ABC: AUDIO REACTIVE BEAT CIRCLE

Mlyst

Released
Aug 21, 2020
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Minor polishing

    Made it default choice for new players that they need to start their own music, let's see if this improves the game engagement. Made the "play music" icon and text a bit larger to make sure people can see it. Also made the infinite lives default choice for new players as it's not

  2. Developer post

    Minor bug fixing

    Now controller should work more smoothy without as much hassle as the game detects quicker that player want to use controller. Forgot to update code on a couple of scripts when added new levels on patch, this caused issues like loading wrong level after level completion on "level

  3. Developer post

    ABC 2025 patch 3

    Added more levels to the game for DLC, now there is 15 levels in DLC and 6 levels in free version. Small other tweaks were also done to some other levels, such as level 5. Also now there's new target goals when you complete the level and go beyond 100 score on the level.

  4. Developer post

    ABC 2025 patch 2

    Added 2 new levels: 11 and 12 to the DLC, and converted level 6 as a new level to the free version. Tweaked also the other levels more as this was a major patch. This included adding new shapes and replacing poorer shape ideas that didn't work that well. In general I didn't want

  5. Developer post

    ABC 2025 patch 1

    Now having some holidays from work, so it's great time to update this game! I tweaked the level personalities, so that they differentiate more. For example now different levels might have different camera views. Also added some feedback from heavy bass, it gets the whole playgrou

  6. Developer post

    Small polishing

    Improved game menus, for example the level select menu was able to show simultaneously 2 levels and it was hard to read anything. Now the game doesn’t as easily falsely think that you want to start 2 player game, when your just clicking around with your mouse and want to play wit

  7. Developer post

    Vertigo Fix

    The game was causing a lot of Vertigo and dizziness for visually sensitive people or majority of people. Changed background particle behavior so that they are not rotating with the obstacles. Hopefully now the games player satisfaction increase. Also smaller fixes: -Made the play

  8. Developer post

    Leaderboards bug fix

    -Now player who doesn't yet have name in leaderboard shows correctly -> Better than 0.0% of players -Now leaderboard entries with the same score are calculated so that they show up as if you were the one with the best score. So if there are only 4 entries and everybody has a s

  9. Developer post

    Climb up the leaderboards!

    Added Leaderboards! I havn't yet played really, so you can be world number 1 pretty easily at least for some time.. :) For the leaderboard to work, make sure you make a new personal record as that is when the game send the new score to leaderboards, so if you have old records, th

  10. Developer post

    2024 update

    -Added more neon colors and color themes for the levels. The game is more beautiful spectacle now!

  11. Developer post

    Patch v.1.2 is live!

    -Added player animation! There's a kind of trail left by player when moving. -Graphical tweaks: tweaked the intensity of background particles, added more colours to the background, adjusted the screen center colours, adjusted chromatic abbrevation. -Also changed the game to stop

  12. Developer post

    Update Notes for 13/06/2021

    - Made it easier to navigate through the levels: no need to go through the menu to get to the next level. Instead now player has the choice when the level is completed to either press Esc/B-button to keep playing current level further or press Enter/A-button to get to the next le

  13. Developer post

    Patch v.1.1

    Change log: - Tweaked lvl 1 and lvl 2 starting speeds / goal speeds, the game pacing should be improved for new players -Reintensified background particles. They move now slower than previously, so afforded to intensify them without causing hopefully too much visual distraction e

  14. Developer post

    Added gameplay variance

    The game change rotation more frequently and there are a lot more variation on how the game behaves when this happens: different rotation speeds and different types of rotations. This will bring the general feeling of gameplay variance up and improve the game.

  15. Developer post

    hothotfix to game update

    Why it's so easy to make mistakes? hothotfix for the major game update. Now the lives reset after level change correctly, or should!

  16. Developer post

    Major Update, lives added

    -Added lives: you can choose to play the game with infinite lives (as before) and also with 1,3,5,10 or 20 lifes before the player fail the level. There's separate highscores and unlocks for each difficulty level/game mode. -Made the background particles a bit more easy on eyes,

  17. Developer post

    Regular update

    -Multiplayer wasn't working, control improvements broke it -Small improvement to the game behavior when hitting obstacles -Game remembers correctly your setting if you prefer to listen your own music instead of the game's internal soundtrack.

  18. Developer post

    Control feel improvement

    Managed to improve the feel of the controls by introducing acceleration and deceleration to the player character. They are very unnoticeable, but they still can be felt when trying to accurately control the player character.

  19. Developer post

    VFX fix

    VFX particles now react audio-reactively also if you have microphone. Before it worked only if sound input was Stereo Mix. VFX particle size tweaked. Small main menu fix, where both buttons would get selected at the same time.

  20. Developer post

    Play now with your favourite music also on free version :)

    Yea, the DCL isn't selling anways, so just figured out that why I don't make the game more fun to all of you free to play gamers :) Have fun! Also did small balance change. To level up, you need now 6 instead of 5 successful evades (originally it was 10).