Greetings Reagents, We have released a new hotfix patch to address the following issues: Escalation: Removed Permanent Damage and No Revive from the Ultra II variator in Escalation. We plan to revisit these modifiers later as part of a broader rebalance of the Escalation flow and
Greetings Reagents,
We have released a new hotfix patch to address the following issues:
Escalation: Removed Permanent Damage and No Revive from the Ultra II variator in Escalation. We plan to revisit these modifiers later as part of a broader rebalance of the Escalation flow and difficulty curve.
Fixed an issue where the Kress Twins document could be acquired outside of the Fund the Campaign MK-Challenge.
Fixed an issue where audio was missing from shuttle videos during shuttle sequences on console.
Fixed and issue where it was possible to get stuck in the main menu/loading screen.
Fixed input binding for players using AZERTY keyboards.
Greetings Reagents, Reagents, hold your breath! Murkoff is releasing toxic gas into the Trials with the new Chemical Leak Limited-Time Event , featuring a new exclusive Limited-Time Chemical Leak Catalog . This update also brings 2 new MK-Challenges , a new round of improvements
Greetings Reagents,
Reagents, hold your breath! Murkoff is releasing toxic gas into the Trials with the new Chemical Leak Limited-Time Event, featuring a new exclusive Limited-Time Chemical Leak Catalog. This update also brings 2 new MK-Challenges, a new round of improvements and balancing updates to Invasion and Escalation, along with new quality-of-life options and other changes to the Therapy experience. Let's see how well you endure the fumes and survive the Therapy!
Poison is an intoxicating embrace that suffocates the body, just as false idols poison the beliefs of the weak, uneducated, and vulnerable. Shut off the valves, breathe freely, and remember that therapy is the only answer.
Variators:
CHEMICAL LEAK -A chemical leak is filling the Trial with toxic gas. Find the valves to clear the gas from each area.
SHUT OFF THE VALVES - Shut off the valves in the Trial to stop the chemical leaks.
The event runs from Tuesday Sept. 8 (10AM ET) until Tuesday Oct. 6 (10AM ET).
New Limited-Time Catalog: CHEMICAL LEAK
A brand new Catalog is available for the duration of the Chemical Leak Limited-Time Event.
Players can spend their acquired Event Tokens in the Catalog to unlock exclusive rewards.
Once the Chemical Leak Event concludes, the Catalog will be removed and any unused Event Tokens will be forfeited. Be sure to spend your Event Tokens before the end of the event on Tuesday Oct. 6 (10AM ET).
New MK-Challenge: CHANGE THE PROGRAM
You are the crier, who knows that news does not have to be journalism, it only has to be new. Spread our truth, change the program, and we will let you out.
New MK-Challenge: FUND THE CAMPAIGN
You are the hammer in the hands of a child, to shatter the fragile swine who would separate success from the government it created. Money is the future of speech. Fund the campaign and we will let you out.
Additions/Fixes/Balancing
Invasion
Evasive Manoeuvre: Now counters Backstabs by triggering a STRUGGLE instead, and win STRUGGLES more easily against Imposters.
Neuroshock: Now automatically pinged when thrown on the ground.
During the Exit Phase: When a Reagent is revived, an Imposter will spawn from a closet to match the new number of living Reagents.
Ex-Pops and Prime Assets will no longer target Reagents immediately after a Stab or Backstab.
Fixed an issue where the Steel Trap deployment audio could be heard from a very long distance.
Fixed an issue where players could body block other players (You can now push past a player of the opposing role who is blocking your path by walking into them for half a second.)
Escalation
Removed Broken Reagent from the variators pool.
Improved Escalation run stability to reduce server disconnections.
Players can now restore their save after a disconnection or crash.
Escalation Trial #21 and above: Damage is permanent throughout the run, and Revives are no longer available, making higher-level Trials even more challenging.
General
Improved online stability, including rubberbanding, lag, and disconnections. We will continue monitoring performance and making improvements as needed.
Player loadouts are now displayed in the Pause Menu.
Rebirth: Loadouts are no longer reset after completing a Rebirth.
Reworked Biter speed and aggressiveness, and slightly increased its chance of breaking the chain.
Slightly increased Kress Twins chase speed.
Slightly reduced Arora throw cooldown.
Fixed the price of the Jammer Rig skin in the Project Boneyard Catalog. It now costs 30 (was 75).
Fixed the rarity of the Project Boneyard poster. It is now Classified (was Basic).
Fixed the numbering of the Hopscotch floor game in the Orphanage, making it playable again.
Mods support is no longer available. While we recognize that mods can offer useful customization, some can provide gameplay advantages or alter the game in unintended ways. To maintain a fair and consistent experience for everyone across all game modes, mods are no longer supported.
We’ve added several new options to the Settings menu, including quality of life features that were previously available through mods. These are now built directly into the game and available to everyone:
Field of View — Slider
Camera Shake — Slider
Motion Blur — On / Off
Film Grain — On / Off
Chromatic Aberration — On / Off
Lens Flares — On / Off
Vignette — On / Off
Bloom — On / Off
Startup videos — On / Off
Toggle HUD Display — On / Off
We’d love to hear what other quality-of-life features you’d like to see added to the game. Please share your suggestions through our feedback form.
If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak directly with our support team.
Greetings Reagents, September has hit, and as we near the Season 7.1 update, we wanted to let you know some of what’s coming for this most recent update on September 8th at 10am ET and for the rest of the year in The Outlast Trials! Roadmap The Therapy isn’t slowing down. Here’s
Greetings Reagents,
September has hit, and as we near the Season 7.1 update, we wanted to let you know some of what’s coming for this most recent update on September 8th at 10am ET and for the rest of the year in The Outlast Trials!
Roadmap
The Therapy isn’t slowing down. Here’s a look at what’s coming to The Outlast Trials through the end of 2026. 👁️
Season 7.1 – Coming September 8th
This update will feature 2 new MK-Challenges and a new Limited-Time Event: Chemical Leak.
New Limited-Time Event: CHEMICAL LEAK
Poison is an intoxicating embrace that suffocates the body, just as false idols poison the beliefs of the weak, uneducated, and vulnerable. Shut off the valves, breathe freely, and remember that therapy is the only answer. This event will also feature its own exclusive Catalog.
New MK-Challenge: CHANGE THE PROGRAM
You are the crier, who knows that news does not have to be journalism, it only has to be new. Spread our truth, change the program, and we will let you out.
New MK-Challenge: FUND THE CAMPAIGN
You are the hammer in the hands of a child, to shatter the fragile swine who would separate success from the government it created. Money is the future of speech. Fund the campaign and we will let you out.
End of Mod Support as of Season 7.1
Starting September 8 with the Season 7.1 update mod support is no longer available. While we recognize that mods can offer useful customization, some can provide gameplay advantages or alter the game in unintended ways. To maintain a fair and consistent experience for everyone across all game modes, mods are no longer supported.
We’ve added several new options to the Settings menu, including quality of life features that were previously available through mods. These are now built directly into the game and available to everyone:
Field of View – Slider
Camera Shake – Slider
Motion Blur – On / Off
Film Grain – On / Off
Chromatic Aberration – On / Off
Lens Flares – On / Off
Vignette – On / Off
Bloom – On / Off
Startup videos – On / Off
Toggle HUD Display – On / Off
We will be opening a new general feedback form to continue to monitor our Reagents quality of life and see what other features we can try to add in-game!
Outlast Anniversary Merch Out Now!
It was 13 years ago today when we first entered Mount Massive and faced Chris Walker. Now you can wear a piece of our unforgettable Outlast villain wherever you go! Check out the new Outlast Anniversary Collection:
Greetings Reagents, We have deployed a small hotfix patch to address the following issues: Fix an out of memory issue that could be caused when opening and closing the loadout menu several times while in invasion cameras. If you encounter any issues in-game, feel free to join our
Greetings Reagents,
We have deployed a small hotfix patch to address the following issues:
Fix an out of memory issue that could be caused when opening and closing the loadout menu several times while in invasion cameras.
If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team directly.
Our team would also love to hear what you have to say about how your playthroughs of Invasion 2.0 are going after this most recent update by filling out our Invasion 2.0 Feedback Survey. We are also gathering feedback you have on the previous Season 6: Project Judas update. Thank you to everyone for your time and we hope to keep adding and improving the Therapy and The Outlast Trials on the whole for your enjoyment!
Greetings Reagents, We have deployed a small hotfix patch to address the following issues: Fixed an issue where Escalation Weekly savegames were not resumable. Fixed an issue where Imposters did not have to exit the trial after downing or killing a Reagent. (one, not all of them)
Greetings Reagents,
We have deployed a small hotfix patch to address the following issues:
Fixed an issue where Escalation Weekly savegames were not resumable.
Fixed an issue where Imposters did not have to exit the trial after downing or killing a Reagent. (one, not all of them)
Fixed some crashes.
If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team directly.
Our team would also love to hear what you have to say about how your playthroughs of Invasion 2.0 are going after this most recent update by filling out our Invasion 2.0 Feedback Survey. We are also gathering feedback you have on the previous Season 6: Project Judas update. Thank you to everyone for your time and we hope to keep adding and improving the Therapy and The Outlast Trials on the whole for your enjoyment!
Greetings Reagents, Our team has deployed a new hotfix patch to address the following issues: Improved disconnection issues in Escalation runs. Fixed an issue where Imposters would not receive a rank when leaving an Invasion early using “Exit Invasion” from the Pause Menu. Fixed
Greetings Reagents,
Our team has deployed a new hotfix patch to address the following issues:
Improved disconnection issues in Escalation runs.
Fixed an issue where Imposters would not receive a rank when leaving an Invasion early using “Exit Invasion” from the Pause Menu.
Fixed an issue where the Struggle minigame would not appear if a Reagent was grabbed by an NPC while entering a Steel Trap.
Fixed an issue where a television screen was missing a code location hint in the MK-Challenge “Cancel the Broadcast”.
INVASION CHANGES
Stab/Backstab: Increased charge time to 2.5s (was 2.0s).
Backstab: Reduced the Backstab angle, requiring Imposters to be more directly behind their target.
Backstab: Now incapacitates the Reagent instead of killing them instantly.
Slash: Increased cooldown to 2.0s (was 1.5s).
Steel Trap: Reduced mash time required to escape.
Steel Trap: Reduced trigger radius.
Steel Trap: Reduced damage to 12.5 (was 25), allowing Reagents to regenerate health after escaping.
Imposter Night Vision: Reworked the visual effect while preserving its reduced effectiveness in darkness.
Imposter Night Vision: Increased battery duration.
Imposter Respawn: Increased the minimum camera time of Imposters to 45s when against a solo Reagent (was 30s).
Solo Invasion: Reduced active Invasion time to 3 minutes (was 5 minutes).
Stim: Slightly increased injection time to reduce reactive use during encounters.
Syringes now spawn throughout the Trial instead of being limited in quantity.
Reagents can now use the Regroup button even while Imposters are present in the room.
Remember that if you encounter any issues in-game, please join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team directly.
Thank you to everyone who has been filling out our Invasion 2.0 Feedback Survey. Your feedback will help us keep refining this game mode. We're also still gathering feedback for the Season 6: Project Judas update, so let us know what you thought about last Season's Therapy.
Greetings Reagents, A new hotfix patch is now live featuring the following fixes: Clarification: Console players can toggle cross-communication voice chat by holding the Start button. This is listed in the Controller Layout screen, but was not clearly communicated. Reverted the c
Greetings Reagents,
A new hotfix patch is now live featuring the following fixes:
Clarification: Console players can toggle cross-communication voice chat by holding the Start button. This is listed in the Controller Layout screen, but was not clearly communicated.
Reverted the controller input changes for minigames introduced in Season 7. This feature will return in the future as an optional setting.
Fixed an issue where interrupting a Backstab would incorrectly kill the Reagent instead of putting them into an incapacitated state.
Fixed an issue where corrupted names above AI Imposters would not appear.
Fixed an issue where a decal would not correctly appear in the Prison Farm Trial.
Fixed an issue where the Health Sickness Variator in Escalation Therapy would not permanently reduce the player's maximum health, removing the intended need to use Health Sickness pills.
Fixed an issue where Imposters could not slash a Reagent affected by Neuroshock under certain circumstances.
Fixed an issue where Reagents could fall through the world if killed by a Slash while exiting a hiding spot.
Fixed an issue where the Backstab animation would not play correctly if triggered while a Reagent was attempting to escape a Steel Trap.
Reduced the maximum number of respawns granted by Revive Pills in Escalation Therapy from 5 to 2.
If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team directly.
Our team would also love to hear what you have to say about how your playthroughs of Invasion 2.0 are going after this most recent update by filling out our Invasion 2.0 Feedback Survey. We are also gathering feedback you have on the previous Season 6: Project Judas update. Thank you to everyone for your time and we hope to keep adding and improving the Therapy and The Outlast Trials on the whole for your enjoyment!
Greetings Reagents! The time has come for punishment! Reagents must join together to face Coyle in his all new Trial environment: The Prison Farm. The update also introduces 2 new MK-Challenges, many new features, including Rig Customization, Knife Customization, Loadout Presets,
Greetings Reagents!
The time has come for punishment! Reagents must join together to face Coyle in his all new Trial environment: The Prison Farm.
The update also introduces 2 new MK-Challenges, many new features, including Rig Customization, Knife Customization, Loadout Presets, and Mastery Tasks, alongside major reworks to both Escalation and Invasion that significantly improve the overall experience.
Project Boneyard sees the introductions of our latest Trial environment, The Prison Farm, and the return of Sergeant Leland Coyle in a new Trial, “Locksock the Warden.” Reagents will bring “cruel and unusual” back to the living conditions of the prison population until riot makes way for revenge, while avoiding the latest member of our experimental population: The Biter.
Murkoff is also premiering “Bribe the Judges” and “Cancel the Broadcast,” two new MK-Challenges added to the roster of available therapies.
Reagents will also discover new machinery installed across various Trials in support of the new Blood Drive event. The Reagent community is strongly advised to donate their blood for [REDACTED].
New Trial Environment: PRISON FARM
The American prison complex; a meat grinder that takes in sociopaths and criminals and extrudes functioning members of society. But the strict routine, severe conditioning, and close quarters serve as a crucible for power dynamics built on violence, contraband, and flesh. Turn yourself in and suffer rehabilitation.
New Trial: LOCKSOCK THE WARDEN
You are freedom. The indefinable promise that keeps prisoners at the grindstone that turns authority to profit and back again. Don't let false authority stand in the way of real capital. Kill the Warden, and we will let you out.
New MK-Challenge: BRIBE THE JUDGES
You are the master, whose property is the purpose of the law. Salary reminds enforcement that their monopoly of violence only exists for your monopoly of capital. Collect the bribes, pay the judges, and we will let you out.
New MK-Challenge: CANCEL THE BROADCAST
You are the butcher, who reminds the sheep the ultimate path of all flesh, no matter the bounty of wealth or the wealth of spirit. Sabotage the broadcast, defile the faithful with blood, and we will let you out.
New Deluxe Catalog: PROJECT BONEYARD
The new Project Boneyard Deluxe Catalogis now available.
This Catalog is filled with 10 pages of new exclusive cosmetic items for your own self expression.
Unlock the Deluxe Catalog using Murkoff Coins, earned by completing the Onboarding Catalog, other Deluxe Catalogs, or they can be purchased in the Murkoff In-Game Store.
Acquire Stamps by completing Trials and Tasks, then use the Stamps to obtain the Deluxe Catalog items.
As a reminder, the Deluxe Catalogs are available permanently. Unlock items at your own pace.
Introducing Community Event: BLOOD DRIVE
Blood Drive season is upon us. Blood Extractors have been installed in multiple Trial Environments. Reagents are strongly encouraged to donate generously. Within Blood Drive Trials, a set minimum donation will be required before Reagents are permitted to leave. Be cooperative, give until it hurts.
Blood Drive is a community-wide event. Murkoff requires a substantial supply of blood for an upcoming project, and every contribution helps advance the collective goal. As the community reaches new milestones, additional rewards will be unlocked for all participating Reagents!
Please note that a minimum personal contribution is required to qualify for claiming event rewards.
Variator “BLOOD EXTRACTION” - Use Blood Extractors found in the Trial to donate blood. Each donation permanently reduces your maximum health for the rest of the Trial.
Using a Blood Extractor at Introductory/Standard difficulty provides +1 blood sample. Using a Blood Extractor at Intensive difficulty provides +2 blood samples. Using a Blood Extractor at Psychosurgery difficulty provides +3 blood samples.
New Limited-Time Catalog: BLOOD DRIVE
A brand new Limited-Time Catalog is available for the duration of the Blood Drive Community Event.
Players can spend their acquired Event Tokens in the Catalog to unlock exclusive rewards.
Once the Blood Drive Event concludes on August 25th at 9:59am ET, the Catalog will be removed and any unused Event Tokens will be forfeited. Be sure to spend your Tokens before the end of the event.
NEW: The final page of the Event Catalog now features an infinitely repurchasable Murkoff Box. Spend Event Tokens to receive a bundle of rewards, including XP, Stamps, and a random cosmetic item.
New Ex-Pop: THE BITER
This update introduces Reagents to our newest member of the experimental population, The Biter. These psycho-sadists, former forced labor inmates incapacitated through acts of self-mutilation as protest, have been physically repaired and mentally destroyed by Murkoff’s doctors and scientists.
Arms removed to prevent further self-harm, Biters are universal sadists, still capable of grievous harm with their mechanically enforced jaws. Though Biters are kept chained by the neck for safety, Reagents should approach with caution, as their augmented legs gift them with unexpected velocity. Biters will be featured in Locksock the Warden, Bribe the Judges, and Cancel the Broadcast Trials for the time being before they are ushered into any other Trials.
New Reagent Rig & Knife Customization
Reagentscan now customize the appearance of their favorite Rigs. Access the Mirror in your Personal Cell and navigate to the Rigs menu to personalize their look. New customization options can be unlocked through Catalogs and by completing Mastery Tasks.
Imposters can now customize the appearance of their Knife from their customization menu. New Knife skins can be earned through Catalogs and by completing Mastery Tasks.
New Loadout Presets
Save up to 3 different loadouts and switch between them instantly before starting a Trial. Prepare specialized builds and adapt to any challenge with ease.
New Mastery Tasks
Prove your dedication to Murkoff by completing the new Mastery Tasks. Conquer each challenge to unlock the prestigious variant customizations for the Knife and for every Rig.
New Hint System
A new Hint System has been added to assist both new and returning Reagents!
At any time during a Trial, press the “Display Objective” button to display a hint and a visual marker related to your current Trial objective. This feature can be disabled in the Settings Menu.
Escalation Therapy 2.0
The therapy continues to evolve. Take part in endless escalating Trials or challenge yourself with a new themed Weekly Escalation. Compete for a place on the new Escalation Leaderboards and see how you measure up against the facility’s finest Reagents. How much pain can you endure?
New Weekly Escalations
Participate in new themed Escalation runs built around unique gameplay modifiers.
Every player faces the exact same sequence of Trials and Variators, with only the loadout choices remaining random.
Push as far as you can and compare your performance against other Reagents on the leaderboard.
A new Escalation Weekly Theme begins every week on Tuesday at 10:00 AM ET, at which point the leaderboard is reset.
The first thematic is HARDCORE: “Damage causes permanent health loss and persists between Trials. Syringes are unavailable, and there are no respawns in solo play.”
Refreshed Endless Therapy
It's time for a fresh start. With the launch of Escalation Therapy 2.0, all previous Escalation Therapy progress has been reset, including previous peak records and active save files.
Your previous best peak has not been lost and can still be viewed in your Personal Records through the radio in your cell.
This reset ensures a fair competitive environment for the new leaderboards and removes legacy progress achieved through previous save file exploits.
In Endless Escalation, reaching Trial 21 and beyond introduces an additional challenge: maximum health loss becomes persistent between Trials.
Introducing Leaderboards for Escalation
Compete against other Reagents and earn your place among the facility's elite. Escalation Leaderboards rank players based on their peak Trial reached, with total run time used as a tiebreaker.
Only your best run is recorded. Future runs will not replace your leaderboard position unless you surpass your previous peak.
There is a leaderboard for both the Weekly Escalation and Endless Escalation.
Leaderboard Eligibility:
Players who start a new Escalation run are eligible for leaderboard placement.
Players who join an ongoing run and were not present at the start of that run are not eligible for leaderboard placement.
Players who begin a run but miss more than two Trials before rejoining lose their leaderboard eligibility. This applies to both ongoing runs and resumed save files.
New Savegames Restrictions
To preserve the integrity of Escalation Therapy, we have updated how save files are handled:
Only the host now carries the Escalation save file. Clients can no longer continue a run independently.
Progress is only saved upon successfully completing a Trial.
If all players quit, disconnect, or fail during a Trial, the run is failed and the savegame is voided.
Players still have a 5-minute grace period to rejoin an ongoing Escalation run after an unexpected disconnect.
These changes are intended to prevent save file propagation across the player population, ensuring that Escalation remains a challenge that must be earned rather than shared.
Matchmaking changes
Players using Group Finder with Join-in-Progress enabled will only be matched into Escalation runs between Trial #1 and Trial #5.
When joining a group that is still in the lobby, the group leader may still resume a saved Escalation run regardless of its current progress.
These changes help maintain the progression and competitive integrity of Escalation runs while preserving the ability for friends to continue their existing saves together.
Invasion 2.0
We're reimagining Invasion around its core fantasy: Reagents are prey, and the hunt is constant.
Imposters exist to disrupt progress, create uncertainty, and apply pressure where it hurts most throughout the Trial.
In this updated iteration, survival depends on control rather than confrontation. Reagents must rely on their tools to slow pursuit, create opportunities to escape, and use stealth to avoid detection whenever possible.
Imposters, in turn, are more resilient and better equipped to interfere. However, success still depends on patience, positioning, timing, and strategy.
There's a lot to cover, so let's dive in!
Introducing Imposter Loadout
An Imposter is more than a blade. Equip specialized Gadgets to track, disrupt, and hunt your prey.
Imposters now have access to a dedicated Loadout System, allowing them to customize their approach before entering a Trial. Gadgets can be purchased from Dorris using Vouchers and equipped through the new Imposter Loadout Menu.
Available Gadgets:
MIMIC - Assume the appearance of a Reagent. Become quieter while moving and preparing a Stab. Hold the fake item to blend in and remain concealed from pings.
NEUROSHOCK - Projectile that briefly disrupts a Reagent and disables their rig. Disruption duration scales based on the distance traveled before impact.
STIM - Inject a powerful stimulant to temporarily increase speed, stamina, and gain projectile immunity.
STEEL TRAP - Deploy a trap that briefly immobilizes any Reagent caught in it.
MOTION SENSOR - Deployable device that detects nearby Reagent movement within range.
EX-POP BAIT - Throw to lure an Ex-Pop to patrol the impact area.
New Struggle Minigame
Stabbing now initiates a STRUGGLE between the Imposter and the Reagent.
Imposter: Mash to inflict as much damage as possible.
Reagent: Mash to resist the attack and reduce incoming damage.
A Reagent's remaining health directly influences the outcome. The more injured a Reagent is, the harder it becomes to survive the encounter.
With the introduction of STRUGGLES, Reagents can now actively resist an Imposter's attack. As a result, bottles and bricks can no longer be used for an instant counter while held in inventory.
New Imposter Night Vision
Imposters now have access to their own Night Vision. Unlike the Reagents’ Night Vision, its effectiveness is limited allowing darkness to become a stronger stealth element for Reagents while still giving Imposters a way to track targets and navigate in low-light environments. This creates a more tense predator/prey dynamic during encounters.
Imposter Night Vision drains battery rapidly and does not recharge over time. To restore it, Imposters must retreat to an Insertion Gate. Use it carefully and only when necessary.
Imposters Changes
The Imposter experience has been extensively reworked to support the new hunt-focused gameplay.
Slash damage reduced to 25 (previously 33).
Cooldown between Slashes reduced to 1.5s (previously 3s). While the cooldown is active, Imposters are limited to walking and cannot run.
Added BACKSTAB, a new attack that instantly kills a Reagent. BACKSTAB bypasses the STRUGGLE minigame entirely and cannot be countered. Unlock this new Imposter Chem through Barlow.
Nearby Reagents now display a red overhead indicator showing their name and health. This indicator disappears when the Reagent moves too far away, enters darkness, or breaks line of sight behind an obstacle.
Imposters no longer impersonate a random Reagent by default. To gain this ability, equip the new MIMIC Gadget in your Loadout. MIMIC also provides additional benefits.
Stabs no longer kill outright and now place the Reagent into a downed state.
The group widget is now permanently visible while in Camera View, displaying the status of other Imposters, including whether they are invading or in-camera/spectating.
Reduced score penalties from Reagent projectiles and Rigs. Scoring values have been rebalanced to support the new gameplay systems and Gadgets.
In a situation where 2 Imposters can Invade at once (3v3, 3v4, 4v4), they will now deploy together at the start of an Invasion rather than entering one after another.
Each Imposter now has an independent respawn timer. One Imposter's death no longer affects the respawn time of another.
The “Imitate” Imposter Chem has been removed and reworked into the MIMICGadget. All Vouchers and Permanent Upgrade Tokens previously spent on Imitate have been reimbursed.
A new “Backstab” Imposter Chem has been added and unlocks the ability to perform a backstab.
Using a Gadget automatically re-equips your Knife, allowing you to quickly resume the hunt.
In-camera ping time reduced to 5s (was 10s).
Imposters no longer have a timer when they are deployed at the final phase of a Trial (During the Reagent’s “Exit the Trial” objective). They also don’t have the retire when incapacitating or killing a Reagent during this phase.
Imposters can now freely relocate using Insertion Gates during the Reagents' “Exit the Trial” objective. During this phase, there are no respawn timers. Using an Insertion Gate will immediately redeploy the Imposter through another gate near the shuttle doors.
Imposters can now leave an Invasion at any time. Imposters receive a notification when all players in a group reach A+ grade. In group play, the Group Leader can trigger the Exit Invasion option from the Pause Menu. When the entire group exits together, all Imposters receive rewards based on their grade and performance. Leaving alone/abandoning an ongoing Invasion will not grant rewards.
In solo play, Exit Invasion always grants rewards based on performance.
Imposters can make changes to their Loadout directly when in the camera view or spectating.
Active invasion time now changes according to the total amount of Imposters in the Trial.
1 Imposter: 5 minutes
2 Imposters: 3 minutes
3-4 Imposters: 2 minutes
Imposters spend less time spectating/in-cameras between deployments, as they no longer lose health as rapidly as before unless they are killed during their round.
Dev Comment: We've reworked Imposters to better fulfill their role as a constant threat throughout a Trial and equipped them with a variety of Gadgets to support different tactics and hunting strategies. Reagents who stay alert can still evade pursuit and survive encounters, so successful Imposters must rely on timing, stealth, coordination, and carefully planned ambushes rather than brute force. The new tools provide additional counterplay against skilled Reagents, creating a more balanced and engaging predator-versus-prey dynamic for both sides.
Reagents Changes
Reagents have been reworked to focus on survival, disruption, and escape rather than direct confrontation.
Reagents now deal minimal damage to Imposters. Tools are intended for disruption and delaying pursuit, not eliminating Imposters.
Stunlocking or burst damage strategies using projectiles are no longer viable against Imposters.
Getting slashed now triggers a flinch reaction instead of a full body interruption, allowing Reagents to continue moving and fleeing immediately after being hit.
Exit Shuttle doors now open automatically once the final objective is completed. Calling the shuttle is no longer required.
Ping System has been refactored: Reagents can now always ping Imposters, rather than only after an Imposter has been revealed (using Knife). However, Imposters using the MIMICgadget cannot be pinged while holding a fake item, allowing them to blend in as apparent allies.
Reworked Invasion scoring to reduce penalties and provide greater rewards for surviving an Invasion.
Jammer Rig now inflicts Electric Disruption instead of Vomiting to Imposters. The effect is now applied instantly rather than after a delay.
Dev Comment: We've reworked the Reagent experience to be more accessible to all types of players, providing greater opportunities to recover from mistakes, learn the mechanics, and improve over time. Reagent tools are now focused on stealth, survival, and delaying pursuers rather than direct confrontation. While Imposters can still be disrupted, repeatedly attacking them is no longer intended to be a reliable strategy. Success comes from using your tools wisely, staying hidden, and creating opportunities to escape.
Invasion Mode Maps
Invasion Trial Maps have been reworked to improve the overall flow.
Trial layouts are now more open, with fewer blocked doors, padlocks, and dead ends to support smoother movement and pursuit.
Invasion Trial selection has been adjusted to remove maps with heavy choke points.
All Trials remain invadable with Global Invasion (Trials played from Genesis/Events with Invasion set to “Allow” or “Friends only”).
Invasion General Changes
Players can no longer quit and rejoin a Trial once an Invasion has started. This applies to both Reagents and Imposters. Any player who leaves - intentionally or otherwise - cannot re-enter the same match.
Cross-team communication has been added during Invasions, allowing players to communicate with opponents:
Open Microphone: Press B to toggle between team-only and global voice.
Push-to-Talk: Hold V for team voice chat, or hold B for global voice chat.
This feature can be fully disabled in the Settings Menu.
Previously ineffective Amps now have effects in Invasion:
EVASIVE MANOEUVRE: Win STRUGGLES more easily against Imposters.
LAST CHANCE: Survive a fatal Imposter slash once per Trial.
SELF REVIVE: Self revive after being killed by an Imposter once per Trial.
STRONG ARM: Bricks no longer break instantly when hitting an Imposter.
Global Invasion Rewards: Receive rewards for enabling Invasion. These are now displayed in the Trial Details reward list.
Invasion Matchmaking
Matchmaking has been reworked to better prioritize fair and balanced matches between players of similar skill levels.
The system now considers Invasion Tier, Relapse Level, and Therapy Level when selecting opponents.
Matchmaking criteria will gradually expand over time to maintain reasonable queue times and will continue to depend on overall player population and regional availability.
We will closely monitor live data and make ongoing server-side adjustments as needed.
New Invasion Season
A new Invasion Season has begun, bringing an all-new set of seasonal rewards. All players start fresh and must climb the ranks once again to reach Gold I and unlock every reward.
NEW:Rank Point progression has been reworked and is now significantly faster.
New Blackmarket Outfits
New outfits have arrived in the Murkoff Black Market. Expand your wardrobe with the latest additions available through the in-game store.
New Twitch Drops
Reagents will be able to take advantage of an all new Twitch Drops campaign in celebration of the launch of Season 7: Project Boneyard!
Watch The Outlast Trials streams to acquire exclusive Twitch Drop items from July 14th at 10am ET to August 25th at 9:59am ET. All streams of The Outlast Trials are eligible for Drops. Read more about how the Twitch Drops here: https://redbarrelsgames.com/support/tot_twitchdrops/
Additions/Fixes/Balancing
Players can now use Group Finder to find a group for Rebirth (minimum of 100 Rebirth Tokens for the option to appear).
Completing a Trial no longer grants a random cosmetic. Instead, cosmetics can now be obtained through Therapy Level progression, the new Event Catalogs last page Murkoff Box, and the free daily Black Market Murkoff Box.
Increased the flat XP reward for completing a Trial:
Intensive: XP reward doubled.
Psychosurgery: XP reward tripled.
X-Ray: Pressing the Night Vision input while the X-Ray is active now deactivates the X-Ray.
Added the Terminal Poses that were previously used as the default Reagent animations before the introduction of Pose Customization. These can now be selected from the Pose Customization menu.
Improved gamepad interaction selection in situations where multiple interactable buttons are in close proximity.
Added scoring for the COLLECT EVIDENCE BOXES and DECIPHER BROADCAST Variators. Completing these objectives will now contribute to your Trial Grade.
Any Variator that causes permanent maximum health loss will now persist through revives. Reagents will be revived with their reduced maximum health instead of having it restored to the default value.
Fixed an issue where the Knife would become unusable in Trials with variator “Limited Rig”.
Re-added Salvage Rigs variator in Trial Maker and Escalation.
If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team directly.
Our team would also love to hear what you have to say about how your playthroughs of Invasion 2.0 are going after this most recent update by filling out our Invasion 2.0 Feedback Survey. We are also gathering feedback you have on the previous Season 6: Project Judas update. Thank you to everyone for your time and we hope to keep adding and improving the Therapy and The Outlast Trials on the whole for your enjoyment!
Greetings Reagents, While Dr. Easterman believes control comes through reward, Coyle knows it's earned through devotion! Project Boneyard will introduce a brand-new Trial environment, The Prison Farm , and brings back Sergeant Leland Coyle in the new Trial, "Locksock the Warden."
Greetings Reagents,
While Dr. Easterman believes control comes through reward, Coyle knows it's earned through devotion! Project Boneyard will introduce a brand-new Trial environment, The Prison Farm, and brings back Sergeant Leland Coyle in the new Trial, "Locksock the Warden." The update will also add two new MK-Challenges, "Bribe the Judges" and "Cancel the Broadcast," plus the Blood Drive event featuring new Trial machinery and the terrifying new enemy, The Biter, prowling the new maps. Alongside the new content, players can enjoy major quality-of-life additions like Rig and Knife Customization, Loadout Presets, Mastery Tasks, and extensive reworks to both Escalation and Invasion.
The Season 7: Project Boneyard update will be released July 14, 2026 10:00am ET.
Reagents will bring "cruel and unusual" back to the living conditions of the prison population until riot makes way for revenge, while avoiding the latest member of our experimental population: The Biter.
New Trial: LOCKSOCK THE WARDEN
You are freedom. The indefinable promise that keeps prisoners at the grindstone that turns authority to profit and back again. Don't let false authority stand in the way of real capital. Kill the Warden, and we will let you out.
New Ex-Pop: THE BITER
This update introduces Reagents to our newest member of the experimental population, The Biter. These psycho-sadists, former forced labor inmates incapacitated through acts of self-mutilation as protest, have been physically repaired and mentally destroyed by Murkoff’s doctors and scientists.
This new Ex-Pop will be featured in Prison Farm, and the 2 new MK-Challenges released during Project Boneyard.
New MK-Challenge: BRIBE THE JUDGES
You are the master, whose property is the purpose of the law. Salary reminds enforcement that their monopoly of violence only exists for your monopoly of capital. Collect the bribes, pay the judges, and we will let you out.
New MK-Challenge: CANCEL THE BROADCAST
You are the butcher, who reminds the sheep the ultimate path of all flesh, no matter the bounty of wealth or the wealth of spirit. Sabotage the broadcast, defile the faithful with blood, and we will let you out.
New Deluxe Catalog: PROJECT BONEYARD
The new Deluxe Catalog “Project Boneyard” will be available. The catalog is filled with 10 pages of new exclusive cosmetic items, unlock the Deluxe Catalog using Murkoff Coins other Deluxe Catalogs or purchasable in the Murkoff Store.
Blood Drive Community Event
Blood Drive is a community-wide event that will start on July 14th and last until August 25th. Murkoff will require a substantial supply of blood for an upcoming project, and every contribution helps advance the collective goal. As the community reaches new milestones, rewards will be unlocked for all participating Reagents. Keep an eye out for Murkoff Memorandums on our social media channels!
Invasion 2.0
Invasion is getting a major rework, more details about this will be provided in the full Patch Notes on July 14th.
Major Imposter balancing pass
Major Reagent balancing pass
New Imposter Loadout (Gadgets)
New Struggle Minigame
New Imposter Night Vision
Invasion Maps changes
Invasion Matchmaking rules
Cross-team communication
All Amps now work in Invasion
New Invasion Season Reset with new Gold 1 Legendary Outfit Reward
Invader Loadout
Imposters now have their own loadout to select gadgets that requires level 30 (when Invasion unlocks)
MIMIC - Assume the appearance of a Reagent. Become quieter while moving and preparing a Stab. Hold the fake item to blend in and remain concealed from pings.
NEUROSHOCK - Projectile that briefly disrupts a Reagent and disables their rig.
STIM - Inject a powerful stimulant to temporarily increase speed, stamina, and gain projectile immunity.
STEEL TRAP - Deploy a trap that briefly immobilizes any Reagent caught in it.
MOTION SENSOR - Deployable device that detects nearby Reagent movement within range.
EX-POP BAIT - Throw to lure an Ex-Pop to patrol the impact area.
Escalation 2.0
As the therapy continues to evolve, we have reworked Escalation. Starting on July 14th at 10am ET at the release of Project Boneyard, all Escalation save game peaks will be reset to make way for Escalation 2.0 and the features being introduced.
New Weekly Escalations (Thematics)
Escalation Leaderboards
Endless Escalation refresh (reset Savegames)
Savegame management changes
Matchmaking/Group Finder changes
Revamped Escalation UI
Other Features Coming in Project Boneyard
This seasonal update will aslo feature some quality-of-life changes to help Reagents enjoy their Therapy!
New Blackmarket Outfits
New Loadout Presets: for both Reagents and Imposters roles
New Knife & Rig Customizations
New Mastery Tasks: for those wanting to master their Rigs and Knife play
New Hint System: for those seeking a little extra direction in Trials
Twitch Drops Special Event
Watch any The Outlast Trials stream to acquire our Project Boneyard Twitch Drops! Check out our FAQ to learn more about how to link your game to Twitch and how you will be able to earn exclusive rewards by watching any content creators play The Outlast Trials on Twitch!
We will see you all in the Sleep Room very soon Reagents...
Greetings Reagents, Prime Time has begun in The Outlast Trials ! Murkoff’s newest therapy pushes Reagents into a relentless psychological assault where propaganda, fanaticism, and chaos collide. Face the new Prime Roulette variator featuring multiple Prime Assets in a single Tria
Greetings Reagents,
Prime Time has begun in The Outlast Trials! Murkoff’s newest therapy pushes Reagents into a relentless psychological assault where propaganda, fanaticism, and chaos collide. Face the new Prime Roulette variator featuring multiple Prime Assets in a single Trial, destroy Murkoff’s defective televisions for bonus rewards, survive two new MK-Challenges, and unlock the exclusive Limited-Time Catalog.
Prime Time Therapy prepares Reagents for a future dominated by contradictory cults of personality and clashing fundamentalist ideals. Participants can expect their psyche to face brutal and fundamental assault from both ends.
Variators:
PRIME ROULETTE - Multiple Prime Assets present in the Trial at the same time. Once a Prime Asset retires, a different one will come in - sustaining relentless pressure and escalating unpredictability throughout the session!
BREAK THE TELEVISION - Stop Murkoff’s propaganda and break all defective televisions for additional rewards.
EXTRA PRIME ASSET TRAPS - Extra Prime Asset traps in the Trial.
New Limited-Time Catalog: PRIME TIME
A brand new Catalog is available for the duration of the Prime Time Limited-Time Event.
Players can spend their acquired Event Tokens in the Catalog to unlock exclusive rewards.
Once the Prime Time Event concludes on June 16 at 10am ET, the Catalog will be removed and any unused Event Tokens will be forfeited. Be sure to spend your Prime Time Tokens before the end of the event.
New MK-Challenge: WIN THE TRUTH
You are the blind observer, who consumes screen-fed ignorance and swells with the genius of idiot artifice. Regurgitate the knowledge that brings suffering to the wise, win the game which only punishes the defeated, and we will let you out.
New MK-Challenge: INCINERATE THE RELIC
You are the heretic and you are the zealot. Relics are the proof of an impossible gospel, the belief that makes whole the deservedly slaughtered lamb. Pay your way into heaven, incinerate the relic, and we will let you out.
New Routine Therapies
These new routine therapies will come after the Prime Time Event ends.
CLASSIFIED - Multiple secret variators have been added to your therapy. Adapt or die.
Taking place June 16th to June 30th
MIRROR - The trial perspective is altered to mislead the reagents.
Taking place June 30th to July 14th
Additions/Fixes/Balancing
The previously removed “Rare” cosmetic tier has been reintroduced under a new designation: Enhanced.
Variator “Classified”: Tutorials for randomly selected variators are no longer displayed at the start of a Trial.
Escape the Lies: Fixed an issue where the “Mandatory Secondary Objective” variator did not function as intended during this Trial.
Escape the Lies has been removed from Escalation since there is no Shuttle sequence to choose your loadout.
Fixed an issue where bandages could be reused when cancelling its animation.
Invasion
Ex-Pops no longer react to imposters, unless directly obstructed.
Imposters are now invulnerable to other projectiles for a longer period of time after being hit by a projectile. Additional hits during this window trigger reduced reactions.
Imposter scoring penalty caused by projectiles is not affected while in the invulnerability period anymore.
Imposter deployment is no longer tied to the number of Reagents alive in the Trial. It’s still affected by the total amount of Reagents in the game (1-2 reagents = 1 imposter, 3-4 reagents = 2 imposters).
Fixed an issue where a Reagent could still be executed if the Impostor was interrupted by another Reagent bashing through a door.
If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team directly!
Catch you in the Sleep Room and enjoy the Therapy, Reagents!
Greetings Reagents, Our team has worked on a hotfix patch addressing the following issues that will be rolling out on all platforms: Fixed missing text on some customization items. Fixed an issue where ping could be abnormally high in certain regions (PS5). Fixed an issue where t
Greetings Reagents,
Our team has worked on a hotfix patch addressing the following issues that will be rolling out on all platforms:
Fixed missing text on some customization items.
Fixed an issue where ping could be abnormally high in certain regions (PS5).
Fixed an issue where the game could occasionally get stuck in a reconnection loop.
Removed the score penalty for Imposters when Reagents escape during an Invasion. (The note remains visible in the Murkoff report for reference.)
Removed the “Stay Together” variator from the allowed pool for the Trial “Escape the Lies” (Escalation / Trial Maker).
Fixed a rare issue where the game could crash when an Imposter joined or left an Invasion match.
Fixed an issue where clues could be obstructed by pushable objects in the Trial “Silence the Idol”.
Fixed an issue where players could lose a cassette when scrolling quickly through their inventory in the Trial “Silence the Idol”.
Fixed an issue where cassettes did not display the correct icon when dropped in the Trial “Silence the Idol”.
Fixed various issues with the Barricade Rig.
Thank you to our dedicated Reagents for your feedback and reaching out to us about any in-game issues you are experiencing!
Also, if you played The Outlast Trials Season 5: Project Messiah and would like to give us your feedback on last Season, feel free to fill out our survey here!
Greetings Reagents, A hotfix patch is currently deploying that will address the following issues: Fixed an issue where the Berserker could spawn under the map in certain situations. Fixed an issue where Barricades could permanently block doorways if deployment was interrupted whi
Greetings Reagents,
A hotfix patch is currently deploying that will address the following issues:
Fixed an issue where the Berserker could spawn under the map in certain situations.
Fixed an issue where Barricades could permanently block doorways if deployment was interrupted while an enemy was bashing them.
Fixed an issue where Barricades interruption cooldown was 10s instead of the intended 3s.
Fixed an issue where Barricades did not behave as intended with the Limited Rigs variator.
Fixed an issue where X-Ray cooldown was incorrect in Psychosurgery difficulty.
Fixed an issue where parts of Deluxe Outfits were visible in first person.
Fixed an issue where the Healing Rig was not consumed if swapped with another Rig while in-use (Salvage Rigs variator).
We also wanted to address some things that were brought up since yesterday's launch.
The Project Judas update brought in a change to the Tinnitus filter found in your player settings, so if you feel like your audio is muffled in-game, please adjust that setting to your liking as it is now working as intended.
The [REDACTED] Trial will remain in Genesis indefinitely!
In order to give our Reagents a smooth start to their therapy, we have made it so that Invasions cannot happen in the new Trials: "Silence the Idol", "Solve the Murder", "REDACTED". Invasion will be re-enabled on these Trials in the future.
Thank you to everyone for your constant feedback and for reaching out to us with any in-game issues!
A reminder to our Reagents, if you encounter any issues in game, feel free to join our 18+ Official Outlast Discord Server and create a /ticket to speak with our support team directly.
Greetings Reagents, It's time to adjust your Murkoff Television sets for the feature presentation: Project Judas . This Season, you will get to feast your eyes on the Kress Twins attempt at political takeover! Otto and Arora have prepared quite the show for you all in their new T
Greetings Reagents,
It's time to adjust your Murkoff Television sets for the feature presentation: Project Judas. This Season, you will get to feast your eyes on the Kress Twins attempt at political takeover! Otto and Arora have prepared quite the show for you all in their new Trial Environment the Television Studio. Enjoy new MK-Challenges, survive the Scavenger Limited-Time Event, test out Noakes' hard work on the X-Ray and Barricade Rig reworks, and climb the Invasion Leaderboard and more...
Project Judas sees the return of Otto & Arora Kress in a new Trial Environment, the Television Studio. The Kress Twins have meticulously groomed Bob Vanier, celebrity talking head and idol to the masses, to be their upcoming political candidate. Molded to their best interests, Vanier is about to announce his political run live on the air, unless Reagents are able to seat Murkoff’s own candidate instead.
New Trial: SILENCE THE IDOL
You are the electric eye, the ravenous panopticon that births and consumes with the same razor-toothed orifice. Tear, burn, and crush the face of false charisma, and we will let you out.
New MK-Challenge: SOLVE THE MURDER
You are the fetishist, whose obsession with the totems of violence allows you to define more convenient truths. Find the evidence to condemn our chosen killer, and we will let you out.
New MK-Challenge: [REDACTED]
There appears to be an issue with the Sleep Room Terminal. Reagents are asked to ignore any unconventional programs that may populate their screens. Disregard any mention of [redacted]. Therapy is the only way to real freedom.
New Deluxe Catalog: PROJECT JUDAS
The new Deluxe Catalog Project Judas is now available.
This Catalog is filled with 10 pages of new exclusive cosmetic items for your own self expression.
Unlock the Deluxe Catalog using Murkoff Coins, earned by completing the Onboarding Catalog, other Deluxe Catalogs, or they can be purchased in the Murkoff In-Game Store.
Acquire Stamps by completing Trials and Tasks, then use the Stamps to obtain the Deluxe Catalog items.
As a reminder, the Deluxe Catalogs are available permanently. Unlock items at your own pace.
New Limited-Time Event: SCAVENGER
Prepare for the [REDACTED] collapse. Enter the Trials with nothing and salvage unstable, single-use Rigs from Reagent corpses. Collect discarded mechanical components and return them to drop boxes to be used for the [REDACTED] of [REDACTED].
Program Scavenger Variators:
Salvage Rigs: Salvage unstable, single-use Rigs from deceased subjects throughout the Trial.
Broken Reagent: Reagents have no starting Rigs, no Prescription, no Amps, reduced Night Vision battery, and start injured.
Deliver the Components: Reagents are required to locate and deliver mechanical components to a salvage box.
Event Schedule:
Part 1 will take place from March 24, 2026 @ 10am ET - April 7, 2026 @ 9:59am ET
Part 2 will take place from April 7, 2026 @ 10am ET - April 21, 2026 @9:59am ET
X-Ray and Barricade Rigs Rework
Noakes has been busy collecting feedback on its creation, and has greatly improved both the X-Ray and Barricade Rigs.
X-RAY RIG
Developer Comment: X-Ray previously felt too passive, offering limited control due to its fixed duration. With this rework, we want Reagents to play a more active role in gathering and sharing intelligence.
X-Ray is now a toggle ability, allowing players to use it on demand. The ping system has been expanded, enabling multiple targets to be marked through walls, making it a powerful tool for team coordination.
Additionally, X-Ray now introduces a more tangible gameplay impact by temporarily disabling nearby traps, reinforcing its role as both a reconnaissance and support tool.
New Description: Tactical enhancement that allows vision through solid surfaces, revealing points of interest. Can be toggled on or off on demand.
Changes:
X-Ray is now a toggle ability (On/Off).
Charge depletes while active and replenishes slowly while inactive.
Cooldown/energy system functions similarly to Night Vision.
New upgrade PING THROUGH: “Ping enemies and objects through walls while X-Ray is active. Multiple pings can be active at once.”
New upgrade ELECTROMAGNETIC FIELD: “Generates an electromagnetic field while X-Ray is active, preventing trap activation.”
New upgrade FASTER RECHARGE: “Decreases X-Ray recovery time.”
New upgrade INCREASED CAPACITY: “Increase X-Ray total capacity.”
Upgrades RESOURCES INTEL and CLASSIFIED INTEL have been merged and the upgrade is now called RECON: “X-Ray highlights nearby objectives, consumables, and high-priority items.”
Upgrade SHARED INTEL has been removed.
BARRICADE RIG
Developer Comment: Barricade was previously too situational and difficult to use effectively due to its limitations. This rework introduces a charge-based system, allowing Reagents to carry multiple Barricades (2 by default, 3 when upgraded) and deploy them strategically to control space.
Barricades are now instantly refunded when removed by the player or a teammate, and their durability has been increased. They also damage enemies when broken, making them more impactful even when destroyed.
We’ve expanded deployment opportunities across Trials (including additional placements, rolling gates, windows, etc.), and added visual markers to guide players toward valid placement spots. This allows Reagents to quickly assess an area and make tactical decisions.
Finally, the cooldown now begins only after all Barricades are deployed, preserving the value of the Rig Rechargers while encouraging more active use of the ability.
New Description: Place barricades to block openings and delay pursuers. Carry 2 barricades. Removal instantly refunds them.
Changes:
Players now carry multiple Barricades (2 by default, 3 when upgraded).
Multiple barricades can be deployed at once (oldest breaks when placing a new one beyond the limit).
Barricades are instantly refunded if destroyed or removed by the player or a teammate.
Rig Cooldown starts only after all Barricades are placed.
Removing a Barricade during cooldown immediately stops the cooldown and refunds it.
Inventory UI updated to support multiple Barricades counter.
New HUD markers appear at location of valid Barricade deployment spots.
Enemies and Invaders now require more hits to break barricades.
Upgrade INCOMING WARNING has been revamped: “Enemy is automatically pinged and damaged upon breaking a barricaded door. Invaders are exhausted.”
Upgrade FRIENDLY BREACH has been replaced by BREACH & RUSH: “Breaking a barricade grants an adrenaline boost (once every 60 seconds).”
Upgrade EXTRA BARRICADE now increases max Barricade carried to 3.
New Invasion Season Begins
The Invasion Rankings seasonal rewards have been refreshed. All players start from the start and must climb their way to Gold I to receive all new rewards.
Introducing Invasion Leaderboards
Show your Invasion skills to the world and climb the Seasonal Leaderboard. Access the new Leaderboard directly via the Invasion menu.
New Blackmarket Outfits
New Outfits have been delivered to the Murkoff Blackmarket In-Game Store! Once again, Reagents who purchase any Murkoff Coins for the first time during Season 6 will obtain the Desert Debris Outfit.
Twitch Drop Event
Reagents will be able to take advantage of an all new Twitch Drops campaign in celebration of the launch of Season 6: Project Judas! Watch The Outlast Trials streams to acquire exclusive Twitch Drop items from March 24th at 10am ET to April 21st at 9:59am ET. All streams of The Outlast Trials are eligible for Drops. Read more about how the Twitch Drops here.
Additions/Fixes/Balancing
Adjusted Scoring, Tasks and Achievements related to Barricade and X-Ray Rigs.
Adjusted Terminal Main Screen to show player icons and frames.
Added unique ping icon for Big Grunt enemy.
Fixed an issue where stamina wouldn’t regenerate when an Imposter was attacked by an enemy while being exhausted.
Revisited rarities for cosmetics. They are now based on their source of acquisition. The new rarities are:
Standard - Trial Rewards,Therapy Levels, Badges, Standard Catalog.
Classified - Genesis, Progression, Rebirth, Twitch Drops, etc.
Trial Maker:
Added variator “Nostophobia”.
Added variator “Salvage Rigs”.
Added variator “Broken Reagent”.
Added variator “Collect the Components”.
Fixed an issue with the Tinnitus Filter option not working correctly.
Various other bug fixes and improvements implemented.
We want to hear from YOU! If you played The Outlast Trials Season 5: Project Messiah and would like to give us your feedback on it, feel free to fill out our survey here!
A reminder to our Reagents, if you encounter any issues in game, feel free to join our 18+ Official Outlast Discord Server and create a /ticket to speak with our support team directly.
Greetings Reagents, The stage is set, and the cameras are rolling, let Anarchy reign. 🎥 The Kress Twins will return in a new Trial environment, the Television Studio, to exert their power on on the masses by installing a celebrity talking head as a political candidate. 📺 Meanwh
Greetings Reagents,
The stage is set, and the cameras are rolling, let Anarchy reign. 🎥 The Kress Twins will return in a new Trial environment, the Television Studio, to exert their power on on the masses by installing a celebrity talking head as a political candidate. 📺 Meanwhile, turmoil brews within the Sinyala Facility... will control hold?
The Season 6: Project Judas update will go live March 24, 2026 10:00am ET and it will feature a new MK-Challenge, Scavenger Limited-Time Event, reworks to the X-Ray and Barricade Rigs, a new Invasion Rank Season and Leaderboard, as well as a few mysteries to discover when you enter the Facility...
The Kress Twins have spent years meticulously grooming Bob Vanier, a silver-tongued celebrity and idol to the masses, into their ideal political candidate. Molded to serve Murkoff's agenda, Vanier is moments away from announcing his candidacy, live on national television, unless Reagents can seat Murkoff's own candidate first.
New Trial: SILENCE THE IDOL
You are the electric eye, the ravenous panopticon that births and consumes with the same razor-toothed orifice. Tear, burn, and crush the face of false charisma, and we will let you out.
New Deluxe Catalog: PROJECT JUDAS
The new Deluxe Catalog “Project Judas” will be available. The catalog is filled with 10 pages of new exclusive cosmetic items, unlock the Deluxe Catalog using Murkoff Coins other Deluxe Catalogs or purchasable in the Murkoff Store.
New MK-Challenge: SOLVE THE MURDER
You are the fetishist, whose obsession with the totems of violence allows you to define more convenient truths. Find the evidence to condemn our chosen killer, and we will let you out.
Scavenger Limited-Time Event
Prepare for the [REDACTED] collapse. Enter the Trials with nothing. Salvage unstable, single-use Rigs from Reagent corpses. Collect discarded mechanical components and return them to drop boxes to be used for the [REDACTED] of [REDACTED].
Some questions are better left unanswered. For now...
Program Scavenger variators:
Salvage Rigs: Salvage unstable, single-use Rigs from deceased subjects throughout the Trial.
Broken Reagent: Reagents have no starting Rigs, no Prescription, no Amps, reduced Night Vision battery, and start injured.
Deliver the Components: Reagents are required to locate and deliver mechanical components to a salvage box.
Invasion Rank Refresh & Leaderboard Integration
As of March 24th at 10am ET the Invasion Rankings and seasonal rewards will be refreshed. All players will start fresh at the beginning of a Season and must climb their way to Gold 1 to receive all the new rewards.
Reagents will also be able to show off their Invasion skills to the world and climb the seasonal leaderboard. You will be able to access the global Leaderboard via the Invasion menu directly as shown in the above screenshot.
X-RAY and Barricade Rigs Rework
Here are the changes coming to the X-Ray Rig:
X-Ray is now a toggle ability (On/Off).
Charge depletes while active and replenishes slowly while inactive.
Cooldown/energy system functions similarly to Night Vision.
New upgrade PING THROUGH: “Ping enemies and objects through walls while X-Ray is active. Multiple pings can be active at once.”
New upgrade ELECTROMAGNETIC FIELD: “Generates an electromagnetic field while X-Ray is active, preventing trap activation.”
New upgrade FASTER RECHARGE: “Decreases X-Ray recovery time.”
New upgrade INCREASED CAPACITY: “Increase X-Ray total capacity.”
Upgrades RESOURCES INTEL and CLASSIFIED INTEL have been merged and the upgrade is now called RECON: “X-Ray highlights nearby objectives, consumables, and high-priority items.”
Upgrade SHARED INTEL has been removed.
Here are the changes coming to the Barricade Rig:
Players now carry multiple Barricades (2 by default, 3 when upgraded).
Multiple barricades can be deployed at once (oldest breaks when placing a new one beyond the limit).
Barricades are instantly refunded if destroyed or removed by the player or a teammate.
Rig Cooldown starts only after all Barricades are placed.
Removing a Barricade during cooldown immediately stops the cooldown and refunds it.
Inventory UI updated to support multiple Barricades counter.
New HUD markers appear at location of valid Barricade deployment spots.
Enemies and Invaders now require more hits to break barricades.
Upgrade INCOMING WARNING has been revamped: “Enemy is automatically pinged and damaged upon breaking a barricaded door. Invaders are exhausted.”
Upgrade FRIENDLY BREACH has been replaced by BREACH & RUSH: “Breaking a barricade grants an adrenaline boost (once every 60 seconds).”
Upgrade EXTRA BARRICADE now increases max Barricade carried to 3.
Twitch Drops Special Event
Check out our FAQ to learn more about how to link your game to Twitch and how you will be able to earn exclusive rewards by watching any content creators play The Outlast Trials on Twitch!
Get The Outlast Trials Game & DLC Packs on Sale now as part of the Steam Spring Sale!
A new merch collection for The Outlast Trials is available. 💉 Inspired by Project Messiah, this drop features new designs for those ready to showcase their Therapy level for the world to see!
Greetings Reagents, We have released a new hotfix patch to address the following issues: Fixed an issue where the Stun radius was bigger than intended in Invasion. Fixed an issue where two Prime Assets could spawn at the same time in Orphanage. Fixed an issue where News on title
Greetings Reagents,
We have released a new hotfix patch to address the following issues:
Fixed an issue where the Stun radius was bigger than intended in Invasion.
Fixed an issue where two Prime Assets could spawn at the same time in Orphanage.
Fixed an issue where News on title screen would crash the game in some rare situations.
Fixed an issue where Join-in-Progress toggle could be changed in Trial.
Feel free to join our official 18+ Outlast Discord Server and open a '/ticket' to speak directly with our support team about any issues you encounter in-game, and you can fill out our General Feedback Survey here.
Greetings Reagents, Murkoff’s latest update ushers in the Advent of Bogomolova , a new Limited-Time Event that marks the arrival of Sister Liliya and the awakening of a dangerous new presence within the Sinyala Facility. As she lurks within select Trials, Reagents will face new v
Greetings Reagents,
Murkoff’s latest update ushers in the Advent of Bogomolova, a new Limited-Time Event that marks the arrival of Sister Liliya and the awakening of a dangerous new presence within the Sinyala Facility. As she lurks within select Trials, Reagents will face new variators, exclusive rewards, and fresh challenges designed to test obedience and resolve. This update also celebrates The Outlast Trials’ 2 year Anniversary, introduces new MK-Challenges and later, new Routine Therapies, restores the Join-in-Progress feature, and delivers a range of fixes and improvements.
To welcome Liliya to the Sinyala facility, Murkoff has granted her audience with the other Prime Assets. For a limited time, Liliya will hide within the backdrop of selected Trials, waiting to pounce when you least expect it. God be with you, whether you want it or not.
Variators:
LILIYA BOGOMOLOVA - Liliya Bogomolova makes a special appearance in the Trial.
COLLECT THE AMULETS - Recover all the mannequin's amulets within the Trial. Fulfill the objective for additional rewards.
New Limited-Time Catalog: ADVENT OF BOGOMOLOVA
A brand new Catalog is available for the duration of the Advent of Bogomolova Limited-Time Event.
Players can spend their acquired Event Tokens in the Catalog to unlock exclusive rewards.
Once the Advent of Bogomolova Event concludes on March 10, the Catalog will be removed and any unused Event Tokens will be forfeited. Be sure to spend your Tokens before March 10.
New MK-Challenge: ELIMINATE THE LEGACY
Children born to wealth are the inbred bastards of greed and corruption, cheating at even the games for idiot children, drooling at the teat of avarice. Match the symbols, eliminate the legacy, and we will let you out.
New MK-Challenge: FLATTEN THE FOREMAN
Breachdeeper into the factory where time brings new dangers. Opening emergency doors triggers lockdowns that enrage the Gooseberry, turning your escape into a tense race against time. Murkoff is teaching you sabotage and strategy, work smart, or suffer the consequences.
New Routine Therapies
Those new routine therapies will come after the time limited event.
DEADLOCK - SECURITY LOCKDOWN - The Trial is under full lockdown. You are issued two lockpicks to progress. Active surveillance cameras will administer shocks if detected.
BURNOUT - FIRE AND ICE PROTOCOL - Locate heat sources to maintain warmth - but extinguishing them is required to progress. Choose carefully.
In-Game Store Update
New FIRE HORSE Outfit available in the Blackmarket.
Event Catalog “DEEP BURN” is now available in the Catalogs Collection.
2-Years Anniversary Celebration
Join us as we celebrate 2 years since Murkoff officially welcomed all Reagents to start their therapy at the Sinyala Facility!
Receive exclusive rewards for The Outlast Trials' two years anniversary launch by completing a special set of tasks that are available to complete from February 10th to March 24th.
Join Trials in Progress
We are relaunching the Join-in-Progress feature, but now with more control.
Enable or Disable “Join-in-Progress” feature before launching any Trial (Group Leader only).
Decide whether or not you want to join trials in progress or groups in formation via the Group Finder Menu.
Additions/Fixes/Balancing
It is now possible to change the Trial difficulty, Invasion settings, and "Join in Progress" setting directly from the Trial Details menu. (as seen in above screenshot)
Fixed crash occurring with some AMD graphics card that have raytracing activated.
Therapies now have a minimum therapy level requirement:
Events: Therapy Level 5
Trial Maker: Therapy Level 10
Escalation: Therapy Level 15
Invasion: Therapy Level 30
Trial Maker: Added new variators:
LELAND COYLE - Leland Coyle makes a special appearance in the Trial.
MOTHER GOOSEBERRY - Mother Gooseberry makes a special appearance in the Trial.
In-Game Store: Reworked the purchase confirmation modal for better clarity on transaction.
Invasion: Fixed an issue where the Ping input while in camera wasn’t working correctly on some controller layouts.
Invasion: Ping icon will now be removed when pinged Reagent uses a hidespot.
Tasks mentioning “enemies” now support the Invasion Imposters. (Ex: Throw projectiles on enemies.)
You can now use the Quick Communication wheels in the shuttle.
Other various bug fixes and improvements.
If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team directly!
Greetings Reagents, A new hotfix patch was released earlier today featuring the following fixes: Improved Imposter knife attack angles when engaging Reagents at close range. Fixed an issue where the Regroup button could trigger automatically if a player was killed outside the Reg
Greetings Reagents,
A new hotfix patch was released earlier today featuring the following fixes:
Improved Imposter knife attack angles when engaging Reagents at close range.
Fixed an issue where the Regroup button could trigger automatically if a player was killed outside the Regroup Room while playing solo.
Fixed an issue where Imposters could cancel the end of the Slash animation to bypass its cooldown (again 🤞).
Fixed an issue where Task exclamation mark icons could remain stuck on screen.
Fixed an issue where Reagents could become unable to complete a Trial after entering the SAS door while downed.
Various additional bug fixes and improvements.
Feel free to join our official 18+ Outlast Discord Server and open a '/ticket' to speak directly with our support team about any issues you encounter in-game.
You can also fill out our General Feedback Survey, or if you played the previous season, Project Diarchy, fill out our Season 4: Project Diarchy Player Sentiment Survey. For any information on our Twitch Drops and Account Linking please visit this page.
Greetings Reagents, Our team has deployed a hotfix patch with the following fixes: Fixed an issue where the Knife slash cooldown could be skipped by chaining another action/interaction. Fixed an issue where the Rank Points pop-up would stay displayed forever at the end of a match
Greetings Reagents,
Our team has deployed a hotfix patch with the following fixes:
Fixed an issue where the Knife slash cooldown could be skipped by chaining another action/interaction.
Fixed an issue where the Rank Points pop-up would stay displayed forever at the end of a match.
Fixed an issue where Imposters wouldn't get their reward when all Reagents left the Trial.
Fixed an issue where players with different Invasion Privacy Options could find eachother through the Group Finder matchmaking.
Fixed an issue where subtitles were not displayed in some situations.
Fixed an issue where the Tasks menu accessed via the Pause screen would become unresponsive.
Fixed an issue where the Kress Twins attack wouldn't trigger correctly.
Fixed an issue where the scapegoat wouldn't do the correct reaction when a light bulb is cooked.
Fixed an issue where the Jammer’s pacemaker upgrade was still activate even after swapping Rig in the shuttle.
Fixed an issue where Liliya would enter a double hidespot where a player could already be standing in.
Fixed an issue with Complete Resort and Resort A+ task rewards. (If task was completed, the missing item will now appear in player inventory)
Variator “Stay Together” can’t be used in MK-Challenge “Seize the Narcotics” anymore (Trial Maker and Escalation).
Other various bug fixes and improvements.
Known issues:
Tasks: The exclamation mark on a task category is not removed when claiming all tasks within it. Task menu needs to be closed and re-opened.
Thank you to all our dedicated players for always giving your feedback and for reaching out to us with any in-game issues.
A reminder that you can join our official 18+ Outlast Discord Server and open a '/ticket' to speak directly with our support team about any issues you encounter in-game.
You can also fill out our General Feedback Survey, or if you played the previous season, Project Diarchy, fill out our Season 4: Project Diarchy Player Sentiment Survey. For any information on our Twitch Drops and Account Linking please visit this page.
Greetings Reagents, Sister Liliya, our newest Prime Asset, ushers in Project Messiah and welcomes you into the snowcapped opulence of The Resort , a new Trial environment where Reagents can "Despoil the Auction" , and prepare to face the divine, or face their reckoning! Murkoff i
Greetings Reagents,
Sister Liliya, our newest Prime Asset, ushers inProject Messiah and welcomes you into the snowcapped opulence of The Resort, a new Trial environment where Reagents can "Despoil the Auction", and prepare to face the divine, or face their reckoning! Murkoff is also instating a new exclusive Deluxe Catalog, the return of the Winter Kills Limited-Time Event, featuring a new Permafrost variator that will chill the blood of any Reagent. This update also includes 2 new MK-Challenges, an update to the Invasion Experimental Therapy and more.
The Murkoff Corporation would like to introduce you to Liliya Bogomolova. A still current with a raging undertow, Liliya is on a mission from god to absolve you all of your sins... for a price.
Liliya Bogomolova silently stalks her "Cottage orné" turned cult compound in the newest Trial Environment, The Resort. Behind the closed doors of this lavish retreat, she prepares a VIP auction held only for her biggest spenders, but what is the price of a life? Find out how much in "Despoil the Auction".
New Prime Asset: LILIYA BOGOMOLOVA
The Murkoff Corporation is pleased to introduce Sister Liliya Bogomolova. Still waters hide a deadly rage. Liliya is woman of God, an ambush predator on a divine mission to cut away your sins. Absolution comes at a cost of treasure and flesh.
Liliya's Prime Asset traits:
Liliya hides in plain sight among her mannequins.
She can surprise attack Reagents with her long reach attack style.
Her brutal attacks immobilize the Reagent, who must fight for its life when it happens.
As a predator, she secretly relocates in the Trial and wait for its next prey to ambush.
New Trial: DESPOIL THE AUCTION
You are the negotiator. Humans are just one more product, amusement for those with money to burn. A fresh plaything is up for auction, it's up to you to ruin the lot.
New MK-Challenge: FABRICATE THE SCANDAL
You are the half-truth, the reality more honest than fact when the evidence fails the agenda. Crimes cannot be simply exposed, they must be shaped to entertain the swinish masses. Prove the crime and delight the swine.
New MK-Challenge: SEIZE THE NARCOTICS
You are the controlled substance. The law enslaves minds by caging bodies. You destroy bodies and liberate minds, making users more desperate for control. Find the narcotics and set yourself free.
New Deluxe Catalog: PROJECT MESSIAH
The new Deluxe Catalog “Project Messiah” is now available.
The catalog is filled with 10 pages of new exclusive cosmetic items for your own self expression.
Unlock the Deluxe Catalog using Murkoff Coins, earned by completing the Onboarding Catalog, other Deluxe Catalogs or purchasable in the Murkoff Store.
Acquire Stamps by completing Trials and Tasks, then use the Stamps to acquired Deluxe Catalog items.
As a reminder, the Deluxe Catalogs are available permanently. Unlock items at your own pace.
New Limited-Time Event: WINTER KILLS
Winter Kills is an experiment in hostile, unstable environments rich in both punishment and rewards. With the addition of Permafrost, Murkoff will have hot cocoa on standby in the sleep room.
Program Winter Kills variators:
PERMAFROST. Permanent freezing temperature in the Trial. Locate heat sources to stay warm.
FROST MINES. Gas mines have been replaced with Frost Mines.
COLLECT THE GIFTS. Collect all the gifts in the Trial to earn extra rewards.
Event Schedule:
Part 1 will take place from December 9, 2025 @ 10am ET - December 23, 2025 @ 9:59am ET
Part 2 will take place from December 23, 2025 @ 10am ET - January 6, 2026 @9:59am ET
New Limited-Time Catalog: WINTER KILLS
A brand new Event Catalog is available for the duration of the Winter Kills Limited-Time event.
Players can spend their acquired Event Tokens in the Limited-Time Catalog to unlock exclusive cosmetics.
The Event Catalog access is free to all players for the duration of the event. All unspent Event Tokens will be lost after the event ends.
Once the Winter Kills 2025 event ends the Catalog will be vaulted. It will become available in the Murkoff Store at a later date. You will be able to unlock the Catalog with Murkoff Coins depending how far you progressed into it.
Murkoff Store refreshed with new items
New items have been delivered to the Murkoff Store:
Added 11 brand-new Deluxe Outfits to purchase with Murkoff Coins.
Event Catalog “Prime Time (2025)” is now available to purchase in the Catalogs Collection.
Invasion Experimental Therapy Update
Game mode improvements:
Invasion menu revamped with focus on QUICK PLAY and INVASION RANKS display. Quick Play is an alternance of playing as Reagent and Imposter as much as possible.
Imposter objective refined:
Imposters is now to “Hurt the Reagents”, and not necessarily eliminating them. Disruption is the core of the role.
As an Imposter, your current grade is now always visible in the HUD, updating dynamically as you perform actions during an invasion.
Imposters can now earn a high score even if Reagents complete the Trial.
Their performance is based on how effectively they disrupt and pressure Reagents, not on total elimination.
High Tier Trials (50+ Invasion matches): Reagents must now complete a random secondary objective before they can exit the Trial.
Anti-Stalling Measures: New rules prevent prolonged stalling in confined areas. Reagents who fail to progress within the allotted time will be terminated by electrocution.
Door Interaction Improvements: Doors have been reworked for more consistent reactions when slammed on pursuers.
Shuttle doors now automatically open when only one Reagent remains alive in the Trial.
Fixed an issue where Reagents did not receive the intended speed and stamina boost after successfully countering an Imposter.
Fixed an issue where Stamina regeneration would start during a kill animation instead of at the end.
Imposter balancing:
Knife attack miss stamina cost reduced to 10 (was 20).
Stab Hit stamina cost decreased to 25 (was 50).
Stab Kill stamina cost decreased to 25 (was 50).
Execution stamina cost decreased to 25 (was 50).
Stamina consumption when running has been reduced (can run for longer duration).
Base walk speed increased (to help stalking Reagents).
Walk speed while holding charged knife increased.
Imposters now have 2 lives (was 3). They have their initial life + one respawn (after killed).
Reworked ExPops aggros against Imposters (Imposters must be more careful now).
Dev comment: Overall, Imposter actions now consume less stamina, and their base speed has been adjusted to more closely match Reagents, ensuring they can effectively stalk their targets. However, Imposters are still expected to rely on stealth and treat their life as valuable. Staying alert to Ex-Pops in the Trial remains essential.
Reagents balancing:
Brick stamina damage reduced to 25 (was 50).
Stun stamina damage reduced to 25 (was 50).
Blind mine stamina damage reduced to 25 (was 100).
Blind mine reaction changed to Heavy long (was Severe).
Heal (with poison upgrade) reaction changed to Light (was Medium)
The changes have no impact on Ex-Pops.
Dev comment: Overall, Reagent attacks now drain less stamina from Imposters. We observed that the combined penalties (reaction slowdown, damage, and heavy stamina loss) made playing Imposter overly punishing against experienced Reagents. Additionally, the Heal Rig was never intended to be used offensively; its functionality has been refocused to serve as a support tool, rather than an aggressive option against Imposters.
Invasion Seasonal Rankings
A new ranking system has been introduced, offering unique rewards for participating in Invasion.
Your Invasion Rank increases as you complete matches, whether you play as a Reagent or an Imposter.
The grade you earn at the end of each Trial determines the amount of Rank Points awarded.
Upcoming Event: Flashback Therapy
Prepare to relive - or experience for the first time - the events of the past. Arriving early 2026.
Jaeger Onboarding
Under Surveillance
Deep Burn
Toxic Shock
Countdown
All the Catalogs of those past events are available to purchase in the Catalogs Collection.
Twitch Drop Event
Take part in our newest Twitch Drop running from December 9th 10am ET to January 6th 9:59am ET Link your account to Twitch and earn exclusive rewards by watching participating content creators.
The linking process is available directly from the Main Menu.
Find the Twitch Drop FAQs here.
Once your Twitch account is linked, start watching any The Outlast Trials streams to obtain exclusive cosmetic items which will be rewarded automatically once you reach the watch times.
Keep track of your progress in your Twitch Drops Inventory and make sure to click "CLAIM" on your items when you hit the required watch time. The next time you log into The Outlast Trials, your items will be in your inventory.
THE MURKOFF COLLECTIONS Comic Book - Chapter 7
If you have not already checked it out, read the latest Comic in the Murkoff Collections where we take a dive into Liliya's origins and learn how she had the unfortunate pleasure of ending up as Murkoff's very own Viper. Read this issue, as well as the other Murkoff Collections for free on our website.
Additions/Fixes/Balancing
New tasks to complete for each minigame available in the Sleep Room.
Added dozens of new trials in the Featured Trial Makers rotation.
Trial rewards based on grade have been increased.
Event tokens are now also given to Imposters after invasion matches.
Store: It is now possible to Equip a claimed item directly from the Store or Catalogs screens.
Fixed an issue where Imposter names would not be displayed correctly when in camera perspective.
Known Issues
Some tasks that mention doing something to "enemies" might not include other players in Invasion.
If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team. Also, if you played The Outlast Trials Season 4: Project Diarchy and would like to give us your feedback on it, feel free to fill out our survey here!
We will see you all in the Sleep Room very soon, Reagents!
Greetings Reagents, If God is love, then bloodshed is his only currency. Such is the testament of our newest Prime Asset, Liliya Bogomolova, the Praying Mantis who is otherwise known as Sister Liliya. A perfect picture of cryptic beauty, a vengeful angel sent from the Heavens the
Greetings Reagents,
If God is love, then bloodshed is his only currency. Such is the testament of our newest Prime Asset, Liliya Bogomolova, the Praying Mantis who is otherwise known as Sister Liliya. A perfect picture of cryptic beauty, a vengeful angel sent from the Heavens themselves, Liliya is woman of God on a divine mission to cut away your sins. Adorned in an intricate mask that obscures her scarred visage, Sister Liliya offers salvation to those willing to pay the price in treasure and flesh.
Reagents will soon have the opportunity to visit Liliya's hallowed cottage orné in The Resort, a gaudy alpine retreat and the newest Trial Environment. The Season 5: Project Messiah update will go live Tuesday, December 9th at 10am ET and it will also feature 2 new MK-Challenges, Winter Kills Limited-Time Event (with a twist), as well as improvements to the recently introduced Invasion Game Mode to which more details will be relayed in the Patch Notes the day of the update.
Sister Liliya is a holy huntress; an ambush predator capable of surprise attacks with her long-reaching combat style. Within her cultish compound, she hides in plain sight amongst her mannequins, and her savage strikes can immobilize unsuspecting Reagents, forcing them into a fight for their lives. Behind the closed doors of the lavish Resort, she’s prepared a VIP auction held only for her biggest spenders… but what is the price of a life?
New Trial: DESPOIL THE AUCTION
You are the negotiator. Humans are just one more product, amusement for those with money to burn. A fresh plaything is up for auction, it's up to you to ruin the lot.
New Deluxe Catalog: PROJET MESSIAH
The new Deluxe Catalog “Project Messiah” will be available. The catalog is filled with 10 pages of new exclusive cosmetic items, unlock the Deluxe Catalog using Murkoff Coins other Deluxe Catalogs or purchasable in the Murkoff Store.
New MURKOFF COLLECTIONS Comic Book - Chapter 7
Take a dive into Liliya's origins and learn how she had the unfortunate pleasure of ending up as Murkoff's very own Viper in our newest Murkoff Collections Comic Book. Read this issue, as well as the other Murkoff Collections for free on our website.
New MK-Challenge: FABRICATE THE SCANDAL
You are the half-truth, the reality more honest than fact when the evidence fails the agenda. Crimes cannot be simply exposed, they must be shaped to entertain the swinish masses. Prove the crime and delight the swine.
New MK-Challenge: SEIZE THE NARCOTICS
You are the controlled substance. The law enslaves minds by caging bodies. You destroy bodies and liberate minds, making users more desperate for control. Find the narcotics and set yourself free.
Winter Kills Limited-Time Event & More
Winter Kills is an experiment in hostile, unstable environments rich in both punishment and rewards. With the addition of Permafrost, Murkoff will have hot cocoa on standby in the Sleep Room (figuratively speaking). Winter Kills will take place from December 9, 2025 @ 10am ET - January 6, 2026 @9:59am ET.
Program Winter Kills variators:
PERMAFROST. Permanent freezing temperature in the Trial. Locate heat sources to stay warm.
FROST MINES. Gas mines have been replaced with Frost Mines.
COLLECT THE GIFTS. Collect all the gifts in the Trial to earn extra rewards.
Other notable additions
Invasion Game Mode Menu UI revamped to focus Quick Play and the new Invasion Seasonal Ranking System.
Quick Play is an alternance of playing as Reagent and Imposter as much as possible.
Pivoting Imposter objective to "Hurt the Reagents" instead of focusing on eliminating them.
Various Invasion game mode improvements and fixes. (more details to come in full Patch Notes at launch)
Imposter Rebalancing to allow "Imposter actions now consume less stamina, and their base speed has been adjusted to more closely match Reagents" (more details to come in full Patch Notes at launch)
Reagents Rebalancing to make "Reagent attacks drain less stamina from Imposters" to even the playing field pased on player data
More details on these points to come in full Patch Notes at launch
Twitch Drops Special Event
Check out our FAQ to learn how to link your game to Twitch and earn exclusive rewards by watching any content creators play The Outlast Trials on Twitch!
Gather your flock Reagents, and we will catch you in the Sleep Room very soon.