Grim Clicker

EvilCharm Games · Aleksandr Golovkin

Released
Jan 30, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Game Update (ver. 1.07)

    Update v1.07 Improvements: The Apocalypse Mask now works with mana reservation. When reserving mana, the reserve is subtracted from the maximum mana for the mask's condition. Fixes: Fix recalculation of cooldowns for all skills when SP is invested by x10 into them (Ctrl + click).

  2. Developer post

    Game Update (ver. 1.06)

    Update v1.06 Improvements: Fixed a soft-lock that occurred after completing all 9 planets. Added an option to continue the game in an alternative, lifeless universe, while retaining all other progress. A reward is given for doing so. Added a warp animation and a small congratulat

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  4. Developer post

    Version v1.05

    A patch with fixes. Improvements: Now all weapon stones are displayed directly in the weapon description Optimized wax output from 'Ecology' skill. Pieces are combined into larger ones, with values of 50 and 10, if possible Fixes: Fixed a couple of issues with fractional rarity a

  5. Developer post

    Grim Clicker will be released on Xbox under Grim Idle title

    Grim Clicker will be released on the Xbox platform! While the name of the game will be Grim Idle, it is the same game adapted for the Xbox platform. It is scheduled for release on November 8. The game is being made for release on the Xbox by a Desert Water Games company.

  6. Developer post

    Version v1.04

    Version v1.04! A patch with fixes. Fixes: - The shards ritual button is no longer active in towns, since a free ritual is given there - Fixed damage in the description of the skill 'Blizzard': it dealt 2 times more than stated in the description. The skill was left as is, and the

  7. Developer post

    Version v1.03

    A small patch with fixes. Fixes: Fixed a bug where 'Frost Soul' skill could be launched by active automation ignoring current mana (soul action, 'Cunning', etc), which could take mana values into the negatives. Golden Umbrella no longer gains temporary levels, as they never influ

  8. Developer post

    Version v1.02 - Another small update with a couple of fixes

    Version v1.02 Another small update with a couple of fixes. Fixes: Fixed several bugs with masks while playing as a non-default character. In particular, it was possible to get another mask in the form of Beetle and General, if the player previously had a mask in the hidden skill

  9. Developer post

    Version v1.01 - A small update with a couple of fixes

    The game has been updated! Version v1.01 A small update with a couple of fixes. Fixes Fixed a bug with the General's 'Signal' skill. Its instakill part was sometimes missing small enemies. Fixed a bug where in Blood Shards disabling shard effects also turned off enemy regeneratio

  10. Developer post

    Version 1.0 -- RELEASE!

    Grim Clicker is out of early access! The game has been in Early Access longer than expected, but a lot of work has been done during that time. There are no major changes in this update. First of all, we want the game to come out of Early Access in a stable state. All the changes

  11. Developer post

    Version v.099b

    A small patch update with fixes. Additions: Added progress counters to all quantifiable achievements that cannot be immediately viewed in the achievement interface. This includes the numbers of champions, chests, rituals, quests, bosses, fireflies, clicks, and galaxy reached. Fix

  12. Developer post

    Space probes, Location maps

    Version v.099 This is a new content update that adds location maps and explorer probes, as well as fixes a few bugs. New features: Location maps! These can be obtained by exploring probes that sometimes fly around shards in space. Maps can also be obtained at the end of galaxies

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  14. Developer post

    Huge Quality of Life Update

    Version v.083 In this update, you'll find many bugfixes, QoL improvements, and tweaks that the community has been asking for a long time. New features: Added a new menu with detailed information on damage, crit multipliers, normal and magic crit chances. It can be accessed by cli

  15. Developer post

    Announcement: Epic Auto Towers, auto battler & deckbuilding mix.

    Hey everyone! I'm excited to announce that I'm making a new game, "Epic Auto Towers"! Epic Auto Towers is a turn-based strategy game combining elements of autobattler, deckbuilder and roguelike. Purchase uncommon and rare Towers and build the strongest combo to withstand the mons

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    Game Update: New Shards

    Version v.082 Added 3 new shards. Lunar Shard - the ritual does not reset the lunar bond (wolf). Clockwork shard - the ritual does not reset the mechanics (general). Luminous shard - the ritual does not reset the spirit (beetle). In order for these new shards to appear in space,

  18. Developer post

    A new character form: the Beetle!

    Version v.080 Added a character form: the BEETLE! You can transform into a Beetle with 'Beetle' skill. Beetle is a small but proud creature with a large supply of mana and energy. Beetle has a Strength branch replaced with a Spirit branch. The whole Spirit branch has different sk

  19. Developer post

    BUG WITH MISSING HITS FIXED!

    Version v.075 BUG WITH MISSING HITS FIXED! For a long time in the game there was a very unpleasant bug: If you significantly speed up your hero, the hero would sometimes begin, on the contrary, to strike less often, or not to strike at all, despite the fast attack animation. This

  20. Developer post

    Version v.072 - Candle

    Version v.072 The singularity sign 'Candle' can now be reached! The syllables of the Candle reveal the capacity for fundamental knowledge, illuminating the way to the primal flame. Some fixes: Flower bonuses are no longer kept when you leave theshard. The 'Blade Mastery' skill no