Smelted Kin

Microbat Studio

Released
Aug 7, 2020
Platforms
Last updated
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Updates & announcements

8 posts
  1. Developer post

    Update #10

    Added more checkpoints. Many jerky animations are now smoother. Jump height adjusted. Some enemies are now significantly slower. Satellite drone shoots faster and can use special attacks under certain conditions. Added the ability to remap gamepad controls. Many optimizations, fi

  2. Developer post

    Update #9

    Level Dismal Exhibition has been changed to be more beginner-friendly Jump height slightly increased, fall damage significantly reduced Some physics fixes Fixed a crash when trying to change weapons

  3. Developer post

    Update#8

    Added aiming line Some issues fixed in air hub​​​ Added mouse shooting​

  4. Developer post

    Significant rebalancing

    Weapon reload animation will resume automatically if interrupted Fixed bugs when changing weapons with keys 1-4 during reloading The satellite will be more accurate when shooting small mines The platforming has been optimized in many places and is more merciful Damage of enemies

  5. Developer post

    Update #5

    Many visual improvements Fixed UI elements getting focus erroneously, resulting in unwanted clicks Fixed excessive damage in dismal exhibition

  6. Developer post

    Update #4

    Minor handgun and rifle tweaks. Most platforms no longer block shots. Robot spawn doors do not block shots if the enemy is "on top" of the door. Minor visual improvements.

  7. Developer post

    Update #2

    While holding the shot button, the direction of the character is locked. Radius of the cartridges has been increased, which makes it easier to shoot at flying targets. The character returns to its original state automatically when you release button/axis. The elevators are a litt

  8. Developer post

    Update #1

    Hi, here's the first update. Fixed a bug where a character would get stuck inside Harmony forever. When traveling on Harmony, it was not possible to display the menu. Some sprites were displayed distorted. Slightly reduced transition time between areas. Have a nice trip