Fix: Replay character's hat not being removed when character is removed Prevent switching levels when replay data is still being uploaded Improvements: Added information about global illumination (high GPU utilization)
Fix:
Replay character's hat not being removed when character is removed
Prevent switching levels when replay data is still being uploaded
Improvements:
Added information about global illumination (high GPU utilization)
Rico-Jump is back! With this update, a new mechanic is introduced: Replays! For any entry in the global leaderboard you can now replay their run and see for yourself, how they achieved their times! Simply right-click on the leaderboard to show your mouse and then click the 'R'-ic
Rico-Jump is back! With this update, a new mechanic is introduced: Replays! For any entry in the global leaderboard you can now replay their run and see for yourself, how they achieved their times! Simply right-click on the leaderboard to show your mouse and then click the 'R'-icon next to the respective leaderboard entry.
Further, as I now moved everything to Unreal Engine v5.1.1 and made some changes to the map, the leaderboards were reset. Hence, from now on, every entry will have a replay attached to it.
Further fixes:
Fixed crash when switching levels
Fixed rare crashes when returning to main menu
Overall refactoring of the code to fix some technical dept
Next steps: Next, I will work on the Map-Editor, to make it more user-friendly and easier to use.
With this update you are now able to upload custom models in the Map Editor. Please see the respective Guide on how to do it. Further additions: - minor fixes for the map editor - added a help-message to the map editor - added multiple movement-arrows to the map editor for differ
With this update you are now able to upload custom models in the Map Editor. Please see the respective Guide on how to do it.
Further additions: - minor fixes for the map editor - added a help-message to the map editor - added multiple movement-arrows to the map editor for different states (movement, rotation, scaling) - added stepping sizes for easier movement/rotation/scaling with the mouse
Bug fixes: The death-trigger (or Z-kill zone) from custom levels was adjusted to be equal to that in the map editor Players no face the correct way when respawning Fixed a bug where checkpoints in custom levels might not have particles Additions: You can now make walls wallrunnab
Bug fixes:
The death-trigger (or Z-kill zone) from custom levels was adjusted to be equal to that in the map editor
Players no face the correct way when respawning
Fixed a bug where checkpoints in custom levels might not have particles
Additions:
You can now make walls wallrunnable in the map editor
Added another wall type to the map editor
Added a variable step-size for transforming to the map editor, which can be turned on/off and changed in stepping size by the user
The Discord-Link was changed to a permanent rather than a temporary one. This resulted in players getting kicked automatically from the Discord-Server after a while.
The Discord-Link was changed to a permanent rather than a temporary one. This resulted in players getting kicked automatically from the Discord-Server after a while.
Additions: Level 3_4 is now available Achievement for level 3_4 added Finishing a Multiplayer-Run now indicates the time to all connected players in the upper left corner Added a button to the official Rico-Jump Discord-Channel Bugfixes: Multiplayer lag (rubberbanding) should be
Additions:
Level 3_4 is now available
Achievement for level 3_4 added
Finishing a Multiplayer-Run now indicates the time to all connected players in the upper left corner
Added a button to the official Rico-Jump Discord-Channel
Bugfixes:
Multiplayer lag (rubberbanding) should be resolved
Lagging Walls in the Multiplayer-Level "RJ_LetsGetMoving" resolved
When joined a Multiplayer-Lobby, you can now use the "Cancel"-Button to go back to the Main-Menu
Setting the Freeze-Time in Multiplayer-Matches to 0 no longer disables movement entirely
When opening the scoreboard, global scores are now visible even though a map was never finished
Misc:
Minor adjustment to the wallrunning mechanic
Arrows now do not blink into complete darkness, but stay at least a bit brighter
In the Singeplayer-Select menu, the active Tier-Tab now is selected with a white background
The box in the Count_Ball game-mode was moved a little bit upwards
This is a smaller update to address the few reviews Rico-Jump got stating it might be a crypto-miner, which is utter nonesense. However, I can understand where this comes from, as the GPU-usage is always >90% while playing Rico-Jump. The reason for this is simple, I disabled V
This is a smaller update to address the few reviews Rico-Jump got stating it might be a crypto-miner, which is utter nonesense. However, I can understand where this comes from, as the GPU-usage is always >90% while playing Rico-Jump.
The reason for this is simple, I disabled V-Sync, which results in your GPU pushing as much frames as it possibly could. Hence, the high GPU-usage. As I developed Rico-Jump with the Counter-Strike movement in mind, where more FPS equals better, I disabled it.
To prevent more negative reviews stating this nonesense, I enabled V-Sync now as default. This should lower the GPU-usage drastically. However, this only applies to new installments. Consequently, if you already have Rico-Jump installed, simply check the V-Sync box under the graphical settings to reduce the GPU-usage.
Tier 3 is now available and introduces a new mechanic: Wallrunning! Use the walls to your advantage by running along them and increasing your speed by jumping from them. Three new levels await you in the new Tier 3 to practive and show off your wallrunning abilities. Further, new
Tier 3 is now available and introduces a new mechanic: Wallrunning! Use the walls to your advantage by running along them and increasing your speed by jumping from them. Three new levels await you in the new Tier 3 to practive and show off your wallrunning abilities.
Further, new achievements have been added for all new levels of Tier 2 and Tier 3.
A bug causing lag on multiplayer sessions should be resolved.
What's next? Alongside smaller bugfixes, my main objective for the next big update will be the map-editor. Among other things, this will include an improved usability, duplication of items and a list of items currently spawned into the map. With that, the process of creating your own maps should be improved massively.
Tier 2 is out now! New mechanic: Bunny-Hopping With version 0.2 of Rico-Jump a new mechanic is introduced: Bunny-Hopping . Alongside it, Tier 2 is now available with 4 brand-new levels. These new levels serve as a tutorial to introduce the new mechanic. Bunny-Hopping is a hard to
Tier 2 is out now!
New mechanic: Bunny-Hopping
With version 0.2 of Rico-Jump a new mechanic is introduced: Bunny-Hopping. Alongside it, Tier 2 is now available with 4 brand-new levels. These new levels serve as a tutorial to introduce the new mechanic. Bunny-Hopping is a hard to master skill, but can accelerates your robot significantly if pulled off correctly.
For now, Bunny-Hopping is only available in Tier 2.
What comes next? In the near future I will introduce another new mechanic and finish Tier 2, which then will also comprise a total of 9 levels. Afterwards, I will put all efforts into improving the Map-Editor, making it easier to build and publish your own maps to the Steam Workshop.
With this update you can now access the leaderboards for all levels (Singleplayer and Multiplayer) from the Main Menu. This includes an actual podest showing the players occupying the the first three places (*wow* *such cool*)! Additional minor improvements: - Arrows now do not b
With this update you can now access the leaderboards for all levels (Singleplayer and Multiplayer) from the Main Menu. This includes an actual podest showing the players occupying the the first three places (*wow* *such cool*)!
Additional minor improvements: - Arrows now do not become completely dark while blinking, making them easier to see
- Level 1_9 now provides more information on the path to take - Changed controls in the options menu are now saved and do not reset after game exit - It is now possible to assign the mouse wheel in the controls option menu - Single player levels now show a "Next Level"-button upo
- Level 1_9 now provides more information on the path to take - Changed controls in the options menu are now saved and do not reset after game exit - It is now possible to assign the mouse wheel in the controls option menu - Single player levels now show a "Next Level"-button upon completing a level - The prompt opening when trying to run the Map Editor can now be closed
- Global scoreboard now correctly displays cyrillic text instead of question marks - The chat now scrolls all the way down if a longer text was send - The chat now does not send empty text messages
- Global scoreboard now correctly displays cyrillic text instead of question marks - The chat now scrolls all the way down if a longer text was send - The chat now does not send empty text messages
- The time displayed after finishing a singleplayer-level is now the time of the current run, instead of the fastest one, as it was intended to be (thanks @Igiava)
- The time displayed after finishing a singleplayer-level is now the time of the current run, instead of the fastest one, as it was intended to be (thanks @Igiava)