SAMURAI SHODOWN

SNK CORPORATION

Released
Jun 14, 2021
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    New update for SAMURAI SHODOWN!

    Hey SAMSHO fans! Some issues popped up in Team Battle VS mode so here is a patch to address them. These fixes include: -Life bar/rage gauge/rage burst corrections in Team VS modes -Fix potential spectator desync in extreme network conditions We thank you for your patience and hop

  2. Developer post

    New update for SAMURAI SHODOWN!

    Hey SAMSHO fans! Some issues popped up from our latest update, so we're issuing a patch to address them. These fixes include: -Resolving problems arising from time outs. -Further reducing desyncs during online play. -Resolving issues from weapon flips, etc. We thank you for your

  3. Developer post

    SAMURAI SHODOWN ROLLBACK MAJOR UPDATE

    Hey Samsho fans! We're excited about Samurai Shodown's latest major patch because it contains some improvements that we feel will make a big impact with the community. First, the long-awaited intro skip has been implemented! Gone are the days where you have to sit through the cha

  4. Developer post

    SAMURAI SHODOWN ROLLBACK UPDATE

    Hey SAMSHO fans, The time has finally arrived! SAMURAI SHODOWN on Steam now officially has rollback netcode! A huge thanks to all the players who participated during the beta tests that helped bring the game into tip-top shape. As this is an update to the base game, kindly leave

  5. Developer post

    SAMURAI SHODOWN Beta 3 Rollback Patch ID 12726133 is live!

    Technical details: Updated to latest EOS SDK 1.16.1 More debug network information displayed: Example: net=5a QREP 18ms sq 4 pq in:out=0100:0000 -"QREP" is estimated ping, and "sq" is the GGPO send queue -"pq" is low-level packet queue send/receive lengths *Note: If you get stall

  6. Developer post

    SAMURAI SHODOWN Beta 3 Rollback Patch ID 12666884 is live!

    Technical details: Improvement to end of round packets that may fix some KO problems Fix for SSM gold screen being triggered multiple times Addition of in-game display of ping (QREP) and stalls (LIMIT STALL) Fixes for Kazuki's floating fireball and Rimururu's Konru familiar *Note

  7. Developer post

    SAMURAI SHODOWN Beta 3 Rollback Patch ID 12635021 is live!

    Technical details: Shizamaru now holds a charge between rounds Amakusa's orb no longer detaches when JDing attacks Ukyo's Tsubame Gaeshi no longer affects other attack animations For any discovered bugs, feel free to report your findings here: Technical Support Please do be conci

  8. Developer post

    SAMURAI SHODOWN Beta 3 Rollback Patch ID 12547626 is live!

    Technical details: Fix for stuck projectiles when deflected Possible fix for damage bar not receding Possible fix for DRAW occurring when both players are at extremely low health For any discovered bugs, feel free to report your findings here: Technical Support Please do be conci

  9. Developer post

    SAMURAI SHODOWN Beta 3 Rollback Patch ID 12537037 is live!

    Technical details: Input delay default is 3 Improvements to packet size/delivery This is a first tweak at the packet protocol. Please test on longer latencies. The performance should be improved. For any discovered bugs, feel free to report your findings here: Technical Support P

  10. Developer post

    SAMURAI SHODOWN Beta 3 Rollback Patch ID 12516098 is live!

    Technical details: Ping should now be displayed when highlighting players in the lobby. Crash/Slash sound should play on KO. Fixed background color change after blocking Issen. Fixed sudden transition after Rage Explosion. For any discovered bugs, feel free to report your finding

  11. Developer post

    SAMURAI SHODOWN Beta 3 Rollback Patch ID 12488041 is live!

    Technical details: Can set input delay during ranked match (in the settings menu) Possible fix for no audio during spectating Rollbacks during wakeup Rage Burst should push opponent away. For any discovered bugs, feel free to report your findings here: Technical Support Please do

  12. Developer post

    SAMURAI SHODOWN Beta 3 Rollback Patch ID 12477135 is live!

    Technical details: R1/L1 buttons can control Input Delay in lobby. Large values should make a very noticeable change. The input delay set in a lobby carries over to the input delay in Ranked Match. Improvement to visual effects cache might help when rematching the same players. F

  13. Developer post

    The SAMURAI SHODOWN Final Community Beta Test is live!

    Hey SAMSHO fans, We want to express our sincere gratitude for your unwavering support and understanding regarding the recent release date delay. Your patience means the world to us. We are thrilled to announce that the FINAL Community Beta Test of SAMURAI SHODOWN on Steam is happ

  14. Developer post

    SAMURAI SHODOWN ROLLBACK UPDATE

    Hey SAMSHO fans, The time has finally arrived! SAMURAI SHODOWN on Steam now officially has rollback netcode! A huge thanks to all the players who participated during the beta tests that helped bring the game into tip-top shape. As this is an update to the base game, kindly leave

  15. Developer post

    SAMURAI SHODOWN COMMUNITY BETA TEST

    ICYMI: SAMURAI SHODOWN will officially be updated with rollback netcode which will drastically improve the online play experience for players across the board. However, as this new technology will be retrofitted into the game, some intense testing has to take place and that’s whe

  16. Developer post

    8/1 Update contents

    - Bug fixes Fixed a bug where some characters' costumes were not unlocked correctly.

  17. Developer post

    6/21 Update contents

    -Bug fix Fixed a bug that caused the game to crash under certain circumstances.

  18. Developer post
  19. Developer post

    Patch Version 2.32

    Fixed in 2.32 - The following modes can now be accessed without an Internet connection: STORY, PRACTICE, BATTLE, GALLERY, and OPTIONS. - Fixed an issue where Windows user directories with double-width characters would cause problems starting the game.