New more accurate flight controls, land on tree branches, fancy realtime GI.
New controls, play the tutorial! Changes New flight controls for Roll/Yaw that more accurately fit bird flight mechanics into the limits of 3-tracker VR. The old way of rolling was too far off from how birds actually roll. See tutorial for the new controls. More aggressive auto d
New controls, play the tutorial!
Changes
- New flight controls for Roll/Yaw that more accurately fit bird flight mechanics into the limits of 3-tracker VR. The old way of rolling was too far off from how birds actually roll. See tutorial for the new controls.
- More aggressive auto detect graphics to improve defaults on lower end systems like the minimum requirements.
- Enable Lumen real-time GI at Epic GI quality.
- Improved reflections on ocean above Low quality.
- Start position randomized.
- Adjusted quality settings for use more consistent temporal up-scaling.
- Tutorial updated with new controls and simplified a bit.
- Updated to UE 5.4.4
- New trees with individual branches you can land on. Feels more birdy.
- Optimized various prop meshes and environment materials.
- Welcome to The Cube
- Improved foliage shading.
- Rewrote and added proper physics/collisions to bird head movents when you land and peck at stuff on the ground.
- Fixed feathers that were too dark
- Fixed beak jitter
- Optimized post process shaders
- Fixed cases of getting stuck after landing on trees or facing into a steep hill.
- The Tutorial Lads(tm) only live in the tutorial now instead of the main menu.
- Improved nighttime visibility when the moon is out. The darkest times of night are still very dark.
Pls let me know how it's working for you on Discord.




