Plan. Breach. Clear. Our tactical shooter is making its way towards new platforms. This Fall, you will be able to squad up with your teammates on both PS5 and Xbox Series X|S! While we wait for this milestone, here’s a look at a few of the improvements currently in development fo
Plan. Breach. Clear.
Our tactical shooter is making its way towards new platforms. This Fall, you will be able to squad up with your teammates on both PS5 and Xbox Series X|S!
While we wait for this milestone, here’s a look at a few of the improvements currently in development for Zero Hour. Plans and timing may evolve as development continues:
ːpoliceswatː Cross-Platform Lobby Invites
We’re moving cross-platform lobby invites to the main menu, making it possible for players across Steam, Epic Games, and consoles to invite one another using a lobby code and play together across all modes.
ːpoliceswatː FFA Spawning Improvements
We’re improving FFA spawning to make matches more enjoyable over time, particularly by reducing situations where players repeatedly spawn near the same opponents.
ːpoliceswatː In-Game Keybindings
We’re working to let players change their keybindings without leaving the game.
ːpoliceswatː Good day, community! Today, we’re excited to share that we are expanding our collaboration with Skymap to support the future of Zero Hour. As we continue development on our upcoming project, BLACKWOOD , expanding our work with Skymap gives Zero Hour additional resour
ːpoliceswatː Good day, community!
Today, we’re excited to share that we are expanding our collaboration with Skymap to support the future of Zero Hour.
As we continue development on our upcoming project, BLACKWOOD, expanding our work with Skymap gives Zero Hour additional resources and support as we build toward its next chapter.
About Skymap
Skymap is an independent game developer and publisher with more than a decade of experience working across major franchises and original games. Their team has contributed to titles and franchises including Mario Kart, Pacific Drive, and Zero Hour, with experience spanning engineering, art, design, development, and publishing.
As part of this expanded collaboration, Skymap will be working alongside us to help support the next phase of Zero Hour, while also bringing more consistent communication and greater visibility into what’s ahead.
We know many of you have been asking what’s next for Zero Hour and we know you’ve been waiting for answers. While we’re not ready to share a full roadmap just yet, be prepared to hear about our plans beginning this Fall, with more ahead beyond that. We’re looking forward to sharing more details with you soon.
We’ll continue listening closely to the community as we move forward, so please share your feedback and let us know what you’d like to see from our game.
Thank you for supporting Zero Hour. Take position and get ready for what's next. 🫡
A Thank You to Our Community As we celebrate another year of Zero Hour, we want to start by saying a heartfelt thank you to our amazing community. Your support, love, and feedback over the last five years have carried us through every update and milestone, shaping the game into w
A Thank You to Our Community
As we celebrate another year of Zero Hour, we want to start by saying a heartfelt thank you to our amazing community. Your support, love, and feedback over the last five years have carried us through every update and milestone, shaping the game into what it is today.
We know it’s been a while since the last major update. While we don’t have new content to announce right now, we want you to know we’re still here, and we’re grateful that you are too.
A Tribute in Music
We want to thank Ctrl the Band, our in-house band, for creating all of our music over the years and helping define the sound of Zero Hour.
We also want to pay tribute to AK Ratul, whose untimely passing was a huge loss to our community. Owned was featured in many of our trailers. Those trailers wouldn’t have carried the same emotion and weight without his music. Thank you, Ratul, for everything your work has given us.
Anniversary Sale
Zero Hour will be 80% off for the next 5 days — from August 11th, 10 PM to August 17th, 10 PM (US Pacific Time).
Thank you for standing with us through every challenge and success. Here’s to creating more moments together, both in-game and in our community.
Greetings Players The competitive scene for Zero Hour has been steadily growing—starting with a few local influencers and creators helping kick things off to dozens of teams entering the battlefield for a chance at real rewards. These early events have laid the groundwork for som
Greetings Players
The competitive scene for Zero Hour has been steadily growing—starting with a few local influencers and creators helping kick things off to dozens of teams entering the battlefield for a chance at real rewards. These early events have laid the groundwork for something much bigger: our biggest tournament yet.
As we get ready for our international tournament, here’s a quick look back at where we started, and how far we’ve come.
Tournament 1 – The Beginning
Our very first Zero Hour tournament in Bangladesh was a small-scale, one-day invitational event organized to introduce competitive play to the local community. It featured four teams, each led by a well-known Bangladeshi gaming personality:
Rafsan the Chotobhai – Popular content creator
Tushar – Renowned esports personality
Neyon – Competitive gamer
Sinister – Professional FPS player
With a total of four matches played, Team Rafsan emerged as the tournament champion, defeating Team Tushar 5–1 in the grand final after a dominant run throughout the event.
Top Performer – Rafsan the Chotobhai
Rafsan stood out as the tournament’s top performer, finishing with the highest number of kills and delivering several clutch plays. His individual performance was a key factor in Team Rafsan’s victory.
Tournament 2 – Expanding to the Community
Building on the momentum from Tournament 1, we launched our first nation-wide tournament. With 42 registered teams from across the country and a BDT 5,00,000 (~USD 4,000) prize pool, this was our first open tournament featuring local players competing at a larger scale.
After multiple rounds of intense competition, the following teams emerged victorious:
Top 3 Teams:
1st Place – Team Rancor (BDT 2,00,000) (~USD 1,700)
2nd Place – Delta Fury Esports (BDT 90,000) (~USD 770)
3rd Place – Team Shark Tank (BDT 50,000) (~USD 430)
Other Standings:
4th Place – Team Shoper Bro (BDT 35,000) (~USD 300)
Each matchup was hard-fought, and the final standings reflect the effort, strategy, and teamwork shown throughout the tournament. We’re incredibly proud of everyone who participated and helped make this event a memorable milestone for Zero Hour’s competitive journey.
What's Next - Zero Hour Asia Showdown 2025
With two successful tournaments behind us, we're now moving forward with our biggest competition yet—an Asia-only international tournament featuring a total prize pool of USD 5,000.
For the first time, we’re opening registration to teams across Asia, giving players from the region a chance to compete on a larger stage and represent their countries in Zero Hour’s most competitive event to date.
Key Details:
Region: Asia only
Team Cap: 64 teams total
Prize Pool: USD 5,000
Whether you're a returning team from our previous tournaments or a new squad ready to make your mark, this is your opportunity to step up!
🎮Tactical Warfare Expands Across Asia🎮 Zero Hour is escalating the battlefield with the announcement of another tournament the Asia Showdown 2025 , a significant expansion that brings the game's intense tactical FPS experience to a broader Asian audience. Building upon the mome
🎮Tactical Warfare Expands Across Asia🎮
Zero Hour is escalating the battlefield with the announcement of another tournament the Asia Showdown 2025, a significant expansion that brings the game's intense tactical FPS experience to a broader Asian audience. Building upon the momentum from the Bangladesh Open, this new chapter promises to deliver heightened competition and strategic depth.
From Local Triumphs to Continental Challenges
Following the success of the Bangladesh Open, Zero Hour is poised to elevate the stakes with the Asia Showdown 2025. This expansion signifies a move from national-level competitions to a continental arena, inviting players from across Asia to engage in high-stakes tactical combat.
The Asia Showdown 2025 isn't just about expanding the game's reach; it's about fostering a vibrant community of tactical FPS enthusiasts. Players can look forward to participating in tournaments, sharing strategies, and contributing to the evolving narrative of Zero Hour.
Maps in Zero Hour are built with a focus on realism, tight engagements, and tactical depth, all inspired by real places—but some of them were also inspired from personal experiences. Residential , Terror House , and Café 14 all have origins rooted in everyday life, whether from p
Maps in Zero Hour are built with a focus on realism, tight engagements, and tactical depth, all inspired by real places—but some of them were also inspired from personal experiences. Residential, Terror House, and Café 14 all have origins rooted in everyday life, whether from personal memories or familiar locations.
Residential – Where It All Started
Residential was one of the earliest maps created, long before Zero Hour was even in development. Originally, it was designed for an untitled horror game project that never saw the light of day. However, when work on Zero Hour began, this pre-existing map proved to be an natural fit for the game’s tactical approach and layout.
The house it’s based on wasn’t just a random structure—it was a familiar home that had been frequently used by some of the developers for school projects, particularly to shoot action sequences. While filming project videos, it became clear that the layout naturally supported tactical movement, with multiple entry points, layered sightlines, and a sense of tension in every room. These characteristics made it a compelling choice for a map, and with some refinements to improve balance and flow, it was adapted into one of the game’s first playable locations. Despite adjustments for gameplay purposes, Residential still retains much of its original character, offering players a space that feels both lived-in and unpredictable.
Terror House – From a Friend’s Home to a Battlefield
Following Residential, Terror House became the second map created, designed as a dedicated space for tactical FPS gameplay with friends. At the time, Zero Hour was still just a concept known internally as Modern Situations, a name chosen to reflect the idea of tackling realistic modern-day scenarios with tact and strategy.
Like Residential, Terror House was inspired by a real location—a friend’s house, one that was familiar and had already been a part of countless gaming sessions. The goal was to recreate the "Clean House" experience—a slow, methodical approach to room clearing, where every corner is a potential threat.
The map’s design encourages careful movement with its tight corridors, low lighting, and a spiral staircase connecting each floor. The verticality adds an extra layer of tension, as players must be mindful of threats both above and below them. While minor adjustments were made to refine the gameplay experience, the core layout remained mostly unchanged, preserving the original vision.
Fun Fact: Before the game was renamed Zero Hour, the logo for Modern Situations (MS) had already been created. The team liked it so much that when the title changed, they decided to retain the logo by incorporating it into the game’s lore—giving rise to the MS Unit players now recognize in-game.
Café 14 – Seen and Reimagined
Not all of Zero Hour’s maps came from personal spaces. Café 14 was inspired by a building one of the developers would pass daily on their way home from work. A single fog light illuminated the area, casting long shadows and giving the street an ominous, almost cinematic feel. That simple detail sparked the idea for a new map.
The design concept evolved into a space where a serial killer lived a double life. His home was on the second floor, while the first floor was used as his pharmacy. The remaining space was rented out to a café, making the location feel like an ordinary part of the city. The fog light, which originally inspired the map, was recreated in-game to capture the same tension and atmosphere. The café and pharmacy create a somewhat public setting, while the upper floors add more claustrophobic and high-risk encounters.
Thanks for Reading
We’re incredibly grateful for the continued support from the Zero Hour community. These maps are more than just environments—they're stories, memories, and moments reimagined for tactical gameplay. We hope you’ve enjoyed this look behind the scenes at how some of your favorite maps came to life.
Thank you for your patience. Please make sure to report toxicity and provide feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France
Hey everyone, We just hit a huge milestone — Zero Hour reached its all-time peak player count, crossing 7,000 concurrent players during our recent 90% sale. We’re incredibly grateful for the overwhelming support! That sale was part of our celebration of the official Bangladesh Op
Hey everyone,
We just hit a huge milestone — Zero Hour reached its all-time peak player count, crossing 7,000 concurrent players during our recent 90% sale. We’re incredibly grateful for the overwhelming support!
That sale was part of our celebration of the official Bangladesh Open Tournament, and the response was beyond anything we expected. To all the new players: welcome aboard!
Now, we’re making an important change to keep the momentum going:
We’ve permanently lowered Zero Hour’s price globally, adjusted based on region.
This isn’t a limited-time offer — it's a new, accessible base price aimed at welcoming even more players into the community, especially as we launch a series of official tournaments. We’re starting with a focus on Asian countries, and plan to expand into more regions over time.
To everyone who supported Zero Hour since launch — thank you. Your feedback and enthusiasm helped shape the game into what it is today.
🔧 What’s Ahead While we’re not planning major content additions at this time, we remain focused on refining the experience and listening closely to your feedback. The game is in its best form yet, and we’ll continue to polish it further where needed.
Thanks again for being part of this journey. The next chapter begins now — and we can’t wait to see you in action.
Greetings officers, It's been a while since we spoke. First and foremost, we want to thank all of our community. We wish to express our gratitude to you from the depths of our hearts. You are and will be the core of our game, and we owe you a part of our success. Secondly, we kno
Greetings officers,
It's been a while since we spoke. First and foremost, we want to thank all of our community. We wish to express our gratitude to you from the depths of our hearts. You are and will be the core of our game, and we owe you a part of our success.
Secondly, we know it's been a while since our last game update, and we are here today to address this. After the release of version 1.0 of our game, we planned lots of updates and content for Zero Hour. Unfortunately, we had to review some internal changes, including bringing in new talents to the team to help push the game development and speed up some things. However, those changes take some time. Not to mention, the company plans to grow and expand.
Rest assured, we are committed to the game and will ensure that Zero Hour continues to grow and improve with new content and features.
While things might seem quiet, we've been working behind the scenes, refining our process and preparing/ planning for what's next. In the meantime, we have some cool events coming up, which we hope you will enjoy, like our recently announced Bangladesh Open Tournament and some more to come that we don’t want to spoil!
Let us know what you would like to see next, and as always, thank you for sharing this journey with us.
🚨Biggest Discount Ever – Limited Time Only! 🚨 Lock and load, Operators! Zero Hour is now 70% OFF – the biggest discount in the game’s history. There’s never been a better time to jump in, gear up, and experience tactical FPS action like never before! With the Bangladesh Tournam
🚨Biggest Discount Ever – Limited Time Only! 🚨
Lock and load, Operators! Zero Hour is now 70% OFF – the biggest discount in the game’s history. There’s never been a better time to jump in, gear up, and experience tactical FPS action like never before!
With the Bangladesh Tournament running next month with a prize pool of 500000 BDT and the open global tournament on the horizon, now is the perfect time to hone your skills, master the maps, and prepare for intense competition.
Why Play Zero Hour?
Intense PvP Action
Intense Tactical Action
Innovative Gameplay Elements and Weapon Customization
Dynamic Door Mechanics
Dynamic Suspect AI
Your K9 Companion
▶️ Don’t miss out – this deal won’t last forever! Get Zero Hour at 70% OFF and get ready to lead your team to victory.
Greetings Players Zero Hour recently hosted its first-ever tournament in Bangladesh, marking the beginning of our efforts to grow the game’s competitive scene in the region. While this was a small-scale event featuring influencers, content creators, and professional gamers, it se
Greetings Players
Zero Hour recently hosted its first-ever tournament in Bangladesh, marking the beginning of our efforts to grow the game’s competitive scene in the region. While this was a small-scale event featuring influencers, content creators, and professional gamers, it set the foundation for bigger tournaments in the future.
Tournament Overview
This one-day tournament featured four teams led by well-known Bangladeshi gaming personalities:
Rafsan the Chotobhai – Popular content creator
Tushar – Renowned esports personality
Neyon – Competitive gamer
Sinister – Professional FPS player
Match Highlights
Match 1: Team Rafsan vs. Team Sinister Rafsan’s team absolutely crushed it, shutting out Team Sinister with superior teamwork and execution. Result: Team Rafsan won 5-0
Match 2: Team Neyon vs. Team Tushar This was the most intense match of the tournament, with both teams going back and forth. In the end, Team Tushar managed to edge out a hard-fought victory. Result: Team Tushar won 5-4
Match 3: Third-Place Decider – Team Sinister vs. Team Neyon Team Neyon bounced back with a dominant performance, securing third place with a clean sweep. Result: Team Neyon won 5-0
Grand Final: Team Rafsan vs. Team Tushar Team Tushar attempted to push back but struggled against Team Rafsan’s coordination. With solid team play and individual performances, Team Rafsan secured the first Zero Hour Bangladesh Tournament championship. Result: Team Rafsan won 5-1
Top Performer – Rafsan the Chotobhai
With the highest number of kills and several clutch plays, Rafsan was the clear standout of the tournament. His strong individual performance played a key role in his team’s win.
What’s Next?
This is just the beginning. With the response we’ve received, we are now planning an even bigger tournament in April, featuring local players and a BDT 5,00,000 prize pool! We also have more international tournaments lined up!
So stay tuned for updates, and get ready to take part in the future Zero Hour tournaments!
Time to lock and load team – let's move Zero Hour is now available at an unbeatable -40% discount for a limited time! Don't miss your chance to jump into a tactical FPS experience like no other. Get ready to experience intense, close-quarters combat in realistic, fictional locati
Time to lock and load team – let's move
Zero Hour is now available at an unbeatable -40% discount for a limited time! Don't miss your chance to jump into a tactical FPS experience like no other.
Get ready to experience intense, close-quarters combat in realistic, fictional locations inspired by real-life places. Coordinate with your team and execute strategic plans to overcome your enemies. Whether freeing hostages, defusing bombs, or engaging in fierce PvP matches, your decisions will shape every moment, presenting a challenge like no other.
Join the action and experience true online tactical gameplay at a price you can't pass up. 🔥
Stack Up, Officers! 2024 has been a year that tested us all. Yet, through the challenges, it’s also been a year in which we’ve proven that we can stick together, even during what seemed like the toughest of times. We at M7 Productions want to express our deepest gratitude to each
Stack Up, Officers!
2024 has been a year that tested us all. Yet, through the challenges, it’s also been a year in which we’ve proven that we can stick together, even during what seemed like the toughest of times.
We at M7 Productions want to express our deepest gratitude to each and every one of you who supported us this year. Your dedication means everything, and we look forward to having you with us in 2025.
🎉 Happy Holidays and a Winter Sale! 🎉
It’s that time of the year – the Steam Winter Sale is here! To celebrate, Zero Hour is 20% off for the holidays! :fire: ▶️January 2nd, 2025
🕹️ Grab Zero Hour Now and gear up for intense tactical action. 👇
Greetings, everyone! We’re the Zero Hour Team, and we have an exciting request for you. We’d be thrilled if you could recommend Zero Hour for the category in the upcoming Steam Awards 2024! Your support means everything to us, and together, we can make this happen. Thank you so m
Greetings, everyone!
We’re the Zero Hour Team, and we have an exciting request for you. We’d be thrilled if you could recommend Zero Hour for the [BETTER WITH FRIENDS] category in the upcoming Steam Awards 2024!
Your support means everything to us, and together, we can make this happen. Thank you so much for being an amazing part of our community!
Hello, Everyone! With the curtain falling on 2024, we want to reflect on what we have made for the game so far as we plan for 2025. We wanted to take your notes and feedback, as you are the core and the fuel that drives us to keep improving the game. To ensure we are on the right
Hello, Everyone!
With the curtain falling on 2024, we want to reflect on what we have made for the game so far as we plan for 2025. We wanted to take your notes and feedback, as you are the core and the fuel that drives us to keep improving the game.
To ensure we are on the right path, we want to hear your thoughts about Zero Hour to improve the game for our community. We've created a quick survey with 10 questions that should take 5-10 minutes to complete.
Why should you Participate in the survey?
As a Dev team, there is nothing that we want more than to make our community happy, and what better way to do that than by hearing them? In light of this, we want to 100% assure you that your feedback will directly influence future updates, improvements, and potential new features. This is your chance to share your opinions on gameplay modes, recent maps, future additions (like a zombie mode 👀), and more!
Change Log Fixed co-op suspect animation trigger delay for death & arrest Fixed squad AI not being able to move to their position due to colliding with other squad AIs Improved co-op suspect movement in tight spaces Improved co-op suspect optimization Improved squad AI moveme
Change Log
Fixed co-op suspect animation trigger delay for death & arrest
Fixed squad AI not being able to move to their position due to colliding with other squad AIs
Improved co-op suspect movement in tight spaces
Improved co-op suspect optimization
Improved squad AI movement speed when moving to position
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France
Change Log Fixed special event and quick match using the same filter for queue This patch has fixed the issue of quick-match searching for matches including special events as well. Special event is now filtered out and for special event players, they wont get into quick-matches.
Change Log
Fixed special event and quick match using the same filter for queue
This patch has fixed the issue of quick-match searching for matches including special events as well. Special event is now filtered out and for special event players, they wont get into quick-matches. Sorry for the inconveniences you have already experienced.
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France
Greetings players We’re thrilled to share an exciting update with you today! Since the release of Version 1.0, we've received plenty of feedback and have worked hard on some of your most requested features. Here’s what we’ve delivered so far: Two brand-new maps New mechanics &
Greetings players
We’re thrilled to share an exciting update with you today! Since the release of Version 1.0, we've received plenty of feedback and have worked hard on some of your most requested features.
Here’s what we’ve delivered so far:
Two brand-new maps
New mechanics & stamina system
Enhanced audio
Localization in 5 languages: Simplified Chinese, French, Russian, Japanese, and Spanish
But this is just the beginning. We’ve got even more in store for our community, so watch for our updated roadmap!
Now, let’s dive into what’s included in today’s update:
Improved quick match to expand searches across all regions if no match is found in the selected region
Limited-time special event: "Third Person PvP"
Twitch live notification prompt
Fixed door interactions through walls
Fixed match fee prompt inconsistencies
Improved bullet tracer visibility
Increased point loss multiplier for losing matches at higher tiers
Increased match join fee as you rank up tiers
Thank you for your ongoing support! Together, we’re making Zero Hour even better. Remember, Version 1.0 is just the start of our journey.
Important to note! This update has the potential to bring more players together, so we are cutting the in-game halloween event short.
Thank you for your patience. Please make sure to report toxicity and provide feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France
Greetings Players If you haven’t heard already, we recently hosted Zero Hour’s first official tournament, and it was an incredible success! With many teams registering, we were able to match up 8 of them in the competition. The teams that battled it out included LAZY, Bahziks, Te
Greetings Players
If you haven’t heard already, we recently hosted Zero Hour’s first official tournament, and it was an incredible success! With many teams registering, we were able to match up 8 of them in the competition. The teams that battled it out included LAZY, Bahziks, Team Name (TN), Metal Titans, EnemyWest, Booyah Boys, Capland, and Garage Cam Warriors. With a prize pool of $1,500 and additional rewards for the runner-ups, the stakes were high, and the action was intense. Here are some thrilling highlights from the tournament!
It is to be noted that each match in the tournament followed a consistent map rotation: Game 1 on Residential, Game 2 on Hotel, and Game 3 on Embassy. These maps were chosen for their balanced design, providing enough scale for action and suspense. With multiple entry points, attackers can devise various strategies while defenders can effectively deny access, making tactical gameplay essential. Good lighting and clear visibility enhance gameplay, and the consistent design allows players to quickly communicate locations due to familiarity.
Day 1 Highlights
Day 1 of the Zero Hour tournament delivered a gripping start! The action began with GarageCamWarriors (GCW) facing off against Capland on the Residential map. GCW came out strong, seizing a 2-0 lead by Round 3 of Game 1. Capland tried to adapt, slowing down the pace and scouting, but GCW’s bold runouts kept Capland from gaining any real momentum.
In the second matchup, Enemy West (EW) squared off against Booyah Boys (BB). Starting on Residential, BB showed their dominance with a solid 4-1 lead by Round 6 of Game 1, thanks to sharp plays like BB’s Revenge taking down EW’s push through storage with well-placed grenades. Moving to Game 2, BB maintained this momentum, picking off EW one by one as they tried to rappel up the backside of the hotel. By Round 6, BB’s coordination and aggressive pushes—led by Saitama and Sal—secured another 4-1 victory, showcasing some top-tier teamwork and communication.
Day 2 Highlights
The action began with Lazy taking on Team Name. By Round 5 of Game 1, Team Name held a strong 4-0 lead. Lazy started with a grenade kill, but Viixity from Team Name responded with two grenade kills in the hallway and a wall bang on ZikZak to end the round. Over in Game 2 on Hotel, Lazy’s split push in Round 2 secured them the defuse, despite an attempted flank by BIBU. In Round 3, Lazy continued their momentum, pushing from room 207. Though H3ndrik’s self sabotage with a grenade mishap left BIBU defending solo, ZikZak came through, taking out BIBU and clinching another defuse for Lazy.
The second matchup between Bahziks and Metal Titans (MT) was equally gripping. Game 1 began with a tense 1v1, where Bahziks’ Kaloto claimed Round 1 by holding the defuse with a shield just in time. In Game 2, Metal Titans answered back as LeGamer baited Kakahov from Bahziks for a crucial kill to take the round. MT's Jack1boy held sniper dominance, securing two kills from the nest, which eventually gave Metal Titans objective control and the win for Round 3. In Round 4, with MT leading 2-1, Kakahov (Bahziks) initially secured the sniper's nest but abandoned it too soon, missing key kills. Bahziks attempted a shielded advance on the third floor, but MT’s precise positioning and crossfire swiftly shut them down, expanding MT’s lead. In the must-win Round 6, Bahziks opted for a fast push. Kakahov opened with a sniper kill, allowing bismalla to rush the objective, take out LeGamer, and start the defuse. Kakahov held the corridor to cover, allowing Bahziks a quick, much-needed round victory to stay in the game.
The fact that the match extended to Game 3 showcased just how evenly matched these teams were, making for an intense and rare showdown—a thrilling show for everyone watching! In the Game 3 on Embassy, both teams were tied at 3-3 when disaster struck for Metal Titans: Macetooo accidentally took himself and LeGamer out before the round even started. Yet, SiskoOrin pulled off an incredible clutch, landing three consecutive kills and securing MT the round with a stunning comeback.
Day 3 marked the high-stakes semi-finals of the Zero Hour tournament as teams battled for a spot in the finals. GarageCamWarriors (GCW) went head-to-head with Bahziks in the first game. GCW maintained an early lead of 2-1 on Residential, with a quick rappel in Round 4 that caught Bahziks off guard. By Round 6, Bahziks struck back by spreading out on the second floor, picking off GCW players one by one to close the gap in scores. Moving into Game 2, Kaloto’s (B) accidental team kill set Bahziks back, and despite Bismala's (B) three frags, GCW dominated, finishing Round 6 with a showstopping C4 double kill by Operation (GCW).
In Round 3 of Game 3 with GCW leading 2-0, Bahziks launched a bold two-elevator push, sending their whole team up to the third floor. They caught GCW off guard initially, but GCW was quick to shut down Bahziks’ surprise attack. In Round 6, Rj (GCW) pulls off an impressive 180 shot, taking down Kakahov (Bahziks) in style, leading the team to victory.
The semi-final between Team Name (TN) and Booyah Boys (BB) was equally intense. In Game 1 TN was leading 4-2 by Round 7, thanks to a coordinated split entry from the roof and second floor, catching BB’s Saitama by surprise and securing a quick defuse with two BB players pinned in the objective room. In Game 3 on Hotel, TN held a 2-1 lead as Tommi landed a clean deagle shot on Revenge, while Sal (BB) countered with a C4 kill. By Round 5, BB staged a swift push, securing the objective and defusing to stay alive, but TN held their ground to close out the match and secure their place in the finals.
Day 4 Highlights
Day 4 kicked off with some unscheduled matchups as the devs faced off against Booyah Boys due to a last-minute forfeit from Team Bahziks.
In the final match, GarageCamWarriors (GCW) faced off against Team Name (TN) with the championship title on the line. In Game 3, with GCW leading 2-1 in Round 4, taylorswiftfan (GCW) threw a well-placed grenade from the balcony, taking down TN’s Tommi. Seeing an opening, GCW attempted to advance through the balcony but were quickly countered by TN’s defensive positioning. By Round 6, GCW held a 3-1 lead as Operation (GCW) picked off a TN player from the sniper’s nest with a precise revolver shot. GCW then used smoke for cover to push into the objective room but were caught by TN, keeping the match tight. Despite GCW’s clever plays, TN’s defenders held strong.
The tournament came to a climactic close in Game 4, Round 6, with TN holding a narrow 3-2 lead. James (GCW) disrupted TN’s final shield push with a perfectly timed C4, ultimately claiming the final rounds and taking the championship title with a stellar finish.
▶️ A special thanks to our incredible caster, Xplayman, for bringing the excitement to life and making the tournament unforgettable! 🔥
Thank you for your patience. Please make sure to report toxicity and provide feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France
Greetings Everyone! We have so many great news to share with you today. But before anything else, we want to thank our brave players who took on the challenge and participated in Zero Hour Premiere League . It was an absolute blast seeing you compete against each other! Thank you
Greetings Everyone!
We have so many great news to share with you today. But before anything else, we want to thank our brave players who took on the challenge and participated in Zero Hour Premiere League. It was an absolute blast seeing you compete against each other! Thank you again to all who hadn't had the chance to join this one and stay tuned for more tournaments yet to come. Very soon!😉
Secondly, with Halloween vibes everywhere, we wanted to celebrate that with you, so we have prepared some cool things for you in the game. 👻
Halloween Event
Duration 📅
Starts: today Ends: on November 3rd, 2024
Join the event now on the game's main menu.👇
Finally, as always, some Bug fixes and improvements
Added new special time event system
Fixed suspect armor hit VFX particle looking odd
Improved player procedural leg movement
▶️Before you go, don’t forget to check out our ongoing discount. Ends October 25th https://store.steampowered.com/app/1359090/Zero_Hour/
Thank you for your patience. Please make sure to report toxicity and provide feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France
Hello, Recruits! We are coming to you with some exciting news! We're thrilled to announce new language options for our non-English speaking players: Chinese (simplified) French Russian Japanese Spanish Let us know if you are looking to play the game in any of those languages on o
Hello, Recruits!
We are coming to you with some exciting news!
We're thrilled to announce new language options for our non-English speaking players:
Chinese (simplified)
French
Russian
Japanese
Spanish
Let us know if you are looking to play the game in any of those languages on our Discord Server!