Hyperbolica

CodeParade

Released
Mar 14, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    1.1.9 More Bug Fixes

    Fixed lever interaction in final stage of game Fixed rotated camera angle during credits More graphics performance optimizations

  2. Developer post

    1.1.8 Bug Fixes

    Fixed new healthbar positioning bug in desktop modes Fixed new bug that prevented the light from dimming in the dating simulator Fixed VR controller models being rotated during loading screens Fixed VR alignment for loading screens and traveling through portals Fixed VR alignment

  3. Developer post

    1.1.7 More performance optimization

    GPU performance optimization increases framerates on low-end hardware Fixed a new bug where Cornelius was facing the wrong way in the opening cutscene

  4. Developer post

    1.1.6 VR Bug Fixes

    Make sure dialog boxes are always visible in VR Fixed dialog box size in spherical geometry Fixed bug that would sometimes cause the settings menu to be too large in VR Always disable VR head physics when paused so menus are comfortable Fix loading animation in VR Chest minigame

  5. Developer post

    1.1.5 Some performance optimization

    Some graphics performance optimizations Fixed flickering interaction icon Make plasma gun equip sound a little quieter Fixed some dialogue issues

  6. Developer post

    1.1.4 Some minigame improvements

    Squeegee game can be replayed after completing it Slightly reduce difficulty of snowball fight after 3 losses Slightly reduce difficulty of rocket skis by giving the player a smaller hitbox Updated Unity version for better stability Fixed a dialogue typo

  7. Developer post

    MacOS Support Released!

    Keeping it short and sweet, Hyperbolica finally works on MacOS, both on Intel and the new M1 Apple Silicon processors. As for things coming up soon, I'm currently optimizing the Oculus Quest native app and will release that when the performance is improved. There are also some ne

  8. Developer post

    1.1.3 Mac Support

    Added Mac support! Both Intel and Apple Silicon Updated Steam SDK Fixed a dialogue typo

  9. Developer post

    1.1.2 Better Oracle Hints

    Added Oracle hints for the location of recurring characters Added thumbstick deadzones when using smooth-looking in VR Fixed ending cutscene sometimes placing the player in the wrong spot Fixed a few text capitalizations

  10. Developer post

    1.1.1 Minor fixes

    Fixed bug where you couldn't collect Benni's crystal when the OS had Turkish locale Added a setting to disable all autosaving Fixed minor spacing issues in some dialogues

  11. Developer post

    1.1.0 Major VR update

    New VR options menu: Added VR thumb-stick movement option for head direction Added VR thumb-stick looking option for smooth rotation Added VR focus snapping options for dialogues and events Added VR option to hide controllers Added "physical head mode" for warehouse-scale VR move

  12. Developer post

    1.0.14 Dialogue Fixes

    Fixed missing dialog window in snow cutscene and rap battle Fixed crash when quitting while the dialog window was still opening Fix multiple choice text persisting when quitting and reloading Fixed some other rare edge cases found in crash reports

  13. Developer post

    1.0.13 More VR Fixes

    Fixed map and controllers being shown in the map in VR Fixed deadzone for VR controller thumbsticks Fixed dropdown menus in VR Fixed missing Oracle hint for the pin trinket Attempt to add button support to WMR controllers (not tested or officially supported yet)

  14. Developer post

    1.0.12 Bug Fixes

    Possible fix to dialog boxes occasionally soft-locking the game with no text Fixed Vive skybox issue where the center of the screen was not clearing Enabled WMR controllers for testing (not tested or officially supported yet)

  15. Developer post

    1.0.11 Vive Controller Fix

    Fixed Vive Controller inputs in VR Fixed game not shutting down properly when exited from SteamVR menu Fixed a missing shader Show fewer error popups on Windows

  16. Developer post

    1.0.10 Fixed a cutscene, better bug reporting

    * Fixed a cutscene where Cornelius was sometimes not looking in the right direction * Fixed crash that can happen when quitting the game on Linux * Added an error popup on Windows when quitting the game if any errors were encountered * Make dialogue system more resilient to error

  17. Developer post

    1.0.9 Crash reporting & Vive controller fix

    Added Crash Reporting to help me debug errors encountered during gameplay Added controller bindings for Vive Wand touchpads

  18. Developer post

    1.0.8 Menu Fixes and Better Hints

    Fixed bug with menu persisting after using the Steam Overlay Tab on the keyboard is now a shortcut to the Trinkets menu Added more dialogue hints for main objectives Adjusted some Oracle hints to make them a bit less cryptic Fixed bug where drone could sometimes interact with pla

  19. Developer post

    1.0.7 New Achievement + Bug Fixes

    New "Thrill Seeker" achievement for rocket ski game Fixed True Ending on Linux for real this time Fixed default gamepad Y-axis inversion (you'll need to toggle this again if using a controller) Fixed map rotation in VR Fixed look sensitivity and axis invert for controllers in VR

  20. Developer post

    1.0.6 Hot-Fix for new VR issue

    Fixed critical issue with the view being upside-down when first entering Hyperbolica in VR Fixed some small typos