Game speed improvement (Version 0.8.35)
Improved * Improved speed became faster.
Improved
* Improved speed became faster.

Improved * Improved speed became faster.
* Improved speed became faster.

New Addition * Added directional indication when throwing. # The markers are a measure of the distance of your throw.
* Added directional indication when throwing.
# The markers are a measure of the distance of your throw.


Fixed * Fixed player's initial position in world 6-3 and 6-4. * Fixed order display position for World 6 customers.
* Fixed player's initial position in world 6-3 and 6-4.
* Fixed order display position for World 6 customers.

New Addition * Added fever system. As customers eat their food, they post a review along with a 5-point scale for their rating. The longer the customer waits, the higher the rank of the review. When the total of the ranks exceeds a certain value, the fever will be triggered. Duri
* Added fever system.
As customers eat their food, they post a review along with a 5-point scale for their rating.
The longer the customer waits, the higher the rank of the review.
When the total of the ranks exceeds a certain value, the fever will be triggered.


During the fever, angels appear and cook more and more of the food that customers have ordered.
* Simple shadow was displayed at the foot of the robber when the image quality was set to low.
* Fixed the problem that the sound would be out of sync when a guest on the school stage ate the food right after waking up from sleep.
* Fixed the problem where the sound was not correct when the disturbed guest on the school stage ate the food.

New - World 6 "Edo World" has been added. A new series of "donburi" dishes will be introduced in Edo World. You can fry tempura, grill beef, cut fish, etc. Additional cooking methods have been added. Balancing - Changed to increase the satisfaction of gluttony in proportion to th
- World 6 "Edo World" has been added.



A new series of "donburi" dishes will be introduced in Edo World.
You can fry tempura, grill beef, cut fish, etc.
Additional cooking methods have been added.
- Changed to increase the satisfaction of gluttony in proportion to the score of the food eaten by the glutton.
- Improved animation of customers eating food.

- Made it less slippery during player movement operations.

- Improved the result display screen.
- In the mission display at the beginning of the stage, you can see the NPCs that interrupt you during the stage. Description added.
- Easy to pick up items stacked on top of bowls and cooking utensils.
- Added a simple shadow for the player in low quality mode.

New Addition * Added a practice mode. This mode allows you to try out the controls, cooking methods, actions, etc. without any restrictions. Fixed * The problem that the score gauge at the bottom right of the screen is not displayed correctly when the target sales of 2 and 3 are
* Added a practice mode.
This mode allows you to try out the controls, cooking methods, actions, etc. without any restrictions.




* The problem that the score gauge at the bottom right of the screen is not displayed correctly when the target sales of 2 and 3 are achieved at the same time is resolved. Fixed.
* When multiple grabbing actions were performed within a short period of time in the standard operation type, the object that appeared could not be grabbed. Fixed a problem that could cause it to disappear.
* Other minor bugs have been fixed.
Fixed * In Ver. 0.8.28, there was a problem where the player threw objects in the wrong way, so this has been fixed.
* In Ver. 0.8.28, there was a problem where the player threw objects in the wrong way, so this has been fixed.

New addition * World 5 "School World" has been added. In School World, five new characters will be introduced. After a certain amount of time has elapsed since the food was ordered, the game performs a variety of actions, including throwing mysterious chemicals to make the player
* World 5 "School World" has been added.


In School World, five new characters will be introduced. After a certain amount of time has elapsed since the food was ordered, the game performs a variety of actions, including throwing mysterious chemicals to make the player bigger, hurling blackboard erasers at customers to change their orders at random, and playing gentle music on a flute to put them to sleep.
* New playable characters "Ryusei" and "Shizue" have been added to the game.

* The stage time limit has been changed to 5 minutes.
Also adjusting our mission scores to match this.
* The mark indicating the readiness to throw has been changed to a more visible position.
* Added an effect for when the big food guy sits down.
* Added an effect when a customer receives a dish thrown by the player.
Fixed * After Ver. 0.8.26, the problem where a part of the achievements of the mission clearing system of WorldX could not be released has been fixed. # Next time you start the game, all worlds will be checked on the title screen and unlocked immediately if you meet the unlock ac
Fixed
* After Ver. 0.8.26, the problem where a part of the achievements of the mission clearing system of WorldX could not be released has been fixed.
# Next time you start the game, all worlds will be checked on the title screen and unlocked immediately if you meet the unlock achievement criteria.
Improvement
* Added a sound effect when the character respawned.

*Added an operation method for grabbing props. - Added a method of grabbing when the button is pressed once and releasing when the button is pressed again. It is also possible to change the current operation method in the setting screen. In the default setting, the improved opera
[Improvement]
*Added an operation method for grabbing props.
- Added a method of grabbing when the button is pressed once and releasing when the button is pressed again.
It is also possible to change the current operation method in the setting screen.
In the default setting, the improved operation method (standard type) is set. Please note.


*The graphics have been improved.

*Can throw a plate on the work table and put it there.

*Made it easy to put things on the work table.
*Made the speed of the object thrown a little faster.
*The gluttonous man began to grow in size according to his satisfaction.
*The range of influence of meteorites has been made easier to understand.
*Improved the voice reading of character names when selecting a player character.
*Added a effect where the character returns to his original state after falling into the water, for example.
*The difficulty level of World 2 has been eased a little.
- The frequency of meteorites and mammoths has been reduced.
*The difficulty level of World 4 has been eased.
- We have made it easier to cross the World 4-4 corridor.
- The distance to be blown away by a shuriken or dragon has been shortened.
- The frequency of the Shuriken and Dragon's appearance has been reduced.
*Made it easier to grab things.
- It is now easier to grab the object that the character is facing.
[Fixes]
*Fixed an issue where items held in the hand would not disappear under certain conditions.
*Fixed a problem where plates could not be placed on the work desk under certain conditions.
*Fixed an issue where some achivement could not be unlocked.
⇒ Can unlock the game by playing again and reaching the result screen. It is not necessary to meet the conditions for the cancellation of the performance.
●Improved * The character is no longer facing the other way when you quickly play the controller stick.
●Improved
* The character is no longer facing the other way when you quickly play the controller stick.

How to use the character creation function Download Design Template Launch the game and press the download button for the design template on the bottom right. The browser will start up, so click the download button to download the Zip file. You can also download it from here → Op

You can also download it from here → https://www.dropbox.com/s/3cr4e2am6f3e673/mcf_characterEditTemplate.zip
* In this image, a sample file is displayed and registered.
The other changes are as follows
- Improvement
* Made it hard for the player character to fall over.
* Made it easier to grab items that have fallen on the floor, etc.
* Made it easier for customers to receive the food they ordered.
* It is easy to throw the ingredients into a bowl, plate or glass.
- Fixes
* Fixed an issue where glasses, etc. placed on the table may not be oriented correctly.

Mainly, we have improved the operability. Here are the details of the improvements and fixes *Made easier to understand the types of finished dishes. *The size of the cooking ingredients has been adjusted to make it easier to see. *Made easier to hold small items. Grasp the objec
Mainly, we have improved the operability.
Here are the details of the improvements and fixes
*Made easier to understand the types of finished dishes.

*The size of the cooking ingredients has been adjusted to make it easier to see.
*Made easier to hold small items.
Grasp the object in front of the player character.
*Made easier for customers to receive their food.
This eliminates the problem of accidentally hitting the customer.
*If a player had food when it was eaten by a glutton, that food would also be eaten by the glutton.

*It is now easier to understand that there is less than one minute left.
*Implemented measures to prevent screen sickness.
*Some errors in the text have been corrected.