1.1.9 More Bug Fixes
Fixed lever interaction in final stage of game Fixed rotated camera angle during credits More graphics performance optimizations

Fixed lever interaction in final stage of game Fixed rotated camera angle during credits More graphics performance optimizations

Fixed new healthbar positioning bug in desktop modes Fixed new bug that prevented the light from dimming in the dating simulator Fixed VR controller models being rotated during loading screens Fixed VR alignment for loading screens and traveling through portals Fixed VR alignment

GPU performance optimization increases framerates on low-end hardware Fixed a new bug where Cornelius was facing the wrong way in the opening cutscene

Make sure dialog boxes are always visible in VR Fixed dialog box size in spherical geometry Fixed bug that would sometimes cause the settings menu to be too large in VR Always disable VR head physics when paused so menus are comfortable Fix loading animation in VR Chest minigame

Some graphics performance optimizations Fixed flickering interaction icon Make plasma gun equip sound a little quieter Fixed some dialogue issues

Squeegee game can be replayed after completing it Slightly reduce difficulty of snowball fight after 3 losses Slightly reduce difficulty of rocket skis by giving the player a smaller hitbox Updated Unity version for better stability Fixed a dialogue typo

Keeping it short and sweet, Hyperbolica finally works on MacOS, both on Intel and the new M1 Apple Silicon processors. As for things coming up soon, I'm currently optimizing the Oculus Quest native app and will release that when the performance is improved. There are also some ne

Added Mac support! Both Intel and Apple Silicon Updated Steam SDK Fixed a dialogue typo

Added Oracle hints for the location of recurring characters Added thumbstick deadzones when using smooth-looking in VR Fixed ending cutscene sometimes placing the player in the wrong spot Fixed a few text capitalizations

Fixed bug where you couldn't collect Benni's crystal when the OS had Turkish locale Added a setting to disable all autosaving Fixed minor spacing issues in some dialogues

New VR options menu: Added VR thumb-stick movement option for head direction Added VR thumb-stick looking option for smooth rotation Added VR focus snapping options for dialogues and events Added VR option to hide controllers Added "physical head mode" for warehouse-scale VR move

Fixed missing dialog window in snow cutscene and rap battle Fixed crash when quitting while the dialog window was still opening Fix multiple choice text persisting when quitting and reloading Fixed some other rare edge cases found in crash reports

Fixed map and controllers being shown in the map in VR Fixed deadzone for VR controller thumbsticks Fixed dropdown menus in VR Fixed missing Oracle hint for the pin trinket Attempt to add button support to WMR controllers (not tested or officially supported yet)

Possible fix to dialog boxes occasionally soft-locking the game with no text Fixed Vive skybox issue where the center of the screen was not clearing Enabled WMR controllers for testing (not tested or officially supported yet)

Fixed Vive Controller inputs in VR Fixed game not shutting down properly when exited from SteamVR menu Fixed a missing shader Show fewer error popups on Windows

* Fixed a cutscene where Cornelius was sometimes not looking in the right direction * Fixed crash that can happen when quitting the game on Linux * Added an error popup on Windows when quitting the game if any errors were encountered * Make dialogue system more resilient to error

Added Crash Reporting to help me debug errors encountered during gameplay Added controller bindings for Vive Wand touchpads

Fixed bug with menu persisting after using the Steam Overlay Tab on the keyboard is now a shortcut to the Trinkets menu Added more dialogue hints for main objectives Adjusted some Oracle hints to make them a bit less cryptic Fixed bug where drone could sometimes interact with pla

New "Thrill Seeker" achievement for rocket ski game Fixed True Ending on Linux for real this time Fixed default gamepad Y-axis inversion (you'll need to toggle this again if using a controller) Fixed map rotation in VR Fixed look sensitivity and axis invert for controllers in VR

Fixed critical issue with the view being upside-down when first entering Hyperbolica in VR Fixed some small typos