Update Notes: 0.9.4 • Implemented gamepad input in-game hints • Improved visibility of UI elements on keyboard or gamepad input • Updated Unity version up to 2022.3.45f1
Update Notes:
0.9.4 • Implemented gamepad input in-game hints • Improved visibility of UI elements on keyboard or gamepad input • Updated Unity version up to 2022.3.45f1
Update Notes: 0.9.3 • Game released on macOS • Supported and tested on both Intel 64 and Apple Silicon chipsets • Implemented settings option to change current monitor if two or more are detected
Update Notes:
0.9.3 • Game released on macOS • Supported and tested on both Intel 64 and Apple Silicon chipsets • Implemented settings option to change current monitor if two or more are detected
Update Notes: 0.9.2 • Game localized to Simplified Chinese • Simplified further localization into other languages • Fixed exiting settings menu on escape in keymapping mode
Update Notes:
0.9.2 • Game localized to Simplified Chinese • Simplified further localization into other languages • Fixed exiting settings menu on escape in keymapping mode
After nearly two months of productive work, we are introducing Steam Achievements for the Halver! They are categorized into four difficulty levels: EASY ― In green color MEDIUM ― In yellow color HARD ― In red color INSANE ― Tough, in purple More detailed description of achievemen
After nearly two months of productive work, we are introducing Steam Achievements for the Halver!
They are categorized into four difficulty levels:
EASY ― In green color
MEDIUM ― In yellow color
HARD ― In red color
INSANE ― Tough, in purple
More detailed description of achievements: https://steamcommunity.com/stats/1358440/achievements
If you unlock all the achievements, you will be able to set new skin for the main hero:
We have tried to make achievements as interesting as possible to highlight hidden aspects of the game. You can think of them as a new game mode
Update Notes 0.9.1: • Introduced Steam Achievements • Added hints to all the levels • Enhanced aiming algorithm • Hints kept until level passed • Fixed issue with changing resolution on some devices • Resolved disappearing music on level 48
Minor changes: • Added various fairy messages • Started work on Speedrun game mode • Fixed several issues with levels game objects • Updated Unity version up to 2022.3.30f1 • Updated Steamworks SDK to 1.57
P.S. We are working on the Level Editor, but decided to provide achievements for you earlier : )
Update Notes: 0.9.0 • Added video animations to all level cards in the level menu • Added hints to 11 of the most complex campaign levels • Added fairy hints about bright lights (orbs) and game plot • Fixed a bug with multiple neutralization of a dripping block • Default audio vo
Update Notes:
0.9.0 • Added video animations to all level cards in the level menu • Added hints to 11 of the most complex campaign levels • Added fairy hints about bright lights (orbs) and game plot • Fixed a bug with multiple neutralization of a dripping block • Default audio volume is set to half of the maximum volume
Update Notes: 0.8.9 • Introduced random level generator with two templates • Supported language selection based on Steam Client language • Implemented game pause when Steam overlay appears • Improved cursor visibility • Added hints for some complex last levels
Update Notes:
0.8.9 • Introduced random level generator with two templates • Supported language selection based on Steam Client language • Implemented game pause when Steam overlay appears • Improved cursor visibility • Added hints for some complex last levels
Update Notes: 0.8.8 • Added controller support • The game has been tested on SteamDeck and Asus ROG Ally • Added cursor lock setting on the game screen • Images added for all levels in the level menu • Animations in the menu and tips added for the first 16 levels
Update Notes:
0.8.8 • Added controller support • The game has been tested on SteamDeck and Asus ROG Ally • Added cursor lock setting on the game screen • Images added for all levels in the level menu • Animations in the menu and tips added for the first 16 levels
Update Notes: 0.8.7 • Levels 47 and 48 have been added to the full version of the game • Confined the cursor within the application window • Additional hints have been added to the levels
Update Notes:
0.8.7 • Levels 47 and 48 have been added to the full version of the game • Confined the cursor within the application window • Additional hints have been added to the levels
🎄 Friends, we congratulate you on the upcoming New Year and Christmas on behalf of the indie game teams behind Zero Orders Tactics, Broken Soul, Being The Game, Folk Hero, Halver, and our entire indie community! 🎉 We wish you in the new year to quickly solve any puzzles, always
🎄 Friends, we congratulate you on the upcoming New Year and Christmas on behalf of the indie game teams behind Zero Orders Tactics, Broken Soul, Being The Game, Folk Hero, Halver, and our entire indie community!
🎉 We wish you in the new year to quickly solve any puzzles, always choose the right tactics, actively explore the world, never stop believing in fairy tales, and make friends with your inner demons. May the upcoming year bring you exciting adventures and numerous victories not only in games but also in real life!
We hope that the unique worlds we've created will bring you many joyful moments during the New Year holidays 🎮
Update Notes: 0.8.5 • Implemented a new slowing block shader • Added fairy text if the hero is stuck • Improved graphics of the main game elements • Various bugs have been fixed (e.g with halving of portals) • Improved work with the camera • Updated Unity version to 2022.3 0.8.4
Update Notes:
0.8.5 • Implemented a new slowing block shader • Added fairy text if the hero is stuck • Improved graphics of the main game elements • Various bugs have been fixed (e.g with halving of portals) • Improved work with the camera • Updated Unity version to 2022.3
0.8.4 • Fixed various bugs with sounds • Removed the ability to jump inside an active portal • Improved display of small blocks
Update Notes: 0.8.3 • Implemented comments from the flying fairy assistant • Conducted a review and refinement of in-game sounds 0.8.2 • Added the ability to customize certain textures • Introduced an animation for the hero's transition to the next level • Created hints for demo
Update Notes:
0.8.3 • Implemented comments from the flying fairy assistant • Conducted a review and refinement of in-game sounds
0.8.2 • Added the ability to customize certain textures • Introduced an animation for the hero's transition to the next level • Created hints for demo levels • Configured mipmaps to reduce flickering when zooming out the camera
0.8.1 • Game localized to German • Improved the lighting of level foundation • Added shader preloading for faster startup
Glad to share with you demo version of Halver game. It includes 8 gorgeous levels, which show core game mechanics And also you can try new UI to which we put a lot of effort:
Glad to share with you demo version of Halver game. It includes 8 gorgeous levels, which show core game mechanics
And also you can try new UI to which we put a lot of effort: