Cairn: Mathair's Curse

Ross McRitchie

Released
Oct 9, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Soundtrack Release and Happy New Year!

    Hope everyone had a wonderful time over the festive period! Here's a photo from the group's shinanigans over the holidays: Soundtrack release! Really happy to say the full soundtrack is now uploaded to Youtube! Thank you to my partner for putting it all together to enjoy in one g

  2. Developer post

    1.01 Hotfix #1

    Some wee changes and fixes post the 1.01 update :) Fixed vile video game reseller selling collectables that don't count towards collection (he was doubly vile) Fixed soldier incorrectly chucking you out in chapter 10 Chapter 2's special ant types will now use their stronger abili

  3. Developer post

    Update 1.01 is LIVE!

    I've been very busy the last couple of weeks since release! Feature updates: Look out for the great thistles - these plants will provide your party with a free recovery! The first piece of feedback I've focused on for this update was providing some kind of rest point/relief for p

  4. Developer post

    Hotfix #10 Pre-Update 1

    A few issues before the first update: Fixed a bug causing players to become stuck when returning to Eilidh's room in Chapter 4 in the second half of the chapter Fixed an issue with some character sprites Fixed a bug causing incorrect pickup audio to play in Chapter 2 Corrected a

  5. Developer post

    Hotfix #9

    Larger fix list for later Chapters Present incorrectly attempts to send you to a unassociated cave entrance Offset camera after encounter in Ch13 Sound effect volume reduction on enemy attack effect Alterations to some NPC dialogue Correction to a few weapon descriptions Percival

  6. Developer post

    Hotfix #8

    I'm still working on a bigger patch but here's a few small fixes :) Small Day 2 dialogue changes Corrected a delay on some enemy encounter animations in Chapter 1 Fixed an issue where the dog would leave the party after battling beetles (Dog became more scared of beetles than sup

  7. Developer post

    Hotfix #7

    Altered Robo Enemy abilities to prevent skill spam LIFE and SPIRIT have increased regen from Defend ability Encyclopedia spelling corrections Excluded accessories from menu Quick Equip Fixed a sprite overlap issue in Chapter 5 Corrected some signage in Chapter 5 Fixed an issue wh

  8. Developer post

    Hotfix #6

    Fixed a music change in chapter 12 Fixed a music change in chapter 13 Fixed a bug with duplicate character in chapter 8 Added a consumable item to a Chapter 11 seller Fixed Sprite Error in Chapter 12

  9. Developer post

    Hotfix #5

    A few more smaller bugs while I work on the larger update :) Fixed an incorrect music track playing during the intro of Chapter 8 Added in a guy to provide players with items etc when provided with a code Added LIFE/SPIRIT recovery when the character goes to bed at the end of the

  10. Developer post

    Hotfix #4

    Fixed an issue where the player might repeat a scene and get stuck in Chapter 7

  11. Developer post

    Thank you for playing Cairn: Mathair's Curse!

    Thank you for Playing! Really blown away by the response to Cairn: Mathair's Curse! I'm very glad people are enjoying the game so far. Thank you so much also to everyone who has left a review, many of them are very thoughtful and insightful! If you're playing the game, please do

  12. Developer post
  13. Developer post

    Hotfix #2

    Another wee update to fix the following issues: Fixed an issue with a stop sign stopping the player (A bit too much) Fixed an issue where a cat's agility goes down after a certain level (It gets lazy) Added a vendor in the Chapter 1 woods after a big event.

  14. Developer post

    Hotfix #1

    Just a wee update to fix the following issues: Fixed an issue where beetles will disappear before being fought in Chapter 1 Fixed a problem with entering a door in Chapter 2 Altered the credits section Another small hotfix is due shortly as well for some additional bugs

  15. Developer post

    Cairn: Mathair's Curse is OUT NOW!

    After 5 years of development, I'm excited that Cairn: Mathair's Curse is finally released into the world! Thank you to everyone who is interested, wishlists or plan to purchase the game! It's a real passion project, both to classic JRPGs and in its personal story. I hope you not

  16. Developer post

    Cairn: Mathair's Curse launches October 9th 2025!

    After 5 years of development, I’m very excited to announce that Cairn: Mathair's Curse will launch on Steam on October 9, 2025 ! It’s been a very personal project, and I’m excited and a little terrified to be sharing it with the world soon. What started as a side project really b

  17. Developer post

    Combat Updates in 2025!

    It’s been a busy year for Cairn: Mathair's Curse! Earlier this year I finished the game from beginning to end - but development hasn’t slowed down. One of the biggest changes this year has been a complete overhaul of combat, loot, and character progression! Each main party member

  18. Developer post

    Cairn: Mathair's Curse is taking part in TurnBasedCarnival by acramdigital!

    I am excited to share we are part of the Turn-Based Carnival by acramdigital, showcasing loads of great turn-based games! Check out the link below to the Steam event page live from 13th November - 20th November for all the amazing games turn-based games!

  19. Developer post

    October 2024 Update!

    I’m back! I recently took a needed break, but now I’m back working full time on Cairn: Mathair’s Curse, and I’d like to share what’s happening now with development. I’m working on the last incomplete chapter of the game. To give an idea, there are 14 chapters in the game. If you’

  20. Developer post

    A Developer and Development Update

    I'd like to share an update on the release of Cairn: Mathair's Curse. Recently, I've had some health issues meaning I've been unable to work on the game, as I needed a break to recover. Thankfully, I'm getting better but I've decided to delay the game's release. It's really impor