9th Dawn III

Valorware

Released
Oct 5, 2020
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

14 posts
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  1. Developer post

    Small Windows 11 fix

    Fixed a small issue with the launcher to ensure it launches the game properly on newer Windows 11 PCs

  2. Developer post

    Unity Security Issue Fix

    Today, Unity notified developers about a security issue with all Unity apps, advising developers to update their apps for PC and Android. This game has now successfully been updated with the new security patch fixed! :) I am in the process of updating all affected Valorware apps

  3. Developer post

    Update to fix pet reviving bug hopefully!

    There has been a niche pet revival bug that's been eluding me for a while.. with some help from a community member I think this may potentially be resolved? I also added a little link to the new game to the main menu! Thank you! --PS. Hopefully if everything is resolved I can sta

  4. Developer post

    9th Dawn Remake game announcement!

    I am proud to announce my new game '9th Dawn Remake' - a full remake of the original game which started the 9th Dawn series 12 years ago. Watch the Teaser Trailer and wishlist on Steam!

  5. Developer post

    New patch :)

    -Fixed shops roguelike mode with controller -Fixed armour not working -Fixed obscure pet reviving bug -Fixed shop sell price going down as bartering increased bug -Increased droprate of Valchist Heart and Molten Core -All dragons can now drop Molten Core -Reduce craft quantity ne

  6. Developer post

    Finally, bait and traps are cheaper...

    Also, finally... Charcoal has been renamed to coal... Also, finally... Coal drop rate has been increased. Enjoy a discounted small bait and small trap price from the creature shop in this patch, which should help you more easily afford to get started with creature taming. The cap

  7. Developer post

    New Rogue-Like proceedural generation mode available!

    This update contains a brand new game mode, Rogue-Like mode! This is an entirely separate mode from tha main campaign, and can be selected when you create a new character! Take on the dungeoneering challenge of exploring 100 floors of looty-goodness, pushing your combat skills to

  8. Developer post

    HARD MODE and PERMA DEATH now available!

    The much requested HARD MODE and PERMA DEATH modes are now in game for you to play! Hard mode has the following changes: - Increased monster HP - Increased miniboss HP - Increased Boss HP - Increased enemy attack power for melee and spells - Increased enemy spell rate - Lower sel

  9. Developer post

    Zoomable Map

    You can now zoom in/out map using the buttons on the full map. You can navigate around this map using WASD for keyboard (or your assigned movement buttons) or the Right Stick using gamepad. I can make small improvements to this where possible, but please note a fully interactive

  10. Developer post

    Quality of life and other fixes!

    The new 1.30 patch is now available! It includes some Quality of Life features and fixes. - Move all creatures to storage button - you can now instantly put all your pet creatures into storage! This helps massively when trying to capture a new one! - Perma delete creature button

  11. Developer post

    Last hotbar slot now binds to Right Click too!

    Quite a few of you had a great idea about binding one of the hotbar slots to the right mouse button. Well here it is! Simply drag whichever spell/item you want innto the last hotbar slot, and it will bind it to the right mouse button! Perfect for spells! Your mouse/keyboard contr

  12. Developer post

    GUI Scaling now in!

    I have implemented GUI Scaling as so many requested it. Basically it just resizes the whole game GUI based on your preference - some windows will NOT be scaled though, such as dialogue and card game windows. This is a technical limitation and will never change Please note, it wou

  13. Developer post

    Re-bindable Keyboard controls now in

    I have implemented a simple method to rebind the buttons on keyboard. Please note this feature is fairly experimental - in that, it is functional, with a few limitations. I wanted to just include it as soon as it was functional to allow people to use it if the default controls ma

  14. Developer post

    NOW AVAILABLE!

    After many years, the day has finally come. 9th Dawn III is now available! Please take a look and consider playing the game! There is a new experimental feature, "Speed-run mode" - which offers some different effects for your playthrough. It is not recommended to use Speed-run mo