Battlefield™ 6 Steam Deck Digimon Story Time Stranger EA SPORTS FC™ 26 Megabonk Cyberpunk 2077 Call of Duty®: Black Ops 7 Sons Of The Forest Baldur's Gate 3 Red Dead Redemption 2 * excluding free to play games View top 100 on SteamDB
Hey everyone, Due to a Unity engine security issue outlined here: we’ve updated the UnityPlayer.dll file for the following titles: Sons of the Forest Sons of the Forest Dedicated Server The Forest VR This update is around 1-2mb. The base version of The Forest and its dedicated se
Steam Deck PEAK Cyberpunk 2077 Dead by Daylight ELDEN RING Red Dead Redemption 2 Clair Obscur: Expedition 33 Baldur's Gate 3 Sons Of The Forest Dune: Awakening * excluding free to play games View top 100 on SteamDB
From its bloodthirsty cannibals to its freakish mutants, there's a lot to love about Endnight Games' Sons of the Forest . And now, there's another reason to fall for the brutal survival game. Thanks to a massive discount players are flocking to this bizarre open-world survival ho
From its bloodthirsty cannibals to its freakish mutants, there's a lot to love about Endnight Games' Sons of the Forest. And now, there's another reason to fall for the brutal survival game. Thanks to a massive discount players are flocking to this bizarre open-world survival horror, resulting in a huge spike.
Hey Everyone, Here is another small hotfix for last weeks raft patch. Fixed issue where Structures built at centerpoint of raft could prevent raft from moving correctly As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Hey Everyone,
Here is another small hotfix for last weeks raft patch.
Fixed issue where Structures built at centerpoint of raft could prevent raft from moving correctly
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Hey Everyone, Here is a small hotfix for last weeks raft patch. Fixed issue that could occur with overlapping structures being linked incorrectly causing them to be missing on clients or impossible to dismantle. As always, please continue to post your bug reports and feedback in
Hey Everyone,
Here is a small hotfix for last weeks raft patch.
Fixed issue that could occur with overlapping structures being linked incorrectly causing them to be missing on clients or impossible to dismantle.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Sons of The Forest 's cannibal-infested woods have been quiet lately. After a wildly popular early access period, it launched in February last year, with developer Endnight Games providing frequent updates over its first four post-release months. Yet the studio has been largely s
Sons of The Forest's cannibal-infested woods have been quiet lately. After a wildly popular early access period, it launched in February last year, with developer Endnight Games providing frequent updates over its first four post-release months. Yet the studio has been largely silent since a hotfix in June, with no further updates, announcements, or even tweets in the latter half of 2024... Read more.
The survival game genre is suitably competitive. You've got The Long Dark, DayZ, Rust - in such a packed ecosystem, only the strongest can prevail. Back in 2014, The Forest dominated the survival world thanks to its intuitive base building and convincing first-person horror. In 2
The survival game genre is suitably competitive. You've got The Long Dark, DayZ, Rust - in such a packed ecosystem, only the strongest can prevail. Back in 2014, The Forest dominated the survival world thanks to its intuitive base building and convincing first-person horror. In 2024, Sons of the Forest became a huge hit. Since then, however, enthusiasm for Endnight's sequel seems to have faded, and as it stands, the original Forest consistently gets more players on Steam than its younger sibling. But Sons of the Forest is far from finished. A gigantic new update is the perfect reason to once again get lost in the woods.
Hey Everyone, This patch adds 3 buildable rafts along with a mooring post. Additionally there are new buildable holders for the KnightV and the hang glider. We also added a procedural defensive wall placement system so you can now just draw out where you want the walls and let Ke
Hey Everyone,
This patch adds 3 buildable rafts along with a mooring post. Additionally there are new buildable holders for the KnightV and the hang glider. We also added a procedural defensive wall placement system so you can now just draw out where you want the walls and let Kelvin finish them. There is also added Steam Game Recording support and a secret clothing item you can find.
Ranged weapons and targeting have been improved and along with this there are a ton of bug fixes and improvements all listed below.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Features
3 new raft structures
New mooring structure
Added knightV and glider holder structures
Added drawn defensive wall structures
Added Steam Game Recording support
Secret player findable outfit added.
Improvements
Crossbow, compound bow, crafted bow, shotgun and slingshot aiming improved
Improved arrow path to match trajectory when shooting bows
Skip place animation option now applies when adding logs to ghost structures
Added ability to revive players when dying while swimming in multiplayer
Player will enter the water death state if they died out of water and then fell into water
Kelvin now has a faster swim animation which he will use most of the time
Kelvin and Virginia can now pull themselves up out of water at edges with collision within reach
When swimming Kelvin will now swim towards the player he is following
Kelvin now has blood and wetness support on all his outfits instead of just the default
Built structures will now only register a single hit for scatter shots (eg. buckshots)
Golf cart batteries can now be added to shelves
Extended world bounds to allow for more area to use rafts
Increased network audio events location accuracy
Motion blur overall quality improved
Improved look of ghost structures when intersecting with camera
Optimized drying racks and fire physics rigs to be more performant
Some collider optimization for Firewood, Bone Chair, Bone Chandelier, Stick Chair, Bone Storage, Firewood Storage, Log Storage, Rock Storage, Stick Storage, Hunting Shelter, Leg Lamp, Mannequin, Planter, Rain Catcher, Repel Shrine, Arrow Storage, Weapon Racks
Optimized physics colliders for items when added to Log storage, stone storage and firewood storage
Grab bag UI prompt layout improved
Improved ranged weapon calculations to make sure impacts are detected when starting inside a collider
Throwing a dead body into water will now create splash and ripple particles
Shooting tree vines with bows and guns will now break the vines
Fixes
Fixed fire effect sometimes appearing in air when lighting a dead body on fire
Fixed bug in rebinding menu when in Portuguese language
Fixed ocean water displacement calculation when not in waves
Fixed collecting a rabbit from hutch or cage as multiplayer client not working when already holding a live rabbit
Fixed a bug with tactical axe where the neutral attack poses had the spine rotated upwards too far causing jerky transitions back to idle
Fixed look of Silver burweed when on fire
The player will no longer be cold or freeze in hell cave
Unified rock collider setup across rock pickup variations
Fixed audio on flares not following transforms when thrown
Fixed some errors on ocean when quitting to title
Fixed a rare case of memory corruption that could lead to possible crashes
Fixed projectile path when using laser sight equipped weapons
Fixed fps affected accuracy on tactical bow
Fixed enemies visibility on clients when host is in Timmy hallway cutscene
Fixed Puffy rendering not disabling as intended in cutscenes or in MP when far away from local player
Fixed issue where a muddy could enter bad state during jump/climb if the tree is damaged
Fixed throwing dead female cannibal sometimes getting glitchy ragdoll leg position/movement
Fixed the left and right hand animations getting out of sync when getting hit while reloading after putting away a left hand item beforehand
Increased texture resolution of keycards
Moved bunker volume translation higher to fix fog transition in utility bunkers
Fixed dead workers eyes outside food bunker
Fixed missing tutorial when Pufftons cutscene ends
Made sure sleep icon updates when sleep is blocked
Optimized fire effect on network players
Fixed one coffin not being fully buried
Fixed right hand item effects being stopped on network players when stashing left hand item
Fixed eggs laid by sea turtles having duplicate mesh causing z-fighting
Fixed angry & scared player expressions not working properly on some player variations in MP
Fixed lit flares thrown on ground showing up when opening inventory
When picking up held only items, the right hand item now waits for the unequip animation to play before going away
Fixed issue with held logs showing up too early the first time a log is picked up
Fixed issue with lighter arc loop sound getting stuck on when stashing the lighter and not playing after the first equip
Fixed MP player hits with burning weapons not lighting other players on fire
Fixed on fire FX on other players stopping too quickly
Fixed some cases of demon boss getting stuck on trees and rocks outside
Fixed chainsaw secondary attack hold sometimes interrupting when not hitting anything
Fixed fall animation playing until the chat box is closed if the chatbox was opened while the player was falling
Fixed being able to turn defensive wall supporting other structures into gates
Fixed lean-to and platform pillars casting shadows while in ghost state
Optimized structure placement line CPU cost
Fixed bug with consuming in inventory getting player stuck in some cases
Fixed a bug with structure culling grid to resolve some cases of structures being hidden
Added position and rotation sync when first instancing built structures on client to remove transform popping or lerps
Fixed area emitter sounds cutting off and fading up again when player moves from inside to outside of the area ( eg. by ocean shore )
Fixed a bug with client hits to built structures not being registered properly on server
Reduced the mass of driftwood
Logs no longer make splash impact sounds early when thrown to fix cases where it would splash when just above water
Added height restriction between defensive wall logs to prevent weird shaped gates
Fixed missing terrain displacement on fallen log E and fallen log F
Fixed some grunge decals that were poking through wall in food bunker
Improved multiplayer transform syncing
Fixed chat box not showing up sometimes
Added sanity checks to sleep and jump time events to make sure they don’t trigger while loading in
Fixed loading games sometimes having different camera rotation
Fixed log sled popping on for clients
Fixed numerous cases of built structures placed on freeform structures not saving their link
Fixed some low res splash particles on waterfalls
Fixed thrown firewood not sliding into place on firewood storage structure
Fixed rare case where vail actors could burn for infinite time
Fixed ocean having visible grid cracks under certain conditions
Reduced Kelvin ragdoll clipping and pop when dying from injured state
Improved book prompt GUI to be less prone to movement changes
Added smoothing to player interaction prompts to make them less prone to movement changes
Fixed not checking for presence of ground at each end of numerous structures when placing them
Fixed issue where gore chair and couch ghosts were not able to be placed at the same location they were previously placed and cancelled
Fixed being able to add more ingredients to fire as a client even though all cooking slots are already in use
Fixed scrolling snow textures on moving objects
Fixed dedicated server ocean collision not being detected on clients
Fixed sitting player not standing up when their seat is destroyed
Fixed cooking pot disappearing when fire is destroyed in multiplayer games
Fixed other players not seeing the variation of held severed head or limb in multiplayer games
Fixed the visual variation of severed head or limbs not changing in inventory
Fixed placed rock sounding like it's hitting metal for clients in multiplayer games
Fixed player being able to move slightly when in the pause screen in multiplayer games
Added extra checks in cave entrance manager to prevent errors
Chairs, benches, and couches on edges of structures now must be placed with enough room in front for the player to stand up on
Fixed some errors caused by clients using instant build command
Fixed issue where player could get into bad state falling off structures into water while interacting with fires
Blocked interacting with fires while swimming
Fixed an issue with objects not floating in big streams in some cases
Fixed place and cancel icons not matching their position on the active physics device
Fixed being able to place floating deer rugs
Fixed shelter ghost having collision before logs were added to it
Fixed gold plated floors sometimes reverting to normal when off screen
Fixed dead bodies killed by fire not retaining burn visuals when carried
Fixed big heads sometimes still showing or growing and shrinking randomly after turning big head mode off
Fixed jerky movement on rope climb icon when player was moving
Fixed rifle bullet being briefly visible next to camera after firing and stopping aim
Fixed hidden enemies able to push the falling items on final single player death screen
Fixed buoyancy wrong or missing on severed limbs directly cut from body
Fixed clients sometimes not hearing the crafting complete sound when building screw structures
Fixed terrain height query utility being invalid on the first frame of the game
Fixed spine weight issues and animation popping when equipping and unequipping the grab bag
Fixed broken collision on the crashed plane in the snowy mountains
LED lighting button click sound now emits from the correct location
Player no longer gets their solafite back when the repel shrine consumes it
Fixed cooking pot stand sometimes being visible even when there is no pot on the fire
Fixed snow remover sizes on leaf trap preview placement
Fixed repel artifact getting out of sync for clients when ore is manually removed from the artifact causing it to deactivate
Fixed dead stump B lod0 mesh being offset from lod1 and lod2
Fixed shooting ranged weapons while moving causing trajectory issues
Fixed leaf step particles on player sometimes showing up in snow or when jumping
Fixed bug where players camera could be rotated incorrectly when seated
Fixed hover item audio sometimes repeating when the player hovers over an item in inventory
Fixed lighter icons overlapping the ignite item UI
Fixed a case where a helicopter could continue circling a camp indefinitely
Removed a duplicate overlapping knightV at a cannibal camp
Fixed puffy texture continuing to animate after dying
Fixed kill box triggering multiple times on some pickups resulting in items sometimes being removed from inventory
Fixed fireplace, deck rail, fence and fence post structure types not linking with supported screw structures
Fixed network players doing certain placement animations causing incorrect sound to be played by other placement actions ( eg. remote player lift beam or tarp, then break stick to place fire will play lift beam sound )
Fixed wire snap point being hard to target at some angles around solar panels
Fixed powered structures failing to toggle on/off in certain context
Fixed French localization for "brain bite"
Fixed held newspapers having strange blur artifacts in some lighting conditions
Fixed freeform destruction not propagated by screw structures to subsequently supported structures (ie: wires between powered structures)
Fixed player stuck in bad state if lighting fire is canceled right away when Skip Construction Animations is on
Fixed player stuck in bad state if rifle is unequipped at same time the flashlight is being equipped
Fixed an issue with fires not drying items on drying racks
Fixed ropegun showing impact point on objects that do not actually impact
Fixed cannibals jaws sometimes looking incorrect during death animation
Lake nav cut mesh improvements to fix small islands where ai could get stuck
Fixed a case where killer whale could appear stuck in place for clients
Fixed Dedicated Server not saving when game is set to creative mode
Fixed missing beeping audio on GPS near missing Team B member locations
Fixed effigy sticks spawning in gold when breaking
Fixed icon popping which could occur when quickly switching between storage structures
Wall planter anchor is now centered to match placement detection so that it links up with the object supporting it properly
Sons of the Forest, a survival sim that traps you on a cannibal and mutant-infested island, is 50% off in Steam's Winter Sale. You'll need a strong stomach to deal with some of its horrors, but at $14.99 this 95% rated game is an absolute steal. Read the rest of the story... RELA
Sons of the Forest, a survival sim that traps you on a cannibal and mutant-infested island, is 50% off in Steam's Winter Sale. You'll need a strong stomach to deal with some of its horrors, but at $14.99 this 95% rated game is an absolute steal.
Call of Duty®: Black Ops 6 Dragon Age™: The Veilguard Monster Hunter Wilds Steam Deck Cyberpunk 2077 Red Dead Redemption Sons Of The Forest EA SPORTS FC™ 25 HELLDIVERS™ 2 Factorio * excluding free to play games View top 100 on SteamDB
Hey Everyone, Here are a few more fixes for some issues that have come up recently. Modified custom settings for health and stamina regeneration: there are now two options to control the base regeneration rate and regeneration rate when cold Fix for clients cutscenes not syncing
Hey Everyone,
Here are a few more fixes for some issues that have come up recently.
Modified custom settings for health and stamina regeneration: there are now two options to control the base regeneration rate and regeneration rate when cold
Fix for clients cutscenes not syncing NPC states correctly
Fix for clients losing input control if host shuts down during end cutscene
Fix for t-posed puffy on golf course
Fix for the revolver getting into a bad state if the reload is interrupted by the player being knocked down
Optimized ambient dust in air particle effect
Optimized some environment effects
Optimized some fire effects
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Hey Everyone, Here are a few more fixes for some issues that have come up recently. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Fixes Fixed chainsaw revved audio stuck on for other clients after ground attack Fixed
Hey Everyone,
Here are a few more fixes for some issues that have come up recently.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Fixes
Fixed chainsaw revved audio stuck on for other clients after ground attack
Fixed priest outfit showing low resolution texture in inventory and grab-bag
Fix for bushes and plants sometimes not saving their state when saving on host
Fix for the log sleds main storage interactions turning back on for all item types when the player leaves the sleds LOD range and then moves back within range
Fixed issue for clients with items cooking directly on the fire still making sizzling sounds after the fire had gone out
Fixed picking up and replacing spear trap putting it into a bad state that wont fire automatically
Fixed cut and place plank animation hanging while building some structures if next build input is timed a certain way
Fixed prompt mode for cut actions applying IK to left hand if an item is equipped
Fixed player equipping stick when lifting corners of tarps with ‘skip animations’ option is enabled
Fix for black screen and errors that can be triggered when pausing in water
Fix for underwater rendering missing or flickering in some parts of streams
Fixed player stashing and reequipping left handed items when placing a stick post or tarp or cutting logs or planks
Fixed held ranged weapon firing when propping tarps if ‘skip animations’ option is enabled
Fix for stumps cleared by Kelvin not breaking for MP clients when host is far away
Fix for case where stumps remained if broken by another player in MP when player is far away
Fixed a transition issue with climbing down ropes right after running
Fixed guitar animation playing for too long during one of the riffs
Fixed placing standing stick IK and polish
Moose will now transition smoothly to death animation when killed while sitting down
Fix for stars looking stretched in one corner of the map
Hey Everyone, Here is another hotfix for an issue that came up in Monday’s patch release Fixed issue where log sled could get into a bad state when holding stones As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Hey Everyone,
Here is another hotfix for an issue that came up in Monday’s patch release
Fixed issue where log sled could get into a bad state when holding stones
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Hey Everyone, Here is a hotfix for some issues that came up in yesterday's patch release. Fixed a case where player could get stuck for a few seconds when placing floor planks in a structure Fixed an issue where cutting windows with axe would briefly cause player to transition in
Hey Everyone,
Here is a hotfix for some issues that came up in yesterday's patch release.
Fixed a case where player could get stuck for a few seconds when placing floor planks in a structure
Fixed an issue where cutting windows with axe would briefly cause player to transition into idle animation
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Hey everyone, Here’s a small patch focused mostly on bug fixing. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Improvements Rabbits can now be electrocuted with the stun gun Captured puffies now have an electrocuted
Hey everyone,
Here’s a small patch focused mostly on bug fixing.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Improvements
Rabbits can now be electrocuted with the stun gun
Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose
Rope bridges will now generate nav mesh links allowing A.I. to path across them
Optimized nav mesh refresh speed
Kelvin now has a careful jump with a new animation when moving slower
Split Logs animation sped up after splitting log
Fixes
Fix for stars not rendering at night
Ai characters can now eat dropped meat pickups
Cannibals can now navigate inside of the old fisherman’s huts
Fixed final boss missing snow trail in winter
Blocked opening the screw book if the glider is equipped
Skunk texture resolution adjusted to be consistent with other small animals
Fixed some cases of Kelvin snapping through walls to sit by fire
Printer Laptop now properly cycles the blueprints forward and backwards
Fixed some cases of Kelvin navigating to the level above a player in player built structures
Fixed issue where ai avoidance could set a path point on a different level of a player built structure
Snow mound blockers added outside of CaveB entrance
Fixed some cases where structure nav mesh generation failed
Fixed some cases of nav mesh on ramps not connecting on uneven slopes
Fix for destroyed ramps and corner ramps leaving some remnants in nav graph
Fix for player getting in to a temporary locked state when trying to equip clothing immediately after equipping a piece of armor
Fix for blendshapes on priest outfit when wearing armor
Fix for player not putting away their grab bag if they are knocked down at the exact time that they open the grab bag
Fix for collision errors when throwing ingredients into a cooking pot
Fix for not getting cooking ingredients back in the correct perishable state when removing them from the pot
Fixed issues with the cooking recipe UI not always showing recipes correctly
Gore chair and powered cross are now properly linked with any supporting furniture so they will be affected if the supporting structure is destroyed
Fix for shotgun shooting off target in some cases when aiming
Fix for flares not reactivating correctly on dying soldiers
Fix for other players not playing audio events when holding a rabbit
Rabbits now fully support big head mode
Fixed rabbits dropped from hutch being the wrong color variation
Fix for the player getting their weapon stuck in their hand while driving the golf cart through deep water
Fix for collisions on lake docks
Fix for Blueberry Bush LOD1 mesh being offset
Fix for some gaps in residential bunker doorways
Fix for tree regrowth sometimes getting desynced
Fix for falling while on KnightV not limiting speed
Fix for rope on rope gun not attaching to end correctly
Fix for golf cart audio sometimes not clearing
Fix for player not being able to un-crouch near certain colliders
Number of players waiting to sleep is now properly displayed in dedicated servers
Fix for not being able to dismount printed sled when not moving
Clicking “No” when asked to confirm overwrite save will not close the menu anymore
Fix Virginia’s equipped shotgun and pistol sometimes floating in air for multiplayer clients
Fix for cases where ai characters could not be visible
Fix for Raccoons sometimes stealing food through walls, and not playing eating animation
Fixed an issue that could cause multiple seagulls or ducks to land at same point
Fix for multiple seagulls spawning from same location by docks
Fixed red cannibals scared animation being distorted
Fix for held rabbits flipping upside-down during player knockdown
Fix for twisting leg during demon and boss demon idles
Fix for twins locomotion animation which caused improper blending and out of sync animations
Fix for sleeve intersection during player wake up animation after drowning
First look animation for dining room table cards has been shortened
Fixed issue with some log types falling off ziplines at the wrong location
Kelvin's help up prompt will no longer show up in the inventory view if the player opens their inventory on top of him
Fixed rabbit escaping the kill action if the kill action was triggered at the same time as the drop action
Fix for the player getting into a bad state if the tutorial book is stashed and immediately re-toggled
Fix for seeing other players with arrows in the slingshot
Fixed explosive arrows exploding when fake dropped
Animal heads will no longer easily fall through terrain
Logs and stones will no longer pop into place for clients when thrown in to holder
Fix for frozen lakes showing splashes when throwing stones and logs onto them
Fixed log sled auto-add feature disabling when host wasn't near
Fix for generic dug graves lod distance issues
Fixed locked gold-plated doors not blocking ai from trying to navigate through them
3/4 height structure floors will no longer be considered valid for pathing
Corner ramp structures will cut area from nav mesh
Some environment fixes for a few open edges on cliffs, and some floating grass
Some stream LOD ranges adjusted so lower resolution LODs don't intersect waterfall
Smoke for muzzle flash particles won't float above weapons anymore
Added a missing nav bridge where there is a path across stream so cannibals can cross
Falling snow fx will no longer be emitted when breaking tree stumps in winter
Fixed a few cases of cannibal actions able to snap through collision
Fixed some cases of enemies trying to attack player behind a wall
Fixed some cases of demon boss position popping when moving into collision
Control rebinding menu will now use ps4/ps5 gamepads icons instead of xbox
Fixed tree structure ghosts being destructible
Fix for held weapons firing when raising a tarps corner with a stick
Fixed Binoculars not aligning correctly with player’s head when aiming up and down in third person
Fixed context where dismantling some screw structures didn’t work correctly
Fixed some cases of cut and place plank animation hanging
Fixed destroyed lookout tower leaving the bottom rope and some beams floating
Fixed cost of auto foundations for multiplayer clients when late joining a game
Fixed messed up corner ramp when remote players add a corner ramp to a leaning beam while another player is completing a strut on the same beam
Fixed lifting a leaned beam as another player is placing a ramp on it breaking ramp configuration
Fixed some cases where lifting a beam with a strut concurrently with another player placing a corner beam wouldn't be cancelled properly
Fixed other players not animating correctly when they lift beam with a strut
Fixed tarp floors overlapping if placed by multiple network players at same time
Fixed tarp wall/floor overlapping a log wall/floor if both are added at the same time
Fixed auto foundations snapped to other structures not determining correct ingredient cost
Fixed repairing defensive wall gate not properly returning vertical logs to their initial position
Fixed jittering look of held screw structures made of logs
Fixed logs lod visibility when moving furniture
Fixed being able to duplicate logs using manual tree construction
Fixed fires fuel amount getting reset to max after loading a save
Fixed fires not retaining their burnt visual after loading a save or when joining a game as multiplayer client
Fixed missing collision on incomplete auto foundations
Fixed settle animations not playing most of the time when building
Fixed gaps in underwater rendering near some waterfalls
Fixed active fingers spittle objects not cleaned up on actor disable
Fix for the fire audio never stopping when shooting a fire arrow or throwing a molotov into water
Fix for lake water bouyancy being disabled when host enters a cave
Fixed local construction audio events doubling up for clients when a network player is nearby
CaveC water volumes will now be enabled when client is inside cave and host is outside
CaveD gold environment assets will now have collision enabled for ai when client is in cave and host is outside of the cave
Fixed wrong renderer sometimes getting switched to built when building snapped platforms
Audio
New sound for small plastic items physics interactions added to energy bar
Hey everyone, Here’s a small patch that adds a new skunk animal type, the ability to catch, hold and breed rabbits and some small fixes and improvements. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Features Added S
Hey everyone,
Here’s a small patch that adds a new skunk animal type, the ability to catch, hold and breed rabbits and some small fixes and improvements.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Features
Added Skunks
Added new rabbit breeding and holding structures
Small animal traps will now trap rabbits and keep them alive. Trapped rabbits can now be picked up.
Scarecrow will now prevent eagles and seagulls from grabbing food or landing nearby
Improvements
Improved some animations
Speared fish visuals are now synced on characters in multiplayer
Creepy attack parties will now be sent towards the plating structure instead of player
Improved bird awareness to prevent multiple landing in same location
Fixes
Fixed issue with crafting menu obscuring crafting mat after crafting
Fixed rabbits not being saved on load if caught in trap
Improved cannibal culling ranges when viewed with binoculars
Cannibal spears will now match culling range of cannibals
Fixed small trap not being plateable unless triggered
Fixed some missing static world colliders
Fixed rare instances that could cause multiplayer disconnects with traps
Fixed issue causing player to get into bad state with grab-bag, lighter and campfire interaction
Fixed canned food placement on shelves
Improved deer and moose dynamic avoidance
Fix for grave digging not rendering correctly in some locations
Fixed issue with severed limbs not syncing their perishable states correctly when on a drying rack or being cooked on a campfire.
Fixed thrown severed limb orientation changing after first impact
Fixed issue with storage sometimes losing items when full
Fixed duping issue when adding items to storage
Fixed issue with ui being stuck on in some cases when dismantling
Fixed rare case of client being kicked when consuming items
Fixed some instances that would push the player through collision when being knocked down
Fixed issue with shotgun ammo cycling not working as expected
Fixed collision on some cellar entrances
Fixed bug with demon boss cutscene becoming broken when teleporting
Fixed multiplayer arrows losing upgrade type when dropped by Kelvin
Fixes for Heavy Cannibal sitting interaction, and reaction when taking damage while sitting
Fixed cannibal look out tower visuals disabling too soon
Fixed instances where characters could sometimes spawn in view of players
Fixed orientation issues after relocating some SCREW structures such as wall torch
Fixed issue causing player to get into a bad state when interacting while being revived
Sons of the Forest has been slightly overtaken by the original The Forest on Steam, as both games go up against one another in the ongoing Spring Sale. With The Forest getting a much steeper discount, it looks like more players are taking a trip down memory lane, despite Sons of
Sons of the Forest has been slightly overtaken by the original The Forest on Steam, as both games go up against one another in the ongoing Spring Sale. With The Forest getting a much steeper discount, it looks like more players are taking a trip down memory lane, despite Sons of the Forest's recent 1.0 launch.
With the Steam Spring Sale 2024 in full bloom, trying to find your next favorite game to play can be quite the daunting task. There's big discounts and deals galore, with savings on many big titles including older classic PC games and new releases, including some of the best game
With the Steam Spring Sale 2024 in full bloom, trying to find your next favorite game to play can be quite the daunting task. There's big discounts and deals galore, with savings on many big titles including older classic PC games and new releases, including some of the best games of the past year. Fortunately, we here at PCGamesN have put our heads together and come up with some of our top choices for you to check out.
Hey everyone, This patch gives Kelvin the ability to get into golf carts, allows players to create a new armor type, and adds improvements to the auto foundation snapping system. There are also some additional fixes and improvements, listed below. Features Added ability for Kelvi
Hey everyone,
This patch gives Kelvin the ability to get into golf carts, allows players to create a new armor type, and adds improvements to the auto foundation snapping system.
There are also some additional fixes and improvements, listed below.
Features
Added ability for Kelvin to get into golf carts
Added seat occupied indicators for golf carts
Added new Armor type
Auto foundation now allows snapping at various heights instead of only the highest
Improvements
Arrows and spears are now easier to collect after thrown or shot
Gps tracker will now correctly align to player direction (i.e. when using the glider)
Players can now carry 16 bones
Improved Timmy run animations and added Muddy cannibal sleeping animations and 180 turn on rock for male cannibals
Raccoon’s will now trigger some trap types and eagles will now sometimes grab fish out of water
Balanced fire torch
Improved performance of effects when plater is active
Fixes
Fixed case where golf cart particles could cause visual distortion
Fix for knife equip when waking up under water
Fixed some keyboard keys displaying name incorrectly in some languages
Blocked mounting knight V while healing from downed state in multiplayer
Fixed Knight V tire decal disappearing when dismounted
Fixed a bug when trying to sled in ice caves
Fixed canvas scaling for save game menu on dead screen
Fix for HUD coming back when pressing esc after quitting
Fixed a case of auto foundation placement being blocked when it shouldn't
Fixed various beams linking and dismantling issues
Fixed case where eagle could visually pop on landing
Add splash sound on killer whale jump
Increased cooldown on bat scare inside caves
Fix decapitated carried cannibals not hiding their facial deformations
Improved chopper rotation for clients in multiplayer games
Improved moose path following issues and interruption issues
Fixed issue were projectiles like spears could hit and be blocked by player hands
Kelvin will now drop carried items when forced into sleep state when player sleeps
Fixed shark missing some audio events
Fixed seagull missing transition from "eat" to “fly”
Fixed seagull sometimes falling through collision after landing
Add raccoon ragdoll audio for thump on ground falling out of tree dead
Fixed wooden crate position popping on break
Fixed boat engine missing audio for impact/slide
Wall will need 4 door cuts instead of 3 to be considered passable by ai actors
Fix cannibals often looking away at other cannibals when taunting a bound player
Fix case where Virginia or Kelvin could be stuck in place swimming after jumping into water
Fix case where Kelvin could be stranded if he somehow got very far off the NavMesh
Fix for zipline blocker at Bunker Residential and Bunker Entertainment exits
Fix for some holes in Cave C collision meshes
Removed a few trees in rocks above Cave B entrance
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub