S.W.A.N.: Chernobyl Unexplored - Winter Sale!
Merry Christmas! You can now grab S.W.A.N.: Chernobyl Unexplored for -65%!


Volframe · Art Games Studio S.A.

Merry Christmas! You can now grab S.W.A.N.: Chernobyl Unexplored for -65%!


Prepare yourself for the horrors of Steam Scream Fest, we encourage you to spend this spooky time with S.W.A.N.: Chernobyl Unexplored! To sweeten the deal it's 55% OFF ! Happy Halloween!

Dear Players! New update (1.2.1211.0) is live. Some of you have reported to us that there has been a problem while loading the chapter 45 "Rays" from time to time. It is now working fine. Also, some Secret Digits are now easier to find. We found that the level of difficulty in th
Dear Players!
New update (1.2.1211.0) is live.
Some of you have reported to us that there has been a problem while loading the chapter 45 "Rays" from time to time. It is now working fine.
Also, some Secret Digits are now easier to find. We found that the level of difficulty in this regard was too high.
Good luck in the Institute ventures...

Don’t adjust your screens and refresh the browsers or Steam clients! You’re seeing well, this devlog is about something totally different than usual! We would like to invite you and ask for support our winter game "Climber: Sky is the Limit". Campaign is under way thus we count o

We would like to invite you and ask for support our winter game "Climber: Sky is the Limit".
Campaign is under way thus we count on your support.
Here is the link where you can finalized your great decision KICKSTARTER!
For the next 4 weeks we’re going to collect funds and feedback from the gamers to polish the game and astonish everyone with its final form!
Become our backer and get nice additional items on Kickstarter!
Many thanks,
Art Games Studio Team

Don’t adjust your screens and refresh the browsers or Steam clients! You’re seeing well, this devlog is about something totally different than usual! On the occasion of the ongoing campaign on Kickstarter, we’re helping our brother, Climber: Sky is the Limit , get some well-deser

On the occasion of the ongoing campaign on Kickstarter, we’re helping our brother, Climber: Sky is the Limit, get some well-deserved attention!
Our studio, together with A2 Softworks, didn’t expect the project to be nominated in 2 categories on such prestige event as gamescom 2021. Nominations gave us a lot of motivation, and fuel for future development but like in every game cycle, there is a time when developers need some help from their community.
This time has come for us, that’s why we would like to invite you all to Climber: Sky is the Limit’s campaign on KICKSTARTER!
For the next few weeks on Kickstarter, we’re going to collect funds and feedback from the gamers to polish the game and astonish everyone with its final form!
At this stage of development, all help is welcomed. That’s why if you can’t (or don’t want to) help us through Kickstarter but you’re willing to support us in any form, even a small action like leaving feedback or adding the game to your wishlist on Steam will help us a million!
Follow the project’s campaign on Kickstarter and get notified at launch!

Add the game to your Wishlist!
https://store.steampowered.com/app/1231840/

HELLO COMRADES! Now you got a chance to get both S.W.A.N.: Chernobyl Unexplored and WW2: Bunker Simulator for 20% less . Solve the mystery of a secret soviet institute located in Prypiat and be a part of the famous 101st Airborne Division. Experience both horror and soldier's glo

Now you got a chance to get both S.W.A.N.: Chernobyl Unexplored and WW2: Bunker Simulator for 20% less.
https://store.steampowered.com/bundle/22467/_WW2_Bunker_Simulator_in_Complete_Bundle/

Solve the mystery of a secret soviet institute located in Prypiat

and be a part of the famous 101st Airborne Division.
A trip to Chernobyl and Normandy was never so cheap.

Steam Summer Sale is on now! Visit the S.W.A.N. Institute for 35% less! Discount lasts till the 8th of July. If you were thinking about picking up S.W.A.N.: Chernobyl Unexplored, now is a great time to do so!
Steam Summer Sale is on now!
Visit the S.W.A.N. Institute for 35% less!
Discount lasts till the 8th of July.
If you were thinking about picking up S.W.A.N.: Chernobyl Unexplored,
now is a great time to do so!

HELLO COMRADES! New hotfix (1.0.1176.0) is live, From now on if the game saves the radiation on a high level, it will be automatically lowered, so you'll be able to survive after loading the save file with the high amounts of it. In addition, you'll be able to invert Y-axis in th
HELLO COMRADES!
New hotfix (1.0.1176.0) is live,
From now on if the game saves the radiation on a high level, it will be automatically lowered, so you'll be able to survive after loading the save file with the high amounts of it.
In addition, you'll be able to invert Y-axis in the Controls menu.
Sorry for the inconvenience.
Good luck in the Institute ventures...
HELLO COMRADES! Hotfix (1.0.1161.0) is live, From now on if English/Russian/Polish is not your system language, the default game language will be English (instead of Polish, as it was before). Sorry for the inconvenience. Good luck in the Institute ventures...
HELLO COMRADES!
Hotfix (1.0.1161.0) is live,
From now on if English/Russian/Polish is not your system language, the default game language will be English (instead of Polish, as it was before).
Sorry for the inconvenience.
Good luck in the Institute ventures...
It’s on! S.W.A.N.: Chernobyl Unexplored is available NOW on Steam! Visit Chernobyl on the 35th anniversary of the Nuclear Disaster. Experience the horrors left off inside the Institute located on the outskirts of Pripyat. Fight for survival on the borderline between humanity and
It’s on!
S.W.A.N.: Chernobyl Unexplored is available NOW on Steam!
Visit Chernobyl on the 35th anniversary of the Nuclear Disaster.
Experience the horrors left off inside the Institute located on the outskirts of Pripyat.
Fight for survival on the borderline between humanity and unknown power, truth and fiction, delusions and sanity
STARTS NOW
S.W.A.N.: Chernobyl Unexplored release date is getting closer and closer. Your Institute admission date is the 26th of April. In just 3 days you'll be able to cross the threshold of the S.W.A.N. facility, discover the place kept secret by USSR authorities, and experience the inci
S.W.A.N.: Chernobyl Unexplored release date is getting closer and closer.
Your Institute admission date is the 26th of April.
In just 3 days you'll be able to cross the threshold of the S.W.A.N. facility, discover the place kept secret by USSR authorities, and experience the incident that history books remained silent about.
The 35th anniversary of the Chernobyl Nuclear Disaster would be a perfect day for a little Zone trip.
S.W.A.N.: Chernobyl Unexplored will go live at 4:00 PM UTC.
Be ready...
Dear Comrades! We would like to proudly announce the official Steam release date of our game. S.W.A.N.: Chernobyl Unexplored is coming 26th April 2021. Check out the latest trailer, we hope you will like it:
Dear Comrades!
We would like to proudly announce the official Steam release date of our game.
S.W.A.N.: Chernobyl Unexplored is coming 26th April 2021.
Check out the latest trailer, we hope you will like it:

Hello Comrades! In this part of the S.W.A.N. Dev Diary, we would like to share some information about the game’s User Interface . The visual aspect of the UI is complex and took a lot of time to design and implement. Buttons and backgrounds were meant to resemble aesthetics of th
Hello Comrades!
In this part of the S.W.A.N. Dev Diary, we would like to share some information about the game’s User Interface.
The visual aspect of the UI is complex and took a lot of time to design and implement.
Buttons and backgrounds were meant to resemble aesthetics of the retro sci-fi computer hardware with panels, displays, and switches. Thanks to this they relate to the game’s action time, place, and gameplay in which the player wanders through the soviet S.W.A.N. Institute in 1987.
On the example of the button, you can learn how the UI elements visually react to the player’s interaction. A single button object has different image layers. The main one is the background with three variants that shift between each other depending on how the player is using it - selecting (highlight state), clicking (click state), or normal state when the interaction is not performed.

The next layer is the text mesh which content is dynamically loaded from a separate text file that contains all language versions. Each line has a key code locating and connecting it with its corresponding text mesh in the game where the given content is supposed to appear.
The last layer is the image of the light reflection. It imitates the glass cover of the buttons display, this way we have a pleasant effect applied on top of the text layer.
When it comes to UX (User Experience) we decided to keep things simple. We wanted to deliver to the player the most intuitive navigation through the UI possible with a harmonic connection between visual aspects and functionality.
During the gameplay, players will use the Inventory, personal Diary, computer panels, and many more. You will see their fantastic design in the final game.
Here you can see screenshots from the working in-game main menu.
We hope you will like it!


Hello Comrades! In this part of the S.W.A.N. Dev Diary, we would like to share some information with you about the music that will appear in the game . The soundtrack was written and produced from scratch. It is a very important element of the gameplay. It emphasizes the nature o
Hello Comrades!
In this part of the S.W.A.N. Dev Diary, we would like to share some information with you about the music that will appear in the game.
The soundtrack was written and produced from scratch. It is a very important element of the gameplay.
It emphasizes the nature of a given location and sets the tone for various events that we witness behind the walls of the S.W.A.N. Institute.
We used synthesizers, piano, drums, and electric guitars, all to record the music for the soundtrack.
In the video below, you can see 2 locations captured directly from the game and the main menu with a completely new look (we will tell you about the work on the User Interface in the next Dev Diary releases).
We can't wait for you to find yourselves in these places and discover their secrets.
In the background of the film, you can hear the main theme of S.W.A.N. The key assumption when creating this melody was a subtle reference to old Russian lullabies and folk music. It was a great inspiration. The piece was also supposed to be full of anxiety and tension at the same time.
We invite you to listen to it!

Hello Comrades! We would like to begin a cycle of Dev Diary of the S.W.A.N. game to present you the background of development and to show how it progresses. Mindreader device – from concept to 3D model Mindreader device is one of the key elements of the S.W.A.N. gameplay. It is u
Hello Comrades! We would like to begin a cycle of Dev Diary of the S.W.A.N. game to present you the background of development and to show how it progresses.
Mindreader device – from concept to 3D model
Mindreader device is one of the key elements of the S.W.A.N. gameplay. It is used in the chapters where the player is supposed to search for thought particles and destroy parallel dimensions.
The main goal in designing and creating the 3D model of the Mindreader, was to mix the classic soviet hardware design with the desire to emphasize the unique and peculiar features of the device.
The first step was to create concept arts to visualize the ideas and choose the right base for the 3D model.

After combining the most interesting elements from concepts, the process of 3D modelling started. Because the player will see the device from a close perspective in a true FPS-style, the model should be detailed. The final Mindreader model has 8500 tris (triangular polygons) which is enough to make it look smooth.
Here are a few images of the modelling stages.

Let’s add some details here.

And more.

You will be able to see the final, working Mindreader device in the game, with all visual additions – lights, particles and post-process effects.

Live Chat Join the developers of S.W.A.N. in the live chat, share your thoughts, opinions and get answers to your questions! About S.W.A.N. S.W.A.N. (Syndrome Without A Name) is a science fiction FPS puzzle horror game, which takes place a few months after the Chernobyl Nuclear P
Join the developers of S.W.A.N. in the live chat, share your thoughts, opinions and get answers to your questions!
S.W.A.N. (Syndrome Without A Name) is a science fiction FPS puzzle horror game, which takes place a few months after the Chernobyl Nuclear Plant disaster. It is a tale of an unexplored area within the Chernobyl Exclusion Zone – The S.W.A.N. Institute, where research was conducted on the rarest and most dangerous cases ever seen in the medical world. Unexplained phenomena and anomalies closed behind the Institute’s doors mark the beginning of a story about fighting for survival at the borderline between humanity and an unknown power, which takes us on an increasingly abstract and psychological journey through a reality separated from our own.
Discord: https://discord.gg/gxPDAf9
Facebook: https://www.facebook.com/SWANResearchCenter/
Website: https://www.swan-game.com/
Live Chat Join the developers of S.W.A.N. in the live chat, share your thoughts, opinions and get answers to your questions! About S.W.A.N. S.W.A.N. (Syndrome Without A Name) is a science fiction FPS puzzle horror game, which takes place a few months after the Chernobyl Nuclear P
Join the developers of S.W.A.N. in the live chat, share your thoughts, opinions and get answers to your questions!
S.W.A.N. (Syndrome Without A Name) is a science fiction FPS puzzle horror game, which takes place a few months after the Chernobyl Nuclear Plant disaster. It is a tale of an unexplored area within the Chernobyl Exclusion Zone – The S.W.A.N. Institute, where research was conducted on the rarest and most dangerous cases ever seen in the medical world. Unexplained phenomena and anomalies closed behind the Institute’s doors mark the beginning of a story about fighting for survival at the borderline between humanity and an unknown power, which takes us on an increasingly abstract and psychological journey through a reality separated from our own.
Discord: https://discord.gg/gxPDAf9
Facebook: https://www.facebook.com/SWANResearchCenter/
Website: https://www.swan-game.com/