We’re excited to announce a new trailer that better reflects what the game looks like in its current state. In addition to this change, our steam page will be updated shortly to better describe the game's features, so if you're interested, check back in a few days. Also available
We’re excited to announce a new trailer that better reflects what the game looks like in its current state. In addition to this change, our steam page will be updated shortly to better describe the game's features, so if you're interested, check back in a few days.
- All default decks (Elf, Undead and Eternals) have been reworked and rebalanced. - Mana compensation now show directly instead of after the turn ends. Mana compensation is the amount of mana a player receives when losing a unit based on its power level. - Abilities: You can now
- All default decks (Elf, Undead and Eternals) have been reworked and rebalanced. - Mana compensation now show directly instead of after the turn ends. Mana compensation is the amount of mana a player receives when losing a unit based on its power level. - Abilities: You can now spawn board effects at the current tile when using "To Path Tile".
- New blind effect! (units affected by this can only move 1 tile at a time) - Updated the fonts and how they are displayed for abilities - Reworked the Elf Deck - Fixed an issue with the wing animation not working if the unit it was last attached to got destroyed - Mana cost eval
- New blind effect! (units affected by this can only move 1 tile at a time) - Updated the fonts and how they are displayed for abilities - Reworked the Elf Deck - Fixed an issue with the wing animation not working if the unit it was last attached to got destroyed - Mana cost evaluation issue resolved - Fixed an issue occurring during leaving a waypoint
- Board effects can be spawned using any pattern now. - An exciting new feature! You can now promote/demote units into other units through the ability system. - Obstacles shatter when destroyed Gameplay showcasing the shatter effect:
- Board effects can be spawned using any pattern now. - An exciting new feature! You can now promote/demote units into other units through the ability system. - Obstacles shatter when destroyed
Gameplay showcasing the shatter effect: https://youtu.be/hUUWCElBRSQ
- Fixed an issue with active abilities that "unblocks" units by destroying a unit that blocks its path, not showing those updated move targets after the destroy animation completed. - Added support for better customizations of movement types for units.
- Fixed an issue with active abilities that "unblocks" units by destroying a unit that blocks its path, not showing those updated move targets after the destroy animation completed. - Added support for better customizations of movement types for units.
Unit movement now shows way nicer animations. Flying units will spread their wings and soar across the board, and sliding units will now actually slide to their destination. Ice Ram is a new effect that allows you to smash through frozen units and ice obstacles blocking your path
Unit movement now shows way nicer animations. Flying units will spread their wings and soar across the board, and sliding units will now actually slide to their destination.
https://youtu.be/Ph7gwfiP76k
Ice Ram is a new effect that allows you to smash through frozen units and ice obstacles blocking your path.
Adds support for using values/variables in abilities. Example A: Freeze all opponents in a forward pattern for X turns, where X is the number of surrounding allies. Example B: Subtract opponent mana by X, where X is the number of frozen undead units on the board.
Adds support for using values/variables in abilities.
Example A: Freeze all opponents in a forward pattern for X turns, where X is the number of surrounding allies.
Example B: Subtract opponent mana by X, where X is the number of frozen undead units on the board.
- Hotseat and Practice menus now support selecting a map - Various UI fixes - Increased UI sharpness with the temporary side effect of removing UI transitions - Fixed a tooltip issue in the ability editor - Poison ability caused a crash during a special condition
- Hotseat and Practice menus now support selecting a map - Various UI fixes - Increased UI sharpness with the temporary side effect of removing UI transitions - Fixed a tooltip issue in the ability editor - Poison ability caused a crash during a special condition
- The current mana system seemed good in theory, but didn't turn out so well in practice. We have simplified it by removing the need to manually assign mana to units. Instead, units spend mana through a shared pool, removing the need of first assigning it before you can use it. -
- The current mana system seemed good in theory, but didn't turn out so well in practice. We have simplified it by removing the need to manually assign mana to units. Instead, units spend mana through a shared pool, removing the need of first assigning it before you can use it.
- Players have a max value cap of 15 mana, encouraging players to spend it, rather than hoard it.
- Compensation mana is now granted to players when a unit is lost. The amount is based on the units power level (PL). 100 PL = 1 mana. 200 PL = 2 mana etc. It increases the chance of a comeback for players when they suffer a loss.
- Bugfix: Poison and Fatigue resulted in errors for certain type of abilities that evaluated state during the end turn phase.
When matches get stale, meaning there are no units destroyed for multiple turns, then fatigue will kick in. It will slowly fill the board, causing any unit that touches it to get a fatigue counter on it. When the this counter reaches zero, the unit is destroyed. This helps to spe
When matches get stale, meaning there are no units destroyed for multiple turns, then fatigue will kick in. It will slowly fill the board, causing any unit that touches it to get a fatigue counter on it. When the this counter reaches zero, the unit is destroyed.
This helps to speed up matches, but remember that it is the first version, so some adjustments might be added in the coming weeks based on your feedback.
You can now save unlimited mana (there is no cap at max 3 mana saved until your next turn). There is instead a limit of how much you can spend per turn, set to 5.
You can now save unlimited mana (there is no cap at max 3 mana saved until your next turn). There is instead a limit of how much you can spend per turn, set to 5.
- Hotseat did not show unit threats for player 2 correctly - Selecting a portrait when creating a unit didnt show the movement dialog correctly behind it when closed
- Hotseat did not show unit threats for player 2 correctly - Selecting a portrait when creating a unit didnt show the movement dialog correctly behind it when closed
- When adding mana to a unit, the active ability button didnt activate as expected unless the card was hidden/shown again - Win condition adjustment for 4 pawns
- When adding mana to a unit, the active ability button didnt activate as expected unless the card was hidden/shown again - Win condition adjustment for 4 pawns