Ephemeral Tale v1.50.8 changelog
Hey all, Just a small bug fix here! - Fixed an issue where players could get stuck on a grey screen when starting a new game Thanks to RetroNutcase for the bug report!


Hey all, Just a small bug fix here! - Fixed an issue where players could get stuck on a grey screen when starting a new game Thanks to RetroNutcase for the bug report!

How goes it, my pupdogs? It's been a SPICY-HOT minute since we've last spoken, hasn't it? Figured I'd keep you guys in the loop as to what's been in the works. First off, we've been hard at work on our sophomore title, Ephemeral Legend , a 2d action-adventure inspired by a franch

Changed default combat encounter delay from 25 -> 50 NOTE: This will only apply to players without existing saves! If you would like to adjust your combat delay rate to match and have an existing save file, this can be done via the Options menu. Additionally, this can can serv

For quite some time, players have been reporting issues with frequent misses. While I believed that I had sorted them out, recent work on the engine's back-end revealed some flaws in the logic that I think may have caused these edge cases where the game did not properly apply mis

What's up, my pups? It's been a while since I last checked in with all of you! While everything on my end has mostly been full-speed ahead on my next project (more info on our Twitter, if you're interested in tracking the progress on that), I've mentioned in the past that we stil

Many players have expressed concerns over the simplicity of the combat in Ephemeral Tale . As such, a few enemies have been adjusted or given new abilities to add further complexity to the sandbox. Additionally, a couple of players have run into a concerning bug where the game wi

Lowered minimum encounter rate to once every 80 steps (was 40) Added a new overlay to the Graveyard Grove to help enhance the a e s t h e t i c

Hey all, Have a minor pupdate for you guys today with a couple of minor fixes! Fixed an issue where a portal was invisible inside of the Corrupted Castle Fixed an issue where the name card of the Corrupted Castle wouldn't appear after the first entry into the dungeon Additionally

Adjusted the optimal completion path for the Lost Caverns due to player feedback Adjusted the drop rate of Legendary (Orange) quality gear due to player feedback NOTE: Orange gear will now begin to drop much more frequently once the player begins to unlock "Drop Rate+" nodes in t

Addressed an issue where players could somehow offset their current Oasis state

Added another static treasure chest to the map Added a cutscene to better help guide players towards the overall goal of the dungeon

Fixed a bug where players couldn't engage with the final boss.

Ephemeral Tale 1.46.1 Changelog Added two additional cutscene triggers in the Lost Caverns to better guide players towards the goal Changed the given item on one of the bodies to an Amulet of Sparks to quickly introduce players to skill-granting gear

Fixed an issue where players could become stuck in an out-of-bounds state in the final encounter.

Fixed a bug where players couldn't begin New Game+.

What's up, puppers? Beautiful pixel art. Blazing fast battles. An epic mountain of loot. After over a year in Early Access and now 8 major content updates (plus who KNOWS how many smaller ones), Ephemeral Tale is finally leaving Early Access and considered a "finished," "complete

Hey all, Today's patch has some minor improvements and bug fixes for you guys. We've got some stuff to discuss about the release strategy for Ephemeral Tale , so let's hop into the patch notes and then get to talking! Ephemeral Tale 1.44.x Changelog Fixed an issue with a number o

Ephemeral Tale 1.43.1 Changelog Fixed a bug where Curtis would not properly swap out of the party when hiring another companion Fixed a bug where Curtis would not properly scale to the players level when re-hiring him Fixed a rounding error related to enemy level scaling

FRIENDS IN HIGH PLACES How does it do, my puppers? I told you guys this update would be comin' quick! Here it is, the seventh Major Update for Ephemeral Tale ! This update has one central theme: crossover episode . To start, I want to talk about Something Classic. They're a small

What’s new, fellas? Let’s start off this Pupdate with an apology: Ephemeral Tale development has not been as transparent as I’d like as of late. On the outside, it may appear like development has ceased entirely-- this couldn’t be further from the truth! You see, changes in my pe