Before we get into the big reveal we just wanted to say THANK YOU for all your support over the last few years - we couldn't have gotten this far without your passion and love for our game - the UNBEATABLE community is truly one of a kind. Anyway what the hell here's a new traile
Before we get into the big reveal we just wanted to say THANK YOU for all your support over the last few years - we couldn't have gotten this far without your passion and love for our game - the UNBEATABLE community is truly one of a kind.
Anyway what the hell here's a new trailer after a million years!?
We talk a lot more about this on the medium and the kickstarter but: we got a publisher! The game is real! And you can wishlist it...because the steam page exists now! That means there's nothing that's ever been written in the discussion boards. Make good posts...
We're also doing a demo for the game (white label, after all, is its own whole thing entirely...) planning on having a new demo later down the line, if you want to get access to it along with updates about development, new songs and more fun things then you can sign up for our newsletter through our newly updated website!
Hey gang, A tiny update has been released which fixes broken patterns in the UNBEATABLE chart for Done In Love. Thanks for playing! <3 FROM D-CELL GAMES
Hey gang,
A tiny update has been released which fixes broken patterns in the UNBEATABLE chart for Done In Love.
Hey gang, PATCH V1.0.11 for UNBEATABLE is live , and with it, the return of two fan-favorite tracks from our collaboration with Anarch Entertainment's NOISZ STΔRLIVHT. "True" (by Synthion ft. STΔRLIVHT) and "Done In Love" (by Iris ft. STΔRLIVHT) are now back in the game for the f
Hey gang,
PATCH V1.0.11 for UNBEATABLE [white label] is live, and with it, the return of two fan-favorite tracks from our collaboration with Anarch Entertainment's NOISZ STΔRLIVHT. "True" (by Synthion ft. STΔRLIVHT) and "Done In Love" (by Iris ft. STΔRLIVHT) are now back in the game for the foreseeable future (and will arrive in the final game as a part of the base song list).
The songs return with new, updated charts. (plus a little surprise!)
PATCH NOTES for V1.0.11
[UNBEATABLE X NOISZ SL] Both True and Done In Love have returned to UNBEATABLE [white label] with revised charts! True receives all new charts, while Done In Love receives reworked charts and a brand new STAR (OVERLOAD) chart.
[CHARTS] Updated ratings to both True and Done In Love.
[QOL] Mouse input added to menu navigation for the game.
[QOL] Updated Interact bubbles in dialogue to be more context-specific.
[BUGS] Fixed a broken pattern in PROPER RHYTHM - MUST DIE! Remix [MUST DIE].
[MISC.] Added minor camera tilt control when exploring environments.
Updated credits and details for charts are present here.
You can see the full details about the collab's return, the results of The UNBEATABLE '23 tournament, and more in our last post!
Hey gang, Surprise! The UNBEATABLE '23 has just wrapped, and with it, a brand new update announcement! Let's cut to the chase. The UNBEATABLE '23 Results Congrats to Stellaris for continuing their reign as the UNBEATABLE champion! Our final standings can be shown in the picture a
Hey gang,
Surprise! The UNBEATABLE '23 has just wrapped, and with it, a brand new update announcement! Let's cut to the chase.
The UNBEATABLE '23 Results
Congrats to Stellaris for continuing their reign as the UNBEATABLE [white label] champion! Our final standings can be shown in the picture above. Those who are eligible to receive prizes will be messaged shortly following to the event. Thank you so much to everyone who tuned in! We will look into preserving a VOD at a later date and drop the link here.
The UNBEATABLE '23 Update: UNBEATABLE X NOISZ SL
Revealed at The UNBEATABLE '23, we're reviving our collaboration with Anarch Entertainment's NOISZ series, bringing the UNBEATABLE X NOISZ STΔRLIVHT crossover back to [white label]! The update, releasing next Tuesday (November 21st), comes with brand new, revised charts for both Synthion's "True" and Iris' "Done In Love".
Also - the songs will remain in UNBEATABLE [white label] for the foreseeable future, and arrive in the final, full game as a part of the base song list!
Mirror returns in the NOISZ SL x UNBEATABLE collab!
Mirror, from the UNBEATABLE soundtrack, will also be re-released in NOISZ STARLIVHT as a free, unlockable song beginning November 19th! V-IGNITION for the BEATDOWN style, featuring updated artwork by UNBEATABLE co-director Andrew Tsai, has also been unlocked.
That's all from us for now! We hope you look forward to the return of a very beloved collaboration, and we will be releasing the Q&A submissions (which closed today) from the event soon. Keep in touch!
Hey gang, We're excited to announce the dates for THE UNBEATABLE '23 , the yearly fan event for UNBEATABLE ! Join us on November 18th for a celebration made for the community, by the community! Here's a breakdown of what to expect: THE UNBEATABLE '23 FINALS (Gondan - Top D-CELL a
Hey gang,
We're excited to announce the dates for THE UNBEATABLE '23, the yearly fan event for UNBEATABLE! Join us on November 18th for a celebration made for the community, by the community! Here's a breakdown of what to expect:
THE UNBEATABLE '23 FINALS
(Gondan - Top D-CELL and Community Pick for THE UNBEATABLE '23 Art Show!)
We'll be streaming the main event, our yearly-run tournament, with the finalists competing to take this year's crown for the world's UNBEATABLE [white label] champion! The lead commentator for the event will be Jeffrey ("CHI XU"), the producer for the game.
The tournament starts November 18th @ 8 PM ET, and will be streamed on D-CELL GAMES' official Twitch (twitch.tv/dcell_official). See bob 859, c2ph, clink35, doubleyou, novalis, Rose, Shawn, and our defending champion Stellaris duke it out in one night! Like last year, there'll be no major announcements during the stream.
COMMUNITY MAILBOX w/ D-CELL GAMES
(morf1cus - D-CELL Pick for THE UNBEATABLE '23 Art Show!)
We're also hosting a special Q&A - this time, we have a form available for you to ask questions in advance, and we'll be releasing the answers (that we can manage to respond to) on the same weekend as the tournament to view on our Kickstarter page and Website!
You can submit your questions via this Google Form here.
More events will be happening at DISCORD-CELL GAMES!
(Aerobun - D-CELL Pick for THE UNBEATABLE '23 Art Show!)
Additional side events will be happening on the Discord, organized by the community! Several are ongoing now, including a side tournament called "Heartbreak". Event details / scheduling for everything THE UNBEATABLE '23 can be found on the Discord here.
Hey gang, MOTHERBOUND, the secret bonus song from our last patch, has been added to UNBEATABLE: DEMO TAPES. Those who already own DEMO TAPES on Steam (or Bandcamp ) will already have the song included with their purchase and available for download. We're still working on the game
Hey gang,
MOTHERBOUND, the secret bonus song from our last [white label] patch, has been added to UNBEATABLE: DEMO TAPES.
Those who already own DEMO TAPES on Steam (or Bandcamp) will already have the song included with their purchase and available for download.
We're still working on the game, and will have more surprises to share in the future. Stay cool in the meantime! <3 FROM D-CELL GAMES
Hey gang, With our qualifiers now closing, we've updated UNBEATABLE to remove the temporarily-available tournament circuit. To those who participated, I'm so impressed I could cry! Thank you very much for your best plays! We'll be tallying the final results shortly and announcing
Hey gang,
With our qualifiers now closing, we've updated UNBEATABLE [white label] to remove the temporarily-available tournament circuit. To those who participated, I'm so impressed I could cry! Thank you very much for your best plays!
We'll be tallying the final results shortly and announcing the top 7 that will be competing against reigning champion Stellaris in our now-yearly UNBEATABLE [white label] tournament, The UNBEATABLE '23!
Expect a formal announcement about our event schedule and competitor roster later in the summer. If you want to submit fan art to be featured as banner artwork for our event, visit our discord (and the previous announcement post for more details), as we're ending submissions for our art contest next Friday (6/23) @ Midnight ET!
Hey gang, We're deploying a new patch to address feedback with several of the changes we made with V1.0.10! PATCH NOTES for V1.0.10-3 You can now toggle the black BG bars, reticle, and camera type (automatic/zoom out immediate). You'll find these in the main menu's OPTIONS page.
Hey gang,
We're deploying a new patch to address feedback with several of the changes we made with V1.0.10!
PATCH NOTES for V1.0.10-3
[RHYTHM] You can now toggle the black BG bars, reticle, and camera type (automatic/zoom out immediate). You'll find these in the main menu's OPTIONS page.
[CHARTS] Made adjustments to WAITING (all charts), FAMILIAR (all charts), Proper Rhythm - MUST DIE! Remix (MUST DIE!), Empty Diary - SoundCirclet Remix (Dante's Inferno) and ??? that restores "immediate" camera behavior for some patterns if playing with your camera side-swap type as "automatic".
[BUG FIXES] Fixed a issue that occurred with the Tourney qualifiers if the player attempted to quit out and change their offset in the middle of a run.
[BUG FIXES] Minor fix to a metadata-related issue in the game's pause menu.
Thank you for playing! If you missed our post yesterday, be sure to check it out, as we've got a progress update on the main game, a Discord AMA happening this Thursday, and more to celebrate the second year anniversary of UNBEATABLE [white label]!
Hey gang, Today marks the 2nd-year anniversary of UNBEATABLE ! We thought we’d give a few surprises to celebrate the occasion while the team’s been hard at work on the full game, including the release of PATCH V1.0.10, the start of The UNBEATABLE ‘23 season, a progress update on
Hey gang,
Today marks the 2nd-year anniversary of UNBEATABLE [white label]! We thought we’d give a few surprises to celebrate the occasion while the team’s been hard at work on the full game, including the release of PATCH V1.0.10, the start of The UNBEATABLE ‘23 season, a progress update on the final game, and more!
[white label] V1.0.10: CHART OVERHAUL 2.0
All of our levels, known by the community as charts or beatmaps, are getting a major refresh in UNBEATABLE [white label]’s newest patch, arriving today! Over the course of the past few months, we’ve been overhauling all of our levels to match the quality of the stuff we’re doing for the final game, and as a part of the [white label] 2nd Year Anniversary, we’re updating [white label] to include these revised charts!
These charts were edited with the help of our current charting team lineup: CHI XU (Jeff), TaroNuke and Cheryl Stelli, giving more variety to each track!
It’s more than just reworked levels too - this comes with re-balanced difficulty ratings and a renaming of our current lineup of difficulties to similarly match with the changes we’re making to the final game.
Here’s a handy reference on difficulty name changes:
Beginner → Beginner (no change!)
Easy → Normal
Normal → Hard
Hard → Expert
UNBEATABLE → UNBEATABLE (no change!)
For those comfortable with the game’s toughest levels, you’ll primarily notice fixes and minor adjustments here-and-there, but for everyone else, you should expect a more forgiving entry-level difficulty curve, as well as a substantial uplift to the quality of those charts. To see all current difficulty ratings and the current tracklist, see the chart below:
We’ll be monitoring feedback on the revised charts, so if you have thoughts on them, feel free to leave them in the Steam forums or the UNBEATABLE feedback channel in our Discord, as well as the Steam forums for [white label]!
NEW STAR CHART + QOL CHANGES
TaroNuke’s first STAR-chart releases today in the [white label] V1.0.10 patch! Introducing “NUKLEAR”, the alternate Lv. 18 for WAITING - LUMENA-TAN REMIX! Here’s a comment from TaroNuke on the design behind this chart:
“Feeling inspired, I decided to create a chart that simulates a feeling of playing DDR. Place one index finger on each lane button, and punch the keys as if they're your legs!”
In addition, we brought [white label] up to parity with our most recent changes with the main game, which includes several tweaks and improvements to the main rhythm gameplay. Let us know what you think!
Important PSA: Story progress (but not game settings / high scores) will be reset in the new patch, as a result of internal changes to our saving mechanisms.
THE UNBEATABLE EVENT RETURNS
Our now-annual event, THE UNBEATABLE, returns with THE UNBEATABLE ‘23, featuring a community-focused fanart event and competitive tournament featuring the world’s most UNBEATABLE players!
QUALIFIERS BEGIN TODAY FOR THE UNBEATABLE TOURNAMENT
That’s right! We’re bringing our [white label] tournament back, time kicking it off with a qualifiers set (available to play in the V1.0.10 tourney mode), consisting of the following tracks:
To participate, join the Discord, check announcements, and bust out your video recording software. Follow the instructions in the event channels to learn how to submit your qualifying scores!
The top 7 players will qualify to partake in the event, hosted live on D-CELL’s official Twitch! Last year was handled as a Invitational, but this time, most of the participants will be joining through this qualifier, with Stellaris defending their title!
THE UNBEATABLE ‘23 will air later in the Summer, with the final date to be announced shortly after the Qualifiers wrap. We’ll be sharing more details on the event (prizes, side events, commentators, etc.) in the coming weeks, so keep an eye here if you’re interested in participating in the festivities!
SUBMISSIONS ARE OPEN FOR THE ART SHOW
Want your art featured during The UNBEATABLE ‘23 livestream, as well as our social media? We’ll be opening up THE UNBEATABLE ‘23 ART SHOW, hosted on the Discord-Cell Games server’s “horse-museum-3” channel.
Last year, we had the theme of “Competition”, but this year, our theme is “SUMMER”! Whatever it be the beach boardwalk, the starry nights, or the comfort of box fans, we want to see submissions that best capture the feeling of the warmest season of the year! To participate, all you have to do is submit your creations, whatever it be 2D / 3D artwork, animation, or more!
Submissions will be open from now until June 9nd. Full rules are present here, as well as the Discord (where submissions will be handled!). Once submissions close, voting will be open from June 9nd-June 23rd, where the community will be able to vote for their favorite pieces. The studio at D-CELL will also vote for their top pick too, and both picks will be prominently featured as the main event artwork for The UNBEATABLE ‘23’s competitive event!
New GUITAR TABS for UNBEATABLE: DEMO TAPES
Long-requested by many, we’re releasing official guitar tabs of several of the game’s tracks, written by peak divide’s Clara! Tabs are made for EMPTY DIARY, FAMILIAR, PROPER RHYTHM, and WAITING! We’re adding these to our new "EXTRAS" page on our website, which you can see here!
We'll also be bringing the tabs to other places (i.e. sites like Ultimate Guitar Tabs) sometime soon.
See our newest progress update on the main game here!
PATCH NOTES for V1.0.10
Here’s the full patch notes on PATCH V1.0.10 for UNBEATABLE [white label]:
[RHYTHM] Difficulty names are now changed. Going forward, we will refer to difficulties using the revised names. You can see the old → new names here:
- Beginner → Beginner (no change)
- Easy → Normal (new)
- Normal → Hard (new)
- Hard → Expert (new)
- UNBEATABLE → UNBEATABLE (no change!)
[RHYTHM] Camera has been adjusted to give anticipatory zoom-outs during camera changes. Changes affect the "Reduce Camera Motion" option too, with its own set of tweaks. Reticle added to prevent motion sickness.
[RHYTHM] Measure lines are added and can be toggled on and off in the game's options.
[RHYTHM] Black bar lanes are now included to help better distinguish up and down lanes.
[RHYTHM] TOURNEY Mode has been re-enabled, featuring the Qualifiers set for THE UNBEATABLE ‘23 event. This set will be available in the menu to play until June 7th.
[CHARTS] Fixes, overhauls, and polish have been applied to the majority of the game’s rhythm levels, a.k.a. charts. The changes are numerous, so you can see the majority of what was changed here:
EMPTY DIARY (changes by Jeff / CHI XU)
- Sync adjustments made with the chart
- New, redesigned Beginner, Normal, and Hard charts
FOREVER NOW (changes by Jeff / CHI XU and TaroNuke)
- New, redesigned Beginner and Normal charts
- Minor tweaks made to UNBEATABLE chart
FOREVER WHEN (changes by TaroNuke)
- New, redesigned charts for Beginner, Normal and Hard
- Tweaks made to normalize hold note lengths in the Expert chart
- Fixed sync in Expert and UNBEATABLE
MIRROR (changes by TaroNuke)
- New, redesigned charts for Beginner, Normal, and Hard
- Tweaks made to Expert chart
PROPER RHYTHM (changes by Cheryl Stelli)
- Tweaks / adjusted patterns to all difficulties but UNBEATABLE
WAITING (changes by Jeff / CHI XU)
- Revised charts for Beginner, Normal and Hard
- Minor fix made to a pattern in CLEVELAND that could not be consistently hit.
FAMILIAR (changes by Jeff / CHI XU)
- New, redesigned Beginner, Normal, and Hard charts
ONE EYE CLOSED - LOW: NSR ENDING THEME (changes by Jeff / CHI XU)
- New, redesigned Beginner, and Normal charts
- Tweaks made to Hard and Expert charts.
EMPTY DIARY - SoundCirclet Remix (changes by Jeff / CHI XU)
- New, redesigned Beginner, Normal, and Hard charts
FOREVER NOW - DOG_NOISE REMIX (changes by Cheryl)
- Edits made to every chart to fix offbeat rhythm patterns
- New, redesigned Beginner, Normal, and Hard charts
PROPER RHYTHM - MUST DIE REMIX (changes by TaroNuke)
- New, redesigned Beginner chart
- Adjustments made to Normal and Hard charts to better balance the difficulty gap Minor tweaks to Expert chart.
WAITING - Lumena-tan Remix (changes by TaroNuke)
- The addition of a brand new STAR chart, "NUKLEAR"!
[CHARTS] Difficulty ratings have been adjusted across the board, expanding the range. You can see the updated ratings here.
[MISC.] Button Prompt for Dialogue is now visible based on your Keybind. Sorry in advance if you bind it to a key / button like "Return".
[MISC.] Borders appear when in dialogue conversations where the player is locked.
[MISC.] The game's save systems were refactored internally. Game Settings + High Scores will be unaffected, but Story Progress will be reset on bootup, so you will need to play through the tutorial + main songs again if progressing through the story. Sorry!
[BUG FIXES] Shader fix applied to NSR stage.
[BUG FIXES] Web link in the main menu takes you to the main game website instead of a now-defunct page.
[???] B O I N G
HOTFIX for v1.0.10-1
[BUG FIXES] Fixed the Offset Wizard leading to a softlock.
[BUG FIXES] Fixed the scroll speed option for Tourney Mode not being properly set.
[BUG FIXES] Fixed a bug in the tutorial opening sequence.
[BUG FIXES] Fixed collision in the train station.
Thank you for your support over the past two years, and we hope you enjoy the new patch!
Hey gang, PATCH V1.0.9 is here! End the year right with a special remix of peak divide’s WAITING from LUMENA-TAN (with another free song, a original track, to be released in early 2023!). PATCH V1.0.9 PATCH NOTES: WAITING - LUMENA-TAN’S REMIX , one of the two new tracks we’re add
Hey gang,
[white label] PATCH V1.0.9 is here! End the year right with a special remix of peak divide’s WAITING from LUMENA-TAN (with another free song, a original track, to be released in early 2023!).
PATCH V1.0.9 PATCH NOTES:
[NEW SONG]WAITING - LUMENA-TAN’S REMIX, one of the two new tracks we’re adding to [white label], is available now! (BEGINNER / EASY charts by CHI XU, NORMAL chart by TaroNuke, HARD / UNBEATABLE charts by Cheryl Stelli)
[RHYTHM] Our first pass of UNBEATABLE’s difficulty rating system is here! You can see the level of each song next to its difficulty in the song select. Ratings here are not final and subject to change. You can see a spreadsheet of all the ratings here (as well as a credits list for every beatmap in the game).
[RHYTHM] The offset wizard currently gives results based on visual latency, but not audio latency. For the time being, the wizard has adjusted text / UI elements to reflect this, and a offset wizard for audio latency will be implemented at a later date.
[RHYTHM] Removal of the licensed NOISZ SL tracks, Iris’ Done In Love and Synthion’s True. We are grateful to the NOISZ SL team for letting us include these songs in the game since the launch of [white label]!
[QOL] Game lighting and shading work (including dynamic rim-lighting and a swap to deferred rendering) has been updated to improve the game’s aesthetic, matching the work we’ve done on the main game over the past few months!
[QOL] Removal of the useless Save button in the pause menu. It really didn't do anything!
[MISC.] References to the now-discontinued SLACKER BACKER campaign have been removed. Thank you to everyone who’ve supported the game since our KS launch in 2021!
P.S. In case you missed it, here’s our latest post on current game progress + our appearance at MAGFest 2023, happening in just a few days!
Hi gang! We hope you're staying safe this winter! With 's upcoming patch and our appearance at MAGFest, the team is ready to close off the year on a strong note. So, how's production on the game going? Since we last talked, the team has continued making great progress on the stor
Hi gang! We hope you're staying safe this winter! With [white label]'s upcoming patch and our appearance at MAGFest, the team is ready to close off the year on a strong note.
So, how's production on the game going?
Since we last talked, the team has continued making great progress on the story mode.
First and foremost are the litany of visual enhancements we've brought to the game! Characters now display dynamic rimlighting to help them pop against the environment, all of which is affected by both the sun and the plethora of dynamic light sources we have added to each environment. This has been combined with an overhaul of our material and surface shaders - every object in the game now has defined paint strokes that catch the light at different times of day in just the right way, which, coupled with the refined cel-shading, helps lend each environment a lovely, hand-crafted feel…
That wide variety of lighting conditions, from early mornings to gorgeous sunsets, isn't just there as eye candy, either - depending on the time of day, certain activities, characters, and events become accessible. For example, you can't use the batting cage when it's closed! Hell, you can barely use it when it's open. It's very difficult. It has maybe (???) killed people?
We've also been carving out more of the game's environments, and have completed an early pass of several explorable locations. Our day/night system allows us to handcraft lighting at all times of the day, allowing us to carve out light and shadow in the precise places the artists want.
We've spent lots of time running around just to soak in the vibes. This is probably the twentieth time someone has said this, but it's starting to look more and more like a real video game.
Our new tools engineer, Sam Chiet (welcome to the team!), has also helped us develop cutscene tools to streamline further the process of constructing the many scenes present in the overworld.
This marked his first major task as a part of the project, going above and beyond in servicing a tool that is not only intuitive but also filled with cute flourishes, such as this wonderful little doodle of Beat…
More and more NPCs are starting to come to life, too! Here are some of our favorites, done by one of our animators, Michelle:
The various characters you'll be seeing in the world of UNBEATABLE!
As for Treble and Clef, they have new overworld animations done by both Michelle and Camille! Here's Clef (roughs by Michelle, cleanup/color by Camille):
Eli also did work on this shot of Beat waking up - it marks the start of every day!
Everyone else on the animation team has been hard at work putting together tons of cinematics and storytelling flourishes - all the animation being put together looks absolutely phenomenal. That said, as much as we would love to show off that work, avoiding spoilers comes first, so… we'll hold off on that for now.
In addition to all the new tracks and charts we've added, Peak Divide has also been putting together a bunch of brand new BGM for the overworld. You may have already heard the night version via UNBEATABLE DEMO TAPES, but check out a preview of the day version of "homework salad"!
Both Jeff and their co-charter Cheryl are also workshopping how we rate difficulty for the final version of the game. Tentatively, we're working with a scale of Lv. 1 to Lv. 25. For those interested in seeing this in practice, we'll be deploying the first pass of our current difficulty ratings in the upcoming patch for UNBEATABLE [white label]: PATCH V1.0.9!
Despite all of our progress, we still have a looong way to go - "game development takes a while" is, perhaps, the understatement of the century. However, everyone on the team is so excited about what we've built thus far and there's so much we just can't wait to share with you all. This update is just a taste of things to come!
Since we launched our funding campaign we have received so much support and love from everyone, and now we need to start the process of making sure you all receive your orders. To ensure we can fulfill your orders, we will be closing the Slacker Backer on December 20th at Midnight EST. This is your final chance to snag one of our campaign-exclusive merch tiers, so please check it out before it wraps up! Andrew is hard at work on the designs for this merch, and we'll be showing them off soon!
https://www.unbeatablegame.com/slackerbacker
More updates will follow as we get closer to the fulfillment of orders. We've also updated our FAQ here. As a reminder, any changes to your information (name, address, etc) need to be made through the backer forms emailed out earlier this year. If you need assistance or have questions please reach out to [email protected].
UNBEATABLE: MAGFest 2023 Plans
Last week, we announced that we're coming to MAGFest! And now, we're excited to share more details about the merch, exclusive songs, and our competitive event today.
Most of the main team will be here, alongside two of our remixers, Dante and Lumena-tan! We'll have several setups featuring an event-exclusive version of UNBEATABLE [white label]. If you're coming to the event, come say hi!
For those wondering, we'll have the following songs to play at the event:
Worn Out Tapes
BLANK PAGE (featuring a new STAR chart by Cheryl Stelli, "Cheryl's Mix")
FUTURE PEOPLE
We are bringing back our old stock from MAGFest 2022 (our shirts, stickers, and hoodie) alongside a new special poster design, drawn by our director Andrew Tsai! Check it out:
Our competitive event, UNBEATABLE: MAGFest 2023, will feature a new circuit, featuring the event exclusive songs and their hardest beatmaps! The highest score will win a full set of our currently available merch, including the new poster! Some of the competition from this year will be returning, so you better be prepared if you want to win!
Winter Break
A majority of the staff will be on break from the 16th to the start of next year. Though some of us will pop back in occasionally to help with the sunsetting of the SLACKER BACKER and the release of the new [white label] patch, do expect responses and messages from us to be slow over the holidays.
Hey gang! It's been a busy year for us at D-CELL GAMES, and we want to wrap up the year with a few surprises before we head out for the holidays. Let's get started! New songs are coming to ! Two new songs are coming to UNBEATABLE as free updates! We will also be bringing them int
Hey gang!
It's been a busy year for us at D-CELL GAMES, and we want to wrap up the year with a few surprises before we head out for the holidays. Let's get started!
New songs are coming to [white label]!
Two new songs are coming to UNBEATABLE [white label] as free updates! We will also be bringing them into the base tracklist for the final game too!
First, we're excited to announce a new remix - a special VRC6 rendition of WAITING by Lumena-tan! This new song will be playable in an upcoming patch (PATCH V1.0.9), slated for the end of December.
The second inclusion will be a new, original song for the game, releasing in early 2023! We'll be sharing more details about this surprise in the near future, so stay tuned!
NOISZ Crossover Update
Since the launch of [white label], we've had a few crossover songs and remixes for you to enjoy! Two of those were crossover songs from the game NOISZ STΔRLIVHT, which we added as a part of a collaboration with the team at Anarch Entertainment. As the licensing period of this cross-promotion will be coming to a close at the end of the year, the following songs will be removed from UNBEATABLE [white label] on Steam and Itch.io beginning December 31st, 2022:
Synthion - True (from NOISZ SL)
Iris - Done In Love (from NOISZ SL)
We are very thankful to the NOISZ SL team for allowing us to showcase their music in our game, and to make up for it, we hope you all enjoy the new song additions that will follow.
You have until December 31st, 2022 at 2 PM EST to play these crossover songs in UNBEATABLE [white label], in which they'll be removed alongside the launch of PATCH V1.0.9.
(At this point in time, we do not have any additional current or planned cross-promotions that fall into a timed licensing window.)
Play UNBEATABLE @ MAGFest 2023!
We're coming back! Come check out our booth at the MAGFest 2023 Indie Video Game Showcase from January 5th-8th in National Harbor, Maryland! We will have additional, exclusive songs available for everyone to play, as well as another competitive event (with sweet prizes), and brand new merch for sale. More details on all of this will be revealed closer to the event!
Find out more about the event here: https://super.magfest.org/ For the event's COVID-19 policy, see here: https://super.magfest.org/covid
And there's more!
There will be one more update post before the year ends! Next week, we plan on sharing a sneak peek at some of the stuff the team's been working on for the final game! We'll also be giving an update on the future of the SLACKER BACKER campaign. See you then!
Hey gang, We just deployed a minor hotfix to both the Steam and Itch version of that addressed balance concerns and bugs with the SubWOOFer beatmap we released in the last patch. It should now be humanly possible for someone to get 100% on it! We're still monitoring other issues
Hey gang,
We just deployed a minor hotfix to both the Steam and Itch version of [white label] that addressed balance concerns and bugs with the SubWOOFer beatmap we released in the last patch. It should now be humanly possible for someone to get 100% on it! We're still monitoring other issues and looking at your feedback for both future patches of [white label] and the final game release, which we're busy focusing on at the moment. We'll talk soon!
Hey gang, (artwork by Ellavela ) Yesterday, we held THE UNBEATABLE '22 Invitationals and crowned the UNBEATABLE champion - STELLARIS! They, alongside other players tonight, will be taking home various Steam Gift Card prizes, and will be defending their title in future tournaments
Yesterday, we held THE UNBEATABLE '22 Invitationals and crowned the UNBEATABLE champion - STELLARIS! They, alongside other players tonight, will be taking home various Steam Gift Card prizes, and will be defending their title in future tournaments as TheUNBEATABLE CHAMPION!
Here are the final scores amongst all 6 players!
1. Stellaris with a PRO SCORE of 12,161!
2. Punchy with a PRO SCORE of 11,941!
3. Zeeyang with a PRO SCORE of 11,875!
4. funya2yan with a PRO SCORE of 5,581!
4. Milky Moo with a PRO SCORE of 4,665!
4. YaBoiOgma with a PRO SCORE of 2,901!
For those who missed the stream - a VOD will be available at a later date! Discord Roles and Prizes will be given out in the following week.
In addition, we had a surprise announcement for everyone attending the stream - PATCH V1.0.8A+ is now available, introducing a brand new STAR beatmap designed by a guest creator, the addition of the PRO SCORE system, and minor beatmap changes.
(RHYTHM) Addition of PRO SCORE to the results screen. Perfect = +4, Great = +3, Good = +2, Okay = +1, Barely/Miss = +0! This will appear at the end of the results screen alongside other in-game information.
(BEATMAPS) GET READY for a new STAR chart! "Forever Now - DOG_NOISE REMIX [SubWOOFer]", a new beatmap created by Cheryl Stelli, the lead developer of vivid/stasis.
(BEATMAPS) Adjustments made to Mirror [HARD].
(BEATMAPS) Adjustments made to ONE EYE CLOSED - Low (NSR ENDING THEME) [UNBEATABLE].
On behalf of D-CELL staff, the players, and the UNBEATABLE community - thank you so much for tuning in and making this night incredible. Rest well, everyone!
The showdown begins between the world's most acclaimed UNBEATABLE players - Punchy, Stellaris, Zeeyang, funya2yan, Milky Moo, and YaBoiOgma! Catch our first ever, officially-endorsed competitive event for UNBEATABLE - THE UNBEATABLE '22 INVITATIONALS ! Commentary will be given by
The showdown begins between the world's most acclaimed UNBEATABLE players - Punchy, Stellaris, Zeeyang, funya2yan, Milky Moo, and YaBoiOgma! Catch our first ever, officially-endorsed competitive event for UNBEATABLE [white label] - THE UNBEATABLE '22 INVITATIONALS! Commentary will be given by the game's producers, Jeffrey and Rachel.
Artwork submitted by the UNBEATABLE community during THE UNBEATABLE '22 QUALIFIERS will be shown throughout the stream, including, amazing art such as:
Hey gang, The UNBEATABLE '22 Qualifiers begin...now! To gain your shot at competing against the world's most acclaimed UNBEATABLE players, you'll need to be the top #1 / #2 scores of the qualifiers circuit, starting from now till this Sunday! Here's the songs you'll need to play
Hey gang,
The UNBEATABLE '22 Qualifiers begin...now!
To gain your shot at competing against the world's most acclaimed UNBEATABLE players, you'll need to be the top #1 / #2 scores of the qualifiers circuit, starting from now till this Sunday!
Here's the songs you'll need to play in succession for the event:
One Eye Closed - Low (NSR Ending Theme) [UNBEATABLE]
Synthion - True (from NOISZ SL) [OVERLOAD]
Peak Divide - WAITING [Cleveland]
To participate, download the latest patch of the game and select the "TOURNEY" mode upon selecting Play. Normal song play is available under "ARCADE" mode. Be sure to record full video submissions and submit in the requisite channels in order for your scores to qualify! Incomplete submissions will still receive a Discord Role. The submission period will be from 5/23/22 at 6PM EDT to 5/29/22 at 11:59PM EDT!
Plus, our ART SHOW begins today too, lasting from now till June 23rd. The theme is... "COMPETITION"! The Submission period will be from 5/23/22 at 6PM EDT to 6/22/2022 at 11:59PM EDT.
To participate in both events, check the latest pinned message in the #announcements-updates channel on our official discord! JOIN: discord.gg/dcellgames
Original Event Announcement (more details about the Invitational and prizes here)
https://store.steampowered.com/news/app/1290490/view/4765382762176696658 READ THE FAQ BEFORE PARTICIPATING https://steamcommunity.com/app/1290490/discussions/0/5019836142090002972/?snr=1_2108_9__2107
Hey gang! Ready to prove you're the best? Today, we’re formally announcing THE UNBEATABLE ‘22 - our first invitational tournament for , streaming online this Summer! We’ve done competitive events before, but this will be the first time we’re putting the best of the best in head-t
Hey gang!
Ready to prove you're the best?
Today, we’re formally announcing THE UNBEATABLE ‘22 - our first invitational tournament for [white label], streaming online this Summer!
We’ve done competitive events before, but this will be the first time we’re putting the best of the best in head-to-head matches! Players will compete in rounds to get the best total score, with three semi-final matches and one conclusive battle between three surviving players. This will be live-streamed on D-CELL’s official twitch!
THE PLAYERS
The Invitational will include 6 players - 4 of which are returning champions from past UNBEATABLE events. Please welcome the following:
ZEEYANG - The winner of [white label]’s very first tournament, ARCADE FINALS! This will be his first competitive event since last year, now put to the test against the winners that have succeeded him!
PUNCHY - One of [white label]’s top players and the winner of the BONUS FINALS circuit, Punchy is a rhythm game enthusiast whose scores have instilled fear amongst the community. This is your chance to catch his plays live!
YaBoiOGMA - The winner of UNBEATABLE: MAGFest 2022, YaBoiOgma has shown his skills in front of the dev team's very eyes! How will he stack against the rest of the world’s top UNBEATABLE players?
Milky Moo - The winner of UNBEATABLE: MAGFest 2020 (the first-ever competitive event for the game), he returns to challenge his local rival, YaBoiOgma. Can he take the MAGFest crown back?
The remaining 2 are to be decided through “THE UNBEATABLE ‘22 QUALIFIERS”, set to start from May 23rd (6 PM EST) to May 30th (at Midnight EST). The game will be patched to include the qualifiers circuit as a menu option during this period. For more details on how to participate, join our Discord and retrieve the Event role, which will provide submission rules and more. The circuit’s setlist will be revealed when the event kicks off!
PRIZES
No tournament is a tournament without prizes, and we have a few!
1st Place: $100 Steam Gift Card + Discord Role
2nd/3rd Place: $50 Steam Gift Card + Discord Role
4th-6th Place: $25 Steam Gift Card + Discord Role
Participants of The UNBEATABLE '22 Qualifiers: Discord Role
THE UNBEATABLE '22 ART SHOW
For those who want to participate in a different kind of community event, we'll be running our second art contest, beginning on May 23rd @ 6 PM EST (the same time as the qualifiers), and lasting until June 23rd (Midnight EST)!
Unlike last time, there will be a theme (hint: it has to do with the tournament!). The top picks from both D-CELL and the community will be the banner artwork for the show! And, on top of that, all submissions will be featured during intermissions (of the Invitational stream).
We had a lot of fun seeing the community come together with last year's art contest and wanted to find a fun way to bring both the competitive and creative scenes together for an event that everyone can have fun participating in!
Any questions? If all of this sounds exciting to you, hop on our Discord and get practicing!
Hey gang! Today marks one year since the launch of UNBEATABLE . To celebrate, we have a special video: In addition, we have a few surprises to celebrate the occasion! PATCH V1.0.8 A : An a nniversary patch for UNBEATABLE was released last night during our celebration stream, addi
Hey gang!
Today marks one year since the launch of UNBEATABLE [white label]. To celebrate, we have a special video:
In addition, we have a few surprises to celebrate the occasion!
PATCH V1.0.8A:
An anniversary patch for UNBEATABLE [white label] was released last night during our celebration stream, adding a new STAR-chart and addressing some minor issues - take a look below!
(BEATMAPS) WAITING [CLEVELAND], the latest STAR-chart, is now available! The chart is named after the guitarist who performed the song’s infamous guitar solo.
(BEATMAPS) Made a tiny adjustment to WAITING on (Hard) and (UNBEATABLE), fixing hold notes that were not timed properly.
(QOL) Fixed an issue where the main menu does not appear sometimes after quitting a song.
EMPTY DIARY - SOUNDCIRCLET REMIX is available on Bandcamp!
Dante (SoundCirclet) just released their EMPTY DIARY remix on Bandcamp, making it available to download for the first time! Check it out here.
THE RETURNING CHALLENGERS
We're doing a brand new competitive tournament for [white label], which will be an invitational featuring past champions of our various competitive events from 2020-2022! If that's not you, don't worry - you'll have a chance to join them in a separate qualifiers circuit happening soon!
We'll share more details later in the month - so if you're interested, get practicing!
Q&A Livestream VOD
In case you missed our celebration stream yesterday, you can check out the VOD here, featuring several people from the dev team and guests such as Moxie (cleanup artist on the project from 2020-2021) and Dante (remixer). We answered many questions from the chat and just spent time chilling out as a group for a few hours.
From all of us at the D-CELL TEAM, thank you all for your incredible love and support. Getting to work on this game has been a dream come true for us, and we can't wait to share more about our progress in the future! <3 FROM D-CELL GAMES
Hey gang! If you can't believe it, this Saturday (May 7th) marks the one year anniversary of UNBEATABLE . We're celebrating the occasion with a special Q&A livestream featuring the team + extra guests and playing games! We plan on hosting the stream tomorrow (May 6th) at 5 PM
Hey gang!
If you can't believe it, this Saturday (May 7th) marks the one year anniversary of UNBEATABLE [white label]. We're celebrating the occasion with a special Q&A livestream featuring the team + extra guests and playing games! We plan on hosting the stream tomorrow (May 6th) at 5 PM EST. If it's been awhile since you've heard from us, we hope this stream will be a good opportunity to catch up and see how we're doing since the Kickstarter wrapped last year!
Hope to see you there! https://www.twitch.tv/dcell_official
Hey gang! We've just announced when you can play the UNBEATABLE X NO STRAIGHT ROADS collab… and it's today ! Included in the latest update for UNBEATABLE : PATCH V1.0.8, you can play One Eye Closed's Low, the ending theme of NO STRAIGHT ROADS! A new stage inspired by NSR's "Vinyl
Hey gang!
We've just announced when you can play the UNBEATABLE X NO STRAIGHT ROADS collab… and it's today! Included in the latest update for UNBEATABLE [white label]: PATCH V1.0.8, you can play One Eye Closed's Low, the ending theme of NO STRAIGHT ROADS! A new stage inspired by NSR's "Vinyl City'' is featured alongside the song.
This marks the first new song added to [white label] since May! In addition, both the song and special stage for this crossover will be available in the final version of UNBEATABLE as part of the game’s base tracklist.
That's not all! We're happy to reveal that several quality-of-life features, including the highly-requested custom keybinding support, are included with this latest patch! Freely customize the game's controls to your heart's content.
V1.0.8 PATCH NOTES:
[UNBEATABLE X NSR] A brand new level is here! Bash enemies in NSR's Vinyl City to the tune of the fan-favorite track Low from One Eye Closed. Available in difficulties from Beginner-UNBEATABLE.
[QOL] The long-awaited custom keybinding support is finally in action*, available to configure as you please in the OPTIONS menu!
[QOL] You are now able to configure window settings to windowed, borderless, or exclusive fullscreen!
[QOL] Controller prompts will now properly change to your adjusted bindings Controller prompts will now properly show your adjusted bindings/presets. (works for KB+M or controllers of varying kinds, which apparently includes the OUYA Controller. You’re welcome?)
[QOL] When selecting the hitsounds in options, you'll hear a preview of the sound upon selecting it.
[SIDE A TRACK 1] Improved clarity on controller prompts during the Proper Rhythm tutorial.
[RHYTHM] STAR-DIFFICULTY beatmaps have been added for the NOISZ crossover songs, Done In Love (OVERLOAD) and True (OVERLOAD)!
[RHYTHM] Adjustments have been made to True on Hard and UNBEATABLE difficulty to improve flow and timing.
[RHYTHM] Our invisible notes rework from PATCH V1.0.6's Beta is now rolled over into the full version of the game!
[RHYTHM] Minor adjustments have been made to make Forever Now - DOG_NOISE Remix less frustrating on UNBEATABLE.
[RHYTHM] An issue where inputs are dropping against consecutive mash notes has been fixed.
[RHYTHM] Input latency has been slightly reduced across the board.
[RHYTHM] Fixed the song names in the results screen cutting off if the name is too long.
[RHYTHM] When unpausing during a rhythm level, the game will lock until pressing a attack button, allowing you to get your bearings before continuing!
[MISC.] Fixed an issue where a controller preset (specifically the 4th selectable one) displays the wrong buttons in the UI.
[MISC.] Added a new, RESPECTful keyboard rhythm preset.
[MISC.] Fixed an issue where the game still detects inputs even when unfocused from the window.
* Keybind support currently only supports KB+M controls. Custom controller keybinds will be added in a future update. For now, we recommend changing bindings for the controller via presets or through Steam's Controller settings.
BRING THE BEATDOWN: NOISZ STΔRLIVHT X UNBEATABLE
In case you missed it, the first "ephemeral event" for NOISZ STΔRLIVHT launches on April 9th - featuring a crossover with us! This includes a brand new style to unlock for the character Hakuno, new character artwork by our game's director, Andrew, and Peak Divide's MIRROR as a playable song in the game (via the Club Pass)! This is a limited time event - so if you're interested, now's the time to give Anarch Entertainment's take on rhythm-bullet hell action a try. It's free!
This ties in with [white label] V1.0.8 bringing the finishing touches to our side of the crossover: brand new STAR-Difficulty beatmaps for both Done In Love and True!
And that's not all...
We have a full update detailing our MAGFest post-mortem and a progress update on the main game here!
We hope you all enjoy the latest patch for [white label]! Have a good weekend! <3 FROM D-CELL GAMES