Bomb Rush Cyberfunk

Team Reptile

Released
Aug 18, 2023
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Micro Boy on the go

    Micro Boy has escaped the confines of the funky world of Bomb Rush Cyberfunk and found its way onto the World Wide Web! Play it at team-reptile.com/MicroBoy (also on your phone!) Once you're done setting some high scores, you can check out what's going on with our next game:

  2. Developer post

    HYPERFUNK & BRC × Skate Story bundle

    Hey, you! It's long overdue that you heard about our next game: HYPERFUNK. We released a first teaser of it over two months ago, flew to Tokyo Game Show to exhibit a small demo of it and came back. But there is still a lot of game left to make. In the meantime we recommend skatin

  3. Developer post

    Patch 3

    Patch 3 changelog: - Fixed the 'auto-save' bug. - Made quarterpipe multipliers reliable and fixed the ones in Hideout. - A rail in Millenium Square no longer breaks your combo if you jump from it going upwards. - Added missing wall collision to the ferry port to the pyramid. - Cl

  4. Developer post

    Patch 2 - Shuffle

    In this patch we have some more general fixes lined up. Some specific places were breaking combo's due to faulty setups, happy to say those have been mostly eradicated. You can take a look at the notes for the full picture. The main dish of this patch is the improved pause menu m

  5. Developer post

    Physical Versions and OST on Vinyl

    You there! Got a need for this game on your shelf? Or the Soundtrack on vinyl? Regular retail versions (Switch/Xbox/PS5) will hit NA and EU stores December 5. (Japan stores next year) And each box comes with this fancy set of 6 graffiti stickers: Okay, but what if you don't want

  6. Developer post

    Patch 1 Hotfix

    Letting you all know we pushed this hotfix in addition to yesterday's Micro Boy patch. We are confident this patch solves the issue with people losing progress in rare situations due to exiting in an unexpected way leading to faulty save that made it revert to an old backup save.

  7. Developer post

    Patch 1 - Micro Boy

    Hey everyone, Dion here. We had a crazy good launch so here's a big thank you from the team to you for playing our game. Looking at the numbers we can see people spend 10 to 12 hours on a comfortable playthrough, double that for a 100%. But we are also happy to see people going w

  8. Developer post

    Game Director Interview

    Hello, hello! Only one week left to go. Until the game releases Friday next week, here is an interview with our game director Dion Koster - talking about the development, art, dancing, music and more.

  9. Developer post

    Moving in Style

    It's been too quiet here! While we were heads down working on the game, that doesn't mean there hasn't been anything to share. The big news: We have shown off a first public demo at a few local events. You can find bootleg videos of it around the net. The team is going hard to ge

  10. Developer post
  11. Developer post

    A second teaser is coming

    You heard that right! The team is cooking up a second teaser for you. Until that's done we still have more to share though. Starting off with one of the crews you will meet: IT'S THE FRANKS These stitched up B-Ballers are of mixed heritage and one of the neighbourhoods is their t

  12. Developer post

    Sweet Progress

    If you are subscribed to our newsletter or follow us on twitter you have already seen new content for Bomb Rush Cyberfunk. Here comes an amalgamation of some work in progress leaking through from the team! Flip phone functions for navigation and messaging by @broodroost3r : The u