Hollow Island

Edym Pixels

Released
Jan 29, 2020
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch 1.8.2.1 - A few minor fixes!

    This patch does the following: - Fixes an annoying/jarring audio transition when leaving the main menu into the game. - Fixes issues where NPCs get stuck in an animation. - Updated the saving-system, making it a lot faster. (Which hopefully gets rid of a freeze which might be con

  2. Developer post

    Demo is out! (Roughly 40% of the game)

    So, as the title says: A demo version is out. Access to mid/end game areas has been restricted, but other than that, the demo is the same as the full version. You will still have access to many, many areas and tons of content. I probably should have released this demo earlier, si

  3. Developer post

    Patch 1.8.2.0

    - A few items changed into other items when picking them up. This should no longer occur. - Unending amulet no longer gives less and less of a bonus. It should be stable now! As always: thanks for your feedback, support and very sorry for any inconvenience! Best wishes and lots o

  4. Developer post

    Patch 1.8.1.9

    - Fixed another issue related to autotiling. - Also fixed a crash-bug that sometimes occured when attacking AoE-enemies with dynamite. Best wishes and lots of love//Mattias

  5. Developer post

    Patch 1.8.1.8

    I noticed that autotiling on dungeon tiles, fences and brick walls were off, so this patch fixes that! Best wishes and lots of love //Mattias

  6. Developer post

    Patch 1.8.1.7

    The previous patch caused an error to the inventory, causing some items not to stack and act weird. This is fixed now! If you still have some of these weird items, just through them on the ground, pick them up again and you should be fine =) Best wishes and lots of love//Mattias

  7. Developer post

    Patch 1.8.1.6

    This little patch aims to improve customizing the controls, both for the gamepad options and the keyboard. It it still far from perfect, but it's waaaay less of a confusing hassle of a nightmare now. I had suppressed how awful and none-intuitive these menus were - very sorry abou

  8. Developer post

    Patch 1.8.1.5

    - Several people (including myself) have not been getting their hard earned achievements. Very sorry about this. They should be working now! - Items on the ground will last one day longer in the wild, so to speak. - Items will no longer sometimes "float away" from the resently ki

  9. Developer post

    Patch 1.8.1.1

    - Fixes a bug which caused the game to crash at midnight in Honkertown. - Gertrude now visits Honkertown everyday. I felt that there was no point having to wait and keeping count of every third day etc. (PS: the sign will still say "every third day" for old characters, but you ca

  10. Developer post

    Patch 1.8.1.0

    - The three latest armour were not visible on mannequins. - 1.1 ice dagger were dropped, which was annoying and confusing. This will no longer happen. - All coin values which are none integers (because of said bug) will be rounded up when you load a character. - Correct sprite fo

  11. Developer post

    Patch 1.8.0.6 (Latest-Experimental)

    - Correct sprite for the Grand Pyromancer mask when placed on mannequin. - Correct minimap-position when in Area B5. - Musketballs that are both piercing and have a special attack (like venom or reducing armour), will now do both. - Amulet of Unending should no longer sometimes g

  12. Developer post

    Patch: 1.8.0.5 (Latest-Experimental)

    This is only one tiny change which I for some reason forgot to add: All coin values which are none integers (because of a previous bug) will be rounded up when you load a character. Best wishes and lots of love//Mattias

  13. Developer post

    Patch 1.8.0.4

    - The super deadly desert boss does not spawn with almost zero health. - The Grand Pyromancer mask is now visible on mannequins as well. - You don't get the "Discovered lava" achievement when discovering ice. - A few other clean ups and fixes. Just as before, this is the latest-e

  14. Developer post

    Patch 1.8.0.3

    This patch aims to improve the latest-experimental version of the game, the one you have to opt in through beta-versions. The main bug it gets rid of is the game-crashing one in the spider caves. Once again: please try out this latest version and let me know if it runs smoothly!

  15. Developer post

    Patch 1.8.0.2

    Happy holidays everyone! This small patch means to fix a few things: - The three latest armour were not visible on mannequins. - 1.1 ice dagger were dropped, which was annoying and confusing. If you have ended up with a strange number of items or coins because of these, the easie

  16. Developer post

    Hot fix 1.8.0.1

    - Eddrick actually sells the legendary pickaxe. - The fireplace crafting menu has been split into two sections: meals and snacks. I forgot to add the GUI-arrows so you couldn't switch, sorry about that! Fixed now! Best wishes//Mattias

  17. Developer post

    Patch 1.8 - Desert Island!

    Added: - Three new areas: A4, A5 and B5. - A new biome with new enemies, terrain, weather (sandstorms) etc. - 33 new items. To mention some of them: three armour sets, four legendary weapons, two new pets and a new minion-summoning item. - Seven new enemies and one new boss. - Fo

  18. Developer post

    Mini-fix! (Patch 1.7.0.1)

    Two fixes in this one: - A crash related to ice elementals attacking wisps. - I forgot to add my fishing-objects in the new area (A3) so if anyone fished in that ocean and didn't find anything, sorry, it has been fixed now! Best wishes and lots of love//Mattias

  19. Developer post

    Patch 1.7 is out!

    This patch took a little longer than I suspected so sorry about that. The reason is I took a few weeks to work on my previous game, Grim Nights, and its DLC. There was some long-needed fixing that had to be done. So, without further ado: Added: - One new area: A3, with three new

  20. Developer post

    Patch 1.6 - Magic!

    TLDR: This patch is packed with new content: - Three new stats: mana, mana regeneration, and magic damage. - Over 80 new items, armours, wands, staffs, etc, most of whom are related to magic. - Two new areas: C3 and B3. - Three new bosses and six new enemies. - Access to the temp