Fixed new healthbar positioning bug in desktop modes Fixed new bug that prevented the light from dimming in the dating simulator Fixed VR controller models being rotated during loading screens Fixed VR alignment for loading screens and traveling through portals Fixed VR alignment
Fixed new healthbar positioning bug in desktop modes
Fixed new bug that prevented the light from dimming in the dating simulator
Fixed VR controller models being rotated during loading screens
Fixed VR alignment for loading screens and traveling through portals
Fixed VR alignment when riding the catapult and trebuchet
Fixed VR alignment for the drone race and rocket ski games
Fixed weird credits rotation in VR
Fixed vsync setting reverting after adjusting graphics quality
Added Oculus Touch layout to the controls menu when using that controller
Make sure dialog boxes are always visible in VR Fixed dialog box size in spherical geometry Fixed bug that would sometimes cause the settings menu to be too large in VR Always disable VR head physics when paused so menus are comfortable Fix loading animation in VR Chest minigame
Make sure dialog boxes are always visible in VR
Fixed dialog box size in spherical geometry
Fixed bug that would sometimes cause the settings menu to be too large in VR
Always disable VR head physics when paused so menus are comfortable
Fix loading animation in VR
Chest minigame is now replayable after completion.
Squeegee game can be replayed after completing it Slightly reduce difficulty of snowball fight after 3 losses Slightly reduce difficulty of rocket skis by giving the player a smaller hitbox Updated Unity version for better stability Fixed a dialogue typo
Squeegee game can be replayed after completing it
Slightly reduce difficulty of snowball fight after 3 losses
Slightly reduce difficulty of rocket skis by giving the player a smaller hitbox
Keeping it short and sweet, Hyperbolica finally works on MacOS, both on Intel and the new M1 Apple Silicon processors. As for things coming up soon, I'm currently optimizing the Oculus Quest native app and will release that when the performance is improved. There are also some ne
Keeping it short and sweet, Hyperbolica finally works on MacOS, both on Intel and the new M1 Apple Silicon processors.
As for things coming up soon, I'm currently optimizing the Oculus Quest native app and will release that when the performance is improved. There are also some new localizations in progress which will hopefully be released soon to make Hyperbolica more accessible to people around the world. And I'm still in the continuous process of patching bugs and adding features to make the game more enjoyable.
Added Oracle hints for the location of recurring characters Added thumbstick deadzones when using smooth-looking in VR Fixed ending cutscene sometimes placing the player in the wrong spot Fixed a few text capitalizations
Added Oracle hints for the location of recurring characters
Added thumbstick deadzones when using smooth-looking in VR
Fixed ending cutscene sometimes placing the player in the wrong spot
Fixed bug where you couldn't collect Benni's crystal when the OS had Turkish locale Added a setting to disable all autosaving Fixed minor spacing issues in some dialogues
Fixed bug where you couldn't collect Benni's crystal when the OS had Turkish locale
New VR options menu: Added VR thumb-stick movement option for head direction Added VR thumb-stick looking option for smooth rotation Added VR focus snapping options for dialogues and events Added VR option to hide controllers Added "physical head mode" for warehouse-scale VR move
New VR options menu:
Added VR thumb-stick movement option for head direction
Added VR thumb-stick looking option for smooth rotation
Added VR focus snapping options for dialogues and events
Added VR option to hide controllers
Added "physical head mode" for warehouse-scale VR movement
Show correct controller model for Oculus, Index, and Vive
Squeegee improvements in VR to make it feel more natural
Snowballs can now be thrown in VR too, not just the trigger
Added arrow keys as alternative movement option for lefties
Fixed health bar placement in VR
Fixed unintentional rotation when moving from high up
Fixed some missing backgrounds in the snow entry area
Fixed missing dialog window in snow cutscene and rap battle Fixed crash when quitting while the dialog window was still opening Fix multiple choice text persisting when quitting and reloading Fixed some other rare edge cases found in crash reports
Fixed missing dialog window in snow cutscene and rap battle
Fixed crash when quitting while the dialog window was still opening
Fix multiple choice text persisting when quitting and reloading
Fixed some other rare edge cases found in crash reports
Fixed map and controllers being shown in the map in VR Fixed deadzone for VR controller thumbsticks Fixed dropdown menus in VR Fixed missing Oracle hint for the pin trinket Attempt to add button support to WMR controllers (not tested or officially supported yet)
Fixed map and controllers being shown in the map in VR
Fixed deadzone for VR controller thumbsticks
Fixed dropdown menus in VR
Fixed missing Oracle hint for the pin trinket
Attempt to add button support to WMR controllers (not tested or officially supported yet)
Possible fix to dialog boxes occasionally soft-locking the game with no text Fixed Vive skybox issue where the center of the screen was not clearing Enabled WMR controllers for testing (not tested or officially supported yet)
Possible fix to dialog boxes occasionally soft-locking the game with no text
Fixed Vive skybox issue where the center of the screen was not clearing
Enabled WMR controllers for testing (not tested or officially supported yet)
Fixed Vive Controller inputs in VR Fixed game not shutting down properly when exited from SteamVR menu Fixed a missing shader Show fewer error popups on Windows
Fixed Vive Controller inputs in VR
Fixed game not shutting down properly when exited from SteamVR menu
* Fixed a cutscene where Cornelius was sometimes not looking in the right direction * Fixed crash that can happen when quitting the game on Linux * Added an error popup on Windows when quitting the game if any errors were encountered * Make dialogue system more resilient to error
* Fixed a cutscene where Cornelius was sometimes not looking in the right direction * Fixed crash that can happen when quitting the game on Linux * Added an error popup on Windows when quitting the game if any errors were encountered * Make dialogue system more resilient to errors * Better clarified that Benni's quest is about collecting ALL trinkets
Fixed bug with menu persisting after using the Steam Overlay Tab on the keyboard is now a shortcut to the Trinkets menu Added more dialogue hints for main objectives Adjusted some Oracle hints to make them a bit less cryptic Fixed bug where drone could sometimes interact with pla
Fixed bug with menu persisting after using the Steam Overlay
Tab on the keyboard is now a shortcut to the Trinkets menu
Added more dialogue hints for main objectives
Adjusted some Oracle hints to make them a bit less cryptic
Fixed bug where drone could sometimes interact with player dialogue
More accurate tree colliders in Frosted Fields to help ski game
Possible fix for Vive and Oculus Touch VR controllers (still needs work)
New "Thrill Seeker" achievement for rocket ski game Fixed True Ending on Linux for real this time Fixed default gamepad Y-axis inversion (you'll need to toggle this again if using a controller) Fixed map rotation in VR Fixed look sensitivity and axis invert for controllers in VR
New "Thrill Seeker" achievement for rocket ski game
Fixed True Ending on Linux for real this time
Fixed default gamepad Y-axis inversion (you'll need to toggle this again if using a controller)
Fixed map rotation in VR
Fixed look sensitivity and axis invert for controllers in VR
Fixed controller rumble not turning off after dying