Countrified

Avelar Studios

Released
May 23, 2021
Platforms
Last updated
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  1. Developer post

    Countrified Release

    Countrified is now fully launched! Now we have a main objective and a third-person camera. Changes and repairs: // - Balance of the camera in the animations of the character moving. // - Improved interaction system. // - Fixed impossible to open chests. // - Fixed the zoom and sc

  2. Developer post

    Update Notes

    This was the last update for corrections and improvements in version 1.3.20.x. The next update will be V1.4.20.0 and we will have news regarding the objective of the game. // - Fixed water bottle not recovering thirst. // - Fixed steps with grass sound in the houses. // - Created

  3. Developer post

    V1.3.20.7

    // - Removed bank door that caused collision bugs. // - Money tumbnail created. // - Fixed impossible to enter the clothing store. // - Fixed some bugs created after unsuccessfully entering the server. // - Now the pig in the tutorial is slower. I believe that the first contact w

  4. Developer post

    V1.3.20.6

    This was a fast update and, like the previous one, there is changes to make better the systems that already exist. Now i will work better in the image of the game in the Steam page to try to get new players. Next update i intend to fix the group system and work in the game object

  5. Developer post

    V1.3.20.5

    Few changes this update, but don't fool yourself, that changes was pretty laborious. Fixes: //- Fixed bugging animations on toggle stone equipped after trying to hit. //- Fixed camera start in the ground on load shirt. This caused a slower loading of the location of the character

  6. Developer post

    V1.3.20.4

    This update was focused on the look of the game, as I said some time ago. Here we complete this transition from a game with various visual styles, to a game with homogeneous textures. I also worked better on the map, which I said was still under construction. As much as the focus

  7. Developer post

    V1.3.20.3

    I was not going to release this update now, as I was planning a major update. However, as I discovered a bug in the spawnable loots, I decided to fix and launch it immediately, since this mechanic is essential for the gameplay to work properly. Fixes: // - Fixed large wall spawn.

  8. Developer post

    V1.3.20.2

    As in the previous update, this update is another polish of what already exists, but related to less urgent things for good gameplay. I'm getting happy with the result I'm achieving. As is already known to those who follow the progress of Countrified, I started this game with lit

  9. Developer post

    V1.3.20.1

    - In this uptade I worked on corrections and changes that did not break the gameplay, but bothered me a lot. It is basically a polishing of what already exists. - Some updates ago I thought I had fixed the error of spawnable loots not appearing during the game. Apparently this er

  10. Developer post

    Nuclear Desaster Update

    - With this update we officially left the Alpha version and entered the Beta version. I decided this because in addition to having fixed most bugs, we have implemented features that already characterize our game well. - What I consider most important about this update is that we

  11. Developer post

    The First Update (V1.2.20.0)

    As i said before, this version we focused in new features, besides we still fixing bugs. Note that we changed the version from V1.1.20.X to V1.2.20.0. This means that we are in a new patch, so we consider this version the most significant after the launch. Remember that the forma

  12. Developer post

    Release V1.1.20.12

    Sure, bugs won't be extinct, but in the past few months we've focused only on removing them, and we haven't had time to add new features. Now, the bugs will be in the background, also being removed as found, but the focus will be on adding functionality. Changes and fixes: //- Fi

  13. Developer post

    Patch Notes

    Changes: //- Changed forest tree mesh //- Reworked drop menu //- Decrease Hawk speed //- Updated Blazer Scope's marks. //- In some areas the Medium City's foliage was redone. //- Now radbox is despawning after 5 minutes //- Now toasted foods gives more food points //- Now when yo

  14. Developer post

    Patch Notes

    Earlier i played with some friends and we realized that there are still many bugs that i did not notice. This should be the last update of the fixes, but for now we are still going to fix bugs, and i don't intend to rush the game, so we will do things calmly but right. Changes an

  15. Developer post

    Hotfix

    - Fixed client do not stop movement when pressing esc. - Fixed cannot go through garages. - Fixed cannot take spawnable items on server. - Fixed spawnable mesh and material not being setted on server. - Reworked crouch system. - Fixed respawning without HUD.

  16. Developer post

    Patch Notes

    I decided to hold this update a bit to make a bigger update with more changes. This saves me time, as I don't need to package and upload to Steam. Unfortunately, it taked longer(really longer) than I thought due to some reworked systems. I hope you haven't been bored. I want you

  17. Developer post

    Patch Notes

    This update we focused in the save system and some fixes. Features: - Now you can create up to 8 saves to play in LAN. - Now you can delete a previous save. - Save/load system created in Dedicated Server(now when connected, if you had already played in that server, you load your

  18. Developer post

    Patch Notes

    Corrections: - "Find servers" menu buttons are now synchronized (fade in / out) with the menu. - Particles from the torch fire are now visible. - The torch and campfire lights reworked. - Widget bug (screen interaction words) fixed. - Playerlist accumulating players that disconne

  19. Developer post

    Patch Notes

    - Fixed bug that made it impossible to place roofs on buildings. - Fixed bug of wooden shelters being blocked by an invisible door. - Fixed bug of animals not moving in some areas of the map. - Fixed bug on the ladder making the player fly. - Fixed bug of, when placing item on th

  20. Developer post

    Patch Notes

    I didn't post any updates for several days because I was reworking the system described below. As you know, the furnace, fire, etc. were not working properly, so I decided to redo the system consistently so then won't have future problems. Modifications: - Rework the Furnace, cam