Horizon's Gate

Rad Codex

Released
Mar 9, 2020
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
Clear
  1. Developer post

    Version 1.6.06 Hotfix

    The Bugpocalypse (Version 1.6) still had a couple bugs in it! Here's a hotfix for those: Fixed Warpblade's 'Counter Warp' targeting the wrong tile when used with certain weapons Fixed a potential 16 minute(!) animation delay when killing certain endgame enemies

  2. Developer post

    Version 1.6: the Bugpocalypse - and a new early-game dungeon!

    It's a massive bugfix patch, a new early-game dungeon, and a gigantic amount of fun tools for modders thanks to the incredible efforts of Furdabip! He put in a huge amount of time fixing this up, and after 5 months of testing (thank you beta testers!) it's finally ready to go! Th

  3. Developer post

    Version 1.5.97: Rare bugs fixin'

    Some extremely rare edge cases are now fixed - like weird things happening when giving enemy Undead buffs, using Torment over and over to pass statuses around, or using Sleep Dart on... well... I don't think there are ANY characters with 26 Magic Defense in the game. But just in

  4. Developer post

    Version 1.5.965: Aelomander fix

    At some point, those sneaky Aelomanders from Slugvine Forest started skipping people's turns every time they used their Inhale ability - skipping their allies' turns, or even skipping the player's turns! Well no more! They will now behave themselves, and can no longer Inhale time

  5. Developer post

    Version 1.5.964: Counter hotfix

    Due to a bug in the implementation of supportAbilReplaceAliasID, Counter Shot and the like were accidentally incompatible with melee Counter abilities. This has been fixed! There are also some little improvements for modders to make zone editing tools like the Eyedropper and Fill

  6. Developer post

    Version 1.5.962: Better Balestra

    Turns out Bolt Balestra's calculation for offhand damage was using the main hand's weapon strength - that's now fixed! And to compensate for cases where the main hand was stronger, Bolt Balestra is now stronger in general. CHANGES Bolt Balestra offhand damage increased from 50% -

  7. Developer post

    Version 1.5.96: Omni fixes

    A buff or two, a handful of bugfixes, and lots of modding improvements (including the option for a mod config menu)! CHANGES Omnipode's element skill bonus increased from +1 -> +2 (this also buffs its attack damage by 1) Shellship and Shellsloop now ignore the wind penalty to

  8. Developer post

    Version 1.5.952: Big Tooltips

    A bugfix update just in time for the Turn-based RPG fest! This fixes some rare bugs and some crashes that non-english language computers were running into. And there's a new option that lets you make tooltips huge (great for Steam Deck)! v1.5.952 Added 'Double Tooltip Size' optio

  9. Developer post

    Version 1.5.951: Speed & convenience

    More speed, more polish! This patch is for getting rid of minor pain points and speeding up slightly inefficient dialogs. Also, a fun new feature for crew planning! Ever forget what classes you were going to give to the 6 crew members manning your 7th Windjammer? Now you can give

  10. Developer post

    Version 1.5.945: Single Tap fix

    One of the mod features added in the last patch accidentally broke the Ranger's Double Tap so that it did not, in fact, double tap - so here's a small bugfix patch! Now it will properly attack twice. CHANGES Fixed Double Tap only doing one attack when using a weapon Fixed Escape/

  11. Developer post

    Version 1.5.944: More little fixes

    Various convenience items are on the list today, like reporting Monster Den quests anywhere and losing less morale when you run out of food. Not the most exciting patch, but it is a big one for modders! CHANGES When using a controller, holding the Map button for >0.5s now lets

  12. Developer post

    Version 1.5.93, and a new game announcement: Kingsvein!

    Updates on Horizon's Gate continue - even while I'm making another game! I recently announced Kingsvein , a brand new Tactics RPG set in an infested castle deep in the weird realm of Graven. It may not be a naval game like Horizon's Gate, but it definitely features the same tacti

  13. Developer post

    Version 1.5.91: Tactical fixes

    Small balance and bugfix patch this time - the main focus being improvements to Tactician abilities and a few nerfs to the Warpblade's most dominant moves. BALANCE Tactician's 'Hold' morale boost base duration increased from 74t -> 104t Tactician's 'Hold' morale boost duration

  14. Developer post

    Version 1.5.9: Steam Deck support!

    Finally, Steam Deck support comes to Horizon's Gate! And with it, vast improvements to controller use! (To use the new controller layout, make sure to reset your keybinds to Default!) Additionally, saving and loading has been much improved - it's faster, takes up less space, and

  15. Developer post

    Version 1.5.88: Enchanter enhancer

    While Enchants themselves are quite powerful, sometimes being an Enchanter feels a bit weak... time to change that! In addition there are some hull changes, improvements to Guardian's Impair, and various bugfixes. Notably, the Unmaker's Decay is now quite a bit more effective due

  16. Developer post

    Version 1.5.87: Niche tweaks

    1.5.87 brings balance tweaks to a variety of rather niche and rarely-used abilities, ship equipment, and accessories. In addition, there are some minor economy changes and some of the rarer bugs are fixed. BALANCE Krakenslayer's 'Static' base damage increased by +1 Ravager's 'Des

  17. Developer post

    Version 1.5.86: A few bugfixes

    Bugfixes ahoy! Some very subtle bugs are fixed, along with various modding improvements. FIXES Fixed Minimum XP not being given to characters with less than 54xp in the class Fixed Salvage Station runs affecting spawn power of non-Salvage Station encounters Fixed incorrect range

  18. Developer post

    Version 1.5.85: Salvage Station

    When you've completely mastered the Salvage Station, it can get a little dull and easy... so now it will ramp up to a bigger challenge and give better loot! After wave 4, you'll only find valuable gems or rare items, but good luck making it past wave 6...! GAMEPLAY Salvage Statio

  19. Developer post

    Version 1.5.83: Deploying improvements

    More fixes, better conveyor belts, and a new Glow Dart item just for fun. FEATURES Added 'Glow Dart' item made from Gloam Shroom Chunk and Dart Toxic Powder can now be made from Bone Dust and Slugvine Mechanist's 'Deploy Conveyor' can now be laid under a target and pushes 1 tile

  20. Developer post

    Version 1.5.81: Ability & economy tweaks

    Time for the first patch of 2022! Alongside minor tweaks to Shiftcloak and Sage abilities, there are some subtle but impactful changes to trade. Maxing out a port's Wealth Level to 100% is now cheaper - in fact, it will take $10,000 less per port. However, repeated trade trips to