Crush the Industry

Cognoggin Games

Released
Apr 16, 2025
Platforms
WindowsmacOS
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 4.1: Game Balance Changes

    Hi friends. Just a small update with a lot of small adjustments and changes to enemy encounters and game balance. Post-battle heal/money rewards have been reduced. Skipping adding a skill at the post-battle rewards screen now gives the player $1. Toxic Slime (non-spawned version)

  2. Developer post

    Content Complete Update (New Bosses) + Daily Deal Sale (Nov 8th)!

    Hi friends! We've got another big content update for you and a Steam Daily Deal Sale (Nov 8-22) coming up. Crush will be 75% off starting November 8th -- less than a cup of coffee from Tweaky's Cafe! If you'd like to support us for that, we'd sure appreciate it. We're calling thi

  3. Developer post

    Major Update (New Boss, Nightmare Challenge Mode, New Skills)

    Hi friends. We have a big new content update for you and an announcement! Here's what's in the update: A New Boss Encounter: The Mad Maestro (and his frog quartet) ! Defeating the High Priestess of Creative once will unlock this as an alternate boss encounter for the second floor

  4. Developer post

    Minor Update (Random Starting Talent, localization update)

    Hi friends. Just a bog-standard minor update here, unless you happen to be a sentient padlock (then it's kind of a life-changing event). Added a "Select Random Talent" option to the starting talents panel. Added a skip button to the Unlock screen. The lock people are rejoicing an

  5. Developer post

    Minor Update (Unlock All Content & Delete Save File features)

    Hi friends. Another small update, adding two requested features: "Delete Save File" and "Unlock All Content" buttons now exist on the character select screen (with a double-confirm popup to make sure nobody accidentally nukes their progress). "Unlock All Content" will unlock all

  6. Developer post

    Minor Update (Game Balance, Bugs, Accessibility)

    Hi friends. Just a quick update that's mostly bug fixes and minor balance adjustments: The 3 Toxic Players/Slimes encounter on the first floor can now spawn a Micro Micromanager instead of a Toxic Player or Slime. Corporate Hell difficulty modifier (enemy damage) increased slight

  7. Developer post

    Hotfix (Game Designer Moles Encounter)

    Fixed a bug with the Game Designer Moles locking combat actions when Contact Decay triggers under certain circumstances. Fixed minor Japanese and Spanish localization inconsistencies. As always, the best way to report bugs, give us feedback, or reach us is through the Discord cha

  8. Developer post

    Full Release Announcement + Game Balance Patch

    Hello friends! Crush will finally be leaving Early Access and launching into full release on April 16th ! And we've got some quality of life & game balance updates for you right now. Since the patch changelog is lengthy, I'll get this out of the way first: If you've enjoyed p

  9. Developer post

    Update 3.0: Final Prerelease Update

    Hello friends! As we near the end of Early Access, we're excited to share the last major content update prior to full release. There will still be smaller content updates before then (more on that below). What's in this one: New Character-Exclusive Skills: 15 new character-specif

  10. Developer post

    Update 2.3: New Bosses, Unlockables, Talents, and Corporate Hell!

    Hello friends! We've got a Kingsley-sized content update for you just in time for the holidays! What's on deck: New Unlockable Final Boss: A new boss encounter can be unlocked by defeating the CEO. This encounter features three new original enemies that will put your skills to th

  11. Developer post

    Update 2.2: Localization, Events, and a New Playable Character Appears!

    Hello friends! Getting this done was a lot more work than expected, but Crush is finally available in 9 new languages , courtesy of the fine folks over at Level Up Translation ! And there's a new playable character! Feedback or bug reports on the new features are very much apprec

  12. Developer post

    Crush the Industry Dev Livestream

    Hello friends! In celebration of Turn Based Thursday Fest, come watch our High Priestess of Creative (Kara) livestream a run of the game! We'll be showing off some of the features and balance changes added in the recent updates, so check it out and let us know what you think! Tra

  13. Developer post

    Update 2.11: Improved save/load, battle speed options, UI updates, and more!

    Hey dudes. We skipped over an update announcement (2.1) like it was Windows 9, so this will include some stuff you've probably already noticed if you've been playing lately! Improved Save/Load: An oft-requested feature is finally in - you can now save anywhere/anytime on the sche

  14. Developer post

    Crush the Industry Dev Livestream

    Hello friends! In celebration of the Steam Deckbuilders Fest, come watch our High Priestess of Creative (Kara) livestream a run of the game! We'll be showing off some of the features and balance changes added in the recent updates, so check it out and let us know what you think!

  15. Developer post

    Update 2.0: Tons of new skills, talents, modifiers, and more!

    Hello friends! It's been a while, but we've got something to show for it: one big whopper of a game update! Here's the full rundown: 27 New Skills : Lots of these feature fun new mechanics and open up new combinations and synergies. Maybe some new bugs, too (please report any in

  16. Developer post

    Best Game You Suck At? Nominate us for the Steam Awards!

    Hello friends! The executive fat cats and illustrious robot workers over at Steam have informed us that our game can be nominated for an AWARD ! We think "Best Game You Suck At" fits our game like a glove. What do you think? While our chances of winning against the likes of Reali

  17. Developer post

    Update 1.5: Controller support beta! New enemy animations!

    Hello friends! Ever wanted to play using a controller from the comfort of your living room sofa or hot tub? Well now you can! No more hunching over your computer desk like a cave troll (editor's note: currently doing this). So kick back, crack open your favorite beverage, and gra

  18. Developer post

    Update 1.4: New boss variants, talents, and more!

    Hello friends! We've been working through the summer heat to bring you another sizzling update! Get hot and bothered by these scorching new boss variants , chill out with 8 new talents , and keep these bad temperature-related puns on ice! Here's a full list of the changes: Added

  19. Developer post

    Update 1.3: Nine levels of Hell, new starting talents, and more!

    Hello friends! The road to Corporate Hell just got repaved. Nine circles (difficulty levels) have been added . A Smug Senior Developer has provided the following context: the intent behind this change was to make difficulty progression feel less shallow (the previous implementati

  20. Developer post

    Update 1.2: New skills and talents! Pure Damage, Decay, and more...

    Hello friends! We've had an unexpectedly busy month outside of the office, but we've got some new content for you anyway. The focus for this update cycle was mostly on filling out underrepresented build paths. Defensive, Decay, and Pure Damage all received some upgrades. Self-Bur