Arbitology: Dei Gratia Rex

Coming soon

High Tower Games

Planned release
Coming soon
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Not Dead Yet

    It's definitely been a while this time. I do apologize for that. I have a great deal of difficulty writing these things when I don't have new features and content to talk about. The short version is this: DGR is not cancelled. My life situation changed dramatically in the last 14

  2. Developer post

    April, May, and June

    It's been a while, hasn't it? I've honestly been a bit stuck between competing desires. Until recently, I had never missed a monthly update. Some were a bit late, but even through the pandemic years, I did not miss any monthly updates. On the other hand, I really don't like to po

  3. Developer post

    March Update

    Welcome to another regular monthly update. The bad news is that there isn't much to report. The good news is things should be returning to something approaching normal by this time next week. I've still got a lot of other work to do now, both the paying kind and otherwise, but at

  4. Developer post

    February Retrospective

    Things continue to be hectic on my end. If you're interested in that sort of thing, there will be a few details at the end. Otherwise, here's a quick update on some new developments. Still more family events As expected, these continue. There are some events that set up long, ong

  5. Developer post

    January Update

    The first Saturday of the month has come and gone. Apologies. I'm kind of behind on everything right now. I have an unfortunate amount of things going on right now, and will for some time to come. I'm still doing as much work as I can despite that, but sometimes things like updat

  6. Developer post

    A New Year begins

    The first Saturday of the month — and year — is upon us. First of all, I hope everyone had a safe and happy Christmas, Hanukkah, Steam Winter Sale, or whatever other winter observance you may happen to celebrate. Now is a time for reflection on the previous year and looking forwa

  7. Developer post

    November's Post

    A little late perhaps, but the time for the monthly update post is here. I'm actually at a bit of a loss as to what to write in this one. Lots of things have conspired to steal time from me lately. This happens now and again; other activities sometimes have to take priority over

  8. Developer post

    October report

    Yet again, we've reached the first Saturday of the month, so it is time for an update. The Magnum Concilium continued In the previous update I mentioned a fair bit of hidden complexity in the Magnum Concilium. The good news is that this feature is almost entirely finished! More o

  9. Developer post

    September in Review

    It is, once again, the first Saturday of the month. It is time for another update. The Magnum Concilium The Magnum Concilium, that is the "great council," was an important instrument of governance in 12th century England. Now and again the king would summon all his tenants-in-chi

  10. Developer post

    August Update

    Once again we have reached the first Saturday of the month, so it is time for another update. More Faction-based Events The previous work on faction-based random events focused on the main concerns of the kingdom: nobility, clergy, and peasantry, as well as the nascent class of b

  11. Developer post

    July Report

    The first Saturday of the month has arrived, so let's look back on what happened in the previous month. It's a fair bit this time, so let's get to it! Faction-based random events As expected, much work was done on random events based on faction scores. I briefly touched on those

  12. Developer post

    June Updates

    It's the first Saturday of the month, so that means it's time to review the last month's progress. Date-based random events As promised, random events that are primarily tied to date were first on the agenda. Since DGR is set in 12th century England — whose economy was very much

  13. Developer post

    May Developments

    One day late, but the time for a monthly update post has come. Yet more trait-based random events The previous batch of 400-ish trait-based random events was finished during May. It took a bit longer than anticipated, but I also had a paid side project going on these last 2.5 mon

  14. Developer post

    April Update

    Once again, the first Saturday has arrived and with it a monthly update post. Main Phase Random If you've been following these updates, you'll know that the current priority is getting the game into a state where it can be played beginning to end. The biggest hurdle to that right

  15. Developer post

    March Review

    Convention If you've been following the Twitter, you might have seen mention of going to a convention. Yesterday I attended a local convention, ETSU Con, along with some other people from the Tri-Cities Game Developers. If I met you at the con, thanks for checking out the Steam p

  16. Developer post

    February Development

    Once again, the time for a monthly update has arrived. Technically said time arrived yesterday, but spotty internet convinced me to just postpone it. My apologies. Without any further ado, let's get to the update. Marriage negotiations, continued I wrote about this some in the la

  17. Developer post

    January Report

    It's yet again time for a monthly update. There are some interesting — if a bit historically crunchy — details this time. Let's jump right in. Marriage One of the goals of Dei Gratia Rex's design is "hard historical fiction," in a similar sense as hard sci-fi. The game presents a

  18. Developer post

    A New Year begins

    The time for another update post is upon us. Actually that time was yesterday; I'll hope you forgive me for being a day late. Christmas was cancelled for us (COVID; I'm fine now but others somewhat less so), and I'm just now getting on top of things. 2021 Many exciting things hap

  19. Developer post

    November Review

    A bit of a smaller update this time. As expected, things are unfortunately going a bit slowly right now. What I'm presently building also doesn't translate well into update posts just yet; hopefully more on that next time. Feasts part 2 In a few previous posts I wrote about vassa

  20. Developer post

    October's Post

    This post has some updates and some bad news. The updates are up first and the bad news is at the end. Times being what they are, please feel free to skip that last section if you're not up for it. Anyway, on we go! Feasts Like the tournament, the feast looms large in the popular