0.9.8.4
- Japanese language added
- Japanese language added


- Japanese language added
- Japanese language added

* Police Station level: fix getting trophy * Rat now opens shop window right after the greeting * Company logo
* Police Station level: fix getting trophy
* Rat now opens shop window right after the greeting
* Company logo

* Levels minor fixes (confusing background numbers, sabotage bomb fixes, last level fix)
* Levels minor fixes (confusing background numbers, sabotage bomb fixes, last level fix)

Hey, everyone! The music in our game was inspired by 16-bit classics, funk, and meowing of cats. Now you can enjoy it outside the game. Undercat Soundtrack Thank you for support!
Hey, everyone!
The music in our game was inspired by 16-bit classics, funk, and meowing of cats.
Now you can enjoy it outside the game.
Thank you for support!

Hi everyone! It's been awhile since the release, and we're glad to present you an update for our game, The Little Stories. Finishing the game now unlocks 3 new levels. Each level is a short story that takes place after the main plot events. Right now, we're experimenting and test
Hi everyone! It's been awhile since the release, and we're glad to present you an update for our game, The Little Stories.

Finishing the game now unlocks 3 new levels. Each level is a short story that takes place after the main plot events.
Right now, we're experimenting and testing things out to create new levels. That's why these short stories may seem unusual in contrast with the main game.
We'll be happy to hear player feedback from you on the Discord server or on the Steam community page.
In addition, we fixed the following bugs:
- Player character no longer throws out items at the start of a dialogue or a cut-scene
- Fixed the camera focus issue that occured during boss battles (multiplayer)
- The screen size option now sets the refresh rate to max automatically

First of all, we'd like to thank everybody who has been playing our game, leaving reviews, or sending bug reports. Much appreciated! We're planning to release a themed update around the New Year, which is also going to include a number of fixes. It's too early to speak about long
First of all, we'd like to thank everybody who has been playing our game, leaving reviews, or sending bug reports. Much appreciated!

We're planning to release a themed update around the New Year, which is also going to include a number of fixes.
It's too early to speak about long-term plans yet. We're taking a break after the release and now we're mostly focused on getting the game in the public eye.

Getting stuck in bushes and on stairs fix Feature: Trophy indicators on the map

"Catquake 2", "Catquake 3" archievements fix

Tutorial level last step updated "Win game" archievement fix "fast travel to base" ability key map fix

ru localization minor fix default keyboad schema update reset progress from settings fix

Yaaay! We've been working hard for several years to reach this moment, and finally we're here! It is our pleasure to present you our game, Undercat. If you come across a bug or an issue, please contact us at Discord UNDERCAT Or create a discussion post on Steam. We'll make sure t
Yaaay!
We've been working hard for several years to reach this moment, and finally we're here!
It is our pleasure to present you our game, Undercat.

If you come across a bug or an issue, please contact us at Discord UNDERCAT
Or create a discussion post on Steam. We'll make sure to look at it and fix it in the next update.
Thank you all for your support!

Hi, everyone! Launch day is right around the corner, and so we’re adding the finishing touches to our game. Achievements We’ve added multiple achievements that will add a bit of flair to your adventure. Some are simple, some not so much. Currently there’s 12 you can obtain. Music
Hi, everyone!
Launch day is right around the corner, and so we’re adding the finishing touches to our game.
We’ve added multiple achievements that will add a bit of flair to your adventure. Some are simple, some not so much. Currently there’s 12 you can obtain.



We’ve added and changed a bunch of stuff, but most importantly:
- Added new music for the first boss fight. Now it sounds more unique, like the other boss encounters.
- Added enemy sounds for when they spot the player character. Unique to each enemy.
- Added sounds for the menu buttons, makes it nicer :)


Hey everyone! Today, we're going to share some small, yet significant improvements in our game. New Demo We've updated the demo - fixed the bugs, added new features, updated the localization, etc. Currently, we're participating in Steam's Next Fest! We are grateful to all those w
Hey everyone!
Today, we're going to share some small, yet significant improvements in our game.
We've updated the demo - fixed the bugs, added new features, updated the localization, etc. Currently, we're participating in Steam's Next Fest! We are grateful to all those who have played and wishlisted the game.
https://store.steampowered.com/sale/nextfest

The game now supports controller input for PS5, PS4, Nintendo Pro, and Xbox gamepads (a big shoutout to our talented programmer!). Additionally, we'd like to remind you that if you don't like the default controller layout, you can customize it in the Settings menu. Play the way that suits you best!

The game is available in Russian and English. We have devoted significant time and effort to perfecting the English localization, and we are excited for the global audience to experience the results!
We plan to add more languages in the future, and we're seeking feedback from our players to help us decide which ones to include.
Until next time!


Hey everyone! Today we're going to tell you more about the co-op! Now Undercat supports local two-player co-op. It also supports Steam's Remote Play Together feature. There are two modes available. 1. Main campaign co-op. 2. PvP matches. Main campaign co-op Through the main menu,
Hey everyone! Today we're going to tell you more about the co-op!
Now Undercat supports local two-player co-op.
It also supports Steam's Remote Play Together feature.
There are two modes available.
1. Main campaign co-op.
2. PvP matches.

Through the main menu, invite your friend to play the main campaign with at any time. This opens new opportunities for you as you complete the levels!
Use your friend's character as a platform to jump higher, toss them to unlock new paths, or hurl them as a projectile to stun your enemies.
Share inventory slots, money, and respawn points.
Have fun and wreak havoc!

This is a separate game mode. Here, you and your friend complete a series of levels with special victory conditions. The player that completes the level first gets a star. The winner is defined at the end of the level series.
There are 5 kinds of matches - Combat, Racing, Marking, Searching, and All Modes.
Just like in the main campaign, you can grab, shake, and toss your friend! Don't miss your chance!

We didn't plan for multiplayer at first.
But after we showed the game to our friends and showcased it at several big events, we realized we had to do it, because the most agreed-on feedback was, "I want to play this with my friend!"
We didn't expect this. We had considered adding multiplayer, but multiplayer required a different approach from the perspectives of both development and game design. So we moved this feature to our backlog, planning to bring it at a later stage, as a separate mode in one of the updates.
But the players were unanimous in the comment section, demanding, "We want co-op!"
A lot had to be redone. The development became more complex.
However, the multiplayer complemented the game perfectly. The players welcomed it, and the volume of positive feedback from the change grew exponentially.

Today we're going to share what has changed in the game itself. New area In the demo, you have already saw a glimpse of two of the areas, Slums and Factories. Slums are an unforgiving hotbed of bandits, teeming with dangerous bugs, with dirty water and extreme heat making bad thi
Today we're going to share what has changed in the game itself.
In the demo, you have already saw a glimpse of two of the areas, Slums and Factories.
Slums are an unforgiving hotbed of bandits, teeming with dangerous bugs, with dirty water and extreme heat making bad things worse - all a result of the Cats' regime. However, this is exactly where the Rebellion movement has come to life. Our journey starts here.
Factories are a place where all the animals toil away at the factories or the mines. Their lives are held fast under the Cats' thumb by the police.
Now we have added the final area, the Perfect Lands, the Cats' dream-come-true of a habitat, where they have all the lush greenery, clean air, and freedom they want... or so believes the general population. But there's something odd going on in this place...

We have 4 PvP modes total, Combat, Race, Collect, Marking. We've added new levels, and now each mode has 5 maps.

This is probably the biggest category yet. We're having a hard time remembering *every* single change, so we're going to focus in the most exciting ones:

This isn't everything that we've been working on - only what we are the most excited to share with you.
Thank you for staying with us!

Hey, everyone! Welp...It's been a while since our last update! However, despite all the trials and tribulations, we're excited to announce that we're close to the finish line! From today on, every couple of weeks, we'll be posting about our game's past, present, and future, each
Hey, everyone!
Welp...It's been a while since our last update! However, despite all the trials and tribulations, we're excited to announce that we're close to the finish line!

From today on, every couple of weeks, we'll be posting about our game's past, present, and future, each post signing a step closer to the game release!
Stay tuned for the updates! Thank you for your support!

We are very excited to announce that Undercat is live on Kickstarter! It is a big moment for our team and we would like to share with you a little bit more information about the game and our team. Support the game and spread the work about the game and don't forget to check out o

We are very excited to announce that Undercat is live on Kickstarter!
It is a big moment for our team and we would like to share with you a little bit more information about the game and our team.
Support the game and spread the work about the game and don't forget to check out our exclusive content on our Kickstarter Page: https://www.kickstarter.com/projects/itspossible/undercat
We also have extended the demo a little bit. You can claim your key for the demo here:
https://discord.gg/X2zc3XK
Don't forget to provide us feedback! It is very important for us and we would like to make sure that we address all your points.
https://store.steampowered.com/app/1296340/Undercat/
You can also follow us on social media
Sincerely,
Undercat Team

Join us on Stream at 9:00 AM (PST) for Q&A. Ask us anything and we will be happy to answer all your questions.
Join us on Stream at 9:00 AM (PST) for Q&A. Ask us anything and we will be happy to answer all your questions.

We are going live! Join us for live stream where we will visit Slums, throw and shake evil cats, rescue mole friend from bandits and more...
We are going live!
Join us for live stream where we will visit Slums, throw and shake evil cats, rescue mole friend from bandits and more...