Understand

Artless Games

Released
Oct 30, 2020
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

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  1. Developer post

    Hidden Gem Puzzle Games Bundle, out now.

    I think everyone reading this announcement would agree: small indies have their own beauty. Their works might not be as polished as more commercial games, but they have the courage to show their personality. (In fact, one of these developers has the courage to show their face eve

  2. Developer post
  3. Developer post

    14 Minesweeper Variants Demo is now available!

    The game's title already explains what it is. If you enjoyed exploring different rule sets and their unique logic, (like what we did in Understand) give this game a try!

  4. Developer post

    Finally, the save slots and a new game

    About this update: Finally, Understand has three save slots. That's all. To be honest, Understand started as a small project, I didn't notice it would be a success until the success comes. That's why it is lacking some features and looks over-minimalized. Late is better than neve

  5. Developer post

    Announcing A=B, a programming puzzle game with only one instruction

    After publishing Understand, I worked on a few prototypes and this one is my favorite: A=B is a programming puzzle game with only one instruction: A=B, which means replace A with B. In the game, you'll solve various problems with this minimalist language: From replace each letter

  6. Developer post

    More than 10,000 copies of Understand have been sold

    I just noticed the amount went beyond 10k a few days ago. It's more than I expected. Thank you all for playing my game. And thank you for supporting a solo developer. I also want to thank my playtesters. They suffered from harder puzzles than the published version. And the games

  7. Developer post

    Minor bug fix

    If you quit a level after completing and uncompleting it, nearby levels should be unlocked.

  8. Developer post

    Minor bug fix

    Fixed a rare bug in level 7-?. (? levels not only break the game rules again and again, but also break the game again and again) Plus some minor changes on the credits level.

  9. Developer post

    Help me translate

    Recently, I was told: Despite this game is language independent, many players still skip it because the store page is not written in their language. That's why I need your help. To submit a translation, just translate the store page (including the short description on top-right)

  10. Developer post

    Mac build for chapter - is available.

    Changelog: --2 is removed. New level: --4 --3 and --4 are moved to --2 and --3. 4-? reworked. Mac build is online. Sorry for delaying the build. Finding a good replacement for the least welcomed levels takes some time. Future plan: I decided to set aside Understand for a while. T

  11. Developer post

    Chapter - update

    This update adds chapter - into the game. (Yes, its name is chapter -.) Other changes: Chapter 10 and chapter 11 are renamed. Level selection is reshaped to fill in the new chapter. Sorry for delaying the update. Hope you can enjoy it. p.s. 1. My discord server: 2. Mac users have

  12. Developer post

    Bug fix

    Fixed bug: Missing symbols in 8-10 Game crash in 2-? An unintended solution in 9-? I'm still working on chapter 12. It's supposed to be available next month.

  13. Developer post

    Fixed a bug that causes game failed to load

    I believe the bug is caused by a temporary unstable connection to steam server (according to the error code). It was fixed in a silly way: Ignore the error message and keep playing without connecting to steam API. (At the cost of not unlocking achievements. Achievements will be u

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  15. Developer post

    Chapter 11 update, and future plans

    Chapter 11 is available. It's placed below Chapter 7. Level update: 9-? is moved to 11-?, as it fits in chapter 11's concept. A new level is placed at 9-?. (Sorry, I am out of ideas on these levels.) Future plan: Mac and Linux build: In a few weeks. Android build: In a few months

  16. Developer post

    Fixed a bug that causes save file loss

    The bug is caused by: 1. Close the game inside a level. In that case, some unlock progress is missing. But the line progress is still there. Visit locked levels should unlock them. 2. Draw on a board of large width (7-3-8 and 8-?-3). In that case, the game crashes on saving and s

  17. Developer post

    Tips from the dev, and a few level tweaks

    Level tweak: One more intro board are added to level 3-1 and 4-3. 4-9 and 4-10 are swapped. A few boards in 4-9 (previously 4-10) are reworked. If you find drawn lines in these levels missing, don't panic. 5-1 rules reworked. Bug Fix: Fixed a bug that causes game crash in 1-?. Fu