BlazeSky

Double Robot

Released
Sep 21, 2020
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Bug fix release.

    Bug fixes, including: - Mouse input in some UI screens/elements not recognized. - Minor UI fixes for the (experimental) debug view. - Fixes for a bunch of things that led to unnecessary log files; from the user perspective this would look like a minor perf fix. If you have any is

  2. Developer post

    Native Languages Now Default, Bug Fixes

    tl;dr; All of the native translations are now included in the main build - yay! I also fixed a nasty text-related bug. The rest of this post is the tale of how that bug got fixed. If you are interested in the craziness that is solo indie game development, you might find this inte

  3. Developer post

    Native Language Translations

    This is a quick one - the Steam beta channel for BlazeSky now has native translations of the game available in eight additional languages (plus English). These languages include Spanish, Italian, German, French, Japanese, Simplified Chinese, Russian, and Korean. If you have never

  4. Developer post

    Mouse Support!

    tl;dr - if you prefer to play with keyboard and mouse, this release is for you! BlazeSky is, in many ways, a dual-stick shooter. I expected most people to play with a game controller, not a keyboard and mouse. Watching streamers play the game, it became painfully obvious that a l

  5. Developer post

    Voice Actors, Preview for Eight Languages

    Several characters now have preliminary voice actors added (not all, yet). The audio is currently being reworked and remixed. For example, music will eventually fade out when dialog is spoken, that's not quite in yet. All of the game text with the exception of the main story miss

  6. Developer post

    Content Update

    Lots of fixes and improvements. Notable improvements include dynamic UI support for keyboard, XBox One, and PS4 controllers - play with just a keyboard on your laptop, plug in a controller and the UI will automatically switch to the controller. Other updates: - There are now thre

  7. Developer post

    Updated Dialog System

    All of the dialog with NPCs now features player response icons. These icons help clarify the differences between the response for the player. Eventually, these icons will also be linked to (some level) of game system logic. This is part of the overall process of finalizing the NP

  8. Developer post

    New Audio Options + Other Updates

    You may now notice that the NPCs in the game are chatty - there is temporary developer audio now for most NPC barks and a bit of Barnes's dialog. Much of that audio is literally just temp files in place to verify that the events are wired up. The plan is to replace all of that di