Hello everyone, Steam Strategy Game Festival is now underway. To help more players become acquainted with "Three Kingdoms: The Journey" , We will be offering a special 25% discount from August 29th to September 5th (Beijing time). We hope you enjoy the game! About This Game Three
Hello everyone,
Steam Strategy Game Festival is now underway. To help more players become acquainted with "Three Kingdoms: The Journey" , We will be offering a special 25% discount from August 29th to September 5th (Beijing time). We hope you enjoy the game!
About This Game
Three Kingdom: The Journey is a strategy card battler that mixes deck-building and path-building roguelike elements. Collect new cards, customize your army, take over territories, and defend your position in a fast-paced strategic experience that will put your tactical thinking to the test.
Hello everyone, Here are today's updates: 1. Fixed the bug where 6 Camp were assigned to Dian Wei in the Cao Cao faction, and 6 Horse Pasture were assigned to Xu Chu. 2. Added special effects to the upgrade equipment button. 3. Optimized the visual feedback after clicking on even
Hello everyone, Here are today's updates:
1. Fixed the bug where 6 Camp were assigned to Dian Wei in the Cao Cao faction, and 6 Horse Pasture were assigned to Xu Chu. 2. Added special effects to the upgrade equipment button. 3. Optimized the visual feedback after clicking on event options. 4. Improved the handling of card actions - holding down a card for a long time will release it when released. 5. Improved the quality of Japanese translation.
Greetings everyone! The Steam Summer Sale has arrived! We are excited to announce that Three Kingdom: The Journey is now on sale for 25% off! Come and join us! And our Steam Community items are now available! Have fun and enjoy it!
Greetings everyone!
The Steam Summer Sale has arrived! We are excited to announce that Three Kingdom: The Journey is now on sale for 25% off! Come and join us!
And our Steam Community items are now available! Have fun and enjoy it!
Hello everyone, Here are today's updates: 1. Fixed the bug where 6 Camp were assigned to Dian Wei in the Cao Cao faction, and 6 Horse Pasture were assigned to Xu Chu. 2. Added special effects to the upgrade equipment button. 3. Optimized the visual feedback after clicking on even
Hello everyone,
Here are today's updates:
1. Fixed the bug where 6 Camp were assigned to Dian Wei in the Cao Cao faction, and 6 Horse Pasture were assigned to Xu Chu. 2. Added special effects to the upgrade equipment button. 3. Optimized the visual feedback after clicking on event options. 4. Improved the handling of card actions - holding down a card for a long time will release it when released.
Due to a bug that prevents equipment upgrades in the current version of the game, the game version will be rolled back to 1.12. The content of this update will be included in version 1.14.
Hello everyone, Here are today's updates: 1. Add the names of the items obtained during the game process to the UI descriptions and set their display color. 2. Fixed a bug where, after obtaining the Golden Hoe and then the Jade Seal, the Golden Hoe would not receive the maximum h
Hello everyone,
Here are today's updates:
1. Add the names of the items obtained during the game process to the UI descriptions and set their display color. 2. Fixed a bug where, after obtaining the Golden Hoe and then the Jade Seal, the Golden Hoe would not receive the maximum health and copper coins if an event occurred upon obtaining the Jade Seal. 3. Fixed a bug where the additional cost effect of the Full Bow would become ineffective upon quitting and re-entering the game, while the double effect would still remain. 4. Fixed a bug where sometimes cards could not be drawn when the draw pile was empty, requiring the player to quit and re-enter the game.
Hello everyone, Here are today's updates: 1. Modified the Chinese, Japanese, and English descriptions of "Pursuit" and "Commander" to better reflect their effects. 2. Fixed a bug where Guo Jia's "Daylight Robbery" skill did not display the consumption message. 3. Fixed a bug wher
Hello everyone,
Here are today's updates:
1. Modified the Chinese, Japanese, and English descriptions of "Pursuit" and "Commander" to better reflect their effects. 2. Fixed a bug where Guo Jia's "Daylight Robbery" skill did not display the consumption message. 3. Fixed a bug where Dian Wei's drawing cards did not count towards "Daylight Robbery." 4. Poison bow can now stack its effect. 5. Fixed a bug where Lv Meng received the 6th Target instead of Zhou Yu. 6. Fixed a bug where the gold count for unlocking Claw Huangfei Electric did not include the bonus from the mine. 7. Fixed an issue where treasure items that increase copper coin acquisition did not affect the additional 50 copper coins from the mine and the 900 copper coins from the 9th mine, as well as copper coins obtained during events. 8. The mine's description and event description now display the increased amount of copper coins. 9. Changed the effect of the Reinforcements card selection to card draw, allowing it to trigger Xiahou Dun's passive effect like other card draw cards. 10. Fixed a bug where Sun Ce's card description was incorrect. 11. Strengthened most of Sun Jian's faction generals and reduced the required combo points for them to be fulfilled.
I have received all suggestions and feedback, and will continue to work on updates and optimizations in the coming days.
Hello everyone, Here are today's updates: 1. Bug Fix: Resolved the issue where the game freezes when drawing a card after fully charging the bow. 2. Bug Avoidance: Implemented measures to completely prevent game freezes and similar bugs. I have received all suggestions and feedba
Hello everyone,
Here are today's updates:
1. Bug Fix: Resolved the issue where the game freezes when drawing a card after fully charging the bow. 2. Bug Avoidance: Implemented measures to completely prevent game freezes and similar bugs.
I have received all suggestions and feedback, and will continue to work on updates and optimizations in the coming days.
Hello everyone, Here are today's updates: 1. Fixed a bug where the Soul Link effect from the Yellow Turban symbol was not working. 2. Added keyboard controls (WS and arrow keys) to the General Roster during battles, allowing players to navigate through the roster using the keyboa
Hello everyone,
Here are today's updates:
1. Fixed a bug where the Soul Link effect from the Yellow Turban symbol was not working. 2. Added keyboard controls (WS and arrow keys) to the General Roster during battles, allowing players to navigate through the roster using the keyboard instead of dragging with the mouse. 3. Added keyboard inputs (AD and arrow keys) to the Recruitment Scroll and Map, allowing players to navigate through the interface using the keyboard. 4. Several options in the Reward screen no longer trigger reordering, resulting in a smoother experience. 5. Added some debug prints to help monitor bugs. 6. The Card Collection in the menu now displays all cards, even those that the player hasn't obtained. 7. Moved the icon for General's Buff to the left side of the health bar. 8. Fixed a bug where Guan Yu was not triggering the Unparalleled General effect. 9. Among the soldiers summoned by Zhang Yan, only 2 of them now have a dying effect that boosts morale. 10. Fixed a bug where using Zhang Fei's rage ability and wiping out all enemy soldiers at once would cause an error.
I have received all suggestions and feedback, and will continue to work on updates and optimizations in the coming days.
Hello everyone, Here are today's updates: 1. Fixed the bug where the description of the corresponding territory resource in the 6th level was "Maximum Health +20" after clicking on the leader skill "Loyal Retainer". 2. Updated the description of 2 scroll cards. 3. Fixed the bug w
Hello everyone,
Here are today's updates:
1. Fixed the bug where the description of the corresponding territory resource in the 6th level was "Maximum Health +20" after clicking on the leader skill "Loyal Retainer". 2. Updated the description of 2 scroll cards. 3. Fixed the bug where clicking too quickly in the mine would prevent the player from receiving an additional 50 copper coins. 4. Fixed the bug where the gold coin animation on the reward screen would occasionally freeze on a certain frame. 5. Fixed the bug where the cost of a card reduced by 9 schools when using a full bow and having a cost of 0, would remain 1 after being drawn.
I have received all suggestions and feedback, and will continue to work on updates and optimizations in the coming days.
Hello everyone, Here are today's updates: 1. Fixed a bug where the equipment that grants 3 armor points per turn for Liu Bei's army only works on the first turn. 2. Fixed a bug where Liu Bei's army does not benefit from the horse in the empty city. 3. Fixed a bug where Cao Cao's
Hello everyone,
Here are today's updates:
1. Fixed a bug where the equipment that grants 3 armor points per turn for Liu Bei's army only works on the first turn. 2. Fixed a bug where Liu Bei's army does not benefit from the horse in the empty city. 3. Fixed a bug where Cao Cao's armor gain based on the total number of cards drawn and discarded every few turns does not work. 4. Fixed a bug where the equipment that grants armor points each time Sun Jian gains 1 combo point does not work. 5. Fixed a bug where the initial iron sword can only trigger its effect for cavalry and not archers.
I have received all suggestions and feedback, and will continue to work on updates and optimizations in the coming days.
Hello everyone, Here are today's updates: 1. Change "outpost" to "guest house" in the English translation of Wu Fu San. 2. When cards like archers have AOE effects, make them attack all enemies simultaneously to save animation time. 3. Fix the bug where the 8-cost Hu Bao Ying Iro
Hello everyone,
Here are today's updates:
1. Change "outpost" to "guest house" in the English translation of Wu Fu San. 2. When cards like archers have AOE effects, make them attack all enemies simultaneously to save animation time. 3. Fix the bug where the 8-cost Hu Bao Ying Iron Cavalry causes AOE damage. 4. When hovering the mouse over the three large branches of territory resources (when they are not yet unlocked), allow players to display their gain descriptions like other smaller branches. 5. Fix the bug where the game does not end when the player's health drops to or below 0 after using the Yellow Turban Symbol's Return Symbol. 6. Add an option to accelerate attack animations in the settings interface (e.g., make card movements, such as moving cards from the discard pile to the draw pile, and all attack animations three times faster). 7. Fix the second option of some events, where obtaining Exhausted Supplies and then removing two cards will change the logic to remove the cards first, then obtain Exhausted Supplies. It will no longer be possible to remove two cards for free, similar to the ruse event. 8. Fix the bug where the card prompt in the event interface is too far away from the card itself.
Due to the updates of these two versions, there is currently a serious bug where some equipment cannot obtain their effects properly. This bug will be fixed in 2 days, we apologize for the inconvenience!
I have received all suggestions and feedback, and will continue to work on updates and optimizations in the coming days.
Hello everyone, Here are today's updates: 1. Optimized the save mechanism. Now the game can save after completion, preventing loss of resources and difficulty, and players no longer need to start a new game to save. 2. Fixed a bug in which the Reloaded Cavalryman could not deal m
Hello everyone,
Here are today's updates:
1. Optimized the save mechanism. Now the game can save after completion, preventing loss of resources and difficulty, and players no longer need to start a new game to save. 2. Fixed a bug in which the Reloaded Cavalryman could not deal multiple damage when discarding high-cost cards. 3. Fixed a bug in which Xu Chu could not be recruited. 4. Fixed a bug in which the boss battle would be skipped if the enemy surrendered but was killed.
I have received all suggestions and feedback, and will continue to work on updates and optimizations in the coming days.
Hello everyone, Here are today's updates: 1. Fixed a bug with Xiahou Dun's upgrade: players can now draw 5 cards when killing enemies under his buff, regardless of whether Xiahou Dun was used to deliver the final blow or not. 2. Fixed a bug that prevented Sun Jian's faction from
Hello everyone,
Here are today's updates:
1. Fixed a bug with Xiahou Dun's upgrade: players can now draw 5 cards when killing enemies under his buff, regardless of whether Xiahou Dun was used to deliver the final blow or not. 2. Fixed a bug that prevented Sun Jian's faction from gaining combo points. 3. Fixed a bug where certain X-cost cards, such as Full Bow Eight Trigrams Formation, were displaying a cost of 240.
I have received all suggestions and feedback, and will continue to work on updates and optimizations in the coming days.
Hello everyone, Here are today's updates: Fixed the bug that would allow players to purchase the merchandise with no cost if they click the purchase button and exit the menu in a short time Fixed the bug that makes the Warlord’s Armor can't deal any damage to the enemy after leve
Hello everyone,
Here are today's updates:
Fixed the bug that would allow players to purchase the merchandise with no cost if they click the purchase button and exit the menu in a short time
Fixed the bug that makes the Warlord’s Armor can't deal any damage to the enemy after leveling it up to the max level
Fixed the Voice-over for the cards, now the voice-over would only play one each term
Improvement on the card Tri-hued Kit, now if you have it, you won't trigger the event of Moral Principles for avoiding getting it multiple times.
Remove the card Oath of Brotherhood from The Sun
Fixed the bug that would make Sun Jian factions say Sun Quan
We appreciate all your suggestions and feedback, and we will continue to work on improving the game in the coming days.
Hello everyone, Here are today's updates: 1. Fixed a bug where the game would freeze if the boss was killed by thorns and there were still minions left alive. 2. Fixed a bug where all cards would disappear from the discard pile when Zhang Jiao appears after wiping out all the min
Hello everyone,
Here are today's updates:
1. Fixed a bug where the game would freeze if the boss was killed by thorns and there were still minions left alive. 2. Fixed a bug where all cards would disappear from the discard pile when Zhang Jiao appears after wiping out all the minions with Guan Yu. (This was due to the death effect of a specific minion, which has been removed.) 3. Fixed a bug where the game would freeze when using the Cavalry card to draw two cards and play them when both the draw pile and discard pile are empty. (The card cannot be played in this situation now.) 4. Updated some Japanese translations. (More updates to come in the future.)
We appreciate all your suggestions and feedback, and we will continue to work on improving the game in the coming days.
Hello everyone, First of all, I would like to express my sincere appreciation to all players who have been playing the game, and thank you very much for your valuable feedback and suggestions. These are all very precious for the growth of "Three Kingdoms: The Journey". Here are s
Hello everyone,
First of all, I would like to express my sincere appreciation to all players who have been playing the game, and thank you very much for your valuable feedback and suggestions. These are all very precious for the growth of "Three Kingdoms: The Journey".
Here are some urgent bug fixes and optimizations I have made in the last two days:
【Due to a bug that caused the first boss to one-shot characters after the update on the 21st, the version has been rolled back temporarily. The game will be updated again on the night of the 22nd】
1. Fixed a bug where the enemy's attack power would still be 0 in the next round after the player used the Yellow Turban Scroll to reduce their attack power to less than 1. 2. Fixed a bug where the enemy's attack power was not halved when they had the "Flaw" buff and were attacked. 3. Fixed a bug where the attack value of the attack intention was not displayed when the attack power was 0, instead of being displayed only when the final damage value was 0. 4. Implemented a new Flaw damage mechanism. When the enemy has Flaw, the final damage value is halved when attacked. 5. Reduced the spacing of the generals' roster to make it more prominent. 6. In the event, random card deletion will no longer remove the general's card! 7. Removed the "Next" button that appeared after players received all rewards in a level, and automatically entered the map to make the pace more compact. 8. Three-color silk bags can no longer be obtained repeatedly. 9. Fixed a bug where Gong Du's Flaw did not work. 10. Adjusted Dong Zhuo's health and some of his sacrifice effects. 11. Fixed a bug where discard cards such as Cao Cao could not be discarded when the number of cards in hand was less than the number of cards to be discarded.
I will try to update with more bug fixes and content optimizations at a frequency of every day or every other day. I have received all of your suggestions and recorded them one by one, step by step improving the game. Thank you for your support!
The Han Dynasty faces an armed uprising – and the situation couldn’t be direr. The Kingdom is on the verge of disaster, and you’re the only one who volunteers to lead the army in its hopeless last stand. Indie developer Senmu Studio announces that its fast-paced deck-building str
The Han Dynasty faces an armed uprising – and the situation couldn’t be direr. The Kingdom is on the verge of disaster, and you’re the only one who volunteers to lead the army in its hopeless last stand. Indie developer Senmu Studio announces that its fast-paced deck-building strategy roguelike Three Kingdom: The Journey is available on Steam.
ABOUT THE GAME
Three Kingdom: The Journey is a strategy card battler that mixes deck-building and path-building roguelike elements. The game tests your tactical thinking by encouraging you to collect new cards, customise your armies, take over territories and defend your positions. All while playing in a fast-paced strategic environment. Choose a faction, its leading general and your equipment, and prepare to save the Kingdom. You must be ready for the battle, for those who waver won’t stand a chance against the troops of the Yellow Turbans and their clever generals. You will have to adjust their strategy to succeed against different types of enemies and free the cities as you travel through a map… where friends and foes await you.
KEY FEATURES
Craft a powerful deck between three factions. Each has their strengths and weaknesses and are suited for a different kind of strategy.
Build an army with different types of units —infantry, cavalry, ranged—. Gain experience and money as you fight and use it wisely to level up your resources.
Carefully forge your own path. Choosing one city over other locations has its pros and cons, as each territory will grant you different rewards and possibilities. Random events and nine different kinds of territory make each playthrough unique.
Protect the Kingdom in fast-paced PvE card battles against regular armies while you prepare for tougher boss battles. Remember that your next steps will be influenced by your past decisions, making every choice relevant.
Hello, everyone, the following is the update content to be carried out at the end of November. There are many updates in this round, and the current progress is 50%! 1、 Sun Jian's camp 1. Add 18 Sun Jian camp cards 2. Add 7 Wu generals with different styles and upgrade talents 3.
Hello, everyone, the following is the update content to be carried out at the end of November. There are many updates in this round, and the current progress is 50%!
1、 Sun Jian's camp
1. Add 18 Sun Jian camp cards
2. Add 7 Wu generals with different styles and upgrade talents
3. New unique game core mechanism: combo point and combo demand
-Combo demand: different combo demands will appear according to the present generals, and you can obtain combo points after completing the combo demand
-Combo point: different from the command value, it is a unique resource of the camp, which can be used to play powerful general cards and army cards in the camp
4. Add 6 upgradeable equipment exclusive to Sun Jian's camp