Draco Knight

TeamHen

Released
Apr 24, 2022
Platforms
Last updated
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Updates & announcements

8 posts
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  1. Developer post

    Eternal Dungeon Update

    New Game+ Mode Replay the game with previously acquired skills and upgrades. In each New Game cycle earn aspects to further tune your playstyle and use new powerful techniques. Eternal Dungeon Mode Carve a bloody path through randomly generated encounters to test your skills. Per

  2. Developer post

    New Year Patch

    First of all, Happy New Year! This patch is primarily a hotfix to address some loading issues which may affect certain hardware profiles, this bug occurs when switching between areas. I'll be keeping a close eye on the bug but please feel free to report issues if you see any. Oth

  3. Developer post

    Thanksgiving Update

    Probably the last update for the year: Added a High Contrast option under Graphics settings to improve game accessibility Improved certain graphics and animations Taunt is now configurable under pad and keyboard and mouse configuration Balanced certain encounters (some harder and

  4. Developer post

    Draco Knight Multilingual Support

    After much development and thanks to the translators who were involved with the project, I can happily announce that Draco Knight now has multilingual support. Currently, Draco Knight now supports the following languages: English Spanish Chinese Italian Note that we are planning

  5. Developer post

    Graphics Settings Update

    First majorish patch: Add configurable graphics settings Make knight animation smoother Rebalanced knight spear attack from dragon stance, now easier to aim Make it so you don't need to repeat certain encounters towards the end of the game In the background I'm also working on th

  6. Developer post

    Mini patch 2

    Another mini patch: Fix bug where achievements were not triggering Balanced player jump to be less 'floaty' and more responsive More tweaks to better support systems with v-sync turned off, this is a temporary solution in the future I will add more options in the configuration me

  7. Developer post

    Mini patch

    Fixed bug where knockbacks don't work properly on systems with Vertical Sync set to disabled at a global level Fixed bug where player will need to encounter the same boss again, if they die in the next battle.

  8. Developer post

    First Official Patch Woohoo~

    Hi guys firstly, thanks so much for playing the game and providing feedback. So I'll address the elephant in the room which is the game is too difficult. The intention of the game is to be difficult and be rewarding to those willing to learn the mechanics of the game. So I've add