Bears In Space Update 2 Hotfix 2 Levels Outskirts - Can now skip Vic’s disclaimer when he’s selling the player the Gatling Laser Trainstation - Smoothed out jump pad paths Trainstation - Can now skip the Ferrybot’s final dialogue Trainstation - Can now skip the Morbot’s dialogue
Bears In Space Update 2 Hotfix 2
Levels
Outskirts - Can now skip Vic’s disclaimer when he’s selling the player the Gatling Laser Trainstation - Smoothed out jump pad paths Trainstation - Can now skip the Ferrybot’s final dialogue Trainstation - Can now skip the Morbot’s dialogue Carnival - Can now skip the conversation at the start of the level Carnival - Changed the timing of the Heckraiser dialogue Carnival - Slightly increased Heckraiser’s mouth collision box
Weapons
Fixed weapon sway animation on Scatterlaser, Gatling Laser, Lightning Gun & Pyrite Gun Fixed Carp Gun ammo issue
PATCH #2 We're back with an update! The main ones in this are that we added support for DLSS and made some tweaks to weapon upgrading. Read below for the full details: Gameplay Ghost Bots in the Carnival level can no longer attack after death Levels Carnival - Fixed an issue wher
PATCH #2
We're back with an update! The main ones in this are that we added support for DLSS and made some tweaks to weapon upgrading. Read below for the full details:
Gameplay
Ghost Bots in the Carnival level can no longer attack after death
Levels
Carnival - Fixed an issue where the player could become stuck during the Karate Demonstration
Radium in the Stadium - Reduced the crowd particles to improve performance
The Warden - Fixed an issue where the player could escape the elevator down to the boss fight
Trainstation - Fixed an instance where the player could become stuck after combining the metal and plunger
Trainstation - Added a new secret
Grobia - Fixed the chest outside the gym not opening when it should
Grobia - Added a save point after the guard activates the alarm in the gym
Spaceport Terminal - The player is now given some extra loot after defeating the boss
Weapons
Reworked some weapon VFX
Scatterlaser Tier 3 Kill Requirement 1000 > 700
Gatling Laser Tier 3 Kill Requirement 1500 > 900
Gamma Launcher Tier 2 Kill Requirement 800 > 600
Flak Blaster Tier 2 Kill Requirement 400 > 250
Heat Ray Tier 2 Kill Requirement 400 > 250
Fixed Pyrite gun having unlimited ammo, it now only has 1 bullet as intended
Miscellaneous
Added DLSS
Added an option to display your playthrough time on screen while playing
Added a Restart Level button to the in game options menu
Added a Level Select button to the in game options menu
Added a slider to adjust the amount of screen shake when firing weapons, getting attacked etc.
(Weapons will still have recoil animation when firing, just no added screen shake when slider is set to 0)
Most cutscenes are now skippable
Redesigned Level Select screen
Remade UI buttons and borders
Fixed loot amount not being shown properly in Journal
We love hearing your thoughts and feedback on the game - come chat with us in the Discord!
Bears in Space is part of Steam FPS Fest! We hope you're enjoying, or are about to enjoy playing Bears in Space! We're grateful to everyone who has joined our Discord and shared feedback already. If you haven't already, take this as the reminder to jump in, tell your friends, and
Bears in Space is part of Steam FPS Fest!
We hope you're enjoying, or are about to enjoy playing Bears in Space! We're grateful to everyone who has joined our Discord and shared feedback already. If you haven't already, take this as the reminder to jump in, tell your friends, and help spread the word about this over-the-top, fast-paced FPS adventure!
Give us your feedback!
Are you an avid FPS enjoyer? We're working towards our next patch and we'd love to hear your thoughts and feedback on weapon upgrades in particular - or anything else about the game you think we ought to know.
The first patch for Bears In Space is here! We have fixed some major issues like the progression blocker in the Outskirts level involving the battery. We have also fixed the player’s video settings being synced between platforms using the Steam Auto-Cloud save; no more having to
The first patch for Bears In Space is here! We have fixed some major issues like the progression blocker in the Outskirts level involving the battery. We have also fixed the player’s video settings being synced between platforms using the Steam Auto-Cloud save; no more having to reset your video settings every time you switch from desktop to SteamDeck!
There are a lot of small bugfixes and changes in here as well, please keep letting us know if you find any bugs either on the Steam Discussions page or in our Discord, your feedback is invaluable to us in helping us make Bears in Space be the best game that it can be!
Gameplay
- Jumping while toggle-crouched will uncrouch now - Fixed an issue that caused the player to not be able to jump - Cards which have already been collected will now be black & white when returning to a level to indicate that it has already been picked up - Challenges are now displayed in the approximate order in which they can be obtained in the Journal - The Gundex now says “Upgrade Path Hidden” for weapons that don’t upgrade by simply getting kills - Increased the blast radius in the fishing game - Reduced the Ghost bot’s melee attack range slightly - Fixed some playstation glyphs not displaying properly - The ingame timer is now more accurate. It starts counting as soon as the player gets control of the character and stops at the end of the level screen so load times aren’t counted. It also stops when opening menus - Fixed an issue where the mouse cursor could become stuck on screen when it shouldn’t - Adjusted some timings on some conversations
Levels
Crashland - Fixed a line in the Astronomer Bot’s dialogue not auto-continuing Crashland - “Collect 5 Trading Cards” Challenge can now be completed without having to collect all the cards in one go. If you have already collected all 5 cards, start the Crashland level from the beginning and it will recheck the goal. Outskirts - Moved some trigger boxes to avoid enemies spawning too soon Outskirts - Added additional respawn points in the bear combat Outskirts - Added a ramp in the Bearjira section Outskirts - Fixed an issue where a forcefield would turn on after picking up the battery Outskirts - Fixed the platform to “One Night Only” not reappearing after a game load Industrial Zone - Slightly reduced max spawn of shooter bots in the Leaper Miniboss battle. Added one extra health pack. Adjusted the blocking meshes around the arena slightly Industrial Zone - Added some shield bots to the Armarang arena to help teach players that the weapon can destroy shields. (Thank you paulby on discord for the suggestion) The Warden - Made a button single use to stop players trapping themselves while attempting to be worthy enough The Warden - Modified The Warden’s ground heck attack so that it’s not impossible to dodge projectiles from that attack now Dungeon - Moved a save point to avoid a possible soft-lock Bottingham - Adjusted the navmesh around the Babotshka fight so she doesn’t get stuck now Bottingham - Added some meshes to climb on if you fail the Magnaswing/binary switch introduction area Bottingham - The Robin Of Botsly fight now locks the player in properly Botday - Fixed an issue where reloading after the Mint Challenge would cause the player to be stuck in place Rollingbot - Collision added to the hallway (Thanks Nullified on steam for pointing this one out) Trainstation - Adjusted navmesh in the Morbot arena Trainstation - Fixed some collision issues near Bottleberry Ferry Trainstation - Added a jump pad in the bouncy castle where the player could get stuck. (Sorry Gøønit on steam!) Trainstation - Brightplace Hospital is no longer locked off after doing the Bottleberry Ferry fight Carnival - JC Checkpoint added to the Carnival Hub (Thanks pagb666 for the suggestion!) Radium in the Stadium - Rebound controls now properly appear in the boxing fight Radium in the Stadium - Strongo now attacks slightly faster Radium in the Stadium - Better visual feedback when player is hit Playstation glyphs appear properly now too Grobia - Moved and highlighted Wired Steve better Grobia - Made some tweaks to the Chicken Town encounter so the player can’t get stuck without their weapon out Honey Factory - Made the moving platform that leads to the boardroom always on so it can’t get stuck if you leave the area instead of jumping on it straight away Honey Factory - Adjusted navmesh in the Blind Faith arena Lonely Road - Shortened the “10 Minutes Later” fades slightly Lonely Road - The game now saves when reuniting with Beartana Lonely Road - Made ATOMS more interesting. SpaceBase - Slightly reduced difficulty in the arena fight before the appearance of Yo Dawg SpaceBase - Removed track switch at end of Mine Cart game SpaceBase - Triggered a respawn point in the final arena just in case the player doesn’t overlap it and trigger it Spaceport - Added more respawning health pickups during the shooting section Spaceport - Added more Honey Health pots in the Bear fight. Spaceport - Reduced the HP of the final boss slightly Spaceport - Added a checkpoint when entering the Bear section of the boss fight
Weapons
- Aim Assist now disables correctly when turned off. Aim Magnetism is also now affected by the Aim Assist Strength setting - Fixed an animation for the Tier 1 Basketcube Launcher when the player has no ammo - Buffed the Tri-Shooter projectiles from 150 > 250 damage to make it more useful - Buffed the Carp gun slightly - Reduced Carp gun ammo capacity slightly - Bear Swipes attack now breaks shields
Misc
- Added some secret stuff in - Updated credits - Moved the video settings save file to a different folder so it doesn't automatically sync between multiple systems. This should stop your SteamDeck video settings getting overridden by your desktop settings and vice-versa. Your settings will be reset because of this, they just need to be re-setup one time - Fixed some challenge related achievements not triggering properly, players may need to play a level and collect any level challenge, even one that’s already been collected, to recheck eligibility for the corresponding achievement - Changed how “Click To Continue” is displayed in conversations so it stands out more - Fixed not being able to access the last page of the Trading Card Binder - Fixed an issue with video settings not reapplying properly when changing them in the menu - Added 75hz, 120hz, 165hz & 240hz to the frame limit options - Added 5120x1440 & 3840x1600 to the resolution options - Added a confirmation when applying video settings, if the settings aren’t confirmed, it will revert to previous settings - Fixed some typos
It's time to boldly launch what no man (or bear) has launched before. BEARS IN SPACE IS OUT NOW! Bears in Space | Launch Trailer Miss those action-packed 90s toy commercials? So do we. We're bringing them back with our new 'live action' trailer. Watch the Bears in Space Launch Tr
It's time to boldly launch what no man (or bear) has launched before.
Miss those action-packed 90s toy commercials? So do we. We're bringing them back with our new 'live action' trailer. Watch the Bears in Space Launch Trailer here:
Over the last 7 years, what started as an after-work passion project between friends, has given rise to a must-play absurdly fun action-packed adventure. We can't wait to see you have a blast with it.
Take care of Maxwell and Beartana for us on the journey home.
- Broadside Games
We'd love to hear what you think of the game in ourDiscord!
Mark your calendars, Spacetronauts! Bears in Space is launching this week! After seven years of development we're so excited to share the game with the world and see you have a blast with it! 🗺️ Release Timings Map We've put together this handy map so you can see when the game l
Mark your calendars, Spacetronauts! Bears in Space is launching this week!
After seven years of development we're so excited to share the game with the world and see you have a blast with it!
🗺️ Release Timings Map
We've put together this handy map so you can see when the game launches in your timezone.
March 22 (Not World Bear Day)
Paws Angeles - 09:00 PDT
Pandama City - 11:00 EDT
New Roar City - 12:00 EDT
Paddington - 16:00 GMT
Bearcelona - 17:00 CET
Bearlin 17:00 CET
Cub Town - 18:00 SAST
March 23 (World Bear Day)
Koala Lumpur - 00:00 MYT
Singapaw - 00:00 SGT
Melbearne - 03:00 AEDT
We'll be counting down on our socials - we'd love it if you joined us in preparing for launch. Come have a yarn in our Discord or lurk. We don't mind.
Thank you to everyone that played the demo so far and given us so much awesome feedback and encouragement, it's been a great opportunity to hear what you think about this game we've worked for so long on. We hope you enjoyed the demo as much as we enjoyed seeing everyone jump in!
Thank you to everyone that played the demo so far and given us so much awesome feedback and encouragement, it's been a great opportunity to hear what you think about this game we've worked for so long on. We hope you enjoyed the demo as much as we enjoyed seeing everyone jump in!
We want to give even more people a chance to check it out, and have decided to keep the Bears In Space demo live. Giving you even more chance to spread the word about Bears in Space!
If you haven’t already, jump into our Discord and let us know your thoughts on the game or even just say “hi” to the team.
Remember, tell your friends, wishlist the game and keep the feedback coming, because after 7 years of working on it, we can’t wait for you all to experience the full game on March 22!
Thanks to everyone for playing the Bears In Space demo so far! We've loved hearing what you think of this game we've spent over 7 years working on. We've just released a patch for the demo to address some of your feedback. Please keep sharing your thoughts, feelings and, of cours
Thanks to everyone for playing the Bears In Space demo so far! We've loved hearing what you think of this game we've spent over 7 years working on.
We've just released a patch for the demo to address some of your feedback. Please keep sharing your thoughts, feelings and, of course, bug reports.
Here are the changes we've made based on your feedback:
Increased gamepad sensitivity
Fixed some tutorial prompts not showing correct buttons
Increased loot found in chests
Added some more health pickups in arenas
Fixed a blocking issue where some bots could get off the navmesh and become stuck
Modified the ATOMS UI and VFX so that it stands out more
Put glue on a single bot’s feet so it doesn’t wander off and get stuck
Adjusted Basketcube weapon’s projectile angle
Fixed not being able to rebind the Open Tool Wheel button
Aim assist is automatically enabled when switching to a gamepad, unless specifically told otherwise
Fixed hit feedback in the Kraken fight
Fixed a bug where disabling hold to crouch enabled crouching in Bear Mode
Fixed a bug when advancing through conversations using a gamepad
Added tracers to projectiles which have been deflected by a shield
We love hearing your thoughts and feedback on the game, so please keep it coming. Join our Discord and let us know what you think!
And remember to wishlist the game and tell your friends about it. We appreciate it a lot!
Check out Aussie creator, Dudi play through the Bears In Space demo! Pre-recorded gameplay footage from Dudi's Demo Playthrough. Check out more from Dudi here . Wishlist now!
Check out Aussie creator, Dudi play through the Bears In Space demo!
Pre-recorded gameplay footage from Dudi's Demo Playthrough. Check out more from Dudi here.
February 6, 2024 - Captains log: time to boldly countdown to our voyage into the unknown. We are pleased to announce that Bears in Space will launch on March 22, 2024 . For a glimpse into the nuts and bolts of the game, we have released a brand-new gameplay trailer for you to che
February 6, 2024 - Captains log: time to boldly countdown to our voyage into the unknown. We are pleased to announce that Bears in Space will launch on March 22, 2024. For a glimpse into the nuts and bolts of the game, we have released a brand-new gameplay trailer for you to check out here:
We are also excited to say that you can get your paws on the new demo for Bears in Space right now, as a part of Steam Nest Fest. The demo isn’t just facing off against hordes of your robo-foes, check out the FAQs below:
How long is the demo available?
Throughout Steam Next Fest, from 10am PT on February 5 to 10am PT on February 12!
Jokes aside, the demo you are about to play is a slice of gameplay from an early level of Bears in Space. Being the generous devs we are, we have given you access to weapons not normally available at this stage of the game, and those available will upgrade quicker than normal. We want you to experience as much of the gameplay mechanics from the get-go!
Some highlights of the demo we recommend checking out:
FPS bullet-hell GALORE!
Minigames; play a bit of BasketCube and Bearjira!
An epic boss fight...with the Kraken!
Eight weapons to decimate robots with!
Eat honey and unleash your Bear mode – rip and paw!
Take your time and explore the level, there are seven side missions / secrets to discover. We dare you to find them all!
How long is the demo?
Approximately 15-40 minutes, depending on how you like to play.
How to report bugs
Head to the #bug-reporting channel in our Discord to submit a bug report.
Can I stream it or make videos?
Yes! And make sure to tag @BroadsideGames so we can tune into the action!
Tips for success?
Check out the difficulty settings – There are incoming and outcoming damage sliders and respawn modes, as well as a simplified, easier platforming experience.
Keep an eye on your weapon upgrade meter – Focus on getting kills with your favourite weapon and see its ‘Tier 2’ form in action.
Keep track of your objectives and the secrets you have found by pressing 'Tab’ to open the journal.
Have fun and barrel facing forward!
What else should I do?
Join our Discord and let us know what you think! Wishlist the game and tell your friends about it. We appreciate it a lot.
Witness distinguished deaths and devious destruction as the devs dive diligently into the robot-infested bullet-hell bear-ham! Pre-recorded gameplay footage Wishlist now!
Witness distinguished deaths and devious destruction as the devs dive diligently into the robot-infested bullet-hell bear-ham!