Citystate II

Andy Sztark

Released
Sep 23, 2021
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

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  1. Developer post

    Citystate Metropolis - Q1 2026

    I’m very excited to announce that the Steam page for Citystate Metropolis is now up! Curved roads, procedural buildings, grid-less zoning and true traffic simulation are on the menu. Check out the trailer! View game page The rest of this post is a deeper dive into the game's deve

  2. Developer post

    Patch 1.4.3b

    Quick patch, primarily to fix the population freezing at 1. When hitting 150k population most systems would stop to work. It was impossible to unlock the new school building. Fixed zoning cubes turning red even when construction is possible in the area. Disabled UI button selecti

  3. Developer post

    Update 1.4.3 - Large school, Large hospital, New skyscrapers

    NEW Added a large hospital with a capacity of 800. (2.5x the default stage 2 hospital). Unlocks with 200,000 city population and 95 health score. Added a large elementary school with a capacity of 5,400. (3x the stage 4 school). Unlocks with 150,000 city population. Added stage 6

  4. Developer post

    Patch 1.4.2b

    Bug fixes Very large cities were running at low FPS. Fixed an issue with the pathfinding methods of service and emergency vehicles and decreased their spawning rate. Floating building: When a public housing was abandoned (happens if the low class demand is negative) the building

  5. Developer post

    Update 1.4.2 - Waste Management & German Localization

    NEW Added Waste Management. Garbage disposal facilities become required above 7,500 population. 3 options: A landfill (cheap but very low capacity), an incinerator (heavy pollution, high capacity) and an eco-incinerator (low pollution, expensive, very high capacity) which unlocks

  6. Developer post

    Patch 1.4.1b

    A quick summer patch fixing up what you guys have reported in the last weeks. Fixed several issues affecting highway access roads. Highway were being destroyed when surrounding roads were changed. It was not possible to build a highway access if the road was built before the high

  7. Developer post

    Update 1.4.1 - Leisure buildings, Wind turbine, Bug fixes

    NEW Added a public pool Added a wind turbine Added beach props Added a tennis court Added a holodeck building Added a slider to manually set the exact time of day. Added arrows above functional road connections. MAIN FIXES AND CHANGES Commutes are updated more often and look for

  8. Developer post

    Patch 1.4.0b

    A quick patch fixing a list of bugs (for once there were not so many of them and nothing major) and a short note to talk about the future of the game. Fixes and Changes Mixed use zones had a reduced security rating Slums had a hard time finding a spot to spawn. Cleaned up debug t

  9. Developer post

    Update 1.4.0 - Mixed-use zoning, driving mode and unique buildings

    NEW Mixed Use Zones We can now build mixed use lots. Work similarly to the classic RCI zones and have 4 stages. Developers can build 2 types: a mix of retail jobs and middle income housing or a mix of office jobs and high income housing. Since they require two types of demand, mi

  10. Developer post

    Patch 1.3d

    Fixed the infinite city loading screen: If you were switching from a standard size map to a large map Nation the cities were created using the wrong terrain data. Or, if at the moment of opening the city the highlighted city in the Nation view changed In most cases the cities cou

  11. Developer post

    Patch 1.3c

    NEW Added new warning signs when schools and hospitals are close to 100% capacity usage. Added a dropdown list of all service buildings in the service editor panel. Click any item to switch and edit another building. Shows current and max stage for each item. Improved roads inter

  12. Developer post

    Patch 1.3.0b

    Fixed an error that was preventing all industrial buildings from reaching stage 4. You need to rezone over your existing buildings for the change to be applied. The maximum lot stage in the census tool was erroneous for all stage 1 buildings and non residential vacant lots. Rezon

  13. Developer post

    Update 1.3.0 - Larger maps, new lot sizes, new buildings, UI addons

    NEW Added the option for larger city maps (512x512). Has to be set when creating a new Nation. Nation creator menu and map previews have been updated and the grid on top of the map preview shows the cities' border according to the chosen map size. Added smaller and bigger lot typ

  14. Developer post

    Patch 1.2.0d

    Balancing Balanced out the exchange rate slightly, making it a bit harder to 'cheat the inflation'. (suggested by Omnius) Decreased the effect of the exchange rate on the trade balance. Changed the cost of buying and selling dollars and doubled the maximum reserves limit to 1.95M

  15. Developer post

    Patch 1.2.0c

    The new pathfinding algorithm was causing lags and crashes in cities with complex road networks. Holes between roads or incomplete networks were causing "Can't reach workplace". The AI can now U-turn when the road ahead is missing. The 2048 tiles commute length limit was not take

  16. Developer post

    Patch 1.2.0b

    Major fixes Fixed a major error affecting the number of jobs created by the upper class (was 10x the intended value). A lack of workforce was probably affecting your city as soon as the upper class grew. Social class distribution % values were incorrect. Could lead to a negative

  17. Developer post

    Update 1.2.0 - Mining, Harbor, Trade Balance

    New Added underground resources, 4 types: Oil, Gas, Common Ore and Rare Ore. Resources first need to be looked for using the prospecting tool (under the industry buildings tab). Depending on the ore available underground we can then place a mining lot which will instantly build 1

  18. Developer post

    Patch 1.1.4c

    A quick patch of a patch to fix the terraforming issue. BUG FIXES - Terraforming tool was not functioning. Other tool such as bulldozer and road builder were not updating terrain. - Updated credits and start screen - Optimizations to the terrain updating process - Commute types d

  19. Developer post

    Patch 1.1.4b

    A couple of important bug fixes and other changes that could not wait for update 1.1.5 to be published. Air Taxis were sometimes not showing up and a memory leak has been finally solved. NEW - Bus and train stops can now turn a profit if enough commuters are using the service. -

  20. Developer post

    Update 1.1.4 - Temperate and desert biomes, flying cars, new easy mode

    NEW - New Biomes: Arid and Temperate. Your Nation will now have different climates ranging from the North to the South with vegetation and terrain color progressively changing depending on altitude and latitude. Closer to the North you'll find the temperate climate with spruces a