Source of Madness

Carry Castle · Thunderful Publishing

Released
May 11, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Save on new rogue-like Reignbreaker with our latest bundle!

    Calling all rogue-like fans! We have some exciting news! Reignbreaker - a high-octane medievalpunk action rogue-like from Studio Fizbin - has just launched! Peep the launch trailer 👀 To celebrate, we’ve bundled it with some of our best games to give you an even bigger saving! On

  2. Developer post

    Slumbering Patch and New game trailer!

    Greetings and salutations! I am happy to announce that Midnight Horde got an alpha trailer and Source of Madness got lots of fixes and improvements! Okay back to the actual Patch! Major Changes Exiting the safe save scene now saves the run so if it crashes you should be able to r

  3. Developer post

    New patch soon!

    Greetings and salutations! I'm working on a new patch and if you would feel so inclined, you can help me test it. I will combo this patch with announcing the first trailer of Midnight Horde, once the patch is ready to set live. To try the patch, you need to join the patch testing

  4. Developer post

    Balance and Monster Ninjas

    Hello there! So you might have seen the other news post about the beta branch, I did some more work on it and think it is ready to be released into the wild. Hopefully these changes result in a bit more challenging but fair game. Changelog Reworked monster melee punching system.

  5. Developer post

    Balance patch in the Beta Branch

    Hi everyone! So I have done some balance work and tweaks based on feedback in the reviews. Mostly adressing early game cheese with some aoe weapons and nightmare difficulty boss hp. This patch is not live in the main branch but exist in the patchtesting branch. The main part is t

  6. Developer post

    Hotfixes and smaller changes

    You no longer need to beat a difficulty to access the difficulty altar and all difficulties. Fixed Bug: Ambience Volume slider not working General menu alignment improved Prevented damage flashing on some inanimate objects "Cannot unlock skill" text was not localized

  7. Developer post

    Well Being + New Game!

    Greetings and salutations! I have a secret announcement to make! MIDNIGHT HORDE! It is a game I have been wanting to make and have been sketching on for quite some time! Midnight Horde is a gothic horror casual action game with rogue-lite elements where you battle thousands of en

  8. Developer post

    Asus minor update

    Okay updated to 1.1.3 minor changes but properly tested this time.

  9. Developer post
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  11. Developer post

    Physical Release!

    Source of Madness gets a limited physical Nintendo Switch release in January! It will be quite special being able to hold your game and it is childhood dream coming true! So if you want something more tangible of Source of madness you can order it on superraregames.com A total of

  12. Developer post

    Steamdeck Verified!

    I am happy to announce that Valve has confirmed that Source of Madness now fully support the Steamdeck! Why not send us a screenshot of it on your steamdeck to celebrate? It would make us very happy :) Regards Per

  13. Developer post

    Multiplayer player mapping changed

    We now let you pick between 1-5 players in the menu, instead of automatically assigning all connected controllers at the start of a game.

  14. Developer post

    UI scale interaction with tooltip fix

    In some extreme cases the tooltips can grow outside the bounds of the screen when max UI scale is set. To fix this it now is moved slightly upwards based on the number of line of texts it has if it is in the lower part of the screen.

  15. Developer post

    Minor bug fix

    Bug fix: Found an invisible monster in new game ++

  16. Developer post

    Mini fix

    Bug fix: Multiplayer was not localized

  17. Developer post

    Multiplayer

    Greetings and salutations! We are happy to finally release our secret project, a local multiplayer versus mode! You can play it online with Steam's "Remote Play Together" system! We are now also fully supporting the Steamdeck! New Content 5 Multiplayer maps Modified spells for mu

  18. Developer post

    Patch: Back from Summer

    Greetings and Salutations Items, bugs and UI readability. In this patch we have improved UI scaling and readability when you zoom in to improve readability for smaller screens like the Steamdeck. We have also done some balancing and a lot of bug fixes. Player Item: Augment Storm

  19. Developer post

    After Summer

    Hello, We are almost done with a new quality of life patch that will improve game balance, fix bugs, perfomance and text readability on smaller screens. This patch will hopefully be released once we return from Summer holidays in August. One known issue is that it is very hard to

  20. Developer post

    Patch: Insanity

    Greetings and Salutations This is our first big post launch patch, it contains fixes and two new difficulties that can be enabled in the tower of knowledge once you beat act 3. These difficulties also come with a host of new enemy designs, some that will also be added to the rest