special_klendathu_0
global_kills_bronze
global_kill_tankers_bronze
kwalasha_foothold_1
global_kills_silver
global_medic
special_klendathu_1
kwalasha_human_mine_0
kwalasha_hole_patrol_0
kwalasha_canyon_1
kwalasha_prison_1
global_kills_gold
kwalasha_hole_patrol_1
kwalasha_cave_cleaning_0
global_kill_tankers_silver
kwalasha_guardians_0
global_finish_campaign
kwalasha_power_struggle_0
kwalasha_airfield_1
kwalasha_foothold_0
warm_welcome_extinguish_fires_within_time
global_launch_workshop
kwalasha_guillotine_1
kwalasha_razor_run_0
kwalasha_human_mine_1
kwalasha_peace_mine_0
kwalasha_razor_run_1
kwalasha_guardians_1
kwalasha_prison_0
dragon_island_kills_frag_mines
kwalasha_tide_breaker_0
kwalasha_tide_breaker_1
slums_riot_shields_kill_tankers
global_finish_lava_campaign
railways_turrets_on_railway
kwalasha_guillotine_0
blazing_trail_kills_engineering_biped
kwalasha_gatekeeper_1
kwalasha_the_perimeter_0
kwalasha_federatsiyagrad_1
kwalasha_cave_cleaning_1
global_finish_metro_campaign
kwalasha_power_struggle_1
retreat_clear_hives_rescue_civilians
kwalasha_airfield_0
kwalasha_silent_night_0
kwalasha_silent_night_1
kwalasha_peace_mine_1
kwalasha_the_perimeter_1
kwalasha_burning_skies_0
brain_lair_gas_kill_ravager
blazing_trail_mkii_troopers_kill_pyroflies
brain_lair_capture_all_materiel
flash_point_elite_flame_marauder
central_access_construct_turrets
kwalasha_federatsiyagrad_0
kwalasha_burning_skies_1
lead_by_sample_kills_stinger_nests_demolition_charge
kwalasha_sewers_1
kwalasha_canyon_0
rooftops_missile_turret_kill_grenadiers
trophy_hunt_kills_fire_mines
police_station_storage_room_no_casualties
flash_point_power_flamers_kills
trophy_hunt_merc_grenade_kills
global_create_scenario
kwalasha_sewers_0
warm_welcome_kills_fire_grenade
police_station_whackie_talkie_kills
bridges_construct_bridge_turrets
slums_kamikaze_drone_kill_brood_nest
dragon_island_kills_shredder_fire_spread
global_kill_tankers_gold
rooftops_showstopper_bomb_kills
city_center_construct_missile_turrets
kwalasha_gatekeeper_0
starport_drone_kills
lead_by_sample_kill_stingers_shotgun_mode
starport_deploy_holographic_decoys
bridges_booster_bash_kills
railways_parting_gift_kill_burster
central_access_kills_engineering_biped_fire_trail
retreat_sentry_turret_kills
city_center_executioner_missile_kill_hornet_tanker
global_finish_first_chem_scenario
chemical_1_simultaneous_spitters
global_finish_chem_campaign
chemical_4_tactical_nuke_warrior
chemical_4_cluster_missile_tanker
chemical_9_annihilator_single_shot
chemical_6_epulse_final_wave_kills
chemical_5_irradiated_area_kills
chemical_3_maintain_bipeds
chemical_3_reactor_drop_warrior
chemical_2_only_alchemist_units
chemical_2_maintain_bug_cages
chemical_1_remote_specimen_termination
chemical_10_acidic_shockwave_kills
chemical_10_cloaked_irradiator_kills
chemical_9_all_missile_types
chemical_8_irradiator_rpv_kills
chemical_8_control_acid_grenadiers
chemical_7_royal_guard_prisoner_kills
chemical_7_mind_controlled_scorpion_kill
chemical_6_drone_pod_kills
chemical_5_hellraiser_geiger_kills