Lock 'n Load Tactical Digital: Core Game

Lock 'n Load Publishing

Released
Apr 2, 2020
Platforms
WindowsmacOS
Last updated
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Updates & announcements

20 posts
  1. Developer post

    05 Dec 23 Early Access Build

    - fixed a potential AI loop with it trying to use ord-only support weapons (such as PTRS rifle) vs unarmored targets. - claymores no longer allowed to fire into a hex with friendly units in it. - fixed Red Star Stingers to be properly flagged as an AA weapon (new games only). - m

  2. Developer post

    15 Nov 23 Early Access Build

    - possible fix for joysticks affecting slider input. - fixed Map 88 not being properly selectable in Battle Generator. - fixed StuG H missing purchase cost.

  3. Developer post

    13 Nov 23 Early Access Build

    - Heroes of Normandy Battlepack 3 DLC released - fixed M2 Bradley IFV not having an ATGM Depletion #. - Scenario Editor: added unit attributes May Fire at Unspotted Units, Mixed Arrival Group OK, Depletion # Override, and Ord Depletion #. - Scenario Editor: added support for nega

  4. Developer post

    26 Oct 23 Early Access Build

    - multiplayer: further fixes for counter images going missing on one computer. - Scenario Editor: added scenario attribute Alternating Setup (Random). - Scenario Editor: added SSR No Adjacent Activating Before Turn #. - Scenario Editor: added victory condition Most Units on Map.

  5. Developer post

    20 Oct 23 Early Access Build

    - fixed a crash on Mac when going to the options->interface screen. - fixed mounted units from being able to enter bunkers while still mounted. - added an option to disable the log file (on options->video, for lack of anywhere else appropriate to put it). - multiplayer: fix

  6. Developer post
  7. Developer post

    06 Oct 23 Early Access Build

    - fixed a bug with unloading passengers from vehicles who were carrying things themselves; sometimes the carried items would not be properly marked to be in the unloading hex. - fixed a bug where the AI could sometimes select a team to capture vic hexes when it was inappropriate.

  8. Developer post

    28 Sep 23 Early Access Build

    - fixed a bug where the AI would move units into helicopter hexes with the intention of entering Melee. - fixed a bug where a unit that does a Close Assault and makes the morale roll but fails the assault roll would only be charged the MP for the move into the vehicle hex, and co

  9. Developer post

    18 Aug 23 Early Access Build

    - fixed a bug where the AI was not checking stacking limits when placing units upstairs during Setup (really only caused violations in scenarios with specially-restricted limits, like Sniper's Den). - fixed a bug where the AI could want to move a unit into a particular adjacent h

  10. Developer post

    21 Jul 23 Early Access Build

    - added text to the message log when a 2 is rolled on an Ordnance Attack to indicate it is an automatic hit. - fixed a bug where a solo Leader sent into a Close Assault while carrying an appropriate weapon would not enter the target hex, even after making the the morale roll. - f

  11. Developer post

    20 Jul 23 Early Access Build

    - Sniper's Den: replaced map 16B that went missing in the last build. - Scenario Editor: added ability to use panel maps from different modules; module is set for each map when you select Change Map on the Map Layout screen. Note: this cannot be done with Days of Villainy and The

  12. Developer post

    14 Jul 23 Early Access Build 2

    - fixed a bug with RMB mouse mode not always updating the action buttons when left-clicking to change stacks - Paying the Toll: fixed AI Soviets not bringing on helicopters and AI Mujahideen placing weirdly when its first choice hex was not allowed. - Throwing the Bear back: fixe

  13. Developer post

    14 Jul 23 Early Access Build

    - The Bear & the Jackal DLC released - fixed a bug with mandatory helicopter exits where if you activated a unit in the same hex and moved away, you were still able to click the exit helo button even though they are not allowed to move at that point, and things got stuck. - S

  14. Developer post

    10 Jul 23 Early Access Build

    - fixed diagonal move cost on the squares map for Day of Heroes; please note that the fixed diagonal hexside terrain cost only applies to new games. - fixed medics to not be allowed to rally/heal non-matching allies. - multiplayer: fixed game invitations failing when one player h

  15. Developer post

    07 Jun 23 Early Access Build

    - fixed Assault Movement and Hit & Run to no longer be allowed into a one-hex move that costs more than the adjusted MP. - stuff in preparation for The Bear & the Jackal (shooting for next week). - multiplayer: added all sorts of additional info to the log info for initia

  16. Developer post

    30 Jun 23 Early Access Build

    - fixed the Auto-Rally button improperly showing when a medic was in a hex with a non-healable shaken unit, such as a vehicle. - fixed a bug with LOS going between two hexes with a building on one side only causing it to be blocked if the building had protrusions into a third hex

  17. Developer post

    26 Jun 23 Early Access Build

    - multiplayer: fixed a bug with multiple-MP-cost opfire sometimes not triggering properly on the firing player's computer. - Scenario Editor: added SSR Early Hours (Time of Day). - Scenario Editor: added unit setup restrictions One Squad+Ground Floor and Adjacent to Enemy. - Scen

  18. Developer post

    21 Jun 23 Early Access Build

    - fixed OFT penalty for vehicle rotation to be +1 instead of +2. - fixed a bug where vehicles with no turrets would not be selectable for opfire in a non-forward direction if they had not yet been selected in the turn. - fixed a bug where units that moved in Assault Move before f

  19. Developer post

    08 Jun 23 Early Access Build

    - added new feature, Click Confirmation; can be toggled for movement and/or firing on Options->Interface. Makes the selected actions require two clicks to perform, the first click 'grows' the mouse button you clicked as a prompt. (Will probably end up being the default eventua

  20. Developer post

    15 May 23 Early Access Build

    - fixed Emplacement counters to be properly not allowed in Building or Huts hexes. - Battle Generator: fixed a bug where the purchase units button could be clicked multiple times, causing duplicate units and other undesirable effects.