Skid Cities

Vittorio Banfi

Released
Feb 25, 2021
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Loading time and performance update

    Hi Cyberpunk builders! We are back with another regular update. I spent a bunch of time working out why starting out a new city or loading an existing one took a lot of time. It came down to how Unity loaded all of the different unique building models I created for the game. I'm

  2. Developer post

    Organic building size, more art, and bugfixes

    Hey Cyberpunkers! This update focuses on making cities feel more organic, with new commercial building art and a few important fixes. 🏙️ City generation Buildings no longer all merge into larger structures in the same way. Now, only some buildings will grow into bigger ones, whi

  3. Developer post

    Small gameplay tweaks, bug fixes, and performance improvements

    Hey Cyberpunkers! I’ve just pushed a small patch focused on fixing some annoying issues, tightening a few gameplay mechanics, and improving performance in large cities. Nothing flashy — just making things work better and more consistently. Here’s what’s in: 🛠 Bug fixes Fixed an

  4. Developer post
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  6. Developer post

    Bug fixes, art improvements, and gameplay tweaks

    Hey Cyberpunkers! This update is mostly about polish, fixes, and a bit of cleanup across the game. Nothing flashy, but a lot of small things that should make the experience smoother and more consistent—especially in larger cities. Let’s get into it. 🩹 Bug fixes Loading screens o

  7. Developer post

    Full localisation, major performance boost, a new organization, and more

    Hey Cyberpunkers! It’s been a while since the last update, so this one is a big one. Some personal stuff slowed things down for a bit, but Skid Cities is very much alive — and I’m fully committed to bringing it out of Early Access (targeting 2027, or maybe even 2026 👀). Let’s di

  8. Developer post

    Neuralink will join your city, bugfixes and more!

    Hey cyberpunkers! Here we are with another monthly update. Exciting stuff this month! A whole new organization that will populate the world, a bunch of bugfixes, and some performance improvements. 🧠Neuraltink enters your city Neuraltink is a global corporation specializing in br

  9. Developer post

    New factory building art, VCR effect, OST, and more

    Hey Cyberpunkers! I just released this month's update. I'm working on a bigger one that will introduce two new organizations from the world of Skid Cities. In the meantime: 🏢 New art I've added more variations to level 1 factories, so you should see fewer repetitive areas when z

  10. Developer post

    Small bugfix and new art

    Hey cyberpunkers! A quick release that I actually developed last weekend live on Twitch. This release: 🩹 Fixes some issues with the new level spawn systems. Some roads would not show up properly on upper levels, plus some performance gains were nerfed. Fixed now! 🎨 Added some a

  11. Developer post

    Big performance update + Mac fix

    Hey cyberpunkers! I know you've been waiting for this for a long, long time. And it's finally here! A huge update entirely focused on performance. Plus, a much-needed fix for Apple silicon players. Let's get into it! 📈 Performance boost This is huge. In order to improve the fram

  12. Developer post

    Cinematic intro, voice overs, and bugfixes! Get ready to cyberpunk your city

    Hey cyberpunkers! After a long period of inactivity due to personal issues, I'm finally back to working at Skid Cities. I'm very excited to finally be back in this world. I'm a solo developer, so every time something pops into my life, you will notice it. Anyway, I'm back and ful

  13. Developer post

    Quick typo update

    A quick update to fix a number of typos in the text content of the game. It's crazy how big the game got, for a solo developer: More than 1.600 unique text entries. Thanks to Kid Charlemagne in our Discord community for helping me spot some typos!

  14. Developer post

    The fast food update

    Hey cyberpunk city builders! It's been a while since I was this excited about an update. With this release, your cities will now face 2 new organizations: KoKola and McSoynald's. Each of them may decide to join your city, opening structures and influencing its development. These

  15. Developer post

    Loading bugfixes and better sunsets

    Hey cyberpunnkers! A quick bug fixing and adjustment update this week: 🩹Fixed a bug where some cities in the Low Lands of Great Florida were not loading after save 🩹Fixed a bug where some cities that had canals intersecting with natural canals were not loading after save 📈 Imp

  16. Developer post

    New art, bugfixes and more

    The last few months have been challenging personally, so the updates have been scarce, I know. Hopefully, I will keep up a more regular stream of updates from now on. Let's start with this one! A very beefy update, lots of new art, performance improvements, and Quality of Life ad

  17. Developer post

    New buildings for the poor, bugfixes and more

    Hi cyberpunkers! A quick update while I prepare a bigger one. A bunch of new art I've been exploring the thousands of cities that you all created in our persistent, global Skid Cities world. And I wanted to add more variety to them. So I went ahead and spent a bunch of time creat

  18. Developer post

    Whole world update + Wajima is in

    A huge update this week! You can now build your city in the rest of the 2092 world - Asia, Africa, and Oceania are now available. Plus, a new organization will join your cities: Wajima, the eye augmentation corporation. To top it all off, a lot of improvements and bug fixes. Than

  19. Developer post

    New models and bugfixing: Quick update

    Hey cyberpunkers! A small update to address some bugs and remodel some buildings so that they look better and run faster. Every time you see me updating a building 3D model, know that I'm not only doing that for esthetic purposes: In the process, I also optimize the model so that

  20. Developer post

    Small bugfixing patch

    Small bug fixing release! 🩹 Some cities were not loading anymore if Bonfire entered the city. Fixed! Thanks to Legdig for the bug report 🩹 Some cities were not loading anymore if the canals had a particular conformation, next to upwards roads. Fixed! Thanks to Legdig for the bu