The 2K Summer Sale is officially live on Steam, and it’s the perfect excuse to find your next great escape. Summer is about having the time to truly immerse yourself, dive deep into a world, and remember exactly why you fell in love with gaming in the first place. Whether you’re
The 2K Summer Sale is officially live on Steam, and it’s the perfect excuse to find your next great escape. Summer is about having the time to truly immerse yourself, dive deep into a world, and remember exactly why you fell in love with gaming in the first place.
Whether you’re looking to reconnect with a classic masterpiece you haven't played in years, or finally take the plunge on that massive hit you've been eyeing, these savings are built for you. We’ve cut prices across our entire catalog, making it easier than ever to back your favorites and taking a chance on something new.
Your wishlist is waiting, and your next unforgettable journey is just a click away. Grab these limited-time deals and make this a summer worth playing.
*Digital only. Steam offers end July 9, 2026. Terms apply
Rumors of Risk of Rain Return s’ death have been greatly exaggerated as we’ve just released an update! This patch includes improvements and optimisations tailored specifically for the Steam Deck. We've also added some long overdue updates, including... An “experimental” option to
Rumors of Risk of Rain Returns’ death have been greatly exaggerated as we’ve just released an update! This patch includes improvements and optimisations tailored specifically for the Steam Deck.
We've also added some long overdue updates, including...
An “experimental” option to allow more than 4 players in multiplayer.
A ping and emote system to improve communication during multiplayer.
The multiplayer host can now prevent players from picking the hidden Survivor.
The hidden Survivor's "Judgement" skin is now unlockable
Added a tiny bit of new item content, including a new drone (no spoilers here - jump in and find them!)
If you want to “downpatch” to play the previous 1.0.5 release (the one which has been live on Steam since Jan ‘24) we’ve also made a Beta branch for that too with the following details:
Password: themacrobesdidnothingwrong
Beta Name: 1.0.5 Legacy post-release build
You can also find the full patch notes which also includes multiple bug fixesHERE.
For fans of the lesser-known sequel to Risk of Rain (a little game known as "Risk of Rain 2") we have just announced that the next Dev Diary for the upcoming DLC Alloyed Collective will be dropping in a live stream on the Gearbox Twitch a week today on Friday 5th Sept at 10am PT, during which the newest all-new Survivor will be revealed, along with the release date! the Gearbox Twitch can be found here
V1.1.0 Update Notes ːsteammockingː Spoilers ahead for new and existing content, you have been warned! ːsteammockingː Multiple Updates to the experience on Steam Deck The default windowed resolution on Steam Deck should now be 1280x800 Certain display-related settings (zoom scale,
V1.1.0 Update Notes
ːsteammockingː Spoilers ahead for new and existing content, you have been warned! ːsteammockingː
Multiple Updates to the experience on Steam Deck
The default windowed resolution on Steam Deck should now be 1280x800
Certain display-related settings (zoom scale, HUD scale, UI scale, alt UI font, pixel-perfect, lock HUD scale) are now saved per-resolution.
Changed the default game configuration when playing on the Steam Deck to be more optimized.
Some elements which previously rendered at zoom scale are now rendered using the HUD scale: Command Crate item selection menu, interactable prices, Teleporter "Stay Alive!" text, and player's overhead objective text.
Adds 'chat scale' setting, which defaults to the maximum value on Steam Deck.
Allows clicking in both left and right stick simultaneously if the game is detected to be running on Steam Deck or big picture mode to activate ingame chat.
Steam Deck will now have the keyboard properly appear upon text field opening.
New online co-op host lobby option: Player Limit. May be increased up to 32. A warning is displayed in-game when this is set to anything above 4 that it is not properly supported and there may be issues.
New online co-op host lobby option: Ban Hidden Survivor. When this option is enabled, players joining the lobby will not be allowed to play as ROBOMANDO. The name / description of this option will change depending on whether the survivor is unlocked, as to avoid spoilers.
New Emote System
If using mouse control: a radial selection menu will appear allowing the user to select an emote using their mouse cursor. Left click to select, right click to dismiss.
If not using mouse control: a selection menu will appear by the player character, allowing the user to use the movement inputs to select an emote.
If using keyboard you can press numbers 1 through 4 to quickly access each emote.
New Pinging System
When the user presses the 'Ping' key, an object will be 'pinged' and this will be displayed to other players. If there is no object to highlight, then a location will be 'pinged' instead.
When using mouse control: The highlighted object will be whatever object is nearest to the player's mouse position.
If not using mouse control: The highlighted object will be the first object considered 'in front' of the player's aiming or facing direction (though certain objects will be more highly prioritized in this process, so it may not always be the exact 'first' object.)
Pinging an object will show a message in chat. There is a new option in the options menu to disable this.
Items/Equipment may be pinged.
Monsters and Interactables may also be pinged and have unique sprites for when they appear in a ping.
The chat message when pinged also contains any relevant information such as cost or contents.
Attempting to ping a location or object which you had already placed a ping on, will remove that ping rather than creating a new one.
Pinging another object will retract any previous ping sent by the same user.
This system is disabled in Providence Trials.
ROBOMANDO now has an unlockable skin from completing the 'Judgement' Providence Trial, like all other Survivors.
New Drone: Young Jelly.
New Drone: Evolved Young Jelly.
New Item: Evolved Nematocyst.
New Item: Lost Pickaxe.
Damage inflicted by the Voltaic Mitt can now cause weaker enemies to flinch. Enemies climbing on ropes electrified by the Voltaic Mitt will receive reduced movement speed.
Several tweaks / additions to the player info screen (TAB button by default):
Will now list how many items the player has of a given tier on the right side of their item list. (This only counts white, green, red, and yellow items)
Added a more unifying backdrop to each player's info to make it more obvious which info belongs to which player.
Fixed incorrect appearance due to alpha blending when displayed with the game 'HUD Scale' and 'Zoom Scale' settings not having the same value.
When playing with player numbers above the usual supported limit, if there are more players to display than would fit on the screen, the player info screen will switch to a new 'condensed' view which allows for many more players to be seen at once BUT will not show the individual items of those players.
Pilot Changes
'Airstrike' can now "ledge cancel" ending animation when used in grounded form.
'Airstrike' will now properly use the aerial verison of the ability if the player jumped after executing the skill but before the attack came out.
Fixed Pilot's 'Aerobatics' frequently causing the player to erroneously disconnect from a climbed wall. Extended the skill's timer before the player begins slipping.
Fixed a bug with Pilot's 'Airstrike' object persisting as a ghost long after it should have been destroyed.
Mercenary Changes
'Whirlwind' will no longer consume horizontal velocity if used while grounded.
'Whirlwind' now accepts horizontal input while in use.
'Eviscerate' will now provide some base level of invincibility frames even if used at extremely high attack speeds.
'Skyward Assault' ending animation, when not using the slam ability, can now be cancelled into another skill.
Both Utility skills will now properly scale in distance travelled at high attack speed.
Loader Changes
'Hydraulic Gauntlet' can now be interrupted by other skills.
'Knuckleboom' animation ending lag can now be interrupted by other skills.
'Short Circuit' can no longer awkwardly slide off of ledges after hitting the ground.
Miner Changes
'Backblast' maintains more speed for the entire animation.
Fixed 'Backblast' not hitting enemies if used while directly facing a wall.
HAN-D Changes
'DRONE - BLAST' movement tech can now properly be performed when playing with mouse aim or otherwise using aiming inputs.
Commando Changes
Fixed Commando's 'Tactical Slide' frequently entirely failing to cast.
CHEF Changes
Fixed the CHEF's SEAR+GLAZE combo not properly applying stun to affected enemies.
Fixed the 'Scorching Shell Piece' item not functioning.
Fixed 'Prophet's Cape' never recharging at certain stack counts.
Fixed a bug where yellow-tier items would never drop from naturally spawning bosses.
Fixed networking of geysers frequently causing enemy position desyncs.
Fixed networking of Toxic Beast.
Fixed networking of Swift enemy frequently teleporting.
Hit detection of the Wandering Vagrant's projectiles is now handled client-side to make it more fair in online co-op.
Fixed elite Wandering Vagrant projectiles being incorrectly coloured for clients in online co-op.
Hit detection of Volatile enemy missiles is now handled client-side to make it more fair in online co-op.
Hit detection of the Magma Worm is now handled client-side to make it more fair in online co-op.
Magma Worm's attack hitbox and fire trail spawning should now less frequently spawn in unintended places.
Fixed erroneous damage calculations in online co-op, especially affecting use of the Sniper's Spotter drone.
Fixed an issue in online co-op where players would receive HP updates for themselves from the server when they shouldn't.
Adjusted client disconnection code to be much more lenient in an attempt to mitigate erroneous disconnections occuring.
Other tweaks to networking code to avoid a situation in which the lobby would enter an incorrect state and result in players being disconnected.
Fixed players not appearing to be immediately removed from a lobby for all players when they left it.
Fixed players not immediately being kicked from a lobby when the host player closed it.
Fixed an issue in online co-op where a player rapidly becoming disconnected from and then reconnecting to a lobby could cause a duplicate clone of that player to appear for connected clients.
Fixed player being able to teleport through walls when moving downwards at incredibly high horizontal speeds.
Improved sharpness of the game when rendering at a non-integer zoom/HUD/UI scale.
Fixed HUD elements receiving a dark haloing effect when the game was rendered at a non-integer HUD scale which differed from the selected zoom scale.
Rewrote how mouse tooltips are rendered, fixing several issues where they would be positioned or scaled incorrectly.
Fixed a bunch of issues on the character select screen where certain actions were not properly taking priority over the back button or its associated confirmation popup.
Fixed a bunch of alpha blending issues with certain UI. This will fix a variety of small issues, including text becoming muddy when using the 'Alternate UI Font' option.
Fixed online co-op spectating text not being properly centered.
Fixed several cases where display-related settings could be incorrectly reset or changed without user input.
Fixed an edge case where incorrect input icons would be displayed on the player's skill HUD.
Fixed an issue where the game could remain muted until the player changed the volume or tabbed back out of the game if the 'Mute When Unfocused' option was enabled and the game was started without the window in focus.
Tweaked hitbox size of the Archaic Wisp to better match their visual size.
Fixed unintended interaction between "Substandard Duplicator" and the Engineer's turrets.
Fixed the in-game item HUD sometimes overlapping the main HUD island, going off the right side of the screen, and at some scale settings having distorted rendering.
Fixed the in-game chat positioning being incorrect if the HUD scale and zoom scale didn't match.
Fixed an issue affecting mod developers in which different players having different languages installed could cause sprite ID desyncs.
Fixed a bug where attacks by clients against evolved lemurians could be dropped if they were attacked at the moment the evolved lemurian transitioned between grounded and flying
The windowed resolution dropdown is now disabled when in fullscreen mode to clarify that it will not be used
A quick note to our Switch players - as this is primarily a Steam Deck based patch we will not currently be updating the Nintendo Switch version of the game. If we plan on updating the Switch version in the future, we'll let you know!
Hello everyone! Today I have a couple of updates for the world of Risk of Rain, starting with.. Franchise Sale The entire Risk of Rain franchise on Steam is on sale right now! With the third DLC on the horizon for Risk of Rain 2 there has never been a better time to grab a bargai
Hello everyone! Today I have a couple of updates for the world of Risk of Rain, starting with..
Franchise Sale
The entire Risk of Rain franchise on Steam is on sale right now! With the third DLC on the horizon for Risk of Rain 2 there has never been a better time to grab a bargain and get caught up if you haven't gotten round to some of the past installments.
There’s nothing gamers love more than the announcement of an announcement! I know you’re all patiently waiting for the 3rd Dev Diary, if you tune into Gearbox’s stage show at Pax West on 29th Aug at 1pm PT we’ll be letting you know when the next Dev Diary will be dropping which will show off the first new Survivor and will finally reveal the release date of the 3rd Risk of Rain 2 DLC: Alloyed Collective. You’ll be able to catch the show over on the Gearbox Twitch channel!
Hi again everyone! Today we've got a bugfix patch for you, lets rundown the changes... Fixed a crash relating to text rendering in certain languages. Thank you for your patience with this one, it was surprisingly difficult to identify what was causing this issue! A big thanks to
Hi again everyone! Today we've got a bugfix patch for you, lets rundown the changes...
Fixed a crash relating to text rendering in certain languages. Thank you for your patience with this one, it was surprisingly difficult to identify what was causing this issue! A big thanks to GameMaker developers YoYo Games for helping us track this one down!
Fixed a crash with Huntress's alternate Secondary that could occur online.
Fixed a rendering issue with certain backgrounds in the Environment Log as of the previous patch.
Fixed softlocks which could occur in certain circumstances in Judgement.
Fixed a crash when Acrid's bubble touched the head of a friendly Bramble.
Fixed Acrid's alternate Utility skill becoming unavailable for the rest of the stage if the projectile was launched into a pit.
Fixed HAN-D's VENT Drone not interacting properly with aiming.
Fixed HAN-D's VENT Drone sometimes failing to fire.
Fixed Commando turning around while sliding.
Fixed Commando "storing" the slide state if grabbing a rope while sliding.
Fixed poor interaction of both of Pilot's primary skills with aiming.
Pilot's Secondary skill now interacts with Brilliant Behemoth in a more expected way.
Pilot no longer incurs slowdown from backing up while shooting while his parachute is active.
Drifter's default Special skill no longer gets stuck when attack speed is really high.
Drifter's alternate Utility skill now pushes cubes spawned by the alternate Secondary.
Drifter's Primary skill no longer pulls the player forward if standing on a cube.
Drifter's cubes now interact with geysers.
Loader and Drifter can now turn while executing their Primary skill combos.
Enforcer's alternate Primary skill now consistently knocks enemies back in the direction it was fired.
Bandit's Ancient Scepter boosted alternate Special skill now fires for 2x500% damage like its default counterpart.
Fixed skills affected by Ancient Scepter not resetting their cooldowns between stages.
Fixed Substandard Duplicator incorrectly displaying an icon when collecting Food items, even though it didn't actually clone them.
Fixed the interact input being able to activate multiple things in a single press.
Fixed Pilot's Parachute physics change applying at the start of the next stage if the player died while it was active.
Fixed the Toxin effect applying while the player was dead.
Fixed certain item particle effects applying while the player is dead.
Fixed Ceremonial Dagger projectiles not dealing damage if the actor that spawned them was destroyed before they dealt damage, most noticeable with the Engineer's laser turret.
Red Whip's effect may now kick in while the player is climbing.
As always thanks for playing! If you've got any feedback/comments, or hell. if you just wanna hang out and chat about how much you are in love with Drifter - please swing by our Discord Server and let us know! Actually keep that last thing to yourself plz, thx.
Hello everyone! Today we pushed a patch for Risk of Rain Returns! While this patch has a whole bunch of different balance changes and bug fixes, detailed below, its biggest feature is the inclusion of horizontal mouse aiming! To be clear - this does not allow you to have full 360
Hello everyone! Today we pushed a patch for Risk of Rain Returns! While this patch has a whole bunch of different balance changes and bug fixes, detailed below, its biggest feature is the inclusion of horizontal mouse aiming!
To be clear - this does not allow you to have full 360 degree aiming/shooting - it allows you to put the cursor to the left/right of your character to attack in that horizontal direction. This huge quality-of-life change, along with many of the below changes, was developed in response to player feedback and we would love to know what you think on the Risk of Rain Discord
Patch 1.0.4 Changes
Horizontal Mouse Aim/Aiming Changes
Added option to enable horizontal mouse aim, enabled by default with the "Risk of Rain 2" control scheme.
Added first-time pop-up for mouse users about mouse aim.
Added “Aim Left” and “Aim Right” keybinds for keyboard and controller users. This feature is optional and only adjusts your aiming direction while held.
Added the ability to disable Huntress’s auto-aim within the accessibility settings.
Added the ability to disable the aim-direction reticule within the accessibility settings.
Added the ability to turn while using the Primary Skill if the fire button was briefly released. This change does not apply to Bandit or Artificer due to their skills already interacting uniquely with button mashing.
Added the ability for Player Drones to fire while backing up.
Improved feedback on client attacks in online multiplayer.
Added some client prediction to certain online interactions to reduce networking overhead.
Increased leniency of client disconnections in online multiplayer.
Improved behavior of Lynx Archer, Lemurian Lancer, and Bramble projectiles online.
Brilliant Behemoth interactions have been made more consistent online and offline.
Decaying Sample now properly deals 100% damage and stacks correctly.
Fixed behavior that extremely rarely allowed Nematocyst Nozzle to drop from anything.
Slight tweak to Item/Equipment drop balance.
Teleporter Bosses may no longer drop Equipment.
Normalized survivor movement speed. All slower survivors now move faster.
Fixed Bandit’s “Smokebomb” skill instantly cancelling itself if an attack was performed immediately before the ability was activated.
Fixed Artificer’s “Frost Barrier” pushing enemies through walls.
Fixed Sniper’s “Steady Aim” being forced to fire early under certain circumstances.
Buffering for Sniper’s “Steady Aim” is now disabled to prevent chargeless ‘misfires’.
Pilot may now cancel his primary skill into other abilities.
Heaven Cracker now allows Miner to gain heat and Drifter to generate scrap.
Miner’s Throwing Axe skill now properly interacts with the Heaven Cracker.
CHEF’s "BUTCHER" (boosted alternate primary skill) now properly has a unique icon.
Acrid’s "Toxic Bubble" skill damage now properly stacks with damage from Caustic Sludge.
Acrid’s "Toxic Bubble" skill now damages nearby enemies when bounced on or hit by the player.
Fixed Huntress bolts not striking enemies when colliding with a wall at the same time.
Huntress’s “Strafe” ability is now cancellable into other abilities.
Various utility skills may now be canceled into rope-climbing.
Fixed some monster attacks bypassing player invincibility.
Altered rope interactions. Players no longer ‘fall’ off of the top of ropes if climbed to the top. Players may no longer mash to increase speed on ropes.
Added ledge detection to player movement to prevent near-misses during platforming.
Rapid Fire accessibility option altered slightly to improve functionality.
Added UI Scale option for menus.
Added mouse-lock option.
Added an exception to allow “Up” and “Jump” to be bound to the same input. This differs slightly from the behavior provided by the dedicated “Up to Jump” accessibility option.
Various language-related fixes.
Fixed profile menu name not appearing while being inputted.
Fixed profile menu inputs being sent while typing in chat.
Fixed descriptions being shown for achievements that aren’t yet unlockable.
Fixed a crash relating to audio fading.
Reduced the size of textures used by the game, this may help the performance on lower-end machines.
Low graphics quality now also disables the most expensive shader effects, this may help the performance on lower-end machines.
Offset ropes away from walls in Ancient Valley.
Fixed collision errors on Ancient Valley variant 6.
Adjusted spawnable tiles within tight tunnels in Hive Cluster.
Raised roof slightly in Damp Caverns variants to support taller monsters.
Adjusted some spawnable locations in Risk of Rain stages.
Fixed gap in Ifrit’s walkable paths on Ancient Valley variant 2.
Adjusted render order of Gilded Wurm segments.
Reduced damage of Swifts.
Reduced health of Archer Bugs.
Removed dive-bombing Swifts’ ability to strike the player while time is stopped.
Providence Trials Changes
Fixed ability for score to change after a trial has already ended.
Fixed Umbras ignoring time stop effects in “Judgment.” (It was funny, RIP)
Chef’s “The Right Ingredients” trial now properly only counts “Cook” kills for score.
Han-D’s “Main Systems Offline” trial altered slightly to account for Decaying Sample change.
The Steam Awards are upon us! It’s that special time of year where we ask our amazing community members to hit the ✨ shiny button ✨ to select Risk of Rain: Returns for Better with Friends! It’s been crazy seeing all the new players jumping into Risk of Rain: Returns for the first
The Steam Awards are upon us! It’s that special time of year where we ask our amazing community members to hit the ✨ shiny button ✨ to select Risk of Rain: Returns for Better with Friends!
It’s been crazy seeing all the new players jumping into Risk of Rain: Returns for the first time or coming in after playing the first Risk of Rain from 10 years ago! We wanted to give a HUGE THANK YOU to all of you. The team has been watching the streams, videos, posts, and messages and has been blown away by the response.
We hope you’re enjoying playing together and discovering everything new and old with your friends. Today, we’re hoping you’ll nominate Risk of Rain: Returns for the Better with Friends category!
Thank you everyone for your nominations, we look forward to seeing you in-game!
Hello everyone! We have just released the latest patch for Risk of Rain Returns - once again the primary focus of this patch is to fix bugs reported by the community, which also includes some changes that should make Artificer stronger and make Overloading Elites less punishing.
Hello everyone! We have just released the latest patch for Risk of Rain Returns - once again the primary focus of this patch is to fix bugs reported by the community, which also includes some changes that should make Artificer stronger and make Overloading Elites less punishing. If you have any other bug reports and/or feedback for us you can do so on our Discord. Thank you to everyone who has given us feedback so far!
With Risk of Rain Returns, the classic action-roguelike franchise has come full circle—as has my scepticism about its latest direction. A fervent devotee of the original, I remember responding with incredulity when a full-3D sequel was announced back in 2017. After sinking over 1
With Risk of Rain Returns, the classic action-roguelike franchise has come full circle—as has my scepticism about its latest direction. A fervent devotee of the original, I remember responding with incredulity when a full-3D sequel was announced back in 2017. After sinking over 150 hours in that game I became a full-fledged convert, so much so that I now find myself with a paradoxically similar set of doubts: am I ready, or even willing, to smash my escape-pod door open and resume dealing death in a side-scrolling 2D world once again?.. Read more.
Call of Duty® Steam Deck Risk of Rain Returns Baldur's Gate 3 Lethal Company EA SPORTS FC™ 24 Football Manager 2024 Like a Dragon Gaiden: The Man Who Erased His Name ARK: Survival Ascended Dead by Daylight * excluding free to play games View top 100 on SteamDB
Risk of Rain Returns is finally here, turning the decade-old Steam roguelike into an entirely new experience and one any fan of the genre needs to play and experience for themselves as soon as possible. I've been playing a lot of the Hopoo Games remaster, and it completely lifts
Risk of Rain Returns is finally here, turning the decade-old Steam roguelike into an entirely new experience and one any fan of the genre needs to play and experience for themselves as soon as possible. I've been playing a lot of the Hopoo Games remaster, and it completely lifts a game I bounced off of last year. If you're a fan of Hades, Enter the Gungeon, and Dead Cells, this is the game for you.
Hi! Firstly, a huge thank you for everyone that has been enjoying Risk of Rain Returns! All of us at Hopoo Games have been watching the streams, videos, tweets (X's??) and messages and have been blown away by the response to our latest game. Today we have an update on an upcoming
Hi!
Firstly, a huge thank you for everyone that has been enjoying Risk of Rain Returns! All of us at Hopoo Games have been watching the streams, videos, tweets (X's??) and messages and have been blown away by the response to our latest game.
Today we have an update on an upcoming control feature, and patch 1.0.2 - mainly focussed on bug/crash fixes. Here's a full list of changes:
Fixed Cremator being allowed to spawn in certain locations which it was intended to be blacklisted from.
Made HAN-D trial description correctly say 200 pts instead of 125 required.
Changes the following stage variants to fix abnormalities: Ancientvalley 2, Desolate Forest 3 & 5, Hivecluster 1 & 3, Riskofrain 2, Temple of the Elders 1
Fixed a crash when an unusual gamepad type device is connected.
Fixed an obscure crash that can occur when viewing the command menu.
Updated some files related to input extension which should better blacklist certain devices that behave poorly when detected as controllers.
Fixed a crash that could occur at certain points if the game was closed.
The game now appropriately responds to cutscene videos failing to load entirely. the intro will be skipped and ending will just be a black screen with text.
Fixed a scenario in which the large healing chest could drop no item.
Adjusted Highway Robbery trial to refer to Flashbang correctly.
Fixed a frame-perfect crash when an Evolved Lemurian took flight and died at the same time.
Introduced a save backup system independent of Steam Cloud.
Fixed a possible crash with Miner's alt primary.
Fixed skill descriptions being displayed incorrectly depending on your aspect ratio.
Fixed a crash that could occur when making a server.
Known Issues (to be fixed in a future patch)
Bandit, a Sniper challenge, and a HAN-D challenge currently do not unlock if you're a client in an online game.
Permanent invincibility bug when losing a temporary Dios Friend.
Certain users are experiencing a very loud sound when restarting the game in some scenarios / Providence Trials.
If the game was set to fullscreen on a display that was disconnected, it may be unable to launch.
Sniper's secondary skill not interacting properly with Backup Magazine.
Overloading enemies' electricity has more range than intended.
Another massive thank you to everyone who has reported bugs; it's hugely valuable information and is massively appreciated! We've also heard your feedback on balance issues and will be addressing these in future patches. If you want to share feedback or have any other bug reports you can report them easily on our Discord.
We would like to also give you an update on one of the most popular pieces of feedback we have received over the last couple of days:
We will be implementing independent horizontal (not full 360) aim options in a future patch.
We will be writing this feature and implementing a version of horizontal-exclusive mouse aim that will function as follows: Mouse Users The game will have a setting to utilize your cursor position permanently as your horizontal aim direction. This can be disabled.
Controller/Keyboard Exclusive Users The game will have two more mappable features so that controllers and keyboard users can also determine aiming direction independent of movement. This feature is also going to be optional. We are developing this feature in direct response to community feedback - our hope is that it will provide a much smoother experience to players who prefer mouse input, without giving that option an advantage over keyboard/controller players.
As this is a brand new feature and is being developed alongside future bugfix/crash patches we cannot give a time estimate for this update, but we'll keep you informed as best we can!
The original Risk Of Rain was a chaotic, 2D sidescroller about turning a tiny character into a wandering projectile swarm. It's sequel mimicked the systems but switched from pixel art to 3D - and in my eyes lost a little of its readability in the process. Enter Risk Of Rain Retur
The original Risk Of Rain was a chaotic, 2D sidescroller about turning a tiny character into a wandering projectile swarm. It's sequel mimicked the systems but switched from pixel art to 3D - and in my eyes lost a little of its readability in the process.
Enter Risk Of Rain Returns, a full remaster of the 2D original with higher resolution artwork, new survivors, and slicker multiplayer. It's out now.
Risk of Rain Returns is available to purchase right now! A remake of our original game Risk of Rain - released 10 years ago today - Risk of Rain Returns keeps everything that made the roguelike classic great and adds a ton of new content and improvements, including... Revamped Mu
Risk of Rain Returns is available to purchase right now!
A remake of our original game Risk of Rain - released 10 years ago today - Risk of Rain Returns keeps everything that made the roguelike classic great and adds a ton of new content and improvements, including...
Revamped Multiplayer
Completely reimagined pixel art
3 New Survivors and alternate abilities for all the original crew!
Dozens of new stage variants
Many new items and equipment
New challenge mode "Providence Trials"
Loads of new enemies
Countless quality of life changes
Tons of new lore, logs and secrets to find!
...And much more!
There is loads of new content for new players and Risk of Rain veterans alike - so don't miss out on that -15% launch discount!
If you want to find friends for multiplayer, or if you want to let us know what you think of Risk of Rain Returns please join us on the Risk of Rain Discord where the whole Hopoo Games team will be eagerly awaiting your feedback:
Hi everyone! No lengthy intros today - I know what you’re here for... Release Details Risk of Rain Returns will release on Steam and Nintendo Switch on November 8th 2023 - the exact 10 year anniversary of the release of the original Risk of Rain! The suggested retail price of Ris
Hi everyone! No lengthy intros today - I know what you’re here for...
Release Details
Risk of Rain Returns will release on Steam and Nintendo Switch on November 8th 2023 - the exact 10 year anniversary of the release of the original Risk of Rain!
The suggested retail price of Risk of Rain Returns will be $14.99 however for a short period at launch there will be a -15% discount down to just $12.75
All of us at Hopoo Games want to take this opportunity to say a huge thank you for both following along during the development of Risk of Rain Returns and all the support you’ve given us over the last ten years. It’s been a wild ride and we have plenty of plans for the future…
…but that’s a story for another day. For today, let's take a look at the final new Survivor joining the roster for Risk of Rain Returns.
Revealed in the intro cinematic, the Pilot of the Contact Light is joining the survivor roster for Risk of Rain Returns - bringing with him a highly mobile and context-sensitive playstyle unlike any other survivor in the game.
The workhorse of Pilot’s kit is his standard attack Clusterfire - a triple burst shot where the third shot pierces enemies.
Great for damaging groups of enemies to set them up for your other abilities or to finish them off once you’ve already rained damage upon them from the skies..
…speaking of which the key to success when playing as Pilot is mastery of his utility ability - Rapid Deployment.
Launch into the air and deploy your parachute to glide while unleashing your full arsenal of weapons on the enemies below.
Your secondary attack Target Acquired is a diagonal blast dependent on your current airborne status. If you’re in the air it will auto target on the enemies diagonally below you. If you’re on the ground it will auto target airborne enemies.
Don’t worry about there not being as many flying enemies in the game - your special ability Airstrike can solve that particular problem.
Dropped below you if airborne - or placed at your feet with a backwards dash if you’re grounded - the Airstrike hits multiple times both damaging enemies and launching them into the air.
This gives you the perfect chance to juggle them with Target Acquired and finish them off with Clusterfire.
As with all the other survivors Pilot has three alternate abilities to unlock and discover when the game is released on November 8th.
Check out the video Dev Thoughts above for an extended gameplay clip of Pilot in action.
Festival of Gup
The release of Risk of Rain Returns will not be the only way we're celebrating 10 years of the franchise - we will be taking a walk down memory lane and looking back at what got us here - and our friends at Gearbox will also be talking about what’s ahead!
This 10th anniversary Showcase will be a celebration of the Risk of Rain community, and the big lovable orange blob - If you are a fan of Risk of Rain, or blobs, this is not to be missed so make sure you're following Gearbox on Twitch!
www.twitch.tv/GearboxOfficial
Risk of Rain 2 fans do not want to miss this showcase...
Risk of Rain Returns OST Vinyl Pre-Order
As you’re hopefully aware by now not only has Chris Christodoulou returned with some special guests to produce some new music for Risk of Rain Returns, he has also remastered the original tracks to perfection.
Chris will be releasing a 4-Vinyl set including some great bonus content (contained on a Ukulele-shaped USB stick!) early next year but those pre-orders usually sell out quick so make sure if you want one, you grab one ASAP - the pre-order is available right now!
One last bit of news - for all you *very patient* console fans out there I am also very happy to announce that the Risk of Rain 2 Expansion: Survivors of the Void will be arriving on Xbox One, Playstation 4 and Nintendo Switch on… you guessed it…. The 8th of November!
We’re all very excited for you to finally get your hands on Risk of Rain Returns and we really want to know what you think! The best way to give us feedback is by joining the Risk of Rain Discord where we will be opening a Returns-specific feedback channel - and we’ll also have channels for you to find groups for multiplayer along with dozens of voice channels to use.
The whole Hopoo Games team will be there and we’ll be eagerly reading all your feedback, so please join us for the release of Risk of Rain Returns on November 8th!
Hey! Get ready for more exciting news about the release of Risk of Rain: Returns ! Set your notifications to join us on the Hopoo Twitch channel on October 25th, at 12:00 pm CT. We will FINALLY be revealing the highly anticipated RELEASE DATE , along with the NEW SURVIVOR joining
Hey!
Get ready for more exciting news about the release of Risk of Rain: Returns!
Set your notifications to join us on the Hopoo Twitch channel on October 25th, at 12:00 pm CT. We will FINALLY be revealing the highly anticipated RELEASE DATE, along with the NEW SURVIVOR joining the lineup.
You’ll want to stay tuned for a bit longer as we’ll have another announcement after the survivor reveal, along with survivor gameplay. 10 year anniversary is coming up, so something is bound to be cooking. 🔥
As always, thanks for the amazing support - and we can’t wait to share what we have planned with everyone on October 25th over on the Hopoo Games Twitch channel https://www.twitch.tv/hopoo_games. Hit “Remind Me” on the event to be notified when we’re going live. See you then!
Recap of Previously Announced Survivor: Drifter
Back in July, we got to see the brand new survivor debuting in Risk of Rain: Returns! Drifter is a resourceful brawler, who got a bit more than she bargained for when she stowed away on the ill-fated Contact Light. However, Drifter has some unique skills that help her handle the dangerous inhabitants of Petrichor V. Along with these skills, she also has some tools to empower herself and her fellow Survivors (unless she takes all the items for herself, but who would do that…right).
Who will be the final survivor joining Drifter in Risk of Rain: Returns? You’ll have to tune in on October 25th at 10:00 am PST time to find out!
To learn more about Drifter, and to check out an interview with Chris Christodoulou, you can see a recap of Dev Thoughts 31 here.
Hey! Thanks again for joining us for the Dev Thoughts, today we're going to take a look at a brand new survivor for Risk of Rain Returns and talking to Hopoo Games composer Chris Christodoulou about the soundtrack. The majority of this content, along with the great new survivor t
Thanks again for joining us for the Dev Thoughts, today we're going to take a look at a brand new survivor for Risk of Rain Returns and talking to Hopoo Games composer Chris Christodoulou about the soundtrack.
The majority of this content, along with the great new survivor trailer, are contained in the video version of the Dev Thoughts linked above, so make sure you watch it so you don't miss out!
For the words-n-gifs fans among us, let's get acquainted with Risk of Rain's newest survivor...
Drifter
The first brand new survivor debuting in Risk of Rain Returns is Drifter. This resourceful brawler got more than she bargained for when she stowed away on the ill-fated Contact Light - luckily she has some unique skills to not only handle the dangerous inhabitants of Petrichor V but she also has some powerful tools to empower herself and her fellow Survivors.
Key to Drifter’s power is her ability to utilise Scrap generated by her primary ability Blunt Force. This may appear as useless rubbish to the other survivors - but to Drifter it’s a valuable resource.
Blunt Force is a 3 hit combo melee attack that hits enemies in a wide area - each successful hit generates lumps of Scrap which litter the floor near Drifter - gather these quickly to fuel your more powerful abilities.
Blunt Force isn't the only way to generate Scrap - Drifter’s Utility ability Suffocate also fills your meter without having to collect Scrap from the environment - This large melee strike stuns and does 200% damage - any enemy below 20% health when attacked with Suffocate is immediately consumed and converted to Scrap.
Once you have gathered Scrap you have everything you need to fuel Drifter’s other two abilities - including her secondary attack Cleanup. This ability tosses out some of your Scrap as piercing projectiles in a short-range burst - imagine a trash powered shotgun that makes mincemeat of even the toughest enemies.
Finally her special ability makes her a true powerhouse on the battlefield - not only to herself but her allies - when your Scrap meter is 75% full you gain access to Salvage.
Salvage allows Drifter to generate 4 temporary items - these can then be collected by any player making her the survivor with the strongest support abilities in Risk of Rain. Have your teammates not been as fortunate as you when rolling the dice at chance shrines? Create some temporary items to share among your team before facing the tough challenges that await you.
Of course there is nothing stopping you from just taking all the items for yourself and becoming the most powerful Survivor on the planet - key to success as Drifter is to keep churning out temporary items as quickly as you can - they only last a short time in your inventory so continuing to replace them as they expire will maintain your strength.
Like all the other survivors, Drifter has a trio of alternate abilities to unlock, but I won't spoil those for you today, you can discover them yourself when Risk of Rain Returns is released later this year!
Chris Chrisodoulou Interview
I interviewed Hopoo Games composer Chris Christodoulou about his approach to the Risk of Rain Returns soundtrack - what changes he has made to the original OST, the approach he has taken to the new tracks coming in the game and much much more! .... You still here? Expecting some more words-n-gifs of a video interview?? Go watch the video Dev Thoughts linked at the top of the page! The interview is there!!
Thanks again everyone for your continued support, all of us at Hopoo Games are very excited for you to play Risk of Rain Returns soon! In the meantime don’t forget to join our Discord and follow us on Twitter, Twitch, Youtube or TikTok to keep up to date with the latest on the game - next time we’ll be taking a look at the final new character dropping into Risk of Rain Returns…
There was a specific satisfaction in Risk of Rain that I could never get in its fantastic sequel : putting my back to the wall as the riot cop-esque Enforcer, planting my shield in the ground and tanking an endless stream of enemies for my entire co-op squad. That just didn't wor
There was a specific satisfaction in Risk of Rain that I could never get in its fantastic sequel: putting my back to the wall as the riot cop-esque Enforcer, planting my shield in the ground and tanking an endless stream of enemies for my entire co-op squad. That just didn't work in 3D, which is maybe why the Enforcer was one of the few characters not to reappear in the sequel. When I played a short demo of Risk of Rain Returns this week I immediately picked Enforcer and slammed my shield to the earth... Read more.
Hi! Thanks for joining us once again for the Hopoo Games Dev Thoughts! Today we’ll be taking a closer look at the new game mode coming in Risk of Rain Returns: Providence Trials. I’d recommend watching the video version of the Dev Thoughts as you’ll be able to fully appreciate th
Thanks for joining us once again for the Hopoo Games Dev Thoughts! Today we’ll be taking a closer look at the new game mode coming in Risk of Rain Returns: Providence Trials.
I’d recommend watching the video version of the Dev Thoughts as you’ll be able to fully appreciate the footage of the trials as well as seeing an exclusive gameplay sample at the end, but if the written version is your cup of tea let’s dive in and take a quick look at the big guy himself…
Providence Fan Art
A couple of weeks ago we reached out to the community asking for some fan art of Providence to celebrate the reveal of the Providence Trials, and as always you didn't disappoint! Here are some of my faves…
First up is the artwork by DragonRoIlZ that was so good I’ve used it as the header image for the Dev Thoughts, this fantastic piece of Providence and his Gilded Wurms:
Here's a fantastic piece by NF89 titled “Bulwark’s Mourning” - I wonder what Providence is upset about here, I hope he didn't do something completely diabolical with that teleporter…
And lastly this comic book inspired piece by w0ahdood really grabbed my attention:
Thank you to everyone who submitted fan-art, you’ve all been given a unique role on Discord to flex with!
If you want to see all the submissions make sure you join the Risk of Rain Discord and follow this link!
...and you can browse all the submissions! - and now on to the main event…
Providence Trials
New to Risk of Rain Returns are the brand new Providence Trials - dozens of fun single player mini-game challenges each using a different Survivor with a different set of abilities, each on a custom stage.
Some trials test your mobility skills, others your combat effectiveness and others your survivability, all skills that serve you well in Risk of Rain Returns. Many of the trials even unlock alternate abilities for the Survivors for use in the main game, along with some other secret unlockables…
There are over 40 different trials planned for release - today I'm going to showcase three of my personal favorites with you, starting with a mobility-focused trial for Loader.
Racing against the clock the goal of this Trial is to gain points by collecting as many coins as you possibly can scattered throughout the custom stage while avoiding attacks from Swifts and Mushrooms.
Along with points you can also collect items to speed up your progress, a combination of Hardlight Afterburners, Hopoo Feathers and Backup Magazines can be found to aid you, along with some custom Bonus Stock pickups for your skills.
Utilise your grapple hook and your new ability Short Circuit to navigate the stage as fast as possible - A passing grade for this trial currently sits at 40 points - but the truly skilled can aim for the golden crown score of 70 points.
Next up, test your combat effectiveness against 4 rows of slowly encroaching enemies with this trial featuring Sniper.
Confined to a small section in the centre of the stage you must use your abilities carefully to inflict damage to as many enemies as you can while carefully prioritising which row you think poses the greatest threat - if any enemy reaches the centre its game over.
When you reach certain point thresholds, items (with a small degree of randomness) spawn in your cage to help you reach the higher scores.
As time marches on the enemies that spawn get stronger and faster making some real panic moments where a perfectly executed active reload can make the difference between success and failure.
Finally let's take a look at a strategy-focussed trial featuring Engineer. Set on a small custom stage the start of the trial is triggered by collecting either ATG Missiles or Prison Shackles from the center platform.
Once started, groups of enemies spawn on the stage in waves and you have full use of your abilities to defeat them. Between waves 2 new items spawn and you have to pick between them before increasingly difficult enemies start to spawn. If either you or one of your turrets dies before you achieve the target score, you fail the trial.
Will you increase your survivability by picking healing and utility items? Or will you focus on increasing your damage to kill the enemies as efficiently as possible? Pick carefully and plan your strategy to ensure success in this trial!
Don’t forget these are just three of the 40+ of Providence Trials coming in Risk of Rain Returns. We can’t wait for you to try them all later this year!
50 Facts about Risk of Rain Returns
Hungry for more information about Risk of Rain Returns? Starting tomorrow on the Hopoo Games YouTube and Tiktok every few days I'll be posting a new mini video giving exclusive info on different aspects and content in Risk of Rain Returns.
There will be 50 videos in total each showcasing different parts of the game, new items, new monsters, new features and much much more - make sure you’re following us on the platform of your choice to not miss out!
Make sure you’re following us on our YouTube and TikTok linked above as well as our Twitch and Twitter for the latest on Risk of Rain Returns
Make sure you check out the video Dev Thoughts at the top of the page for an exclusive gameplay clip featuring Artificer who is making her 2d debut after first appearing in Risk of Rain 2…
…and speaking of new Survivors, join us next time when you’ll get an exclusive reveal of the first all new Survivor joining the roster in Risk of Rain Returns…
Risk Of Rain Returns is a remaster of the 2013, side-scrolling roguelike, but it's adding plenty that's new. The latest 'dev thoughts' video from developers Hopoo Games demonstrates some of the new alternate attack abilities available for every character, from sniper shots to tur
Risk Of Rain Returns is a remaster of the 2013, side-scrolling roguelike, but it's adding plenty that's new. The latest 'dev thoughts' video from developers Hopoo Games demonstrates some of the new alternate attack abilities available for every character, from sniper shots to turning your enemies into food.