Patch 1741510b
Fixed 3rd person and free cam from not aligning pickups properly.
Technical data

Fixed 3rd person and free cam from not aligning pickups properly.

Pressing Save in the options menu now also saves custom bindings. Fixed invert vertical look option from not working. Fixed main menu from being paused when not in-game. This fixes multiplayer menu not updating and single player from loading indefinitely.

Fixed cursor being stuck visible on Windows due to a bug in Unity where setting `Cursor.visible = false` after `Cursor.lockState = CursorLockMode.Locked` caused it to be visible. (Thanks Mauve!) Fixed controls rebinding.

Kobolds are now listed from in the /list cheat. Fixed store items in AssetBundle maps from not spawning if they use PrefabDatabases to spawn. Fixed /give stars, /give machines, and /skip from being able to be ran on clients, causing a desync. Added clothing hue option (Thank you

Fixed pausing with a controller soft-locking the game. Nudged chat display up a bit so it's not covered by on-screen keyboards.

Fixed issue where network IDs would get shuffled causing incorrect equipment or fluids to show.

Changed mod syncing behavior to use room properties, preventing the need to wait for a mod list via an event post-join. This should improve the experience of joining servers. Fixed instances where the main menu would show while trying to join matches sometimes. Fixed error messag

Fixed mods that replace existing assets from deleting them permanently from the game when they get disabled. Fixed a few cases where the mod system was loading assets but didn't show the indicator for it.

Thank you all for being patient as I start cleaning up the code base for modding. I never anticipated KoboldKare to have so much community support through modding. I want to make sure I put in the work to make sure KoboldKare can handle it! These changes should greatly improve jo

Fixed issue where if the close chat button got selected, then pressing "Enter" would immediately show the chatbox and then close it.

Thank y'all for your patience while I figure out the problems caused by the Unity Update. A lot of these issues are very inconsistent. We're working through them though slowly! Fixed Main Menu and View Equipment action from inconsistently working. This has been a huge layered oni

Fixed Brain Swapper Machine from not working. Added a save button to both the options menu and the modding menu.

Fixed MainMenu and EquipmentMenu not working after loading a save, or when KoboldKare is considered "backgrounded". Can you believe that the new Unity version had a default behavior of just permanently disabling arbitrary actions on "backgrounding"? That sucked and was really har

Currently in the middle of refactoring aspects of the game to be more maintainable, thank you for being patient with us as we get ready for bigger changes! Mod verification now only runs if you change mods in the options menu, should speed up joining servers and booting the game.

Fixed Equipment menu preventing you from equipping or unequipping items. Failing to join a server now kicks you to the main menu.

Added new GameEventResponses (Thanks Amalien!) Fixed issue where Linux couldn't build mods with the SDK. Fixed modding system indicating a ready state before Workshop Downloads had finished. Should fix players menuing too quickly. Fixed Workshop Downloads displaying pending downl

Mods that fail to load will now disable themselves and turn red in the modding menu. Added an Enable All Mods and Disable All Mods button in the modding menu, due to the sheer number of mods available now. Fixed bug that could cause Equipment to duplicate in multiplayer. Fixed St

Fixed dick equipment in multiplayer from not working properly. (Thanks UwO!) ButtonUsables now support custom icons. Added some additional UnityEvent conversions for modders. (Thanks Alpine!)

Fixed recent Unity vulnerability by updating Unity to 2021.3.45f2. Fixed RCE exploit involving Unity Events. All Unity Events have been removed from the game. Existing Unity Events have been replaced with a custom GameEventResponse. Existing maps will attempt to automatically con

Fixed issue with text rendering sometimes not working on Linux platforms.