Our Demo is LIVE!
OUR DEMO BUILD IS NOW LIVE! The function of this demo is to gain user feedback on the game itself as well as the administrative dashboard that allows you to enter your own trivia content. Let us know what you think! Here are the release notes: CORE FEATURES Administrative Dashboa
OUR DEMO BUILD IS NOW LIVE!
The function of this demo is to gain user feedback on the game itself as well as the administrative dashboard that allows you to enter your own trivia content. Let us know what you think!
Here are the release notes:
CORE FEATURES
Administrative Dashboard: Users can now create a Flamehawk Studios Account and create their own Battle Trivia Questions and Battle Trivia Packs
Gameplay: Replaced placeholder Minibosses with unique versions
Gameplay: The first levels for Jasper, Mohave, and Kalapana are now available for exploring (no battles yet!)
FEATURES
Administrative Dashboard: Added ability to rename and Battle Trivia Pack
Administrative Dashboard: Dozens of User Experience and Functionality changes
Gameplay: Added a Respawn button in case Demo users get stuck while exploring
Gameplay: Added text alert to notify the player that the Miniboss has spawned
Gameplay: Refined the Critter Unlock flow
Gameplay: The Player Character can no more easily navigate steep hills
Gameplay: Tweaked player footsteps
Gameplay: Wheelchair conversion now plays the correct sounds when it transforms over water
Turn Based Combat: Combat balancing tweaks
Tutorial: New pages and text added
User Experience: Battle Trivia text enlarged
User Interface: Draft Credits Screen accessible from the Main Menu
User Interface: F10 will now bring up the Tutorial
User Interface: Lined up Kerhonkson Level 1's Holo-Border on the Minimap more accurately
User Interface: Various Battle Trivia UI adjustments to make the visuals more accessible
World: Tweaked lighting on all levels
World: Tweaked passive audio and music on all levels
World: Tweaked weather on all levels
BUG FIXES
Gameplay: Fixed clipping issues for multiple gear items
Gameplay: Skeleton Gloves are now white bones on black fabric
Post Battle: Fixed a bug where some Loot Crates were not applying the appropriate speed multiplier
Post Battle: Loot Crate particles now end once the crate is open
Turn Based Combat: Critter defeat animations now fire off at the correct times
Turn Based Combat: Enemy ability cameras now displaying the correct angles
User Interface: Defeat text no longer tells the player they answered 0 questions
User Interface: Fixed a bug that kept a call to action on the screen for too long
User Interface: Fixed a bug where the mouse cursor would disappear
User Interface: Skeleton Gloves icon is now white bones on black fabric



























































