Spark in the Dark is part of SoulSale on Steam!
Spark in the Dark is taking part in SoulSale — a souls-like festival on Steam. The event runs from September 17 to 28, and Spark in the Dark is 10% off throughout the event . Check out SoulSale:

Developer posts and news about this game.

Spark in the Dark is taking part in SoulSale — a souls-like festival on Steam. The event runs from September 17 to 28, and Spark in the Dark is 10% off throughout the event . Check out SoulSale:

Change List Fixed the hero becoming stuck when switching weapons after firing a crossbow while in Stealth. Experience is now awarded when a creature dies from poison or bleeding inflicted by the hero. Fixed an issue that could make resting in the wounded warrior’s room on the fir

Change List Adjusted Krael balance: regular Kraels are now slightly weaker, while enhanced variants are slightly stronger. Fixed Undead attacks sometimes registering multiple times. Further adjusted the hero’s backward jump. Fixed stat display issues in the Hero Panel and Invento

Change List Fixed a visual issue that caused blood to glow on macOS. Fixed a visual issue with hidden passages. Improved compatibility with older save files. Minor text fixes. Thanks!

Hello everyone! Lately, most of our work has focused on building the deeper tiers of Dargroth. This is a major undertaking: we are creating new areas, creatures, and challenges for the journey deeper into the Dungeon. At the same time, we continue to develop the existing parts of

Hello everyone! We wanted to share a quick update on what we've been working on recently and what you can expect over the coming months for Spark in the Dark. Gameplay Update — Late Summer / Early September Our first milestone is a major gameplay update, currently planned for lat

Hi everyone! We’ve released a new update with a number of improvements, fixes, and gameplay refinements. Change List Improved the Dodge calculation formula. Heavy armor now applies a -10% Dodge penalty, while light armor grants a +10% bonus. Previously, heavy armor had a noticeab

While we’re hard at work on the next updates, improvements, new content, and the continued development of Spark in the Dark, we decided to release the game’s official soundtrack on Steam. The soundtrack currently includes 14 atmospheric dark fantasy tracks composed for the underg

Hello everyone! We've released a new update with a number of improvements, fixes, and adjustments. Change List Adjusted the death penalty in Seeker Mode. On Hard difficulty, up to two items can be damaged; on Normal, one item; on Easy, equipment is no longer damaged after death A

Change List Fixed sound issues Fixed blood effects Thanks!

We’ve released a new update with a number of improvements, fixes, and gameplay adjustments. Change List Hunter experience is now awarded when a trap is triggered and deals damage, not only when a creature dies Legendary weapon generation now depends on the hero’s preferred skill

We’ve released patch 0.3.13 with a number of improvements, fixes, and gameplay adjustments. Change List Added finishing attacks with two-handed hammers and axes Accelerated the startup of finishing attacks with one-handed weapons Improved creature tracking in the Bestiary Increas

We’ve released patch 0.3.12 with a number of improvements, balance changes, and fixes. Version 0.3.12 Improved dream system — alcohol now correctly affects the chance of nightmares Increased duration of most potions (90 sec → 120 sec). Health potion now heals more intensively. Ad

We’ve released patch 0.3.11 with a number of improvements, balance changes, and fixes. Version 0.3.11 Improved lighting system across all layers Improved creature trigger system — their arrival is now less predictable Refined Сounter-attack startup timing when using shields and t

Hi everyone, A few weeks ago, Spark in the Dark launched in Early Access, and we want to thank you for your support, feedback, and reviews. We’re closely monitoring your feedback and continuing to improve the game. What’s Next The next major update will be the release of the 4th

We’ve released patch 0.3.10 with a number of improvements and fixes. Version 0.3.10 Added new “Vibration” and “Light” options (for DualShock and DualSense) — they can be disabled in the gamepad settings Improved save loading stability Improved camera zoom smoothness Improved game

We’ve released patch 0.3.9 with a number of fixes and minor improvements. Version 0.3.9 A legendary crossbow has been added to the treasury on the 2nd layer for ranged builds (yes, it was oddly missing before) Fixed the “Shadow Master” achievement — previously it could only be ob

Small Patch We’ve released patch 0.3.8 with a number of fixes and improvements. Version 0.3.8 Fixed interaction with armor upgrade blueprints — previously, the “Use” button on learned blueprints could cause item duplication or disappearance Fixed an issue with disarming hidden tr

We’ve released patch 0.3.7 with a number of improvements, new features, and fixes. Version 0.3.7 The blacksmith now has an additional tab in the inventory that shows all learned and unlearned armor upgrade blueprints. You can also see at which level each upgrade becomes available

We’ve released patch 0.3.6 with a number of balance changes, fixes, and improvements. Version 0.3.6 Increased storage capacity Increased dagger durability Slightly increased the number of crowbars available to the Hunter Increased monster difficulty on the 3rd layer — some weaker