Headbangers in Holiday Hell

VikerlaneHammer & Ravens

Released
Dec 7, 2020
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

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  1. Developer post

    New game announced! Ale Abbey, a monastery brewery tycoon!

    Ale Abbey is a monastery brewery tycoon set in the late Middle Ages. Assign your carefully selected crew of brewers to research new styles and better practices, craft recipes, and brew beer using real-life tools and methods. But that's not the end of it! Trade your beer in the su

  2. Developer post

    Game Update v 1.14

    * Fixed crash when reaching final boss * Reduced the slow mo effect on glory kills and exploding grinches * Bonus health point when starting a new level * Balancing out of overdrive sound and visuals

  3. Developer post

    Update notes for v1.13

    Fixed an issue when throwing an object with no enemies left on the level caused the game to crash

  4. Developer post

    Update notes for v1.12

    First intro animation can now be skipped pressing any key or button Behind the scenes work on how game weapons are handled for future changes to weapon system

  5. Developer post

    Update notes for v1.10

    Tutorials can now be turned off from tutorial screen with ESC or X / Square controller button. You can still re-enable or disable tutorials at any point from Settings > Game menu, as before.

  6. Developer post

    Update notes for v1.10

    Happy 1st birthday, Banger Dude! It's been a long year since Headbangers in Holiday Hell was first released, but we're not quite done yet. In this anniversary update we've concentred on backstory. Every good game needs a damsel in distress, so we've added members of Reign of Fury

  7. Developer post

    Update notes for v1.9

    For this release, the inventory system has had substantial overhaul. Most notably player now has ability to throw active items, effectively turning explosive items into grenades. This is one of many planned substantial behind the scenes changes laying pathway for additional conte

  8. Developer post

    Our game Empires in Ruins leaves Early Access with a 20% discount

    Even though I released Razerwire:Nanowars in 2018, and we produced Headbängers in Holiday Hell in December 2020, I have been working on Empires in Ruins, with ups and downs due to freelancing, since 2015. In february 2018 we released it in Early Access, and now, after 13 months,

  9. Developer post

    Update notes for v1.8

    Completely reworked the Mall stage gameplay, with gate system, kill counter and spawning enemies Reworked the Mall stage level layout Added new pub block to the Mall stage Updated camera follow logic for the Mall stage All game bosses health nerfed 25% Particle effects are now ti

  10. Developer post

    Update notes for v1.7

    fixed some music issues more destructive game juice fixed water gun shooting animation tutorial is now more context sensitive and shows more relevant help tutorial can't be accidentally closed with any key/button

  11. Developer post

    Update notes for v1.6

    - Base GMS framework upgraded to v2.3 - North Pole boss-fight level graphics updated - Tutorials changed to individual screens with more detailed explanation - More blood effects - More weapon particle effects - Updated flamethrower weapon shader effect - Triple overdrive points

  12. Developer post

    Update 1.4.1 - Aim assistant

    Implemented aim assist option (From Low to Aim-Bot) Adjusted Santa boss fight difficulty Fixed Santa boss fight animation final slide Re-enabled additional Banger Dude sounds when overdrive weapon triggered

  13. Developer post

    Update 1.3.1

    Added in-game posters Fixed the trigger change for interactive props Fixed weapon upgrade achievement Low level elves now bleed constantly Watergun max ammo and ammo drop bullet count increased Fixed debris shadows Grinch explosion check is now more responsive Santa sleigh and bo

  14. Developer post

    Steam Achievements and Update 1.2.1

    Steam achievements implemented Stop items interacting through wall Game credits section updated

  15. Developer post

    Update 1.1.1

    Santa ending cutscene added Nailgun enemy damage has been slightly lowered Flamethrower ranges for both levels have been boosted Overdrive song has been recut to fit overdrive duration and other songs

  16. Developer post

    Update 1.0.1

    1.0.1 - santa granade fix when you kill santa while gift is mid air - santa getting stuck video - fix snow particles logic - snow now also gets more intense as player progersses - fixed the puddle kill issue when multiple enemies get killed exact same frame

  17. Developer post

    OBS in Holiday Hell

    Once again, less than one hour to release, and once again, the legendary poop is about to hit the legendary fan! We've just been reported that on some machines, OBS makes the game turn super sluggish. It seems to be a problem between GameMaker 2 and OBS, but we are working on it.

  18. Developer post

    Headbängers: 3 days to release

    We are getting there AND we are moving on like thunder. Our closed beta branch is smoking hot, with Pert, Vikerlane's developer, working around the clock (literally) to get the game into it's best state ever for release. Meanwhile, Francesco (Pixelartist) is crunching pixels, wit

  19. Developer post

    Headbangers in Holiday Hell: heavy metal, christmas elves and flamethrowers.

    Hordes of fanatic elves from the North Pole are invading your neighborhood and shoveling Christmas spirit down the throat of all those not eager to accept it. Fight them back in a twin-stick action shooter inspired by Zombies Ate My Neighbors , Hotline Miami , Postal and Motorhea

  20. Developer post

    Headbangers Live Metal Stream

    Brace yourself. Tighten your spiked diapers, check the patches on your denim cooking gowns, and make sure your gamepad is sharp as hell. Santa Klaus is coming to town, and you won't like it. So raise your horned fists and join Vikerlane, Dr.Hogan and Superdipi in this live, first