Temple Of Snek

Aetheric Games · Pixeljam

Released
Feb 15, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Snek's 1.0 Half-anniversary

    It's almost six months since Snek slithered out of early access! It's hard to believe it's been so long. Back in February, I was so used to working on Temple of Snek that I couldn't really believe it was "finished". Heavy scare-quotes. So this is a bit of a celebration. A half-an

  2. Developer post

    Update for very wide UI, and the final hint.

    Version 1.2.0 is out! This is a small update, but I'm calling it 1.2.0 to signify that it's the end of a series of minor updates that together, feel like a big update. Kinda? 🤣 It's been almost 6 months since 1.0.0, but I'll be posting more about that soon. Version 1.2.0 improve

  3. Developer post

    Fix to one-step-at-a-time mode

    In one-step-at-a-time mode, as well as tapping the button to move one square, you're supposed to be able to hold a directional button to move continuously, with Snek stopping when you let go of all the directions. At some point in the latter days of early access, a bug crept into

  4. Developer post

    the sneakiest update

    Nothing to see here, just fixing a broken cheevo, and also changing a lightbulb while I'm here. v.1.1.2 Fixes: Fixed an issue with the sky-light that would happen if you die in the forest and respawn in the temple. Fixed a broken hint trigger, and also fixed the Golden Path achie

  5. Developer post

    quick update to avoid a sneak exploit

    v.1.1.1 Fixes: Prevented an exploit in the Cantina that could lead you to skipping a puzzle (and an important lesson) in the Labyrinths.

  6. Developer post

    v.1.1: like 1.0, but moreso

    Version 1.1.0 is here, adding a few little quality-of-life features, as well as a few fixes, on top of 1.0.0 and the previous minor updates. Details below! As always, thanks for playing! Don't forget to leave a review - it really, really helps people to find the game. v.1.1.0 Imp

  7. Developer post

    A small but important patch

    Now that snek devotees are beating the temple, a couple of new issues popped up right at the end. This is just a quick patch to push em back down again. v.1.0.13 Fixes: Fixed an exploit in the final puzzle that would allow you to catch the Capitan when you weren't meant to. Fixed

  8. Developer post

    Small post-launch patch

    Just a teeny tiny patch! v.1.0.12 Improvements: Added some extra floor arrows to the final guard room puzzle, as it was too difficult for the early game. Fixes: Potential fix to the bug that causes Workshop thumbnails to sometimes fail to upload.

  9. Developer post

    Version 1.0 is out now!

    The Quetzalcoatl update brings Temple of Snek to version 1.0, and out of early access! It's been a long journey - thank you for coming along! Like Snek, this game turned out bigger than I could've imagined, and I hope you enjoy it. The full details are in the change log , but her

  10. Developer post

    Temple Of Snek Will Leave Early Access on February 15th

    Hello All, Snek's long journey is almost at an end! On February 15th version 1.0, the Quetzalcoatl update, goes live and will include: - A Finished version of Story Mode, with new puzzles, locations, music, and an ending to the story. - A Finished version of Snek Workshop level e

  11. Developer post

    Quick fix! v.0.5.6

    Pay no attention to the man behind the curtain! This is just a quick patch to deal with a specific bug. v.0.5.6 Fixes: Fixed an issue late in Story Mode where magic tiles would trigger nearby spikes, making the North Labyrinth puzzle solvable again.

  12. Developer post

    A quick UI patch

    Hey snek-fans! Here's a cheeky wee patch that improves a few minor UI things. Nothing major, just some stuff I wanted to get out of the way before I get seriously stuck in to making more puzzles and finishing Story Mode. Here are the details! v.0.5.5 Improvements: Added a text-to

  13. Developer post

    Viracocha update v.0.5.0

    The Viracocha update is here! Version 0.5.0 unlocks the first version Snek Workshop level editor, allowing you to design your own snek puzzles and share them on Steam Workshop. Share your challenges! You can make a fun and/or fiendish puzzle of your own and publish it to the Stea

  14. Developer post

    Snek Workshop!

    Hey folks, hope you're all good! There's a major update on its way: Viracocha (v.0.5.0), coming in the next couple of weeks, which adds the Snek Workshop level editor on the main branch. But you don't have to wait! The public beta branch now has v.0.4.10b, with a beta version of

  15. Developer post

    Level editor is now in beta!

    Hey there BETA GANG and Acolytes of Snek! If you want to try out an early version of the Snek Workshop level editor, you can get it now in v.0.4.6b, on the Public Beta Branch. The password is "TempleOfTest" as always. (See the image below.) You should find that the Snek Workshop

  16. Developer post

    Kukulkan update v.0.4.0

    The Kukulkan update v.0.4.0 is a small but important step on the Temple of Snek roadmap, and it's out now! Here's what Snek's got for you: Hint system Hints are now available throughout almost all of Story Mode (so far, and also for the future instalment) in the form of a particl

  17. Developer post

    Beta players can share snek-patterns and get achievements now!

    The Kukulkan update is nearly ready, but first it would be awesome if some players could give the beta a test run on real live Steam first! If you want to get the beta and be one of the first to get Steam achievements or share your snek patterns, you'll find the details below. Me

  18. Developer post

    Price Change On July 11

    Hello all, Temple of Snek (both the project and the place) just keeps getting bigger. The Kukulkan update is coming soon, and after that it'll just be a matter of months until the level editor and final installment are on the horizon. It's already a bigger game than I ever imagin

  19. Developer post

    a post-Pachamama patch

    Just slipping in a quick patch following the massive content splat that was the Pachamama update. Version 0.3.7 addresses these issues: Fixed a potential softlock in Old Garden Camp, where if you reload at just the wrong time, the priestess could forget that she's supposed to be

  20. Developer post

    Pachamama update v.0.3.0

    The Pachamama update is now live! Version 0.3.0 is now available, bringing the next big chunk of Story Mode, including: New tile types and puzzle mechanics New NPC types and new dangers New secrets to collect and achievements to unlock There's a bunch of other little improvements