Greetings Agent, In our last announcement, we claimed to have released the final update to Project Exhibited. It turns out we lied. Because of the increasing interest of the speedrunning community, we have come back to bring you two small additions that might help your running ca
Greetings Agent,
In our last announcement, we claimed to have released the final update to Project Exhibited. It turns out we lied. Because of the increasing interest of the speedrunning community, we have come back to bring you two small additions that might help your running career.
The two additions are:
In-game loot percentage counter
In-game timer
We hope these additions will help you find the most optimal routes! (Both can be found and activated in the general settings menu)
If you are interested in joining the speedrunners visit: speedrun.com
On another note, as of today, you can visit the store page for our upcoming release of the Project Exhbited Soundtrack. From the dynamic sound system present in the game, our music magician Stijn de Koning has created two linear versions for you to enjoy!
Greetings Agent, Today will mark the last update to your mission. After a year of hard work, Team Thieves will be going dark. Over the past few weeks, we have made some final tweaks and polishes to improve the overall experience. During this project, we have gained an incredible
Greetings Agent,
Today will mark the last update to your mission. After a year of hard work, Team Thieves will be going dark. Over the past few weeks, we have made some final tweaks and polishes to improve the overall experience. During this project, we have gained an incredible amount of experience which we will all carry forwards into our future. We want to thank everyone that has supported this project, without your help, suggestion, bug reports, passion, and excitement we would not have been able to accomplish this final result.
Now, as for the changes that have been made:
Improved overall performance
Improved lighting
Improved back garden art set dressing
Removed areas in which the guards were unable to reach the player
Add waiting time for the guards when attracted by radio and noisemaker
Fix a bug which caused the UI to overlap with scaled resolution
Fix a bug which caused the in-game UI to appear on the ending screen
Add the option to disable all the in-game UI
Improved controller support with the correct UI input shown in-game
Implement new audio queue both for the voice lines and environmental
Add reverb simulation in a close environment
Fix a bug which caused the guard to get stuck while climbing
Fix a bug which caused the guards to chase the player even if far away from him
Fix a bug which caused the hands of the player disappearing while throwing the noisemaker
Fix a bug which caused some guards to get stuck in the floor
Fix points in which the player could get stuck inside the geometry or be blocked by collisions
Implement physical material on surfaces
Disable guiding voice lines when the player restart the level or die
Fix a bug which caused the guard to be able to chase the player while stunned
Fix minor geometry clipping issues
Add visual indicators to display when a checkpoint is reached
Change the content of the briefing information to make them more clear
Removed bug reporting feature
Even though we will no longer be updating the game, we are still available on our community discord and will happily answer any question or spark some interesting conversations.
From everyone here at Team Thieves, thank you for playing and make sure to leave a review (it sparks us a lot of joy reading your thoughts)
Hello Agents! Over the past few days, we have been working on a quick hotfix. This hotfix addresses issues we have received with the in-game bug reports. Thank you so much! List of changes: Bugs with changing input settings resolved (In case you changed this you might have to del
Hello Agents!
Over the past few days, we have been working on a quick hotfix. This hotfix addresses issues we have received with the in-game bug reports. Thank you so much!
List of changes:
Bugs with changing input settings resolved (In case you changed this you might have to delete your settings savefile in Game Directory > Project_Exhibited > Saved > SaveGames > Settings.sav)
Improved lighting
Fixed doors locking themselves incorrectly and being returned to a wrong state after loading a checkpoint
We hope you are enjoying the newest update and you will hear from us in the future!
Welcome back, agent. We have worked hard on Project Exhibited and have come to the point of releasing a new update which hopefully will improve your experience on the next mission. The update includes the following: General level fixes, including but not limited to: More checkpoi
Welcome back, agent.
We have worked hard on Project Exhibited and have come to the point of releasing a new update which hopefully will improve your experience on the next mission. The update includes the following:
General level fixes, including but not limited to:
More checkpoints
Fixed clipping issues
Fixed collision issues that cause gameplay problems
Fixed guard navigation
Improved set dressing
Improved lighting
General gameplay fixes, including but not limited to:
Fixed symbols appearing when they shouldn’t
Fixed radio and noisemaker distraction time
Improved gameplay interactions
Improved guard vision
Improved guard voice lines
Fixed guard spawn bug
Added visuals for checkpoints
Fixed end screen issues
Fixed spelling, grammar, and writing
General menu fixes, including but not limited to:
Added adjustable inputs
Added brightness settings
Added prompt for saving changes
Added option to turn off tooltips
We are aware that there still are some issues, we will be working hard in the upcoming days in order to resolve those. Please help us by reporting any bugs you encounter!
Good luck on your next mission and let us know what you think of it!
Are you curious about Project Exhibited? Come in and join our live stream hosted by our narrative and AI designer Adham at 5PM CEST! He will take you on a journey through the game and its narrative. Watch the live stream on: Steam Twitch : YouTube : More info about Project Exhibi
Are you curious about Project Exhibited? Come in and join our live stream hosted by our narrative and AI designer Adham at 5PM CEST! He will take you on a journey through the game and its narrative.
Developer Plays . This live stream will be hosted by our level designer Hussein Aslan. Watch the live stream on: Steam Twitch : YouTube : More info about Project Exhibited? If you want to know more about Project Exhibited - do not hesitate to check out our website:
Developer Plays. This live stream will be hosted by our level designer Hussein Aslan.
Today at 2PM (CEST) we will have a few people of our team ready to answer your questions! The team members available for you will be: Sule (Quality Assurance) Sam (Technical Designer) Hussein (Level Designer) Stefano (AI Programmer) Jonah (Gameplay & Tools Programmer) To part
Today at 2PM (CEST) we will have a few people of our team ready to answer your questions!
The team members available for you will be:
Sule (Quality Assurance)
Sam (Technical Designer)
Hussein (Level Designer)
Stefano (AI Programmer)
Jonah (Gameplay & Tools Programmer)
To participate - come and join us on our community Discord and ask all your burning questions in #ask-the-devs!: https://discord.gg/N6S8hZ4
Come and join us on our live stream where the developers will play and comment on the development of Project Exhibited at 20:00 CEST! Special guests are Sule (Quality Assurance), Dylan (Environment Artist) and Bryan (Character Artist). Other developers might drop by as well! Find
Come and join us on our live stream where the developers will play and comment on the development of Project Exhibited at 20:00 CEST!
Special guests are Sule (Quality Assurance), Dylan (Environment Artist) and Bryan (Character Artist). Other developers might drop by as well!
Find us on Steam and Twitch: https://www.twitch.tv/projectexhibited
After almost a year of hard work, we can finally share the release of our game PROJECT EXHIBITED with you! Project Exhibited is a thrilling first-person action-stealth game. Play as Dana, the inventor thief and use your gadgets to fulfill your task; retrieving a special artefact
After almost a year of hard work, we can finally share the release of our game PROJECT EXHIBITED with you!
Project Exhibited is a thrilling first-person action-stealth game. Play as Dana, the inventor thief and use your gadgets to fulfill your task; retrieving a special artefact from a private art collection in a mysterious palazzo.
The game is made by Team Thieves - a student team from Breda University of Applied Sciences.
You can try it out for free at https://store.steampowered.com/app/1181640/Project_Exhibited/ or check out our website for more information at http://projectexhibited.com/
We wish you good luck on your mission and hope you will enjoy this free game!