Balancing Interaction about dodge action is improved. Maximum duration of the itme 'Bear Trap" is decreased. Bug Fixes Fixed an issue that did not come down to the ground when enemy was affected by the item "Flash Of Light". Fixed an issue of the achievement "Item Collector" has
Balancing
Interaction about dodge action is improved.
Maximum duration of the itme 'Bear Trap" is decreased.
Bug Fixes
Fixed an issue that did not come down to the ground when enemy was affected by the item "Flash Of Light".
Fixed an issue of the achievement "Item Collector" has not been calculated in a particular situation.
Balancing Playable Characters Nagne Increased the damage boost of the perk 'Locked on Target'. Gargo When the perk 'Master of Spear' is activated, damage of the default attack will be lowered. Bug Fixes Fixed an issue which allowed Gargo to pass through the black tentacles in the
Balancing
Playable Characters
Nagne
Increased the damage boost of the perk 'Locked on Target'.
Gargo
When the perk 'Master of Spear' is activated, damage of the default attack will be lowered.
Bug Fixes
Fixed an issue which allowed Gargo to pass through the black tentacles in the Forgotten Tree stage.
Miscellaneous
New music for the boss Gargo was added to the game.
Boss 'Dullahan' now has a chance to appear with different appearance.
Balancing Playable Characters Lycoris Slightly increased fireball damage. Increased the healing amount of charged attack. If Lycoris acquires the item 'Feather Of Windbird', attack range will be increased. Gargo Healing amount of the item 'Seed of Hope' is slightly decreased. Shi
Balancing
Playable Characters
Lycoris
Slightly increased fireball damage.
Increased the healing amount of charged attack.
If Lycoris acquires the item 'Feather Of Windbird', attack range will be increased.
Gargo
Healing amount of the item 'Seed of Hope' is slightly decreased.
Shield amount given by the perk 'Seed of Defense' now decreases as your current shield amount goes higher.
Piercing attack now decreases enemies' defense longer.
Damage reduction while parrying is slightly decreased.
Slightly decreased the duration of parry timing.
Boss Monsters
Added maximum capacity of Giant Tree's self-healing.
Bug Fixes
Fixed an issue of the achievement 'Item Collector', which will now count duplicate items.
Fixed a bug which unlocked the playable character 'Gargo' without defeating the boss variant.
Fixed a bug that infinitely increased attack power at certain situation by Gargo's perk 'Hostility'.
Fixed the melee companions, now they won't return to you while chasing enemies.
Miscellaneous
If you use your active item at insufficient mana, an icon indicator will appear above your character.
Major Updates New Boss Monster Hidden Boss - Gargo Gargo is a weapon specialist who is skilled with his halberd. He utilizes both spear's ability to keep enemies at bay, and axe's ability to parry and destroy any attacks. With these abilities combined, he is unstoppable. Boss Gar
Major Updates
New Boss Monster
Hidden Boss - Gargo
Gargo is a weapon specialist who is skilled with his halberd. He utilizes both spear's ability to keep enemies at bay, and axe's ability to parry and destroy any attacks. With these abilities combined, he is unstoppable.
Boss Gargo will appear after defeating 5 bosses excluding the final boss!
After you defeat the boss, Gargo will be unlocked as a playable character!
Even after defeating boss Gargo, you can challenge him anytime.
New Items
New Boss Item: Bear Trap
Plants Bear Trap whenever you roll.
New Active Item: Teeth of Yeti
Costs 1 mana, damages your enemy with frigid breath.
New event item : Little MagicianFriends, lend me your energy! -- The little magician will be stronger as companion increases!
Balancing
Player Characters
Agave
Agave's charged attack is now easier to use.
Items
Stun duration of the item 'Little Warrior' is decreased. Stun duration increases if there are duplicates.
The projectile of the item 'A bunch of Shurikens' now pierces through enemies.
Miscellaneous
Music
2 new forest stage themes were added. (These tracks will be randomly played in addition to 3 default forest stage themes.)
Boss monster Hertus' theme was added.
Boss monster Dark Devil's themes were added.
Ending themes of Agave and Lycoris' scenario were added.
Ending theme that is played after defeating Lobelia was adjusted.
Theme of Suspicious Bar was modified.
System
Added the option which allows to watch characters' story again.
Changed the way the game displays the items when you acquired a duplicate one:
On March 26th 2020, we have reached our 4th anniversary milestone. In the recent days we have finally begun to produce good results, but there's still much to be done. Thank you for everyone's continuous support. To celebrate our anniversary, we're holding a special promotion! Ge
On March 26th 2020, we have reached our 4th anniversary milestone. In the recent days we have finally begun to produce good results, but there's still much to be done. Thank you for everyone's continuous support.
To celebrate our anniversary, we're holding a special promotion! Get the games we're publishing at a discounted price this weekend.
The discount rate goes up to 75%, and has been applied to most of our games on Steam. The offer ends around March 30th and 31st, so don't miss the chance!
Major Updates New Boss Monster Normal Boss - Axetail Axetail is an infamous monster, which lives in the lake near the forest. The adventurers, who are desperate for water in the harsh environment of the forest, gets hunted by Axetail. Its axe-shaped tail and the ability to contro
Major Updates
New Boss Monster
Normal Boss - Axetail
Axetail is an infamous monster, which lives in the lake near the forest. The adventurers, who are desperate for water in the harsh environment of the forest, gets hunted by Axetail. Its axe-shaped tail and the ability to control water will torture you.
System
Intrusion: New element for high-difficulty gameplay
If you start a fight against a boss at over 400% difficulty, under the surveillance of Dark Devil, there is a chance of another boss intruding your arena. These bosses will spawn with lowered stats and phases. Also, they won't spawn if they are already defeated.
List of intruding bosses:
Elder Satyr
Moltaterra
Elder Lich
Blackrose
Hertus
Expansion of Salvation Level limit As the difficulty increases, maximum limit for Salvation Level will be increased(from 60 to 70).
New Items & Events
New Active Item: Exiling Ring
Costs 1+ mana. Uses every mana, then releases rings which push your enemies away.
New Active Item: A Glass of Beer
Consumed after use. Heals you instantly. Permanently increases your maximum stamina.
New events were added to the forest stages, which allows you to obtain some unique items. These events will appear after your first boss battle, and the same event won't appear again if you already discovered it. These are the items you can collect through the event:
New Event Item: Lava Helm
Grants equal amount of shield when dealing burn damage to enemies.
New Event Item: Icicle Necklace
When your enemy is frozen, summons ice field which deal continuous damage in small area.
New Event Item: Ragged Leather Water Bag
Effects from the drinks of the bar won't wear off.
Balancing
Player Characters
Agave
Decreased Agave's projectile parrying damage.
Agave's perks that effected his parrying, now also works with projectile parrying.
When Agave's perk 'Quick Upper' is on effect, penalty of 2 charge's charging speed will be decreased.
Lycoris
Improved Lycoris' default parry timing.
When Lycoris fires fireball, it counts as using an active item.
Increased the speed of Lycoris' corpse tearing.
Nagne
Adjusted the amount of lowering defense caused by Nagne's active item 'Contaminated Jerky'.
Increased Nagne's bullet hitbox.
Boss Monsters
Canceling the bosses' phase-shifting actions is now impossible.
Increased spike wall damage at Hertus' boss fight. This is only applied at low difficulties.
Items
Decreased the chance of freezing enemies by item 'Icecrack Axe' from 15% to 12%.
Bug Fixes
Fixed an issue at the "wedding ring" event where the male monster would keep moving even after being stunned.
Fixed an issue where you couldn't take screenshots by pressing F12.
Miscellaneous
Visual effect of the item 'Spiked Shield' has been changed.
New music was added for some bosses: Elder Satyr, Dullahan, Blackrose.
New music was added for the 'Pokey' stage.
If you cancel the fast travel, you will enter the forest stage which is connected to the map.
Bartender at the Bar will sometimes give you a bonus.
The way the game displays the shields you have will be changed like this:
Major Updates New Boss Monster Normal Boss - Hertus Hertus was a shaman who enjoyed the nature of the forest. After the infection however, the shaman embraced the transformation of his body instead of resisting. Finally he felt like one with the forest... looks like he can throw
Major Updates
New Boss Monster
Normal Boss - Hertus
Hertus was a shaman who enjoyed the nature of the forest. After the infection however, the shaman embraced the transformation of his body instead of resisting. Finally he felt like one with the forest... looks like he can throw everything!
System
Update of boss room generation
To prepare the addition of bosses, boss generation of the map will be changed! There will be a limit of 5 normal boss maps. That means if you start a new game, there will be 5 of 7 bosses in the map, which are randomly selected.
Improved combat system
Have you experienced frustration from unexpected counter from bosses, even after attacking at the right timing? Length of stun will be increased if either you or the enemy get hit before finishing the action! This will be nullified if the target is immune to stun.
New Items
Cursed Item: Gloves of the Blacksmith
Causes burn to player at every 5 attacks, then 3 small fire pillar will be summoned in front of you.
Normal Item: Distorted Sapling
Summons sapling after getting hit, which will aid you in combat. Attack speed of the sapling will be increased as you lose more health.
Boss Item: Black High-heeled Shoe
Attacking downed enemy will deal more damage.
Balancing
Player Characters
Agave
Healing amount of Agave's active item 'Holy Water' decreased from 70% of maximum health to 60% of maximum health.
Decreasing effectiveness of 'Holy Water' reduced slightly, but the effect will be even worse when you use it at the same stage.
Agave can now move when preparing the charged attack.
Agave's 'Heavy Footstep' perk will be changed:
Able to move while charging the charged attack -> When preparing the charged attack, blocks single stun effect from enemies' attack.
Lycoris
Heal multiplier for health point recovery from eating dead enemies' corpse reduced, from 0.2 to 0.07.
Normal Monsters
Stats of the Female monster from the 'Wedding Ring' event slightly reduced overall.
Items
Active Item: Thorny Ground
If you use this item to place spike near the enemy, now it will shortly stun your enemy. However stun effect will not be triggered for the spikes that are already placed on the ground.
Passive Item: Turtle Gem
Your shield now recovers up to certain amount at each use. So, even if you use your active item multiple times, you won't be able to get more shield.
Bug Fixes
Fixed the problem that occurs when Nagne dies simultaneously with the weakened boss.
Fixed an issue where you couldn't use Nagne's special ability when you're out of mana.
Fixed an issue that causes BGM to stop after attacking bosses with Nagne's charged attack.
Fixed the problem that locked you in the area, when you restart the game immediately after killing the final boss.
Fixed an issue where final boss changes when you restart the game before entering the final stage.
Active item key will now be reset successfully after resetting keybindings to default.
Input range for game controllers' analogue stick was adjusted. Tell us anytime if you still have problem playing with controllers.
Miscellaneous
New ending theme will be played after defeating Lobelia and Merc.
New music is added for the event that indicates the final boss.
Drinks from the bar are now cheaper. (2~9 golds → 1~4 golds)
Instead of resetting the game, the game will now show you the title screen after game over or game clear screen.
You can now check the dropped items' name and effect.
Now you can choose whether you will enter the tutorial stage or not.
Mimics won't spawn at the tutorial stage.
Color of damage display will be more clear; changed from gray to silver.
Hot Fix Fixed error that occur when player and boss die at the same time. Fixed error that occur when Lycoris dies in a changed form. Fixed bug that completes another achievement when you defeat the tutorial boss. Small Patches The difficulty text is modified as shown below. Diff
Hot Fix
Fixed error that occur when player and boss die at the same time.
Fixed error that occur when Lycoris dies in a changed form.
Fixed bug that completes another achievement when you defeat the tutorial boss.
Small Patches
The difficulty text is modified as shown below.
Difficulty : (Name) -> Difficulty: (Name)Score :n% -> Score: n%
If you start the tutorial stage, the difficulty automatically becomes easier.
The strength of tutorial boss is nerfed. 14 -> 10
The penalty of 'Convertion of Pain' is a little weaker.
The effect of perk, 'Leading Nightmare' is decreased.