Depanneur Nocturne

KO_OP

Released
May 26, 2020
Platforms
Last updated
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Updates & announcements

7 posts
  1. Developer post
  2. Rock, Paper, Shotgun

    Visit a mystical Montreal corner shop in this lovely little indie game

    Need anything from the shop? Mushroom milk? Fresh tarts? Mystical bejewelled skull? I'm just popping out to Dépanneur Nocturne , a lovely little game which came out in 2020 and I kept forgetting to post about. It's a small first-person explore-o-chatter set within a corner shop i

  3. Developer post

    Livestreaming for Games From Quebec: 2022 Edition

    Discounts on KO_OP's games on Steam (Dépanneur Nocturne, GNOG) Livestreams by Community Director Marcela on: Thursday, February 3 at 5pm EST Monday, February 7 at 3pm EST Check out www.demonight.ca/steamsale for more games and demos!

  4. Developer post

    The Simply Vibing Update

    Added Ambient Mode: Toggled from the main menu options, this launches the game in a special non-interactive ~vibes only~ view of the store. If you ever just want to soak in the atmosphere of the Dépanneur Nocturne, you know where to look! Added one more item for purchase: What's

  5. Developer post

    Halloweve Update

    New Halloween content from now till the veil between this world and the spirit realm lifts again, including: Alternative costumes, seasonal decorations, pumpkin carvings, and the turnip has a horrible little face New item available in the shop Some art improvements Other festive

  6. Developer post

    Closing Time Update

    Unique end vignettes for each gift choice, because every object has a deeper meaning Distinct voice sounds for Player and Bichette Crowbar and skulls may now be taken home, for all you morbid interior decorators Repaired the bathroom mirror (so you can finally feel seen) Addition

  7. Developer post

    UPDATE: May 28, 2020

    Just a little tidying up around the shop... Improvements Options menu UI readability has been improved. Improved some dialogue display hiccups. Bug Fixes Orchard dolls are no longer faintly visible through walls. Several soft lock scenarios during the end sequence have been corre