Gods of Havoc: Into the Void

Mykel Flynn

Released
Aug 8, 2019
Platforms
Last updated
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Updates & announcements

13 posts
  1. Developer post

    The Return of the Classic God-Game: "Gods of Havoc: Fall to Earth"

    Michael Flynn releases 'Gods of Havoc: Fall to Earth', a tribute to the forgotten god game genre. A game so far removed from it's RPG Maker roots that the RM Forum staff required pictorial proof of it's construction in the engine before they'd allow it to be posted on the site. C

  2. Developer post

    Achievements Hotfix

    Today's patch is a small fix so that alll achievements now work correctly. If you're enjoyinh 'Into the Void' - don't foget to wishlist the upcomming 'Fall to Earth' @

  3. Developer post

    Version 1.0.0 - Minor Gods Edition

    This is the final pre-launch version. Included in ths update is: A map otion to allow minor gods to spawn on the outskirts of solar systems. Dyson ship now take longer to spawn but have increased population capacity. This stops the map getting bogged down with them in late game.

  4. Developer post

    Prelaunch Patch 9.8.1 - God's Arrow

    Added a new, super powerful, holy vessel for lategame play. Stations and ships now repair over time. Colony ship influence range has been lessened. Stars now produce double the influence of planets. Planet attacking spells now lower food production as well as population.

  5. Developer post

    Patch 0.9.2 - Precache removal

    Removed the prechaching of assets and replaced with optomised HUD refreshing. Dramatically increased startup times. Lowered the chance of certiain personality types creating manifest destiny stations. Enemies are now more llikely to use mines effectively. Crash associated with fa

  6. Developer post

    Patch 0.9.1 - NWJS upgrade

    Upgraded NWJS to 4.0 with Chromium 76 Increased the chance of computer players building Manifest Destiny stations. Lowered mana-mines to 0.5 mana per turn. Increased mana production based on population. Lowered the spawn rates of hives. Lowered the influence of hives. Increased t

  7. Developer post

    Patch 0.9.0 - Checks and Balances

    Clicking the empty map now pauses play. Repair buttons no longer show during repeat turns. Colony ships no longer scan beyond mao range. Enemy AI afforded more personalities. AI no longer fails to identify immediate threats. AI more likely to switch from defence to offence and vi

  8. Developer post

    Patch 0.8.8 - Little Things

    Defence platforms can now be built around stars. Defence platforms no longer leave asteroid rubble. Colonised stars will now send collony ships if there are no other colony ship producing planets. There is now more diveristy in the way different gods behave. The number of spacebu

  9. Developer post

    Looking for some intensive Strategy before 'Gods of Havoc' releases?

    Last year, I created a small, intense, strategy game for the DreamHack Austin Jam. It Won! With a little refiniement it's just been released on Steam.

  10. Developer post

    Patch 0.8.7 - The Empty Space Update

    This updates adds: A new gamemode: A map generated without solar-systems giving a completely random experience. New mini-systems are now generated in empty space. These can contain highly sought after planet typse and can become intesne out-of-system battlegrounds. Massive upgrad

  11. Developer post

    Patch 0.8.3 (New GameMode: High Density Roids)

    This patch adds a new game mode which triples the density of asteroids on a map. This makes for some highly intense and defensive play. Having dense rings of stations surrounding your homeworld obviously has advantages, but the extra mana-farming possible, allows enemy Gods to tr

  12. Developer post

    The Galactic Phenomena Update (Beta)

    This huge update contains new galactic phenomena which spawn during play. Mana Nebulas: Appear outside of systems. Can be mined for large amounts of mana. Have a short lifespan. AI race to capture these valuable resources. Player can ‘flag’ these as priority constructions for con

  13. Developer post

    Gods of Havoc - Trilogy

    Gods of Havoc heralds a return to the classic God-Game. Gods of Havoc is a three-part series offering difficult, turn-based strategy. Each game places the player as a god in different eras of a planet’s history. Fall to Earth: takes place in an early medieval setting; After the F