Hello everyone, We have just deployed a new hotfix aimed at resolving a critical launch issue affecting players using modern HTC Vive hardware. Hardware & Compatibility Fix: Fixed HTC Vive Launch Failures: Resolved a software conflict that prevented the game from launching pr
Hello everyone,
We have just deployed a new hotfix aimed at resolving a critical launch issue affecting players using modern HTC Vive hardware.
Hardware & Compatibility Fix:
Fixed HTC Vive Launch Failures: Resolved a software conflict that prevented the game from launching properly for users on modern HTC Vive headsets such as: Vive Cosmos, Vive Pro 2, Vive Focus, and Vive XR Elite headsets.
A special thanks to DiamondBird21 on the Steam Discussions for taking the time to investigate the root cause and sharing the initial workaround with us.
Hello Wizards! Have you ever wished that Skully could react to something specific you said, but he didn’t? Well you will never have that problem again because today we’re introducing Custom Reactions! Custom Reactions is a small update just in time for Christmas that lets you def
Hello Wizards!
Have you ever wished that Skully could react to something specific you said, but he didn’t? Well you will never have that problem again because today we’re introducing Custom Reactions!
Custom Reactions is a small update just in time for Christmas that lets you define a specific sentence you would like Skully to react to and then record whatever sound you would like Skully to play when you say that.
Custom Reactions is available right now on all platforms — Quest, Steam, Steam Deck, PlayStation and iOS!
This is a feature that we hope everyone will find fun and we encourage experimenting with it. You can record your best Skully voice impressions or just use it to play soundclips or sound effects, triggered by what you say.
You can access the new feature in the Menu. Select ‘Codex’ and there you find a new tab called ‘Reactions’ with the controls and more information on how to use the feature.
Go wild and let us know what you create (for example by tagging Aldin on YouTube or Skully on TikTok! That’s @AldinDynamics on YouTube and @SkullyforReal on TikTok) — we love seeing the creativity of the community!
Notes on release
Using Quest with Link does not support SteamVR’s virtual keyboard, so you’ll have to switch to Screen Mode to type in phrases and record.
We suggest not using special characters like commas or quotes when defining what Skully should react to, since this can throw off the voice recognition!
Other Improvements/Fixes
The Xylophone portal has an updated, fresh look!
Improved loading times on Quest.
Improved look of landing menu in VR.
Fixed Spectral Sword VR gesture not triggering correctly.
Plus, various other bug-fixes and improvements.
Type to Talk (VR!): The "Type to Talk" feature now works in VR. Note: It does currently not work on Quest Link due to the lack of a virtual system keyboard on Quest Link.
Hey Wizards! Thank you for the wonderful reception to Skully's Fantastic Fails! It's been quite the show for us seeing all the videos of Skully being launched this past month :) In this patch we are mostly polishing and bug fixing, however we are introducing one new feature: "Typ
Hey Wizards! Thank you for the wonderful reception to Skully's Fantastic Fails! It's been quite the show for us seeing all the videos of Skully being launched this past month :)
In this patch we are mostly polishing and bug fixing, however we are introducing one new feature: "Type to Talk" giving you the option to type to use voice - this has been a much requested feature since we released voice powers and screen mode. We are initially only making it available on screens but VR players, please let us know if you are interested in this feature as well!
To enable Type to Talk open the in-game Menu > Settings > Audio > enable Type to Talk.
You can now type to talk to chat with Skully or use any voice magic command!
Full list of release notes:
New Features
• Type to Talk (Screen-mode): You can now communicate with Skully and use voice magic by typing with a keyboard or gamepad!
Skully:
• Numerous improvements to various Skully reactions and interactions.
• "Hide and Seek" now functions correctly in the Courtyard.
• Improved respawn reliability for Skully in the Courtyard.
• Added a "Shake" action to shake Skully during scavenger hunts (Screen-mode).
Controls:
• Added a "Remove Wearable" binding for gamepads.
• Added a "Blow" action for Dandelions (Screen-mode), and made them easier to grab.
• Various improvements and fixes to rockets.
Bug Fixes
• Polished gamepad usage within menus.
• Fixed the offset/aiming for Natural Magic Lightning (Screen-mode).
• Fixed a issue in the Fortress where players could fall off a bridge and get stuck.
• Resolved an issue where co-op mode occasionally failed to launch on PC.
• Fixed an issue preventing Skully from spawning in the Courtyard when playing on Steam with a Pico device.
Spooky season greetings, wizards! You can now dive into the massive FREE Skully’s Fantastic Fails major content update, featuring an incredible new rocket launch section in the Courtyard to do some wildly strange rocket experiments, 1,000+ new Skully voicelines and reactions, ful
Spooky season greetings, wizards! You can now dive into the massive FREE Skully’s Fantastic Fails major content update, featuring an incredible new rocket launch section in the Courtyard to do some wildly strange rocket experiments, 1,000+ new Skully voicelines and reactions, fully redesigned menu with a detailed Waltz Codex, and even more Tower events! Also Waltz is launching on iOS!
Feature highlights included in Skully's Fantastic Fails:
💀1000+ New Voicelines for Skully! Brand new voice lines are scattered all across the experience — most echo through the Courtyard, but you’ll also discover plenty of new ones up in the Tower.
🚀New Rocket Launch Platform in the Center Courtyard! Get ready to experiment with some of the strangest rocket designs ever imagined. Uncover Igor’s secret combinations to blast Skully into space and hear some unbelievable tales from beyond. Just be warned — most of these attempts will end in spectacular failure… but persistence might just reward you with a new rocket and a strange space tale..
👁️Milton’s New Visit Types Milton now shows up in even more ways — from sucking the air out of the Tower to an explosive sneeze, delivering surprise gifts, and more!
🐩Igor’s Mischief Igor now teases Skully with new howls, scribbles, and messages on his chalkboard.
🏺Smash the vase with the Skull symbol! Break it in the Tower for a wild bat visit! — one Skully is definitely not a fan of.
🌳Courtyard Secrets & Interactions Skully now shares fresh insights about the Courtyard — from the mysterious trashcan to the strange well guy. Carry him around, toss him in every hole, or even throw him over the Courtyard walls and just wait and see what happens. Just be warned — the gnomes have taken a very unsettling interest in Skully lately.
🔖Totally Redesigned In-Game Menu with fast travel, magic codex and much more. In the all new Waltz of the Wizard in-game menu you’ll find some pretty handy stuff to help you on your Waltz journey. Finally Waltz has a landing menu when you start your experience! If you’re ever in need of things to do, check out the Tasks for some fun activities to complete. The Codex includes useful tools like the Map, which lets you fast travel to all discovered areas; Voice, a list of magical voice commands to modify the world; and Skully Phrases, which provides examples of things you can say to Skully.
Skully’s Fantastic Fails is a FREE update to Waltz of the Wizard owners, now live on Steam!
Big things have been brewing in the world of Waltz! We’re thrilled to announce Skully’s Fantastic Fails, a brand-new FREE content update coming this fall—and it’s packed with surprises. The update will follow a totally new release if Waltz of the Wizard on iOS also coming this fa
Big things have been brewing in the world of Waltz! We’re thrilled to announce Skully’s Fantastic Fails, a brand-new FREE content update coming this fall—and it’s packed with surprises. The update will follow a totally new release if Waltz of the Wizard on iOS also coming this fall!
For the first time ever, you'll get to explore the Courtyard with Skully, complete with hundreds of new reactions and voicelines. Then there's the new mysterious rocket launch platform in the Courtyard. What does it do? Why is it there? You’ll have to find out for yourself ...
But that's not all!
We’ve also added a host of new Igor and Milton reactions in the Tower—including a few unexpected guests (maybe a few bats!). Also we’ve totally redesigned the in-game menu from the ground up, introducing a highly detailed magical Codex to help you keep track of some of the myriad amount of magic in Waltz.
We’ve got more to share as we get closer to launch, so stay tuned!
General Fixes/Improvements • Fixed black screen sometimes occuring when launching ( when launching VR-mode, screen-mode will now be activated if no VR runtimes or VR headsets are found) • Fixed Wards in some cases getting stuck, blocking progression • Fixed finger accessibility m
General Fixes/Improvements
• Fixed black screen sometimes occuring when launching (when launching VR-mode, screen-mode will now be activated if no VR runtimes or VR headsets are found) • Fixed Wards in some cases getting stuck, blocking progression • Fixed finger accessibility menu not working correctly • Fixed Neutron Orb VR gesture breaking under specific circumstances • Fixed Tower visitors (Igor, giant, bat) frequently showing up right when game is started • Fixed melee weapons breaking in screen-mode if they were released mid-swing • Fixed Air Drawing graphics being scaled wrong if user was little/big • Fixed flying explosive barrels not always flying • Fixed putting Ear Trumpet on Skully being difficult • Fixed final door in Fortress levels often automatically opening • Crouch is now toggle instead of hold on gamepads • Fixed Quality menu not being available on screen-mode • ... and various other fixes
Greetings Wizards! We're happy to announce that Waltz of the Wizard is now Steam Deck Verified! The positive response to the Screen Mode on PC inspired us to take things a step further. We've worked hard to deliver a polished and seamless screen and controller experience, special
Greetings Wizards! We're happy to announce that Waltz of the Wizard is now Steam Deck Verified!
The positive response to the Screen Mode on PC inspired us to take things a step further. We've worked hard to deliver a polished and seamless screen and controller experience, specially optimized for Steam Deck and look forward for Deck users to dive in and enjoy the magic.
Following this is also a Patch update with multiple bug fix & improvements for VR and Screen Modes.
We hope everyone can enjoy a great holiday and we look forward to sharing more news next year!
We'll leave you with a new Screen Mode gameplay trailer.
Improvements • Igor's robotic creation can now be posed! • You can now add hats, glasses and other wearables to Igor's robot • Music Tower in Courtyard now automatically turns on when you enter • Increased texture resolution of some explosive effects in the Fortress • Added camer
Improvements
• Igor's robotic creation can now be posed! • You can now add hats, glasses and other wearables to Igor's robot • Music Tower in Courtyard now automatically turns on when you enter • Increased texture resolution of some explosive effects in the Fortress • Added camera shakes and footstep when Giant in Screen Mode
Fixes
• Fixed crash on Steam Deck • Added more alternative answers for riddles • Fixed realtime lights not being visible on some surface in Fortress • You can no longer fall down in Elevated when in Smooth Movement in VR • Grimoire pages are now non-destructible • Fixed being able to get stuck crouching when holding specific objects (such as Crossbow) in Screen-Mode • Fixed some NM powers being castable twice in succession in Screen Mode (thanks Magni!) • Fixed some buttons in Infinity Fortress not being interactable in Screen Mode • Fixed various issues in final scene after finishing the Fortress • Fixed some slopes in the Fortress being hard to walk in Screen Mode • Fixed Puppetered objects sometimes shifting sideways when released • Fixed voice commands like "Give me A fireball" not working • Fixed NM powers not functioning as expected when big/small in Screen Mode • Fixed issue with NM gather gesture detection when small in VR
Seasons greetings wizards! We've seen Waltz grow like never before this year and have been amazed by the reception from our old and new users. Thank you, we are humbled! It is that magical time of year again and we are thrilled to announce yet another free update to Waltz of the
Seasons greetings wizards! We've seen Waltz grow like never before this year and have been amazed by the reception from our old and new users. Thank you, we are humbled!
It is that magical time of year again and we are thrilled to announce yet another free update to Waltz of the Wizard this year available right now! Riddles, Ramblings and Robots includes a horde of new features and maybe a few bits in the spirit of the season…
Skully is more alive than ever now, adding more than 700 new voice lines and a host of new reactions including a totally new riddle game, questions & answers, humms, whistles with a dash of some shower thoughts - and the update includes an all new Screen Mode! Solving the riddles may (or may not) include some special rewards… And a secret revealed for those who finish!
The voice ring (also known as Aldin's Reality Ring) is also no longer required for chatting with Skully, he's now ready to chat with you from the moment you step into your tower! Just make sure you retrieve the ring to enrich your voice with magical powers.
Now what is that mysterious robot? Well, we also have something that some might find surprising… Waltz is now fully playable on a screen without VR - where you can embody this robotic puppet! It has long been our wish that more people had a chance to experience Waltz of the Wizard and, after so many of you expressed the desire to do so, it's finally possible.
You will now see a new launch option for Waltz in Steam.
Even though Waltz is and will remain VR-first design, we are very excited bring Waltz to an even wider audience and hope you will enjoy the freedom to choose how to play! The screen mode is available to all of our Steam and Meta users that have a PC. (We're looking into Steam Deck and PS5 support but nothing to confirm at the moment!). We'd like to note that all feedback on this mode is most welcome.
We've made big strides to enable the non-VR mode of Waltz to include many interesting options to make the experience more interactive and fun. This includes a brand new Emote radial menu where you can select which action you'd like to perform by default. Natural magic is also now accessible via radial-menu for quick power selection in the non-VR mode.
There’s more coming…
Oh and one last thing, we're happy to tease that another update is coming early next year that will introduce an entirely new feel and companionship in the Fortress! More on that soon.
Riddles, Ramblings and Robots - New Skully Reactions List
🧙🏻♂️ Test your Waltz knowledge by asking Skully "Give me a riddle"
🥱 When all seems idle, Skully still might utter some peculiar showerthoughts.
🥴 Be careful not to hit Skully too hard, his eyes can go askew!
🫣 Play hide and seek with Skully just by asking him "Can we play hide and seek?"
🔮 Skully shares some new insights into his past via the old memory orbs, both before and after you teleport to those memories, depending on what you do.
🎃 Greet Skully with "Happy Halloween" for a seasonal surprise!
🐀 Skully can get quite upset if you do anything harmful to the rat.
😳 Don't stare too long at Skully.
🤾 The moment when you are about to throw Skully will not make him happy. Same goes for the moment you are about to throw something at him.
🪶 For a giggle, tickle, tickle Skully with his featherpen.
💔 Be a little more careful while working the tower, some things are more precious to Skully than others if they break.
🎺 The trumpet sound can ring in Skully's ears.
👂The earpiece makes Skully react differently to loud sounds.
💀 Skully might share some more details if you bring him around the Tower.
Hello! This past month has been wild! Waltz of the Wizard went viral on social media and what’s followed is that poor Skully has never been thrown out the window so often in a single month. This has all helped Waltz reach new audiences and pushed it to best selling VR on Quest, S
Hello! This past month has been wild! Waltz of the Wizard went viral on social media and what’s followed is that poor Skully has never been thrown out the window so often in a single month.
This has all helped Waltz reach new audiences and pushed it to best selling VR on Quest, Steam and PlayStation! Our thanks to everyone who’s been playing and to the streamers — we’ve been thoroughly enjoying all the amazing creativity in your videos.
Skully is already VR’s most interactive character with hundreds of voicelines and enormous amount of unique reactions to what you say, facial expressions and gaze, communicative gestures and people’s behavior along with awareness of the environment. So, we’ve been thinking, why don’t we make VR’s most interactive character…. "even more" interactive?
Skully’s Unruly Reactions update brings +400 new voicelines and a whole bunch of new Skully interactions! From entirely new reactions to extensions of what was there before, the update makes Skully feel more alive and responsive to a greater set of things that you do and say.
You’ll find things like alternate reactions so there’s variety in voicelines, greater commentary on in-world events, greater number of things like impact reactions, extended functionality in how specifically you do things like dunk him in the cauldron and, for the many who have been specifically asking for it, yes, you can kiss him now.
https://www.youtube.com/watch?v=kZbs4zTznEA
Skully’s Unruly Reactions is a FREE update to Waltz of the Wizard owners, now live on Steam!
Fixes Fixed issue on PC where input (such as buttons or hand positions) was broken, rendering the game unplayable for some Fixed issue with new the achievements not unlocking if you had already finished all the required steps in the achievement Fixed an issue where Skully sometim
Fixes
Fixed issue on PC where input (such as buttons or hand positions) was broken, rendering the game unplayable for some
Fixed issue with new the achievements not unlocking if you had already finished all the required steps in the achievement
Fixed an issue where Skully sometimes popped in at the wrong time in the Courtyard
Attempt to fix an issue with Occlusion Culling in Fortress not working properly, leading to some elements of the Fortress being invisible
Hi folks! We've got some exciting new features included in this release, here are some of the highlights: Use voice interactions with blazingly fast responsiveness We’ve made great strides to take voice interaction to the next level, and after a total redesign of our voice system
Hi folks! We've got some exciting new features included in this release, here are some of the highlights:
Use voice interactions with blazingly fast responsiveness
We’ve made great strides to take voice interaction to the next level, and after a total redesign of our voice systems, everything behind voice runs locally on device (no network required!). This new version includes better reliability, better accuracy and much more consistent and faster latency. Voice enables you to modify your own abilities and create anything, anywhere, with just a few words.
With voice we’re aiming to make true natural interaction possible and we feel that with the improvements in this update we’re closer to that goal than ever before.
Team up with a friend
At anytime you can team up with a friend on a second screen with a controller or mouse/keyboard. You can have some cozy magical times together mixing spells or solving riddles, and when you’re feeling adventurous, enter the Observer Fortress and battle behemoth stone creatures and discover some dark secrets.
We’re really excited to open up the possibility for you to enjoy Waltz of the Wizard with your friends and family. The co-op mode also includes fun new ways for veteran VR users to introduce new VR users to the magic of VR, making it easier for the 2nd user to guide the VR user through the experience by interacting with everything, highlighting items or picking up and throwing items to the VR user.
Play around in a revamped tower
The tower has been totally revamped with improved shaders, models and texture resolutions on everything, making it much more polished than ever before. Skully also has new additions with interesting tips and new greetings every time you visit the tower.
Explore an enhanced observer fortress
New magical hand-prints in start and end rooms for easy return to portal circle, new music loops and ambiences for a deeper dungeon crawling atmosphere, and various props and items like health vials now drop from enemies, crates and barrels.
Behold your new hands!
Your virtual hands should feel like a natural blend with your own and the final look has been adjusted to a blend from transparent to a solid form in order to better indicate thaty they are a natural part of you. While this may like a small change, it’s one we believe mentally makes a difference in VR compared to disembodied hands — avoiding the feeling better of being sawed off at the wrist.
Dive into more options in the in-game menu
The in-game menu has been enhanced with new icons, adding the achievement sticker board and making the map fully accessible, along with more additions like microphone calibration. Make sure to glance through it since the menu has a wide range of options to customize the experience to your liking.
Full details
There are numerous additions to improvements to a majority of content in this release of Waltz of the Wizard, see our full release blog post for more details and release notes can be found on our Discord.
Big thanks to all of our fans ♡
We are grateful for the support from our community, appreciate everyone spreading the word and we’re excited to tell you what’s next for Aldin in the coming months. - The Aldin team
Greetings! Change the World, is now live and available to all our existing users free of charge! Change the World puts voice interaction at the center of the experience. At the heart of the update are new kinds of voice powers that give you abilities to change the virtual world t
Greetings! Change the World, is now live and available to all our existing users free of charge!
Change the World puts voice interaction at the center of the experience. At the heart of the update are new kinds of voice powers that give you abilities to change the virtual world to your liking, with a spoken word and wave of your hand. Hundreds of voice commands now let you control your magic particles, summon objects or even characters just by speaking their name; change sizes, your strength, your size, object physics properties like bounciness, weight or even pitch of audio to make characters sound squeaky. Voice magic is a groundbreaking feature that makes anyone able to make the experience their own, completely intuitively.
Release highlights
Powers to Change the World
Voice can be used everywhere, with hundreds of voice commands that let you summon objects, change physical properties like making anything huge or tiny, super bouncy, animate them and play with magic physics in any way you want.
SteamVR/PC Specific
Improved texture resolutions, post processing bloom effects and unleash the power of your PC with the ability to summon over a hundred things, enemies and weapons!
Fortress
Added much more variety to levels with new environments, ability to use all kinds of magic in the Fortress using voice such as Air Drawing to create your own weapons or making yourself a giant, to name a few.
Infinite Mode
The Fortress has a new mode that lets you generate an infinite number of new random levels.
Enemies
Tweaked enemy vision and hearing to take better into account what the user is doing. If you are sneaky enough you might just catch them unaware!
Voice Suggestions
Use "What can I say" for voice suggestions to learn all the huge variety of voice commands.
Tower Spells
All tower spells can be activated everywhere with voice.
Sticker Board
A new sticker-board keeps track of the many things you can experience.
Wards
Progress through four new magical wards to unlock all parts of the experience.
Teleport anywhere, anytime
Instantly teleport to all parts of the Waltz world using the voice command like "Take me to the Trainstop"
Courtyard
Expanded and redesigned with new activities and secrets.
… and lots and lots of bug fixes and improvements.
Big thanks to all of our users ❤️
We hope you find Change the World continues to deliver our goal of making fantasy feel like reality. For more details on Change the World read our announcement blog post. - The Aldin Team
Waltz of the Wizard v2.2.2 - Bug fix patch Improvements • Added menu item for Aldin Newsletter Fixes • Improved freeze/crash frequency when loading between scenes (PC) • Fixed Aldin’s Reality ring showing success for specific invalid commands • Fixed game sometimes crashing when
Waltz of the Wizard v2.2.2 - Bug fix patch
Improvements
• Added menu item for Aldin Newsletter
Fixes
• Improved freeze/crash frequency when loading between scenes (PC) • Fixed Aldin’s Reality ring showing success for specific invalid commands • Fixed game sometimes crashing when trying to use Voice Interaction if internet connection was off • Fixed Fortress cave lighting being too bright • Fixed realtime light for some particle effects sometimes not showing • Fixed projectile charge effect sometimes not showing for projectile based enemies (Blaster, Larvops) • Fixed user sometimes spawning inside the table in the Tower • Fixed Ring of Force being invisible when returning from The Cell • Fixed Ring of Force targeting sometimes being buggy • Fixed Grenades not orienting to fit users hand when grabbed • Fixed enemies sometimes being incapacitated when returning back to them • Fixed Skully not reacting when being turned into a butterfly/frog
Voice interaction is now available as an update for Waltz of the Wizard, the first VR app to use Meta’s new Voice SDK. This unique update makes it possible to speak to the beloved skull assistant character and use your voice and gestures to shape the world, as if by magic. Voice
Voice interaction is now available as an update for Waltz of the Wizard, the first VR app to use Meta’s new Voice SDK. This unique update makes it possible to speak to the beloved skull assistant character and use your voice and gestures to shape the world, as if by magic. Voice features are available on both Quest and PC VR headsets (SteamVR) and work internationally (English-only support for spoken language).
The update adds over 200 new character voice lines and magic commands, introducing a broad range of innovative capabilities that haven’t been possible before in consumer software. Going beyond pure voice features, Aldin’s multimodal interaction systems unlock entirely new VR/AR capabilities that let you use voice, hands and gestures all together to perform actions.
Voice and extended multimodal interaction is an important part of Aldin’s vision for natural VR/AR interfaces and believable reality experiences, which the company has been exploring since 2013. Believable reality experiences in this sense refer to content that aims to feel like real-life experiences in alternate realities— where we act like we do in reality and the world reacts believably to our presence. Voice and multimodal interaction is an important part of making that possible, opening powerful new ways to make VR feel more real and magical to use.
We will be sharing more in-depth information about the voice interaction update soon on the Aldin blog, offering greater insights into its many aspects and the parts involved in next-generation VR/AR content.
The first update for Waltz of the Wizard: Natural Magic is out — the POWERS update includes many new features that enrich the existing Natural Magic campaign! This update includes many things from our own list of features combined with popular requests from the community (thank y
The first update for Waltz of the Wizard: Natural Magic is out — the POWERS update includes many new features that enrich the existing Natural Magic campaign!
This update includes many things from our own list of features combined with popular requests from the community (thank you for the feedback!), focused on increasing diversity of the experience. Natural Magic introduced key foundations that will let us keep building more advanced environments, characters and powers, faster. The initial release showcased the bare core of some things, and we’re very excited to start expanding!
Here are key additions, expanding magic and the Fortress.
Magical powers
We are expanding the natural magic system, giving you seven new powers to control — in addition to the sonic scream, flexible casting and telekinesis system of natural magic—for a total of ten magical powers.
Lightning Bolt — Rubbing your hands together charges particles with electricity for a lightning cast.
Tornado — Swirls your hand in circles to form a tornado of particles.
Neutron Orb — This powerful attack condenses magic into a devastating neutron orb.
Neutron Explosion — If you’ve formed a neutron orb, you can make it explode to push enemies away.
Spectral Blade — A quick motion of closed fists spawns a blade. You can have one in each, and it leaves a satisfying streaks and realistic ectoplasm liquid dripping.
Spectral Orb —Bowling with magic is now possible. Simply do an underhanded bowling cast and see particles form into a ‘solid’ shape.
Spectral Shield — Quick crossing of your arms creates an instant block for incoming projectiles.
New and improved characters
We are introducing two new enemies in this release and making extensions of character behaviors. They pay active attention to moving things in the environments, react to your hands during melee, avoid dangers like explosives and additionally perform dodging maneuvers instead of driving straight for you all the time.
Demolisher — This automaton is magically programmed to detonate its explosives as close to you as possible.
Larvops Droppers — These larger Larvops rain down explosives!
New items
Behold, new creative types of grenades that are sure to make things feel like an explosive supersport. We also added nice little Obelisks to hold objects.
Regular Grenade (pink) — Simple enough, pull the pin and it beeps until it explodes.
Proximity Mine (yellow/gray) — Once activated, tentacles slither out of holes and can attach it to any surface. Once attached, it becomes a proximity mine that triggers when you or characters stand too close.
Sproingbomb (orb) — Like the timer version, but bounces like a rubber ball. Sprooooiiiinng.
Holy Hand Grenade (gold)— Bathe thine enemies in the holiest of forces.
New environments
The main addition are colorful cave environments that are now present regularly throughout the whole campaign… Destructible stalagmites and stalactites included.
These new environments are occasional breakout areas that lead you into some of the many caves and tunnels that riddle the Fortress. Perhaps one day in the future you’ll get to see some of its native inhabitants that have evolved there throughout millions of years.
The other new area is a special occasion in level 3 — the first look at what the Observer Fortress actually looks like from the outside!
Other improvements
Phew, is that it? No there's a bunch of others improvements too. For more technical details and images you can visit our blogpost or join our Discord!
Fixed bug that caused flickering lights/bloom for some PCVR users. Reduced chance of crashes on Quest 1. Added a 10% deadzone to the thumbstick to avoid drifting on some controllers. Disabled picking up automaton pieces (for now), due to it sometimes leading to crashes. Fixed -vr
Fixed bug that caused flickering lights/bloom for some PCVR users.
Reduced chance of crashes on Quest 1.
Added a 10% deadzone to the thumbstick to avoid drifting on some controllers.
Disabled picking up automaton pieces (for now), due to it sometimes leading to crashes.
Fixed -vrmode launch argument not working, not allowing you to force SteamVR or Oculus mode.
Removed Quest hand tracking posters on PC builds.
Added CowsGoMoo to experimenters list and fixed misspelling in Conktech_Gaming's name.
Today is the day. Waltz of the Wizard has now been updated with our first major expansion - Natural Magic. Now live on Steam! The road so far This is the largest production in our long history. We founded Aldin in 2013 to create believable reality experiences — worlds that are tr
Today is the day. Waltz of the Wizard has now been updated with our first major expansion - Natural Magic. Now live on Steam!
The road so far
This is the largest production in our long history. We founded Aldin in 2013 to create believable reality experiences — worlds that are truly designed around the concept of you physically being present in them, as if they are reality. We are proud to have come so far, and we can still hardly believe that we have the privilege to help pioneer this amazing new medium.
This is in no small part thanks to the wonderful VR community of early adopters and users of Trial of the Rift Drifter, Asunder and lastly Waltz of the Wizard, who have supported us throughout the years. This is why we are giving Natural Magic to all our existing users free of charge, while the base price of Waltz of the Wizard will now increase from $9.99 to $19.99 to reflect the scope and breadth of content we are adding.
A brief look at what’s included
In Natural Magic, we pushed the limits of what is possible with current VR hardware (and ourselves as developers). Of the many new-to-VR features we are shipping today, here are few to mention; New magic physics engine which uses natural user motions and mic input to simulate magic and make it feel real, using an advanced particle based approach. This allows us to deliver never-before seen dynamics in interactions between the user’s presence, magic particles and the virtual world, to deliver an extremely diverse simulation of fun situations and events to enjoy over and over again.
This is just the first step in exploring the entirely new territory of simulated magic and we are very excited to keep developing it with more advanced gestures, interactions and overall functionality. We’re also introducing new advanced physical characters that can react believably in boundless number of ways to various situations and combat scenarios. Lastly we’ve created a new procedural based world-building system with believable reflective environmental lighting and immense flexibility going forward. All of these features and many more will be expanded on in upcoming updates.
We hope you enjoy
We truly hope you find Natural Magic continues to deliver on making fantasy feel like reality—and we look forward to hearing from you. There are a ton of things in Natural Magic, including the natural magic system itself, and we’re sure you’ll both find a lot that could be better as well dream up countless ideas on how it can expand going forward. This is just the beginning and the future is bright—thank you all for the journey to date.
Hey everyone! We are beyond exited to announce Waltz of the Wizard: Natural Magic expansion is coming in invite-only beta this Holiday season. Natural Magic is the first full expansion for Waltz of the Wizard, adding new locations and new form of magic for users to control. Visit
Hey everyone! We are beyond exited to announce Waltz of the Wizard: Natural Magic expansion is coming in invite-only beta this Holiday season.
Natural Magic is the first full expansion for Waltz of the Wizard, adding new locations and new form of magic for users to control. Visit the new castle courtyard and find the mysterious ritual circle to travel to new worlds - starting with the labyrinth. Adventurous wizards will explore its depths to recover forbidden knowledge and artifacts of the Observers, a race of interdimensional beings that have learned to harness magical energies to power strange gadgets and modify the fabric of space and time.
FEATURES
Expanded activities & replayability — As a wizard you will master your skills in wizardry and explore new worlds to recover forbidden knowledge, encounter curious creatures, collect artifacts and face surprising challenges.
New magic system — Magic flows through the world like a natural force and is connected to other natural forces like gravity and wind. Your natural gestures control those energies, making magic feel and work more as if it’s real. Only the most skillful wizards will fully unleash their mystical powers.
Castle courtyard — The courtyard expands the castle where you’ll learn to harness magical energies, meet curious creatures and find the mysterious ritual circle to transport to new areas.
Procedural world — Natural Magic introduces Aldin’s first procedurally generated world; a labyrinth that lives between dimensions, home to mysterious artifacts and prison to the most mischievous beings in the universe.
Achievements & challenges — Challenges and new achievements let you compare your skills to other wizards in the community.
RELEASE
Invite-only Beta - Holiday 2020. Join our Discord community for a chance to participate. https://discord.com/invite/cxHB5zF
Launch - Q1 2021. Available on Oculus Quest/Quest 2 and SteamVR.
MORE INFO
Waltz of the Wizard website - http://aldin.io/waltzofthewizard
Lightning Update & Polish Today we are happy to release our Lightning update - available immediately! This time around we are introducing a number of improvements, along with the lightning hands power that lets you generate electricity by shaking your hands. Along with the ne
Lightning Update & Polish
Today we are happy to release our Lightning update - available immediately! This time around we are introducing a number of improvements, along with the lightning hands power that lets you generate electricity by shaking your hands.
Along with the new powers there is a wide range of polishing improvements, eradicating bugs and issues that have been annoying us and you!
Community feedback
We greatly value feedback and discussions on all Waltz and VR related things and anyone is always welcome to join our Discord!
What’s coming next?
We have big plans for Waltz of the Wizard this year that we are very excited about. While we can’t share details just yet, let’s just say we are opening new doors for the future of Waltz of the Wizard — with our strong focus on VR design innovation, as always.
Release Notes
New content
- Added Lightning hands
Improvements and fixes
- Updated Unity game engine version to 2019.4.9f1 - You can now grab with trigger on Oculus Touch - Improved Reach Assist highlighting and functionality - Improved lighting in Main Room - Improved armor catcher - Magic ring from The Cell now respawns on desk in Main room after being unlocked - Fixed lightning hands not working when wearing magic ring - Fixed Teleport scenes in rare cases not unloading properly, leading to them being overlapped with the main room - Fixed bug in Teleport locomotion where the screen sometimes went completely black if you teleported too quickly in succession. - Fixed bug in Teleport locomotion where you were unable to locomote over the puzzle floor in Labyrinth - Fixed bug in Telepath locomotion where you were unable to locomote if physically standing inside an obstacle - Fixed Scavenger achievement sometimes not triggering - Added impact sound when cloth banners are hit - Skully doesn't return anymore when you throw him out the window - Added time-out closing to Menu UI - Improved lip syncing of Skully