Endless RPG 2.15
* bug fixes
* bug fixes

* bug fixes
* bug fixes

Are you jumping to the new edition? The Endless RPG Solo Play Toolset now allows you to choose D&D 2024 as a system. You can also choose D&D 5e as an expansion, which brings in any creatures or items from 5e that aren't included in D&D 2024. This includes choosing exp

Are you jumping to the new edition?
The Endless RPG Solo Play Toolset now allows you to choose D&D 2024 as a system. You can also choose D&D 5e as an expansion, which brings in any creatures or items from 5e that aren't included in D&D 2024. This includes choosing expansion books like Tasha's Cauldron of Everything or Xanathar's Guide to Everything.
When you are ready to make the jump, simply go into Settings and choose the new system. Remember, you cannot change your system while you have a map active.
Notes on the D&D 2024 update:
* D&D 2024 support including monsters from the 2025 manual and advanced encounters that contain creatures that level up in a class. D&D 2024 treats 5e as an expansion that can be turned on and off in settings along with other 5e-supported expansions. * New treasures from
* D&D 2024 support including monsters from the 2025 manual and advanced encounters that contain creatures that level up in a class. D&D 2024 treats 5e as an expansion that can be turned on and off in settings along with other 5e-supported expansions.
* New treasures from Tasha's Cauldron of Everything and Xanathar's Guide to Everything. These can be selected in the settings.
* PC users can select using a touch screen in the settings.
* Various bug fixes
* New Quick Mission system for D&D * New treasure distribution system for D&D to make items more consistent * Tieflings and Goliaths have arrived * Hotfix for bug with new installs
* New Quick Mission system for D&D
* New treasure distribution system for D&D to make items more consistent
* Tieflings and Goliaths have arrived
* Hotfix for bug with new installs
* New Quick Mission system for D&D * New treasure distribution system for D&D to make items more consistent * Tieflings and Goliaths have arrived
* New Quick Mission system for D&D
* New treasure distribution system for D&D to make items more consistent
* Tieflings and Goliaths have arrived
New Encounters Mode The custom encounters mode allows you to create encounters without creating a map. This allows more dynamic play for your own solo adventures and can aid DMs in generating quick encounters for their campaign. The new encounter mode also supports quickly genera
New Encounters Mode
The custom encounters mode allows you to create encounters without creating a map. This allows more dynamic play for your own solo adventures and can aid DMs in generating quick encounters for their campaign. The new encounter mode also supports quickly generating treasure.
More Encounters Including Basic Encounters
Dozens of new encounters have been added including basic encounters. These encounters are good as secondary enemies to add to the dynamic.
For example, a primary enemy of goblins goes well with worgs, and along with a drow boss, you have a story of a drow elf raising a goblin army supplemented with worgs.
--Evil mages have grown more powerful --Mages are now their own group for choosing enemies --Encounter descriptions now note if the encounter is alerted (+1 initiative) or prepared (+4 initiative) for your arrival --More varied descriptions --Bug fixes
--Evil mages have grown more powerful
--Mages are now their own group for choosing enemies
--Encounter descriptions now note if the encounter is alerted (+1 initiative) or prepared (+4 initiative) for your arrival
--More varied descriptions
--Bug fixes
--Custom Dungeons now allow the choice of a boss type allowing for more flexibility. For example, you can now have goblins bullied into digging in a cave for a bugbear and its goblin allies. --Undead have grown more powerful --Custom map CR is now adjustable after a group is chos
--Custom Dungeons now allow the choice of a boss type allowing for more flexibility. For example, you can now have goblins bullied into digging in a cave for a bugbear and its goblin allies.
--Undead have grown more powerful
--Custom map CR is now adjustable after a group is chosen but must stay within that group's CR range
--Fixed issue with sometimes not being able to walk through an ignored encounter
--Various other small bug fixes
* Duergar have grown more powerful * Rebalanced some advanced encounters * Fixed bug with using random monster types while using Pathfinder system * Various other small bug fixes
* Duergar have grown more powerful
* Rebalanced some advanced encounters
* Fixed bug with using random monster types while using Pathfinder system
* Various other small bug fixes
* Skeletons have grown more powerful * Encounter difficulty no longer accounts for more than four characters in the party, which means the base encounter difficulty for a specific CR will always be the same. This means you can use a party spot for a non-character such as a druid
* Skeletons have grown more powerful
* Encounter difficulty no longer accounts for more than four characters in the party, which means the base encounter difficulty for a specific CR will always be the same. This means you can use a party spot for a non-character such as a druid companion without making encounters more difficulty
* Bug fixes
* The Kuo-toa have grown bolder * Monstrosities converted to new encounter system * Maps can be exported while in DM mode * Fixed various errors including an error choosing yuan-ti and kuo-toa for custom dungeons
* The Kuo-toa have grown bolder
* Monstrosities converted to new encounter system
* Maps can be exported while in DM mode
* Fixed various errors including an error choosing yuan-ti and kuo-toa for custom dungeons
* Orcs have grown stronger * New environmental effects * New color coding for the battlemap to help differentiate the sides
* Orcs have grown stronger
* New environmental effects
* New color coding for the battlemap to help differentiate the sides
* Advanced Mercenaries have arrived in 5e * More in-depth itemization for advanced encounters * Bug fixes
* Advanced Mercenaries have arrived in 5e
* More in-depth itemization for advanced encounters
* Bug fixes
* Added map themes that include mystic, unholy, military, and other themes. There are 10 different map types with 40 unique combinations allowing you to create a webbed cave, unholy stronghold, mystic tower, military keep, dungeon jail, etc. * Fixed an issue that was blocking pro
* Added map themes that include mystic, unholy, military, and other themes. There are 10 different map types with 40 unique combinations allowing you to create a webbed cave, unholy stronghold, mystic tower, military keep, dungeon jail, etc.
* Fixed an issue that was blocking proper error tracking
* New dungeon map that is smaller than the previous map. There are now two dungeons, the larger of which having a (L) next to its name. * New tomb map. This map is similar to the crypt but smaller.
* New dungeon map that is smaller than the previous map. There are now two dungeons, the larger of which having a (L) next to its name.
* New tomb map. This map is similar to the crypt but smaller.
* New maps and map sizes. You can now choose a cavern (small cave), keep (small tower), outpost (tiny map) or fortress (smaller stronghold). * Bandits have gained additional classes * Fixed bug allowing the battle map to be entered when there are no party members * Fixed bug disp
* New maps and map sizes. You can now choose a cavern (small cave), keep (small tower), outpost (tiny map) or fortress (smaller stronghold).
* Bandits have gained additional classes
* Fixed bug allowing the battle map to be entered when there are no party members
* Fixed bug displaying trap information when there are no party members
* Increased bug tracking and fixed a syncing issue
* Ashfang Goblins have been spotted roaming the woods at night and inhabiting nearby caverns. The Ashfang Goblins are a powerful goblin tribe.
* Ashfang Goblins have been spotted roaming the woods at night and inhabiting nearby caverns. The Ashfang Goblins are a powerful goblin tribe.
Endless RPG 2.0 is essentially a sequel to the random map generator with changes and new features spread across the entire app, but by packaging it as an update to the original, there is no need for existing users to re-purchase the app. The 2.0 upgrade re-imagines how many featu
Endless RPG 2.0 is essentially a sequel to the random map generator with changes and new features spread across the entire app, but by packaging it as an update to the original, there is no need for existing users to re-purchase the app.
The 2.0 upgrade re-imagines how many features work including how maps are created and how characters interact with doors, traps and other objects. The emphasis is on allowing players to experience the adventure without the need for a dedicated dungeon master. The new map design uses hand-crafted maps with random elements and additions to bring the exploration of a roguelike together with more intentional map design.
Old maps should update and still be playable after the update. However, because of the amount of changes, it is recommended to finish any current maps before installing the update.
Note: Minor bug fixes have been added to this 2.0.0a release.