Released
Mar 2, 2020
Platforms
Last updated
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Updates & announcements

19 posts
  1. Developer post

    Free to Play - delayed

    Hi everyone, With the intention of moving to F2P, I need to address an important issue, to provide an exclusive rank / title / outfit or additional content fitting those of you who purchased and supported the game, which i really appreciate. The free to play change over will be o

  2. Developer post

    v 1.1.7 - Update

    Hello there! I hope you are all doing well. As always, I do listen to feedback and read reviews, so thank you everyone. And with that said, you now have the following changes in update 1.1.7; - Movement speed increased / Improved terrain navigation. - New checkpoints. - AI spawn

  3. Developer post

    v 1.1.6 - Update

    Hello there! Update 1.1.6 is here. After much thought on the best way to implement this and after seeing many comments, you now have a difficulty option. You can choose between survivor and survivalist difficulty. I wanted to keep the game at it's core, the same. So having notice

  4. Developer post

    v 1.1.5 - Update

    Just a small patch to polish a few things. - Transitions now fade correctly on main menu load. - Sound now fades when loading from the menu, instead of abruptly stopping. - Initial splash screen adjusted. - Game Icon updated. Very minor changes, so you should not encounter any pr

  5. Developer post

    v 1.1.4 - Update

    Hello there! Just a small update - Volume levels balanced. Enemy death sounds now support 3D sound. Enemy screams now support 3D sound.* * Not all enemies scream. * 3D scream only works when a single enemy is spawning and engaging the player. Any problems, let me know.

  6. Developer post

    Halloween Sale

    It's Halloween! YAY! Maximum discount for limited time only. Can you survive?

  7. Developer post

    v 1.1.3 - Update

    I hope you are all doing well. Update 1.1.3 is now out. - Enemies can now be momentarily stunned. - Slower/walking enemies can now become enraged and run. - Enemies of the same type now have varying health. - Bug which caused one of the game endings to break - fixed. - Enemy desp

  8. Developer post

    v 1.1.2 - Update

    Hello there, If you was waiting to give this game a go or you tried it before and was waiting for the game to become "better", this may be the time to actually play it. Update 1.1.2 is focused on improving, polishing and fixing the game. I have been watching videos, reading posts

  9. Developer post

    v 1.1.1 - Update

    Update 1.1.1 is here - This update is focused on polishing aspects of the game. So, we have - - In-game custom cursor added. - LODs updated for Lowest / Low graphic presets, this is to stop buildings just rendering as you are walking into them, while playing on those settings. -

  10. Developer post

    v 1.1.0 - Update

    Hello there! Here it is, the 10th update bringing us to version 1.1.0 and hopefully a much better gaming experience for you all. - Surface based sound effects implemented , so whether Grass/Stone/Gravel/Sand or a mixture of them all, you will now have accurate traversal sounds wh

  11. Developer post

    1.0.9 - Update

    Hey there, just some very minor changes, but in case you are wondering - -Moved background audio to another thread for optimisation purposes. -Adjusted height navigation on enemies. -Adjusted pre-loading. -Tweaked enemy animation in training level.

  12. Developer post

    v 1.0.8 - Update

    Hello again, so soon since the last update. I have just updated the player movement, fixing the movement stutter effect on the terrain, so movement should feel much smoother now and i missed the hit detection bug on the tutorial enemies, which was fixed yesterday in update 1.0.7,

  13. Developer post

    v 1.0.7 - Update

    Hello everyone! Update 1.0.7 is here. AI spawning updated You will now encounter more enemies. Ammo balanced Ammo dumps now give you more ammo, while enemy ammo drops give you less. Frequently used textures are now pre-loaded to reduce micro freezing/drops on mission triggers. AI

  14. Developer post

    v 1.0.6 - Update

    Hello again, Just a very small patch to fix some texture/animation glitches, these seemed to happen while running on presets - Lowest,low,normal and high, especially with the player character. Veryhigh and extreme seemed fine. Anycase, these have been fixed, along with the remova

  15. Developer post

    v 1.0.5 - Update

    Hello everyone! Update 1.0.5 has arrived. - A new training level has been added so you can go over the basics and practice shooting some enemies. - Achievements have now been added for you to unlock. Can you get 100%? For the rank achievement unlocks, IF you have already obtained

  16. Developer post

    v 1.0.4 - Update

    - Broken hit markers on distant enemies - Fixed - footsteps/noises - Added to enemies. - Sound effects not working after respawning from check point - Fixed. - Minor volume adjustments. - Loading images updated. - Village lighting tweaked. Just a quick fix - new content still in

  17. Developer post

    v 1.0.3 - Update

    Hey again, just another small update for you all. - Post Processing / Lighting adjustments - Depending on your actual monitor brightness/contrast, in-game lighting settings were having minimal effect on the actual lighting, preventing players from being able to see. This should n

  18. Developer post

    v 1.0.2 - Update

    Hello, The next update is here - Update 1.0.2 - Controls/Graphics/Sound options can now be viewed/changed while in-game and the game will now pause. - Music distortion bug. - Fixed - In-game ambience and gun volume can now be adjusted via "Sound Volume". - Option UI text adjustme

  19. Developer post

    v 1.0.1 - Update

    Hello there, so i have been testing, listening to feedback and here is what i have for you all so far. - Update 1.0.1 - 3D sound now implemented for all enemies within a set proximity to you, this is to give you actual directional warning when they are getting close. - The proxim