V 1.0 is out!
The game has been released!

The game has been released!

LukasH · Render System

The game has been released!

The game has been released!

Dear players! I have been hard working on game and I have reacted several tips from you * New mission - Harbor! * You can play in Top down mode now for better clarity in combat! Use C key or Middle mouse button to change camera * New better and more intuitive controls * Graphics
Dear players!
I have been hard working on game and I have reacted several tips from you
* New mission - Harbor!

* You can play in Top down mode now for better clarity in combat!
Use C key or Middle mouse button to change camera

* New better and more intuitive controls
* Graphics changes for top down view
* Post process update
* Lightmap reworked in all missions
* Mission 10 - Bomb explode after 15 turns
* 3D view camera can be rotated every 45 degrees
* New control scheme:
SWAD - move camera
QE - rotate camera
C - change camera view
Left mouse button - actions with units, action selection
Right mouse button - change unit view
Middle mouse button - change camera 3D View/Top Down
Top down view:
Mouse wheel: camera zoom
3D view:
Mouse wheel: camera rotation +- 45 degrees

Dear players! I have been hard working on game and I have reacted several tips from you * Engine update * You can rotate view with Q,E keys * Overwatch bug solved * Flashbang blinds the enemy for one turn and decrease morale. After 1 turn, enemy can do action again. If is morale

Dear players!
I have been hard working on game and I have reacted several tips from you
* Engine update
* You can rotate view with Q,E keys
* Overwatch bug solved
* Flashbang blinds the enemy for one turn and decrease morale. After 1 turn, enemy can do action again.
If is morale of enemy too low, he can surrender.
* Added new GUI messages - Enemy blinded and Gave himself up!
* When enemy hear noise behind doors, he can aim to doors on end of turn.
* Several textures updated
* Bug with pistol's sound fixed
* Lightmap bug in mission 4 was fixed
* Bug with collisions in mission 3 fixed
* Several animation glitches on units fixed
* Ai reaction on sounds changed

Dear players! New mission - Bomb in warehouse is here! You can play it, if you have completed mission 9. About mission: A report of a bomb threat in a small warehouse building. The bomb is likely to go off within the next 10 minutes (turns) * Sound bug when mission start fixed *

Dear players!
New mission - Bomb in warehouse is here! You can play it, if you have completed mission 9.
About mission:
A report of a bomb threat in a small warehouse building. The bomb is likely to go off within the next 10 minutes (turns)
* Sound bug when mission start fixed
* Ai slight update
* Graphics bug in mission 9 fixed
* Units can defuse the bomb now with multifunctional tool
* Several small bugs fixed in UI

Dear players! I have been hard working on game and I have reacted several tips from you * Big speed improvement in AI calculations during enemy turn. It spend lower than half of previous time. * You can use spy camera tool on corners of walls * You can switch between units with T

Dear players!
I have been hard working on game and I have reacted several tips from you
* Big speed improvement in AI calculations during enemy turn.
It spend lower than half of previous time.
* You can use spy camera tool on corners of walls
* You can switch between units with TAB key
* You can select units with 1-5 alpha keys
* You can use G key to throw grenade
* Bug when unit rotates after clicking on menu or end turn was fixed
* Fixed bug when unit rotates to enemy after click on him
* Action selector GUI bug fixed when sometimes run unwanted actions if you move mouse away and click
* Fixed bug in spy camera - camera was incorrect sometimes
* Changed optiwand camera for better view of situation
* Fixed bug in level 3 - an enemy sometimes walked through walls in a cottage
* Slight reworked Level 3, added more paths and several obstacles removed


Dear players! I have been hard working on game and I have reacted several tips from you * Welcome achievement bug fixed * Changes in game interface. You can click on suspects and select weapon fire actions directly * Units have more actions points - new default value is 10. You c

Dear players!
I have been hard working on game and I have reacted several tips from you
* Welcome achievement bug fixed
* Changes in game interface. You can click on suspects and select weapon fire actions directly
* Units have more actions points - new default value is 10. You can do more actions during turn.
If you have skill points more than 40 - action points will increase to 11
If you have skill points more than 70 - action points will increase to 12
* Using explosives on doors have impact to suspects if stand close to the doors -
morale will be decreased, depend on how are distance between suspects and doors
* Fixed bug with map borders
* Better loading time of menu

Dear players! The game is available now! As you get to playing, leave us a review and let us know your thoughts! If you run into any bugs please submit them us into discussions.

Dear players!
The game is available now!
As you get to playing, leave us a review and let us know your thoughts!
If you run into any bugs please submit them us into discussions.

Dear players! I have been hard working on game and I have reacted several tips from players * Suspects and civilians have different look. All civilians are in white t-shirts * I added fast video tutorial before first mission with controls explanation * Support for monitors with u

Dear players!
I have been hard working on game and I have reacted several tips from players
* Suspects and civilians have different look. All civilians are in white t-shirts
* I added fast video tutorial before first mission with controls explanation
* Support for monitors with ultrawide screen added
* Sound bug solved
* Slightly upgraded AI
* Performance update
* All changes are included to demo too!

Dear players! Demo version of the game is here! You can download now. In demo is available a one mission. You can change equipment and names of your team members. Early acces of the game will be available 14 October! Do you like the game? You can add to your wishlist or follow. Y

Dear players!
Demo version of the game is here! You can download now.
In demo is available a one mission.
You can change equipment and names of your team members.
Early acces of the game will be available 14 October!
Do you like the game? You can add to your wishlist or follow.
You can read base hints on images below.






Dear players! New gameplay video is here. The game is still under development

Dear players!
New gameplay video is here. The game is still under development
https://www.youtube.com/watch?v=TIet1Y9HB1Y

Dear players! We are hard working on game and here are some news: * The new release date - October 15 * Better lighting * New models * 3D grass * New trees and bushes * New Swat unit's models with animation * Free camera movement and rotation * New physics * Ragdoll physics added

Dear players!
We are hard working on game and here are some news:
* The new release date - October 15
* Better lighting
* New models
* 3D grass
* New trees and bushes
* New Swat unit's models with animation
* Free camera movement and rotation
* New physics
* Ragdoll physics added.
* New better animations from motion capture will be added soon.

Several news: * New controls and interface added, but is still under development * Full 3D environment * Complete new graphics * Bugs fixed * Adding some features based on players response * Ai update

Several news:
* New controls and interface added, but is still under development
* Full 3D environment
* Complete new graphics
* Bugs fixed
* Adding some features based on players response
* Ai update

Dear players, Demo update is here: * New controls and interface added, but is still under development * Unit information tab on screen added * Ammo and grenades limit added * Arrested civilians and suspect are evacuated after turn (this prevent doors blocking) * Music fix * Small

Dear players,
Demo update is here:
* New controls and interface added, but is still under development
* Unit information tab on screen added
* Ammo and grenades limit added
* Arrested civilians and suspect are evacuated after turn (this prevent doors blocking)
* Music fix
* Small bugs fixed
I wanted to burn the following appetisers onto a CD then sellotape the disc to the front cover of today’s column but Graham said that was “technically impossible” so links and enticing descriptions will have to suffice. Be aware that most of the demos detailed below will self-des
I wanted to burn the following appetisers onto a CD then sellotape the disc to the front cover of today’s column but Graham said that was “technically impossible” so links and enticing descriptions will have to suffice. Be aware that most of the demos detailed below will self-destruct when the ongoing Steam Game Festival ends next Tuesday, and that the line-up is the result of careful curation not haphazard Googling. Not all of the trials I played this week passed my fussy quality control criteria. (more…)
Dear players, Game festival demo is here! In the game there are 2 demo missions. Demo has several limits as disabled save and equipment selection About the Game: Tactical Combat Department is a tactical turn-based strategy game. You command a special intervention squad that inter
Dear players,
Game festival demo is here!
In the game there are 2 demo missions.
Demo has several limits as disabled save and equipment selection
About the Game:
Tactical Combat Department is a tactical turn-based strategy game. You command a special intervention squad that intervenes in various situations and environments.
Base tactical hints:
Before entering the room, it is recommended to use a camera to check the number and location of suspects. The door can be opened in many ways, such as slowly opening the door, kicking it out or using explosives, etc. Some doors may be locked. Then it is necessary to use a unique multifunction tool to open it.
It is a good idea to be safe using a Flashbang grenade before entering. It is advisable to continually guard access to the room and cover the space and corners as well. It is also advisable not to shatter the team too much and rely on yourself more.
It is ideal for moving forward considering the protection of the lives of civilians, armed suspects and, of course, members of your team.
Choose from an intense dynamic action such as blasting the door or kicking them in. In this case, however, you can face opponents from the outside but also the inside. In many situations, therefore, a quiet action is more appropriate, like a slow opening of the door using a handle etc.